Add initial basic support for fullscreen surfaces
authorKristian Høgsberg <krh@bitplanet.net>
Fri, 28 Jan 2011 20:18:33 +0000 (15:18 -0500)
committerKristian Høgsberg <krh@bitplanet.net>
Fri, 28 Jan 2011 20:18:33 +0000 (15:18 -0500)
clients/terminal.c
clients/window.c
compositor/compositor.c
compositor/compositor.h
compositor/shell.c
protocol/wayland.xml

index dfddb7f..3573382 100644 (file)
@@ -1017,6 +1017,10 @@ resize_handler(struct window *window,
        height = (pixel_height - 2 * terminal->margin) /
                (int32_t) terminal->extents.height;
 
+       if (terminal->fullscreen)
+               window_set_child_size(terminal->window,
+                                     pixel_width, pixel_height);
+
        terminal_resize(terminal, width, height);
 }
 
@@ -2283,7 +2287,6 @@ terminal_create(struct display *display, int fullscreen)
        terminal->display = display;
        terminal->margin = 5;
 
-       window_set_fullscreen(terminal->window, terminal->fullscreen);
        window_set_user_data(terminal->window, terminal);
        window_set_redraw_handler(terminal->window, redraw_handler);
        window_set_resize_handler(terminal->window, resize_handler);
index da9055c..955db66 100644 (file)
@@ -99,7 +99,6 @@ struct window {
        struct input *keyboard_device;
        uint32_t name;
        enum window_buffer_type buffer_type;
-       int mapped;
 
        EGLImageKHR *image;
        cairo_surface_t *cairo_surface, *pending_surface;
@@ -599,15 +598,14 @@ window_attach_surface(struct window *window)
        wl_surface_attach(window->surface, buffer, x, y);
        wl_display_sync_callback(display->display, free_surface, window);
 
-       if (!window->mapped) {
-               if (!window->parent)
-                       wl_surface_map_toplevel(window->surface);
-               else
-                       wl_surface_map_transient(window->surface,
-                                                window->parent->surface,
-                                                window->x, window->y, 0);
-               window->mapped = 1;
-       }
+       if (window->fullscreen)
+               wl_surface_map_fullscreen(window->surface);
+       else if (!window->parent)
+               wl_surface_map_toplevel(window->surface);
+       else
+               wl_surface_map_transient(window->surface,
+                                        window->parent->surface,
+                                        window->x, window->y, 0);
 
        wl_surface_damage(window->surface, 0, 0,
                          window->allocation.width,
@@ -1086,10 +1084,10 @@ handle_configure(void *data, struct wl_shell *shell,
        struct window *window = wl_surface_get_user_data(surface);
        int32_t child_width, child_height;
 
-       /* FIXME this is probably the wrong place to check for width or
-          height <= 0, but it prevents the compositor from crashing
-       */
-       if(width <= 0 || height <= 0)
+       /* FIXME: this is probably the wrong place to check for width
+        * or height <= 0, but it prevents the compositor from crashing
+        */
+       if (width <= 0 || height <= 0)
                return;
 
        window->resize_edges = edges;
@@ -1118,7 +1116,7 @@ void
 window_get_child_allocation(struct window *window,
                            struct rectangle *allocation)
 {
-       if (window->fullscreen && !window->decoration) {
+       if (window->fullscreen || !window->decoration) {
                *allocation = window->allocation;
        } else {
                allocation->x = window->margin + 10;
@@ -1134,8 +1132,15 @@ void
 window_set_child_size(struct window *window, int32_t width, int32_t height)
 {
        if (!window->fullscreen) {
+               window->allocation.x = 20 + window->margin;
+               window->allocation.y = 60 + window->margin;
                window->allocation.width = width + 20 + window->margin * 2;
                window->allocation.height = height + 60 + window->margin * 2;
+       } else {
+               window->allocation.x = 0;
+               window->allocation.y = 0;
+               window->allocation.width = width;
+               window->allocation.height = height;
        }
 }
 
