unsigned initial_cdw = sctx->gfx_cs->current.cdw;
unsigned pa_cl_cntl = S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask & 0x0F) != 0) |
S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask & 0xF0) != 0) |
+ S_02881C_BYPASS_VTX_RATE_COMBINER_GFX103(sctx->chip_class >= GFX10_3) |
S_02881C_BYPASS_PRIM_RATE_COMBINER_GFX103(sctx->chip_class >= GFX10_3) |
clipdist_mask | (culldist_mask << 8);
if (sctx->chip_class >= GFX10_3) {
si_pm4_set_reg(pm4, R_028750_SX_PS_DOWNCONVERT_CONTROL_GFX103, 0xff);
+ si_pm4_set_reg(pm4, 0x28848, 1 << 9); /* This fixes sample shading. */
}
sctx->cs_preamble_state = pm4;