Cally_@CLUTTER_API_VERSION_AM@_gir_FILES = $(cally_sources_h) $(cally_sources_c)
Cally_@CLUTTER_API_VERSION_AM@_gir_CFLAGS = $(INCLUDES) $(CLUTTER_CFLAGS) $(AM_CPPFLAGS)
Cally_@CLUTTER_API_VERSION_AM@_gir_SCANNERFLAGS = \
+ --warn-all \
--identifier-prefix=Cally \
--symbol-prefix=cally \
--c-include='cally/cally.h' \
ClutterX11-@CLUTTER_API_VERSION@.gir: Makefile Clutter-@CLUTTER_API_VERSION@.gir
ClutterX11_@CLUTTER_API_VERSION_AM@_gir_SCANNERFLAGS = \
+ --warn-all \
--identifier-prefix=ClutterX11 \
--symbol-prefix=clutter_x11 \
--c-include='clutter/x11/clutter-x11.h' \
CLUTTER_TYPE_ACTOR);
/**
- * ClutterActor::queue-relayout
+ * ClutterActor::queue-relayout:
* @actor: the actor being queued for relayout
*
* The ::queue_layout signal is emitted when clutter_actor_queue_relayout()
gpointer data);
/**
- * CLUTTER_CALLBACK
+ * CLUTTER_CALLBACK:
* @f: a function
*
* Convenience macro to cast a function to #ClutterCallback
CLUTTER_TYPE_MODIFIER_TYPE);
/**
- * ClutterDragAction::drag-motion
+ * ClutterDragAction::drag-motion:
* @action: the #ClutterDragAction that emitted the signal
* @actor: the #ClutterActor attached to the action
* @delta_x: the X component of the distance between the press event
}
/**
- * clutter_event_set_related
+ * clutter_event_set_related:
* @event: a #ClutterEvent of type %CLUTTER_ENTER or %CLUTTER_LEAVE
* @actor: (allow-none): a #ClutterActor or %NULL
*
typedef struct _ClutterLayoutMetaClass ClutterLayoutMetaClass;
/**
- * ClutterLayoutMeta
+ * ClutterLayoutMeta:
* @manager: the layout manager handling this data
*
* Sub-class of #ClutterChildMeta specific for layout managers
#define CLUTTER_FLAVOUR "deprecated"
/**
- * CLUTTER_COGL
+ * CLUTTER_COGL:
*
* Cogl (internal GL abstraction utility library) backend. Can be "gl" or
* "gles" currently
*
* Set to 1 if Clutter was built without FPU (i.e fixed math), 0 otherwise
*
- * @Deprecated: 0.6: This macro is no longer defined (identical code is used
+ * Deprecated: 0.6: This macro is no longer defined (identical code is used
* regardless the presence of FPU).
*/
#define CLUTTER_NO_FPU (0)
}
/**
- * clutter_do_event
+ * clutter_do_event:
* @event: a #ClutterEvent.
*
* Processes an event.
CoglPipeline *pipeline;
};
+/**
+ * ClutterPipelineNodeClass:
+ *
+ * The <structname>ClutterPipelineNodeClass</structname> structure is an opaque
+ * type whose members cannot be directly accessed.
+ *
+ * Since: 1.10
+ */
struct _ClutterPipelineNodeClass
{
ClutterPaintNodeClass parent_class;
* Color node
*/
-/**
- * ClutterColorNode:
- *
- * The <structname>ClutterColorNode</structname> structure is an opaque
- * type whose members cannot be directly accessed.
- *
- * Since: 1.10
- */
struct _ClutterColorNode
{
ClutterPipelineNode parent_instance;
};
/**
- * ClutterColorNode:
+ * ClutterColorNodeClass:
*
* The <structname>ClutterColorNodeClass</structname> structure is an
* opaque type whose members cannot be directly accessed.
* Texture node
*/
-/**
- * ClutterTextureNode:
- *
- * The <structname>ClutterTextureNode</structname> structure is an opaque
- * type whose members cannot be directly accessed.
- *
- * Since: 1.10
- */
struct _ClutterTextureNode
{
ClutterPipelineNode parent_instance;
};
/**
- * ClutterTextureNode:
+ * ClutterTextureNodeClass:
*
* The <structname>ClutterTextureNodeClass</structname> structure is an
* opaque type whose members cannot be directly accessed.
CoglColor color;
};
+/**
+ * ClutterTextNodeClass:
+ *
+ * The <structname>ClutterTextNodeClass</structure> structure is an opaque
+ * type whose contents cannot be directly accessed.
