<!-- Core versions sorted by version number. -->
<category name="1.0">
+ <enum name="FALSE" value="0x0"/>
+ <enum name="TRUE" value="0x1"/>
+ <enum name="ZERO" value="0x0"/>
+ <enum name="ONE" value="0x1"/>
+ <enum name="NONE" value="0x0"/>
+ <enum name="NO_ERROR" value="0x0"/>
+ <enum name="POINTS" value="0x0000"/>
+ <enum name="LINES" value="0x0001"/>
+ <enum name="LINE_LOOP" value="0x0002"/>
+ <enum name="LINE_STRIP" value="0x0003"/>
+ <enum name="TRIANGLES" value="0x0004"/>
+ <enum name="TRIANGLE_STRIP" value="0x0005"/>
+ <enum name="TRIANGLE_FAN" value="0x0006"/>
+ <enum name="QUADS" value="0x0007"/>
+ <enum name="QUAD_STRIP" value="0x0008"/>
+ <enum name="POLYGON" value="0x0009"/>
+ <enum name="ACCUM" value="0x0100"/>
+ <enum name="LOAD" value="0x0101"/>
+ <enum name="RETURN" value="0x0102"/>
+ <enum name="MULT" value="0x0103"/>
+ <enum name="ADD" value="0x0104"/>
+ <enum name="NEVER" value="0x0200"/>
+ <enum name="LESS" value="0x0201"/>
+ <enum name="EQUAL" value="0x0202"/>
+ <enum name="LEQUAL" value="0x0203"/>
+ <enum name="GREATER" value="0x0204"/>
+ <enum name="NOTEQUAL" value="0x0205"/>
+ <enum name="GEQUAL" value="0x0206"/>
+ <enum name="ALWAYS" value="0x0207"/>
+ <enum name="SRC_COLOR" value="0x0300"/>
+ <enum name="ONE_MINUS_SRC_COLOR" value="0x0301"/>
+ <enum name="SRC_ALPHA" value="0x0302"/>
+ <enum name="ONE_MINUS_SRC_ALPHA" value="0x0303"/>
+ <enum name="DST_ALPHA" value="0x0304"/>
+ <enum name="ONE_MINUS_DST_ALPHA" value="0x0305"/>
+ <enum name="DST_COLOR" value="0x0306"/>
+ <enum name="ONE_MINUS_DST_COLOR" value="0x0307"/>
+ <enum name="SRC_ALPHA_SATURATE" value="0x0308"/>
+ <enum name="FRONT_LEFT" value="0x0400"/>
+ <enum name="FRONT_RIGHT" value="0x0401"/>
+ <enum name="BACK_LEFT" value="0x0402"/>
+ <enum name="BACK_RIGHT" value="0x0403"/>
+ <enum name="FRONT" value="0x0404"/>
+ <enum name="BACK" value="0x0405"/>
+ <enum name="LEFT" value="0x0406"/>
+ <enum name="RIGHT" value="0x0407"/>
+ <enum name="FRONT_AND_BACK" value="0x0408"/>
+ <enum name="AUX0" value="0x0409"/>
+ <enum name="AUX1" value="0x040A"/>
+ <enum name="AUX2" value="0x040B"/>
+ <enum name="AUX3" value="0x040C"/>
+ <enum name="INVALID_VALUE" value="0x0501"/>
+ <enum name="INVALID_ENUM" value="0x0500"/>
+ <enum name="INVALID_OPERATION" value="0x0502"/>
+ <enum name="STACK_OVERFLOW" value="0x0503"/>
+ <enum name="STACK_UNDERFLOW" value="0x0504"/>
+ <enum name="OUT_OF_MEMORY" value="0x0505"/>
+ <enum name="2D" value="0x0600"/>
+ <enum name="3D" value="0x0601"/>
+ <enum name="3D_COLOR" value="0x0602"/>
+ <enum name="3D_COLOR_TEXTURE" value="0x0603"/>
+ <enum name="4D_COLOR_TEXTURE" value="0x0604"/>
+ <enum name="PASS_THROUGH_TOKEN" value="0x0700"/>
