wayland-server: Destroy resource before sending out delete_id event
authorKristian Høgsberg <krh@bitplanet.net>
Fri, 2 Mar 2012 03:46:07 +0000 (22:46 -0500)
committerKristian Høgsberg <krh@bitplanet.net>
Fri, 2 Mar 2012 03:46:46 +0000 (22:46 -0500)
In some cases, we send out events from the resource destructor and
those need to go out before we recycle the object ID.

src/wayland-server.c

index c70e411..6a8cbcb 100644 (file)
@@ -393,19 +393,20 @@ WL_EXPORT void
 wl_resource_destroy(struct wl_resource *resource, uint32_t time)
 {
        struct wl_client *client = resource->client;
+       uint32_t id;
+
+       id = resource->object.id;
+       destroy_resource(resource, &time);
 
-       if (resource->object.id < WL_SERVER_ID_START) {
+       if (id < WL_SERVER_ID_START) {
                if (client->display_resource) {
                        wl_resource_queue_event(client->display_resource,
-                                               WL_DISPLAY_DELETE_ID,
-                                               resource->object.id);
+                                               WL_DISPLAY_DELETE_ID, id);
                }
-               wl_map_insert_at(&client->objects, resource->object.id, NULL);
+               wl_map_insert_at(&client->objects, id, NULL);
        } else {
-               wl_map_remove(&client->objects, resource->object.id);
+               wl_map_remove(&client->objects, id);
        }
-
-       destroy_resource(resource, &time);
 }
 
 WL_EXPORT void