}
}
- if (prog->shaders[MESA_SHADER_VERTEX]->precompile.dsl) {
- prog->base.dd.binding_usage |= BITFIELD_BIT(0);
- prog->base.dsl[0] = prog->shaders[MESA_SHADER_VERTEX]->precompile.dsl;
- prog->base.num_dsl = 1;
- }
- if (prog->shaders[MESA_SHADER_FRAGMENT]->precompile.dsl) {
- prog->base.dd.binding_usage |= BITFIELD_BIT(1);
- prog->base.dsl[1] = prog->shaders[MESA_SHADER_FRAGMENT]->precompile.dsl;
- /* guarantee a null dsl if vs doesn't have descriptors */
- prog->base.num_dsl = 2;
- }
- prog->base.dd.bindless = prog->shaders[MESA_SHADER_VERTEX]->bindless | prog->shaders[MESA_SHADER_FRAGMENT]->bindless;
+ for (int i = 0; i < ZINK_GFX_SHADER_COUNT; ++i) {
+ if (!prog->shaders[i] || !prog->shaders[i]->precompile.dsl)
+ continue;
+ int idx = !i ? 0 : 1;
+ prog->base.dd.binding_usage |= BITFIELD_BIT(idx);
+ prog->base.dsl[idx] = prog->shaders[i]->precompile.dsl;
+ /* guarantee a null dsl if previous stages don't have descriptors */
+ if (prog->shaders[i]->precompile.dsl)
+ prog->base.num_dsl = idx + 1;
+ prog->base.dd.bindless |= prog->shaders[i]->bindless;
+ }
if (prog->base.dd.bindless) {
prog->base.num_dsl = screen->compact_descriptors ? ZINK_DESCRIPTOR_ALL_TYPES - ZINK_DESCRIPTOR_COMPACT : ZINK_DESCRIPTOR_ALL_TYPES;
prog->base.dsl[screen->desc_set_id[ZINK_DESCRIPTOR_BINDLESS]] = screen->bindless_layout;