egl: Use standard integer types.
authorJosé Fonseca <jrfonseca@tungstengraphics.com>
Tue, 24 Jun 2008 04:55:38 +0000 (13:55 +0900)
committerJosé Fonseca <jrfonseca@tungstengraphics.com>
Tue, 24 Jun 2008 04:55:38 +0000 (13:55 +0900)
src/egl/main/eglconfigutil.c
src/egl/main/eglconfigutil.h

index b658561..db2ff1b 100644 (file)
@@ -118,13 +118,13 @@ _eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode)
 EGLBoolean
 _eglFillInConfigs(_EGLConfig * configs,
                   GLenum fb_format, GLenum fb_type,
-                  const u_int8_t * depth_bits, const u_int8_t * stencil_bits,
+                  const uint8_t * depth_bits, const uint8_t * stencil_bits,
                   unsigned num_depth_stencil_bits,
                   const GLenum * db_modes, unsigned num_db_modes,
                   int visType)
 {
 #if 0
-   static const u_int8_t bits_table[3][4] = {
+   static const uint8_t bits_table[3][4] = {
             /* R  G  B  A */
             { 5, 6, 5, 0 },  /* Any GL_UNSIGNED_SHORT_5_6_5 */
             { 8, 8, 8, 0 },  /* Any RGB with any GL_UNSIGNED_INT_8_8_8_8 */
@@ -135,7 +135,7 @@ _eglFillInConfigs(_EGLConfig * configs,
     * Given the four supported fb_type values, this results in valid array
     * indices of 3, 4, 5, and 7.
     */
-   static const u_int32_t masks_table_rgb[8][4] = {
+   static const uint32_t masks_table_rgb[8][4] = {
             {0x00000000, 0x00000000, 0x00000000, 0x00000000},
             {0x00000000, 0x00000000, 0x00000000, 0x00000000},
             {0x00000000, 0x00000000, 0x00000000, 0x00000000},
@@ -146,7 +146,7 @@ _eglFillInConfigs(_EGLConfig * configs,
             {0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000}  /* 8_8_8_8_REV */
          };
 
-   static const u_int32_t masks_table_rgba[8][4] = {
+   static const uint32_t masks_table_rgba[8][4] = {
             {0x00000000, 0x00000000, 0x00000000, 0x00000000},
             {0x00000000, 0x00000000, 0x00000000, 0x00000000},
             {0x00000000, 0x00000000, 0x00000000, 0x00000000},
@@ -157,7 +157,7 @@ _eglFillInConfigs(_EGLConfig * configs,
             {0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000},  /* 8_8_8_8_REV */
          };
 
-   static const u_int32_t masks_table_bgr[8][4] = {
+   static const uint32_t masks_table_bgr[8][4] = {
             {0x00000000, 0x00000000, 0x00000000, 0x00000000},
             {0x00000000, 0x00000000, 0x00000000, 0x00000000},
             {0x00000000, 0x00000000, 0x00000000, 0x00000000},
@@ -168,7 +168,7 @@ _eglFillInConfigs(_EGLConfig * configs,
             {0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000},  /* 8_8_8_8_REV */
          };
 
-   static const u_int32_t masks_table_bgra[8][4] = {
+   static const uint32_t masks_table_bgra[8][4] = {
             {0x00000000, 0x00000000, 0x00000000, 0x00000000},
             {0x00000000, 0x00000000, 0x00000000, 0x00000000},
             {0x00000000, 0x00000000, 0x00000000, 0x00000000},
@@ -179,12 +179,12 @@ _eglFillInConfigs(_EGLConfig * configs,
             {0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000},  /* 8_8_8_8_REV */
          };
 
-   static const u_int8_t bytes_per_pixel[8] = {
+   static const uint8_t bytes_per_pixel[8] = {
             0, 0, 0, 2, 2, 4, 0, 4
          };
 
-   const u_int8_t * bits;
-   const u_int32_t * masks;
+   const uint8_t * bits;
+   const uint32_t * masks;
    const int index = fb_type & 0x07;
    _EGLConfig *config;
    unsigned i;
index 5db906d..dff4072 100644 (file)
@@ -13,7 +13,7 @@ _eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode);
 extern EGLBoolean
 _eglFillInConfigs( _EGLConfig *configs,
                    EGLenum fb_format, EGLenum fb_type,
-                   const u_int8_t * depth_bits, const u_int8_t * stencil_bits,
+                   const uint8_t * depth_bits, const uint8_t * stencil_bits,
                    unsigned num_depth_stencil_bits,
                    const EGLenum * db_modes, unsigned num_db_modes,
                    int visType );