}
else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_INVERSE_NV) {
_math_matrix_analyse(mat); /* update the inverse */
- ASSERT(!math_matrix_is_dirty(mat));
+ ASSERT(!_math_matrix_is_dirty(mat));
load_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv);
}
else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_TRANSPOSE_NV) {
assert(ctx->VertexProgram.TrackMatrixTransform[i]
== GL_INVERSE_TRANSPOSE_NV);
_math_matrix_analyse(mat); /* update the inverse */
- ASSERT(!math_matrix_is_dirty(mat));
+ ASSERT(!_math_matrix_is_dirty(mat));
load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv);
}
}