Avoid NULL pointer access
Signed-off-by: Kuninori Morimoto <kuninori.morimoto.gx@renesas.com>
Signed-off-by: Mark Brown <broonie@kernel.org>
int rsnd_dai_is_play(struct rsnd_dai *rdai, struct rsnd_dai_stream *io);
int rsnd_dai_id(struct rsnd_priv *priv, struct rsnd_dai *rdai);
#define rsnd_dai_get_platform_info(rdai) ((rdai)->info)
-#define rsnd_io_to_runtime(io) ((io)->substream->runtime)
+#define rsnd_io_to_runtime(io) ((io)->substream ? \
+ (io)->substream->runtime : NULL)
void rsnd_dai_pointer_update(struct rsnd_dai_stream *io, int cnt);
int rsnd_dai_pointer_offset(struct rsnd_dai_stream *io, int additional);