Change-Id: Ib5a0da0ac50e0d2abebc825d6d6105ad5d84acd8
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Jason Barron <jason.barron@digia.com>
DXLIB_DIR = $$quote($${DX_DIR}Lib\\x86)
}
- FXC = "\"$${DX_DIR}Utilities\\bin\\x86\\fxc.exe\""
+ equals(QMAKE_TARGET.arch, x86_64) {
+ FXC = "\"$${DX_DIR}Utilities\\bin\\x64\\fxc.exe\""
+ } else {
+ FXC = "\"$${DX_DIR}Utilities\\bin\\x86\\fxc.exe\""
+ }
msvc {
# Unfortunately MinGW cannot use the DirectX headers from the DX SDK because d3d11shader.h uses