Bug 1480 - Clutter groups don't output their name when
CLUTTER_DEBUG=paint
This is a really useful thing to do debugging-wise - as you can see
istantly when (and if) clutter objects are being drawn - as often
there's quite a hierarchy of objects in groups.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
GList *child_item;
- CLUTTER_NOTE (PAINT, "ClutterGroup paint enter");
+ CLUTTER_NOTE (PAINT, "ClutterGroup paint enter '%s'",
+ clutter_actor_get_name (actor) ? clutter_actor_get_name (actor)
+ : "unknown");
for (child_item = priv->children;
child_item != NULL;
clutter_actor_paint (child);
}
- CLUTTER_NOTE (PAINT, "ClutterGroup paint leave");
+ CLUTTER_NOTE (PAINT, "ClutterGroup paint leave '%s'",
+ clutter_actor_get_name (actor) ? clutter_actor_get_name (actor)
+ : "unknown");
}
static void