* @return Reference to the output matrix
*/
static aiMatrix4x4t& Rotation(TReal a, const aiVector3t<TReal>& axis,
- aiMatrix4x4t& out);
+ aiMatrix4x4t& out);
// -------------------------------------------------------------------
/** @brief Returns a translation matrix
* @param out Receives the output matrix
* @return Reference to the output matrix
*/
- static aiMatrix4x4t& Translation( const aiVector3t<TReal>& v, aiMatrix4x4t& out);
+ static aiMatrix4x4t& Translation( const aiVector3t<TReal>& v,
+ aiMatrix4x4t& out);
// -------------------------------------------------------------------
/** @brief Returns a scaling matrix
* Journal of Graphics Tools, 4(4):1-4, 1999
*/
static aiMatrix4x4t& FromToMatrix(const aiVector3t<TReal>& from,
- const aiVector3t<TReal>& to, aiMatrix4x4t& out);
+ const aiVector3t<TReal>& to, aiMatrix4x4t& out);
public:
TReal a1, a2, a3, a4;