+glx@glx-make-current,Crash
+glx@glx-multi-window-single-context,Fail
glx@glx-swap-event_async,Fail
glx@glx-swap-pixmap-bad,Fail
glx@glx-visuals-depth -pixmap,Crash
+glx@glx-make-current,Crash
+glx@glx-multi-window-single-context,Fail
glx@glx-swap-pixmap-bad,Fail
glx@glx-visuals-depth -pixmap,Crash
glx@glx-visuals-stencil -pixmap,Crash
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 3d,Fail
spec@khr_texture_compression_astc@basic-gl,Fail
+glx@glx-make-current,Crash
glx@glx-multithread-buffer,Fail
glx@glx-swap-pixmap-bad,Fail
glx@glx-visuals-depth -pixmap,Fail
dEQP-GLES2.functional.draw.random.51
dEQP-GLES2.functional.texture.size.cube.256x256_rgb888
+glx@glx-multi-window-single-context
shaders@glsl-vs-loop
shaders@glsl-vs-loop-nested
spec@arb_framebuffer_srgb@blit renderbuffer srgb single_sampled enabled clear
+glx@glx-make-current,Crash
+glx@glx-multi-window-single-context,Fail
glx@glx-multithread-buffer,Fail
glx@glx-swap-pixmap-bad,Fail
glx@glx-visuals-depth -pixmap,Crash
spec@glsl-1.30@execution@interpolation@interpolation-noperspective-other-flat-fixed,Fail
spec@glsl-1.30@execution@interpolation@interpolation-noperspective-other-smooth-fixed,Fail
+glx@glx-make-current,Crash
+glx@glx-multi-window-single-context,Fail
glx@glx-swap-pixmap-bad,Fail
glx@glx-visuals-depth -pixmap,Crash
glx@glx-visuals-stencil -pixmap,Crash
spec@ext_packed_float@query-rgba-signed-components,Fail
# Uncategorized piglit failures
+glx@glx-make-current,Crash
+glx@glx-multi-window-single-context,Fail
glx@glx-query-drawable-glx_fbconfig_id-window,Fail
glx@glx-swap-pixmap-bad,Fail
glx@glx-visuals-depth -pixmap,Crash
KHR-GLES3.packed_pixels.varied_rectangle.rgba32ui,Fail
+glx@glx-make-current,Crash
+glx@glx-multi-window-single-context,Fail
glx@glx-swap-pixmap-bad,Fail
glx@glx-visuals-depth -pixmap,Crash
glx@glx-visuals-stencil -pixmap,Crash
glx@glx_ext_import_context@make current- multi process,Fail
glx@glx_ext_import_context@make current- single process,Fail
glx@glx_ext_import_context@query context info,Fail
+glx@glx-make-current,Crash
+glx@glx-multi-window-single-context,Fail
glx@glx-swap-pixmap-bad,Fail
glx@glx-visuals-depth -pixmap,Crash
glx@glx-visuals-stencil -pixmap,Crash
glx@glx-copy-sub-buffer,Fail
glx@glx-copy-sub-buffer samples=2,Fail
glx@glx-copy-sub-buffer samples=4,Fail
+
+# X Error of failed request: BadMatch (invalid parameter attributes)
+# Major opcode of failed request: 150 (GLX)
+# Minor opcode of failed request: 11 (X_GLXSwapBuffers)
+glx@glx-make-current,Crash
+
+glx@glx-multi-window-single-context,Fail
glx@glx-swap-copy,Fail
glx@glx-swap-pixmap-bad,Fail
# LLVM 15.0.1
# piglit failures
+glx@glx-make-current,Crash
+glx@glx-multi-window-single-context,Fail
glx@glx-visuals-depth -pixmap,Crash
glx@glx-visuals-stencil -pixmap,Crash
glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
# LLVM 15.0.1
# piglit failures
+glx@glx-make-current,Crash
+glx@glx-multi-window-single-context,Fail
glx@glx-swap-event_interval,Fail
glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
glx@glx_arb_create_context_no_error@no error,Fail
# piglit failures
-
glx@extension string sanity,Fail
glx@glx-buffer-age vblank_mode=0,Fail
+glx@glx-make-current,Crash
glx@glx-make-glxdrawable-current,Fail
glx@glx-multithread-makecurrent-1,Fail
+glx@glx-multithread-texture,Fail
+glx@glx-multi-window-single-context,Fail
glx@glx-swap-event_async,Fail
glx@glx-tfp,Fail
glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
# piglit failures
+glx@glx-make-current,Crash
+glx@glx-multi-window-single-context,Fail
glx@glx-visuals-depth -pixmap,Crash