+ <enum name="POINT_TOKEN" value="0x0701"/>
+ <enum name="LINE_TOKEN" value="0x0702"/>
+ <enum name="POLYGON_TOKEN" value="0x0703"/>
+ <enum name="BITMAP_TOKEN" value="0x0704"/>
+ <enum name="DRAW_PIXEL_TOKEN" value="0x0705"/>
+ <enum name="COPY_PIXEL_TOKEN" value="0x0706"/>
+ <enum name="LINE_RESET_TOKEN" value="0x0707"/>
+ <enum name="EXP" value="0x0800"/>
+ <enum name="EXP2" value="0x0801"/>
+ <enum name="CW" value="0x0900"/>
+ <enum name="CCW" value="0x0901"/>
+ <enum name="COEFF" value="0x0A00"/>
+ <enum name="ORDER" value="0x0A01"/>
+ <enum name="DOMAIN" value="0x0A02"/>
+ <enum name="CURRENT_COLOR" value="0x0B00"/>
+ <enum name="CURRENT_INDEX" value="0x0B01"/>
+ <enum name="CURRENT_NORMAL" value="0x0B02"/>
+ <enum name="CURRENT_TEXTURE_COORDS" value="0x0B03"/>
+ <enum name="CURRENT_RASTER_COLOR" value="0x0B04"/>
+ <enum name="CURRENT_RASTER_INDEX" value="0x0B05"/>
+ <enum name="CURRENT_RASTER_TEXTURE_COORDS" value="0x0B06"/>
+ <enum name="CURRENT_RASTER_POSITION" value="0x0B07"/>
+ <enum name="CURRENT_RASTER_POSITION_VALID" value="0x0B08"/>
+ <enum name="CURRENT_RASTER_DISTANCE" value="0x0B09"/>
+ <enum name="POINT_SMOOTH" value="0x0B10"/>
+ <enum name="POINT_SIZE" value="0x0B11"/>
+ <enum name="POINT_SIZE_RANGE" value="0x0B12"/>
+ <enum name="POINT_SIZE_GRANULARITY" value="0x0B13"/>
+ <enum name="LINE_SMOOTH" value="0x0B20"/>
+ <enum name="LINE_WIDTH" value="0x0B21"/>
+ <enum name="LINE_WIDTH_RANGE" value="0x0B22"/>
+ <enum name="LINE_WIDTH_GRANULARITY" value="0x0B23"/>
+ <enum name="LINE_STIPPLE" value="0x0B24"/>
+ <enum name="LINE_STIPPLE_PATTERN" value="0x0B25"/>
+ <enum name="LINE_STIPPLE_REPEAT" value="0x0B26"/>
+ <enum name="LIST_MODE" value="0x0B30"/>
+ <enum name="MAX_LIST_NESTING" value="0x0B31"/>
+ <enum name="LIST_BASE" value="0x0B32"/>
+ <enum name="LIST_INDEX" value="0x0B33"/>
+ <enum name="POLYGON_MODE" value="0x0B40"/>
+ <enum name="POLYGON_SMOOTH" value="0x0B41"/>
+ <enum name="POLYGON_STIPPLE" value="0x0B42"/>
+ <enum name="EDGE_FLAG" value="0x0B43"/>
+ <enum name="CULL_FACE" value="0x0B44"/>
+ <enum name="CULL_FACE_MODE" value="0x0B45"/>
+ <enum name="FRONT_FACE" value="0x0B46"/>
+ <enum name="LIGHTING" value="0x0B50"/>
+ <enum name="LIGHT_MODEL_LOCAL_VIEWER" value="0x0B51"/>
+ <enum name="LIGHT_MODEL_TWO_SIDE" value="0x0B52"/>
+ <enum name="LIGHT_MODEL_AMBIENT" value="0x0B53"/>
+ <enum name="SHADE_MODEL" value="0x0B54"/>
+ <enum name="COLOR_MATERIAL_FACE" value="0x0B55"/>
+ <enum name="COLOR_MATERIAL_PARAMETER" value="0x0B56"/>
+ <enum name="COLOR_MATERIAL" value="0x0B57"/>
+ <enum name="FOG" value="0x0B60"/>
+ <enum name="FOG_INDEX" value="0x0B61"/>
+ <enum name="FOG_DENSITY" value="0x0B62"/>
+ <enum name="FOG_START" value="0x0B63"/>