@@ -1163,13 +1168,22 @@ window_schedule_redraw(struct window *window)
 void
 window_set_fullscreen(struct window *window, int fullscreen)
 {
+       int32_t width, height;
+
+       if (window->fullscreen == fullscreen)
+               return;
+
        window->fullscreen = fullscreen;
        if (window->fullscreen) {
                window->saved_allocation = window->allocation;
-               window->allocation = window->display->screen_allocation;
+               width = window->display->screen_allocation.width;
+               height = window->display->screen_allocation.height;
        } else {
-               window->allocation = window->saved_allocation;
+               width = window->saved_allocation.width - 20 - window->margin * 2;
+               height = window->saved_allocation.height - 60 - window->margin * 2;
        }
+
+       (*window->resize_handler)(window, width, height, window->user_data);
 }
 
 void
index b6cdbe6..80a972e 100644 (file)
@@ -131,7 +131,7 @@ wlsc_surface_create(struct wlsc_compositor *compositor,
 
        wl_list_init(&surface->surface.destroy_listener_list);
        wl_list_init(&surface->link);
-       surface->mapped = 0;
+       surface->map_type = WLSC_SURFACE_MAP_UNMAPPED;
 
        glGenTextures(1, &surface->texture);
        glBindTexture(GL_TEXTURE_2D, surface->texture);
@@ -403,13 +403,21 @@ wlsc_output_repaint(struct wlsc_output *output)
 
        glViewport(0, 0, output->width, output->height);
 
-       if (output->background)
-               wlsc_surface_draw(output->background, output);
-       else
-               glClear(GL_COLOR_BUFFER_BIT);
-
-       wl_list_for_each_reverse(es, &ec->surface_list, link)
+       es = container_of(ec->surface_list.next, struct wlsc_surface, link);
+       if (es->map_type == WLSC_SURFACE_MAP_FULLSCREEN &&
+           es->fullscreen_output == output) {
+               if (es->width < output->width || es->height < output->height)
+                       glClear(GL_COLOR_BUFFER_BIT);
                wlsc_surface_draw(es, output);
+       } else {
+               if (output->background)
+                       wlsc_surface_draw(output->background, output);
+               else
+                       glClear(GL_COLOR_BUFFER_BIT);
+
+               wl_list_for_each_reverse(es, &ec->surface_list, link)
+                       wlsc_surface_draw(es, output);
+       }
 
        if (ec->focus)
                wl_list_for_each(eid, &ec->input_device_list, link)
@@ -475,16 +483,27 @@ surface_map_toplevel(struct wl_client *client,
 {
        struct wlsc_surface *es = (struct wlsc_surface *) surface;
 
-       if (es->mapped)
+       switch (es->map_type) {
+       case WLSC_SURFACE_MAP_UNMAPPED:
+               es->x = 10 + random() % 400;
+               es->y = 10 + random() % 400;
+               wlsc_surface_update_matrix(es);
+               wl_list_insert(&es->compositor->surface_list, &es->link);
+               break;
+       case WLSC_SURFACE_MAP_TOPLEVEL:
                return;
+       case WLSC_SURFACE_MAP_FULLSCREEN:
+               es->fullscreen_output = NULL;
+               es->x = es->saved_x;
+               es->y = es->saved_y;
+               wlsc_surface_update_matrix(es);
+               break;
+       default:
+               break;
+       }
 
-       es->x = 10 + random() % 400;
-       es->y = 10 + random() % 400;
-
-       wlsc_surface_update_matrix(es);
-       wl_list_insert(&es->compositor->surface_list, &es->link);
        wlsc_compositor_schedule_repaint(es->compositor);
-       es->mapped = 1;
+       es->map_type = WLSC_SURFACE_MAP_TOPLEVEL;
 }
 
 static void
@@ -495,16 +514,56 @@ surface_map_transient(struct wl_client *client,
        struct wlsc_surface *es = (struct wlsc_surface *) surface;
        struct wlsc_surface *pes = (struct wlsc_surface *) parent;
 