glx@glx-visuals-stencil -pixmap,Crash
glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
spec@arb_shader_clock@execution@clock,Fail
spec@egl_chromium_sync_control@conformance,Fail
spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail
+glx@glx-make-current,Crash
+glx@glx-multi-window-single-context,Fail
glx@glx-visuals-depth -pixmap,Fail
glx@glx-visuals-stencil -pixmap,Fail
glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
fast_color_clear@fcc-front-buffer-distraction,Fail
+# X Error of failed request: BadMatch (invalid parameter attributes)
+# Major opcode of failed request: 150 (GLX)
+# Minor opcode of failed request: 11 (X_GLXSwapBuffers)
+glx@glx-make-current,Crash
+
glx@glx-multi-context-front,Fail
+glx@glx-multi-window-single-context,Fail
glx@glx-swap-copy,Fail
glx@glx-swap-pixmap-bad,Fail
KHR-GL43.transform_feedback_overflow_query_ARB.multiple-streams-multiple-buffers-per-stream,Fail
KHR-GL43.transform_feedback_overflow_query_ARB.multiple-streams-one-buffer-per-stream,Fail
+glx@glx-make-current,Crash
+glx@glx-multi-window-single-context,Fail
glx@glx-multithread-clearbuffer,Crash
glx@glx-multithread-texture,Crash
glx@glx-swap-copy,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_mirror_l8_pot
spec@khr_debug@push-pop-group_gl.*
+glx@glx-multi-window-single-context
# "Pending expose event- rerunning."
# exit status: signal: 11"
# ignores copied from the old runner script
spec@arb_map_buffer_alignment@arb_map_buffer_alignment-map-invalidate-range
+glx@glx-make-current
spec@arb_timer_query.*
spec@arb_sample_shading@builtin-gl-sample-mask
spec@glsl-1.30@execution@tex-miplevel-selection.*
dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler2dshadow_vertex,Fail
# kopper
+glx@glx-multi-window-single-context,Crash
spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_ust_test,Fail
# #6115
glx@glx_ext_import_context@make current- multi process,Fail
glx@glx_ext_import_context@make current- single process,Fail
glx@glx_ext_import_context@query context info,Fail
+glx@glx-make-current,Crash
glx@glx-swap-copy,Fail
glx@glx-swap-pixmap-bad,Fail
(*pdraw->destroyDrawable) (pdraw);
return NULL;
}
- /* This sure does look suspicious, doesn't it? We're on this path because
- * this is a naked Window. GLX 1.3 drawables have an explicit creation
- * step (setting refcount to 1), and those we would have found in the
- * hash lookup above, bumped their refcount for the bind_context we're
- * being called for, and then returned. But since we just created the
- * internal naked-Window state, we need to account for both here.
- */
- pdraw->refcount = 2;
+ pdraw->refcount = 1;
return pdraw;
}
dEQP-GLES3.functional.texture.compressed.astc.void_extent_ldr.8x6,Fail
dEQP-GLES3.functional.texture.compressed.astc.void_extent_ldr.8x8,Fail
+# X Error of failed request: BadMatch (invalid parameter attributes)
+# Major opcode of failed request: 151 (GLX)
+# Minor opcode of failed request: 11 (X_GLXSwapBuffers)
+# Serial number of failed request: 79
+# Current serial number in output stream: 80
+glx@glx-make-current,Crash
+
+glx@glx-multi-window-single-context,Fail
+
glx@glx-swap-pixmap-bad,Fail
# failed to create drawable
glx@glx_ext_import_context@make current- multi process,Fail
glx@glx_ext_import_context@make current- single process,Fail
glx@glx_ext_import_context@query context info,Fail
+glx@glx-make-current,Crash
glx@glx-multithread-clearbuffer,Crash
+glx@glx-multi-window-single-context,Fail
glx@glx-swap-pixmap-bad,Fail
glx@glx-visuals-depth -pixmap,Crash
glx@glx-visuals-stencil -pixmap,Crash