//
// CLASS NAME : PoolItem_Ref
//
- /** Reference to a PoolItem conecting ResObject and ResStatus.
+ /** Reference to a PoolItem connecting ResObject and ResStatus.
*
* The "real" PoolItem is usg. somewhere in the ResPool. This is
* a reference to it. All copies made will reference (and modify)
* the same PoolItem. All changes via a PoolItem_Ref are immediately
* visible in all copies (now COW).
*
- * \note Constnes: Like pointer types, a <tt>const PoolItem_Ref</tt>
+ * \note Constness: Like pointer types, a <tt>const PoolItem_Ref</tt>
* does \b not refer to a <tt>const PoolItem</tt>. The reference is
* \c const, i.e. you can't change the refered PoolItem. The PoolItem
* (i.e. the status) is always mutable.