EAPI Evas_Object *elm_win_util_dialog_add(Evas_Object *parent, const char *name, const char *title);
/**
- * Set the floating mode of a window.
+ * Sets the floating mode of a window.
*
* @param obj The window object
* @param floating If true, the window is floating mode
EAPI void elm_win_floating_mode_set(Evas_Object *obj, Eina_Bool floating);
/**
- * Get the floating mode of a window.
+ * Gets the floating mode of a window.
*
* @param obj The window object
* @return If true, the window is floating mode
/**
* @internal
*
- * Get the Ecore_Wl_Window of an Evas_Object
+ * Gets the Ecore_Wl_Window of an Evas_Object
*
* Do not use this function if you'd like your application/library be portable.
* You have been warned.
/* Windows specific call - returns NULL on non-Windows engines */
/**
- * Get the Ecore_Win32_Window of an Evas_Object
+ * Gets the Ecore_Win32_Window of an Evas_Object
*
* Do not use this function if you'd like your application/library be portable.
* You have been warned.
EAPI Ecore_Win32_Window *elm_win_win32_window_get(const Evas_Object *obj);
/**
- * Set the preferred rotation value.
+ * Sets the preferred rotation value.
*
* This function is used to set the orientation of window @p obj to spicific angle fixed.
*
*
* @see elm_win_wm_rotation_preferred_rotation_get()
*
- * ingroup Win
+ * @ingroup Elm_Win
* @since 1.9
*
* @if MOBILE @since_tizen 2.3
EAPI void elm_win_wm_rotation_preferred_rotation_set(const Evas_Object *obj, int rotation);
/**
- * Get the Ecore_Window of an Evas_Object
+ * @internal
+ *
+ * Gets the Ecore_Window of an Evas_Object
*
* When Elementary is using a Wayland engine, this function will return the surface id of the elm window's surface.
*
/**
* @internal
*
- * Set the precreated object.
+ * Sets the precreated object.
*
* @param obj The window object
*
/**
* @internal
*
- * Get the precreated object.
+ * Gets the precreated object.
*
* @return The precreated window object
*