glsl/build: Build libglcpp and libglslcore in builtin_compiler
authorMatt Turner <mattst88@gmail.com>
Fri, 18 Jan 2013 07:51:04 +0000 (23:51 -0800)
committerMatt Turner <mattst88@gmail.com>
Tue, 22 Jan 2013 22:33:45 +0000 (14:33 -0800)
And reuse them if not cross compiling.

Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>
src/glsl/Makefile.am
src/glsl/builtin_compiler/Makefile.am

index f97dc21..058d8ae 100644 (file)
@@ -19,9 +19,7 @@
 # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 # IN THE SOFTWARE.
 
-if CROSS_COMPILING
 SUBDIRS = builtin_compiler
-endif
 
 AM_CPPFLAGS = \
        -I$(top_srcdir)/include \
@@ -45,7 +43,7 @@ TESTS_ENVIRONMENT= \
        export PYTHON2=$(PYTHON2); \
        export PYTHON_FLAGS=$(PYTHON_FLAGS);
 
-noinst_LTLIBRARIES = libglcpp.la libglsl.la
+noinst_LTLIBRARIES = libglsl.la libglcpp.la
 check_PROGRAMS =                                       \
        glcpp/glcpp                                     \
        glsl_test                                       \
@@ -74,22 +72,31 @@ tests_ralloc_test_LDADD =                           \
        $(top_builddir)/src/gtest/libgtest.la           \
        $(PTHREAD_LIBS)
 
+if CROSS_COMPILING
 libglcpp_la_SOURCES =                                  \
        glcpp/glcpp-lex.c                               \
        glcpp/glcpp-parse.c                             \
        $(LIBGLCPP_FILES)
+else
+libglcpp_la_LIBADD = builtin_compiler/libglcpp.la
+endif
 
 glcpp_glcpp_SOURCES =                                  \
        glcpp/glcpp.c                                   \
        $(top_srcdir)/src/mesa/program/prog_hash_table.c
 glcpp_glcpp_LDADD = libglcpp.la
 
-libglsl_la_SOURCES =                                   \
+libglsl_la_SOURCES = builtin_function.cpp
+libglsl_la_LIBADD = libglcpp.la
+if CROSS_COMPILING
+libglsl_la_SOURCES +=                                  \
        glsl_lexer.cpp                                  \
        glsl_parser.cpp                                 \
-       $(LIBGLSL_FILES)                                \
-       builtin_function.cpp
-libglsl_la_LIBADD = libglcpp.la
+       $(LIBGLSL_FILES)
+else
+libglsl_la_LIBADD +=                                   \
+       builtin_compiler/libglslcore.la
+endif
 
 glsl_test_SOURCES = \
        $(top_srcdir)/src/mesa/main/hash_table.c \
@@ -101,27 +108,6 @@ glsl_test_SOURCES = \
 
 glsl_test_LDADD = libglsl.la
 
-if CROSS_COMPILING
-BUILTIN_COMPILER = builtin_compiler/builtin_compiler$(BUILD_EXEEXT)
-else
-BUILTIN_COMPILER = builtincompiler$(BUILD_EXEEXT)
-
-noinst_PROGRAMS = builtincompiler
-noinst_LTLIBRARIES += libglslcore.la
-
-libglslcore_la_SOURCES =                               \
-       glsl_lexer.cpp                                  \
-       glsl_parser.cpp                                 \
-       $(LIBGLSL_FILES)
-builtincompiler_SOURCES = \
-       $(top_srcdir)/src/mesa/main/hash_table.c        \
-       $(top_srcdir)/src/mesa/program/prog_hash_table.c\
-       $(top_srcdir)/src/mesa/program/symbol_table.c   \
-       $(top_srcdir)/src/glsl/builtin_compiler/builtin_stubs.cpp \
-       $(GLSL_COMPILER_CXX_FILES)
-builtincompiler_LDADD = libglslcore.la libglcpp.la
-endif
-
 # We write our own rules for yacc and lex below. We'd rather use automake,
 # but automake makes it especially difficult for a number of reasons:
 #
@@ -174,13 +160,13 @@ glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
 # dependency rules.
 BUILT_SOURCES =                                                \
        glsl_parser.cpp                                 \
-       glcpp/glcpp-parse.c
+       glsl_lexer.cpp                                  \
+       glcpp/glcpp-parse.c                             \
+       glcpp/glcpp-lex.c
 CLEANFILES =                                           \
        glcpp/glcpp-parse.h                             \
-       glcpp/glcpp-lex.c                               \
        glsl_parser.h                                   \
-       glsl_lexer.cpp                                  \
        $(BUILT_SOURCES)
 