+ <enum name="FOG_END" value="0x0B64"/>
+ <enum name="FOG_MODE" value="0x0B65"/>
+ <enum name="FOG_COLOR" value="0x0B66"/>
+ <enum name="DEPTH_RANGE" value="0x0B70"/>
+ <enum name="DEPTH_TEST" value="0x0B71"/>
+ <enum name="DEPTH_WRITEMASK" value="0x0B72"/>
+ <enum name="DEPTH_CLEAR_VALUE" value="0x0B73"/>
+ <enum name="DEPTH_FUNC" value="0x0B74"/>
+ <enum name="ACCUM_CLEAR_VALUE" value="0x0B80"/>
+ <enum name="STENCIL_TEST" value="0x0B90"/>
+ <enum name="STENCIL_CLEAR_VALUE" value="0x0B91"/>
+ <enum name="STENCIL_FUNC" value="0x0B92"/>
+ <enum name="STENCIL_VALUE_MASK" value="0x0B93"/>
+ <enum name="STENCIL_FAIL" value="0x0B94"/>
+ <enum name="STENCIL_PASS_DEPTH_FAIL" value="0x0B95"/>
+ <enum name="STENCIL_PASS_DEPTH_PASS" value="0x0B96"/>
+ <enum name="STENCIL_REF" value="0x0B97"/>
+ <enum name="STENCIL_WRITEMASK" value="0x0B98"/>
+ <enum name="MATRIX_MODE" value="0x0BA0"/>
+ <enum name="NORMALIZE" value="0x0BA1"/>
+ <enum name="VIEWPORT" value="0x0BA2"/>
+ <enum name="MODELVIEW_STACK_DEPTH" value="0x0BA3"/>
+ <enum name="PROJECTION_STACK_DEPTH" value="0x0BA4"/>
+ <enum name="TEXTURE_STACK_DEPTH" value="0x0BA5"/>
+ <enum name="MODELVIEW_MATRIX" value="0x0BA6"/>
+ <enum name="PROJECTION_MATRIX" value="0x0BA7"/>
+ <enum name="TEXTURE_MATRIX" value="0x0BA8"/>
+ <enum name="ATTRIB_STACK_DEPTH" value="0x0BB0"/>
+ <enum name="CLIENT_ATTRIB_STACK_DEPTH" value="0x0BB1"/>
+ <enum name="ALPHA_TEST" value="0x0BC0"/>
+ <enum name="ALPHA_TEST_FUNC" value="0x0BC1"/>
+ <enum name="ALPHA_TEST_REF" value="0x0BC2"/>
+ <enum name="DITHER" value="0x0BD0"/>
+ <enum name="BLEND_DST" value="0x0BE0"/>
+ <enum name="BLEND_SRC" value="0x0BE1"/>
+ <enum name="BLEND" value="0x0BE2"/>
+ <enum name="LOGIC_OP_MODE" value="0x0BF0"/>
+ <enum name="LOGIC_OP" value="0x0BF1"/>
+ <enum name="AUX_BUFFERS" value="0x0C00"/>
+ <enum name="DRAW_BUFFER" value="0x0C01"/>
+ <enum name="READ_BUFFER" value="0x0C02"/>
+ <enum name="SCISSOR_BOX" value="0x0C10"/>
+ <enum name="SCISSOR_TEST" value="0x0C11"/>
+ <enum name="INDEX_CLEAR_VALUE" value="0x0C20"/>
+ <enum name="INDEX_WRITEMASK" value="0x0C21"/>
+ <enum name="COLOR_CLEAR_VALUE" value="0x0C22"/>
+ <enum name="COLOR_WRITEMASK" value="0x0C23"/>
+ <enum name="INDEX_MODE" value="0x0C30"/>
+ <enum name="RGBA_MODE" value="0x0C31"/>
+ <enum name="DOUBLEBUFFER" value="0x0C32"/>
+ <enum name="STEREO" value="0x0C33"/>
+ <enum name="RENDER_MODE" value="0x0C40"/>
+ <enum name="PERSPECTIVE_CORRECTION_HINT" value="0x0C50"/>
+ <enum name="POINT_SMOOTH_HINT" value="0x0C51"/>
+ <enum name="LINE_SMOOTH_HINT" value="0x0C52"/>
+ <enum name="POLYGON_SMOOTH_HINT" value="0x0C53"/>
+ <enum name="FOG_HINT" value="0x0C54"/>