+ *
+ * Since: 1.10
+ */
struct _ClutterTextNodeClass
{
ClutterPaintNodeClass parent_class;
ClutterPaintNode parent_instance;
};
+/**
+ * ClutterClipNodeClass:
+ *
+ * The <structname>ClutterClipNodeClass</structname> structure is an opaque
+ * type whose members cannot be directly accessed.
+ *
+ * Since: 1.10
+ */
struct _ClutterClipNodeClass
{
ClutterPaintNodeClass parent_class;
g_object_class_install_property (gobject_class, PROP_ACCEPT_FOCUS, pspec);
/**
- * ClutterStage::fullscreen
+ * ClutterStage::fullscreen:
* @stage: the stage which was fullscreened
*
* The ::fullscreen signal is emitted when the stage is made fullscreen.
_clutter_marshal_VOID__VOID,
G_TYPE_NONE, 0);
/**
- * ClutterStage::unfullscreen
+ * ClutterStage::unfullscreen:
* @stage: the stage which has left a fullscreen state.
*
* The ::unfullscreen signal is emitted when the stage leaves a fullscreen
_clutter_marshal_VOID__VOID,
G_TYPE_NONE, 0);
/**
- * ClutterStage::activate
+ * ClutterStage::activate:
* @stage: the stage which was activated
*
* The ::activate signal is emitted when the stage receives key focus
_clutter_marshal_VOID__VOID,
G_TYPE_NONE, 0);
/**
- * ClutterStage::deactivate
+ * ClutterStage::deactivate:
* @stage: the stage which was deactivated
*
* The ::activate signal is emitted when the stage loses key focus
}
/**
- * clutter_stage_set_title
+ * clutter_stage_set_title:
* @stage: A #ClutterStage
* @title: A utf8 string for the stage windows title.
*
}
/**
- * clutter_stage_get_title
+ * clutter_stage_get_title:
* @stage: A #ClutterStage
*
* Gets the stage title.
CLUTTER_TYPE_GEOMETRY | G_SIGNAL_TYPE_STATIC_SCOPE);
/**
- * ClutterText::activate
+ * ClutterText::activate:
* @self: the #ClutterText that emitted the signal
*
* The ::activate signal is emitted each time the actor is 'activated'
}
/**
- * clutter_texture_set_cogl_texture
+ * clutter_texture_set_cogl_texture:
* @texture: A #ClutterTexture
* @cogl_tex: A CoglHandle for a texture
*
}
/**
- * clutter_texture_get_filter_quality
+ * clutter_texture_get_filter_quality:
* @texture: A #ClutterTexture
*
* Gets the filter quality used when scaling a texture.
}
/**
- * clutter_texture_get_max_tile_waste
+ * clutter_texture_get_max_tile_waste:
* @texture: A #ClutterTexture
*
* Gets the maximum waste that will be used when creating a texture or
* Create a new #ClutterTimeline instance which has property values
* matching that of supplied timeline. The cloned timeline will not
* be started and will not be positioned to the current position of
- * @timeline: you will have to start it with clutter_timeline_start().
+ * the original @timeline: you will have to start it with clutter_timeline_start().
*
* <note><para>The only cloned properties are:</para>
* <itemizedlist>
#error "Only <clutter/clutter.h> can be included directly."
#endif
+#ifndef __CLUTTER_VERSION_H__
+#define __CLUTTER_VERSION_H__
+
/**
* SECTION:clutter-version
* @short_description: Versioning utility macros
* header.
*/
-#ifndef __CLUTTER_VERSION_H__
-#define __CLUTTER_VERSION_H__
-
#include <glib.h>
G_BEGIN_DECLS
};
/**
- * ClutterBehaviourPathClass
+ * ClutterBehaviourPathClass:
* @knot_reached: signal class handler for the
* ClutterBehaviourPath::knot_reached signal
*
};
/**
- * ClutterBehaviourClass
+ * ClutterBehaviourClass:
* @alpha_notify: virtual function, called each time the #ClutterAlpha
* computes a new alpha value; the actors to which the behaviour applies
* should be changed in this function. Every subclass of #ClutterBehaviour
G_TYPE_INT);
/**
- * ClutterX11TexturePixmap::queue-damage-redraw
+ * ClutterX11TexturePixmap::queue-damage-redraw:
* @texture: the object which received the signal
* @x: The top left x position of the damage region
* @y: The top left y position of the damage region