m_multiviewProgram = new glu::ShaderProgram(
m_context.getRenderContext(), glu::makeVtxFragSources(multiviewVertexShader, multiviewFragmentShader));
- DE_ASSERT(!m_multiviewProgram);
+ DE_ASSERT(m_multiviewProgram);
if (!m_multiviewProgram->isOk())
{
m_testCtx.getLog() << *m_multiviewProgram;
m_finalProgram = new glu::ShaderProgram(m_context.getRenderContext(),
glu::makeVtxFragSources(finalVertexShader, finalFragmentShader));
- DE_ASSERT(!m_finalProgram);
+ DE_ASSERT(m_finalProgram);
if (!m_finalProgram->isOk())
{
m_testCtx.getLog() << *m_finalProgram;
return STOP;
}
+ log << TestLog::EndSection;
+
// Draw full screen quad into the multiview framebuffer.
// The quad should be instanced into both layers of the array texture.