+ <enum name="TEXTURE_GEN_S" value="0x0C60"/>
+ <enum name="TEXTURE_GEN_T" value="0x0C61"/>
+ <enum name="TEXTURE_GEN_R" value="0x0C62"/>
+ <enum name="TEXTURE_GEN_Q" value="0x0C63"/>
+ <enum name="PIXEL_MAP_I_TO_I" value="0x0C70"/>
+ <enum name="PIXEL_MAP_S_TO_S" value="0x0C71"/>
+ <enum name="PIXEL_MAP_I_TO_R" value="0x0C72"/>
+ <enum name="PIXEL_MAP_I_TO_G" value="0x0C73"/>
+ <enum name="PIXEL_MAP_I_TO_B" value="0x0C74"/>
+ <enum name="PIXEL_MAP_I_TO_A" value="0x0C75"/>
+ <enum name="PIXEL_MAP_R_TO_R" value="0x0C76"/>
+ <enum name="PIXEL_MAP_G_TO_G" value="0x0C77"/>
+ <enum name="PIXEL_MAP_B_TO_B" value="0x0C78"/>
+ <enum name="PIXEL_MAP_A_TO_A" value="0x0C79"/>
+ <enum name="PIXEL_MAP_I_TO_I_SIZE" value="0x0CB0"/>
+ <enum name="PIXEL_MAP_S_TO_S_SIZE" value="0x0CB1"/>
+ <enum name="PIXEL_MAP_I_TO_R_SIZE" value="0x0CB2"/>
+ <enum name="PIXEL_MAP_I_TO_G_SIZE" value="0x0CB3"/>
+ <enum name="PIXEL_MAP_I_TO_B_SIZE" value="0x0CB4"/>
+ <enum name="PIXEL_MAP_I_TO_A_SIZE" value="0x0CB5"/>
+ <enum name="PIXEL_MAP_R_TO_R_SIZE" value="0x0CB6"/>
+ <enum name="PIXEL_MAP_G_TO_G_SIZE" value="0x0CB7"/>
+ <enum name="PIXEL_MAP_B_TO_B_SIZE" value="0x0CB8"/>
+ <enum name="PIXEL_MAP_A_TO_A_SIZE" value="0x0CB9"/>
+ <enum name="UNPACK_SWAP_BYTES" value="0x0CF0"/>
+ <enum name="UNPACK_LSB_FIRST" value="0x0CF1"/>
+ <enum name="UNPACK_ROW_LENGTH" value="0x0CF2"/>
+ <enum name="UNPACK_SKIP_PIXELS" value="0x0CF4"/>
+ <enum name="UNPACK_SKIP_ROWS" value="0x0CF3"/>
+ <enum name="UNPACK_ALIGNMENT" value="0x0CF5"/>
+ <enum name="PACK_SWAP_BYTES" value="0x0D00"/>
+ <enum name="PACK_LSB_FIRST" value="0x0D01"/>
+ <enum name="PACK_ROW_LENGTH" value="0x0D02"/>
+ <enum name="PACK_SKIP_ROWS" value="0x0D03"/>
+ <enum name="PACK_SKIP_PIXELS" value="0x0D04"/>
+ <enum name="PACK_ALIGNMENT" value="0x0D05"/>
+ <enum name="MAP_COLOR" value="0x0D10"/>
+ <enum name="MAP_STENCIL" value="0x0D11"/>
+ <enum name="INDEX_SHIFT" value="0x0D12"/>
+ <enum name="INDEX_OFFSET" value="0x0D13"/>
+ <enum name="RED_SCALE" value="0x0D14"/>
+ <enum name="RED_BIAS" value="0x0D15"/>
+ <enum name="ZOOM_X" value="0x0D16"/>
+ <enum name="ZOOM_Y" value="0x0D17"/>
+ <enum name="GREEN_SCALE" value="0x0D18"/>
+ <enum name="GREEN_BIAS" value="0x0D19"/>
+ <enum name="BLUE_SCALE" value="0x0D1A"/>
+ <enum name="BLUE_BIAS" value="0x0D1B"/>
+ <enum name="ALPHA_SCALE" value="0x0D1C"/>
+ <enum name="ALPHA_BIAS" value="0x0D1D"/>
+ <enum name="DEPTH_SCALE" value="0x0D1E"/>
+ <enum name="DEPTH_BIAS" value="0x0D1F"/>
+ <enum name="MAX_EVAL_ORDER" value="0x0D30"/>
+ <enum name="MAX_LIGHTS" value="0x0D31"/>
+ <enum name="MAX_CLIP_PLANES" value="0x0D32"/>
+ <enum name="MAX_TEXTURE_SIZE" value="0x0D33"/>
+ <enum name="MAX_PIXEL_MAP_TABLE" value="0x0D34"/>
