0,
sourceFormat,
GL_UNSIGNED_BYTE,
- //GL_UNSIGNED_INT,
+ /* GL_UNSIGNED_INT, */
tex2d);
glEnable(Target);
exit(1);
}
- printf("\nAll %u squares should be the same color.\n", NUM_TESTS + 1);
+ printf("\nAll %lu squares should be the same color.\n", (unsigned long) NUM_TESTS + 1);
(void) memset( temp, 0x00, sizeof( temp ) );
glBindTexture( GL_TEXTURE_2D, 1 );
static void Init( void )
{
+#if 0
static const char *prog0 =
"!!FP1.0\n"
"MUL o[COLR], R0, f[WPOS]; \n"
"MOV HC, H2; \n"
"END \n"
;
+#endif
/* masked updates, defines, declarations */
static const char *prog1 =
"square should look upside-down.\n");
- image = LoadRGBImage( IMAGE_FILE, & img_width, & img_height,
+ image = LoadRGBImage( IMAGE_FILE, (GLint *) & img_width, (GLint *) & img_height,
& img_format );
if ( image == NULL ) {
printf( "Could not open image file \"%s\".\n", IMAGE_FILE );
glPushMatrix();
glTranslatef(2, (i + 1) * (h + 2), 0);
glRasterPos2i(8, 6);
- sprintf(s, "Internal Texture Format [f/F]: %s (%d of %d)",
- IntFormats[CurFormat].name, CurFormat + 1, NUM_INT_FORMATS);
+ sprintf(s, "Internal Texture Format [f/F]: %s (%d of %lu)",
+ IntFormats[CurFormat].name, CurFormat + 1, (unsigned long) NUM_INT_FORMATS);
PrintString(s);
glPopMatrix();
static GLboolean Anim = GL_TRUE;
static GLuint Vbuffer = 0;
+#if 1
+#else
static GLfloat buf[NUM_QUADS * 6 * 4];
+#endif
static GLboolean doSwapBuffers = GL_TRUE;
glDisable(GL_SCISSOR_TEST);
- //glutSwapBuffers();
+ /* glutSwapBuffers(); */
glFlush();
}
glutInitWindowPosition(100, 0);
glutInitWindowSize(prog.width, prog.height);
- //type = GLUT_RGB | GLUT_DOUBLE;
+ /* type = GLUT_RGB | GLUT_DOUBLE; */
type = GLUT_RGB | GLUT_SINGLE;
glutInitDisplayMode(type);
glDisable(GL_SCISSOR_TEST);
- //glutSwapBuffers();
+ /* glutSwapBuffers(); */
glFlush();
}
glutInitWindowPosition(100, 0);
glutInitWindowSize(prog.width, prog.height);
- //type = GLUT_RGB | GLUT_DOUBLE;
+ /* type = GLUT_RGB | GLUT_DOUBLE; */
type = GLUT_RGB | GLUT_SINGLE;
glutInitDisplayMode(type);
* part of GL 1.4.
*/
- ver_str = glGetString( GL_VERSION );
+ ver_str = (char *) glGetString( GL_VERSION );
version = (ver_str == NULL) ? 1.0 : atof( ver_str );
wrapping = (glutExtensionSupported("GL_EXT_stencil_wrap") || (version >= 1.4));
+/*
static void idle( void )
{
Angle += 2.0;
glutPostRedisplay();
}
+*/
static int win_width, win_height;
+#if 0
static void
line(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
glVertex2f(x2, y2);
glEnd();
}
+#endif
static void
line3(GLfloat x1, GLfloat y1, GLfloat z1, GLfloat x2, GLfloat y2, GLfloat z2)