-builtin_function.cpp: $(srcdir)/builtins/profiles/* $(srcdir)/builtins/ir/* $(srcdir)/builtins/glsl/* $(srcdir)/builtins/tools/generate_builtins.py $(srcdir)/builtins/tools/texture_builtins.py $(BUILTIN_COMPILER)
-       $(AM_V_GEN) $(PYTHON2) $(PYTHON_FLAGS) $(srcdir)/builtins/tools/generate_builtins.py $(builddir)/$(BUILTIN_COMPILER) > builtin_function.cpp || rm -f builtin_function.cpp
+builtin_function.cpp: $(srcdir)/builtins/profiles/* $(srcdir)/builtins/ir/* $(srcdir)/builtins/glsl/* $(srcdir)/builtins/tools/generate_builtins.py $(srcdir)/builtins/tools/texture_builtins.py $(builddir)/builtin_compiler/builtin_compiler$(BUILD_EXEEXT)
+       $(AM_V_GEN) $(PYTHON2) $(PYTHON_FLAGS) $(srcdir)/builtins/tools/generate_builtins.py $(builddir)/builtin_compiler/builtin_compiler$(BUILD_EXEEXT) > builtin_function.cpp || rm -f builtin_function.cpp
index a025556..1a863b2 100644 (file)
@@ -43,17 +43,20 @@ AM_CXXFLAGS = $(AM_CFLAGS)
 include ../Makefile.sources
 
 noinst_PROGRAMS = builtin_compiler
+noinst_LTLIBRARIES = libglslcore.la libglcpp.la
+
+libglcpp_la_SOURCES =                                  \
+       $(LIBGLCPP_GENERATED_FILES)                     \
+       $(LIBGLCPP_FILES)
+
+libglslcore_la_SOURCES =                               \
+       $(BUILTIN_COMPILER_GENERATED_CXX_FILES)         \
+       $(LIBGLSL_FILES)
 
 builtin_compiler_SOURCES = \
-       $(GLSL_BUILDDIR)/glcpp/glcpp-lex.c \
-       $(GLSL_BUILDDIR)/glcpp/glcpp-parse.c \
-       $(LIBGLCPP_FILES) \
-       $(GLSL_BUILDDIR)/glsl_lexer.cpp \
-       $(GLSL_BUILDDIR)/glsl_parser.cpp \
-       $(LIBGLSL_FILES) \
-       $(LIBGLSL_CXX_FILES) \
-       $(top_srcdir)/src/mesa/main/hash_table.c \
-       $(top_srcdir)/src/mesa/program/prog_hash_table.c \
-       $(top_srcdir)/src/mesa/program/symbol_table.c \
-       $(GLSL_COMPILER_CXX_FILES) \
-       builtin_stubs.cpp
+       $(top_srcdir)/src/mesa/main/hash_table.c        \
+       $(top_srcdir)/src/mesa/program/prog_hash_table.c\
+       $(top_srcdir)/src/mesa/program/symbol_table.c   \
+       $(BUILTIN_COMPILER_CXX_FILES)                   \
+       $(GLSL_COMPILER_CXX_FILES)
+builtin_compiler_LDADD = libglslcore.la libglcpp.la