-       if (es->mapped)
-               return;
+       switch (es->map_type) {
+       case WLSC_SURFACE_MAP_UNMAPPED:
+               wl_list_insert(&es->compositor->surface_list, &es->link);
+               break;
+       case WLSC_SURFACE_MAP_FULLSCREEN:
+               es->fullscreen_output = NULL;
+               break;
+       default:
+               break;
+       }
 
        es->x = pes->x + x;
        es->y = pes->y + y;
 
        wlsc_surface_update_matrix(es);
-       wl_list_insert(&es->compositor->surface_list, &es->link);
        wlsc_compositor_schedule_repaint(es->compositor);
-       es->mapped = 1;
+       es->map_type = WLSC_SURFACE_MAP_TRANSIENT;
+}
+
+static void
+surface_map_fullscreen(struct wl_client *client, struct wl_surface *surface)
+{
+       struct wlsc_surface *es = (struct wlsc_surface *) surface;
+       struct wlsc_output *output;
+
+       switch (es->map_type) {
+       case WLSC_SURFACE_MAP_UNMAPPED:
+               es->x = 10 + random() % 400;
+               es->y = 10 + random() % 400;
+               wl_list_insert(&es->compositor->surface_list, &es->link);
+               break;
+       case WLSC_SURFACE_MAP_FULLSCREEN:
+               return;
+       default:
+               break;
+       }
+
+       /* FIXME: Fullscreen on first output */
+       /* FIXME: Handle output going away */
+       output = container_of(es->compositor->output_list.next,
+                             struct wlsc_output, link);
+
+       es->saved_x = es->x;
+       es->saved_y = es->y;
+       es->x = (output->width - es->width) / 2;
+       es->y = (output->height - es->height) / 2;
+       es->fullscreen_output = output;
+       wlsc_surface_update_matrix(es);
+       wlsc_compositor_schedule_repaint(es->compositor);
+       es->map_type = WLSC_SURFACE_MAP_FULLSCREEN;
 }
 
 static void
@@ -523,6 +582,7 @@ const static struct wl_surface_interface surface_interface = {
        surface_attach,
        surface_map_toplevel,
        surface_map_transient,
+       surface_map_fullscreen,
        surface_damage
 };
 
index 3418b53..8127b5d 100644 (file)
@@ -130,17 +130,26 @@ struct wlsc_vector {
        GLfloat f[4];
 };
 
+enum wlsc_surface_map_type {
+       WLSC_SURFACE_MAP_UNMAPPED,
+       WLSC_SURFACE_MAP_TOPLEVEL,
+       WLSC_SURFACE_MAP_TRANSIENT,
+       WLSC_SURFACE_MAP_FULLSCREEN
+};
+
 struct wlsc_surface {
        struct wl_surface surface;
        struct wlsc_compositor *compositor;
        GLuint texture;
        int32_t x, y, width, height;
+       int32_t saved_x, saved_y;
        struct wl_list link;
        struct wlsc_matrix matrix;
        struct wlsc_matrix matrix_inv;
        struct wl_visual *visual;
        struct wl_buffer *buffer;
-       int mapped;
+       enum wlsc_surface_map_type map_type;
+       struct wlsc_output *fullscreen_output;
 };
 
 void
index 2699b22..1ff32e9 100644 (file)
@@ -80,6 +80,8 @@ shell_move(struct wl_client *client, struct wl_shell *shell,
        struct wlsc_surface *es = (struct wlsc_surface *) surface;
        struct wlsc_move_grab *move;
 
+       /* FIXME: Reject if fullscreen */
+
        move = malloc(sizeof *move);
        if (!move) {
                wl_client_post_no_memory(client);
@@ -174,6 +176,8 @@ shell_resize(struct wl_client *client, struct wl_shell *shell,
        enum wlsc_pointer_type pointer = WLSC_POINTER_LEFT_PTR;
        struct wlsc_surface *es = (struct wlsc_surface *) surface;
 
+       /* FIXME: Reject if fullscreen */
+
        resize = malloc(sizeof *resize);
        if (!resize) {
                wl_client_post_no_memory(client);
index 13c71bd..a9f96b6 100644 (file)
       <arg name="flags" type="uint"/>
     </request>
 
+    <!-- Map the surface as a fullscreen surface.  There are a number
+         of options here: on which output? if the surface size doesn't
+         match the output size, do we scale, change resolution, or add
+         black borders? is that something the client controls?  what
+         about transient surfaces, do they float on top of the
+         fullscreen? what if there's already a fullscreen surface on
+         the output, maybe you can only go fullscreen if you're
+         active?  -->
+    <request name="map_fullscreen"/>
+
     <!-- Notify the server that the attached buffer's contents have
          changed, and request a redraw. The arguments allow you to
          damage only a part of the surface, but the server may ignore