+ <enum name="MAX_ATTRIB_STACK_DEPTH" value="0x0D35"/>
+ <enum name="MAX_MODELVIEW_STACK_DEPTH" value="0x0D36"/>
+ <enum name="MAX_NAME_STACK_DEPTH" value="0x0D37"/>
+ <enum name="MAX_PROJECTION_STACK_DEPTH" value="0x0D38"/>
+ <enum name="MAX_TEXTURE_STACK_DEPTH" value="0x0D39"/>
+ <enum name="MAX_VIEWPORT_DIMS" value="0x0D3A"/>
+ <enum name="MAX_CLIENT_ATTRIB_STACK_DEPTH" value="0x0D3B"/>
+ <enum name="SUBPIXEL_BITS" value="0x0D50"/>
+ <enum name="INDEX_BITS" value="0x0D51"/>
+ <enum name="RED_BITS" value="0x0D52"/>
+ <enum name="GREEN_BITS" value="0x0D53"/>
+ <enum name="BLUE_BITS" value="0x0D54"/>
+ <enum name="ALPHA_BITS" value="0x0D55"/>
+ <enum name="DEPTH_BITS" value="0x0D56"/>
+ <enum name="STENCIL_BITS" value="0x0D57"/>
+ <enum name="ACCUM_RED_BITS" value="0x0D58"/>
+ <enum name="ACCUM_GREEN_BITS" value="0x0D59"/>
+ <enum name="ACCUM_BLUE_BITS" value="0x0D5A"/>
+ <enum name="ACCUM_ALPHA_BITS" value="0x0D5B"/>
+ <enum name="NAME_STACK_DEPTH" value="0x0D70"/>
+ <enum name="AUTO_NORMAL" value="0x0D80"/>
+ <enum name="MAP1_COLOR_4" value="0x0D90"/>
+ <enum name="MAP1_INDEX" value="0x0D91"/>
+ <enum name="MAP1_NORMAL" value="0x0D92"/>
+ <enum name="MAP1_TEXTURE_COORD_1" value="0x0D93"/>
+ <enum name="MAP1_TEXTURE_COORD_2" value="0x0D94"/>
+ <enum name="MAP1_TEXTURE_COORD_3" value="0x0D95"/>
+ <enum name="MAP1_TEXTURE_COORD_4" value="0x0D96"/>
+ <enum name="MAP1_VERTEX_3" value="0x0D97"/>
+ <enum name="MAP1_VERTEX_4" value="0x0D98"/>
+ <enum name="MAP2_COLOR_4" value="0x0DB0"/>
+ <enum name="MAP2_INDEX" value="0x0DB1"/>
+ <enum name="MAP2_NORMAL" value="0x0DB2"/>
+ <enum name="MAP2_TEXTURE_COORD_1" value="0x0DB3"/>
+ <enum name="MAP2_TEXTURE_COORD_2" value="0x0DB4"/>
+ <enum name="MAP2_TEXTURE_COORD_3" value="0x0DB5"/>
+ <enum name="MAP2_TEXTURE_COORD_4" value="0x0DB6"/>
+ <enum name="MAP2_VERTEX_3" value="0x0DB7"/>
+ <enum name="MAP2_VERTEX_4" value="0x0DB8"/>
+ <enum name="MAP1_GRID_DOMAIN" value="0x0DD0"/>
+ <enum name="MAP1_GRID_SEGMENTS" value="0x0DD1"/>
+ <enum name="MAP2_GRID_DOMAIN" value="0x0DD2"/>
+ <enum name="MAP2_GRID_SEGMENTS" value="0x0DD3"/>
+ <enum name="TEXTURE_1D" value="0x0DE0"/>
+ <enum name="TEXTURE_2D" value="0x0DE1"/>
+ <enum name="FEEDBACK_BUFFER_POINTER" value="0x0DF0"/>
+ <enum name="FEEDBACK_BUFFER_SIZE" value="0x0DF1"/>
+ <enum name="FEEDBACK_BUFFER_TYPE" value="0x0DF2"/>
+ <enum name="SELECTION_BUFFER_POINTER" value="0x0DF3"/>
+ <enum name="SELECTION_BUFFER_SIZE" value="0x0DF4"/>
+ <enum name="TEXTURE_WIDTH" value="0x1000"/>
+ <enum name="TEXTURE_HEIGHT" value="0x1001"/>
+ <enum name="TEXTURE_BORDER" value="0x1005"/>
+ <enum name="TEXTURE_COMPONENTS" value="0x1003"/>
+ <enum name="TEXTURE_BORDER_COLOR" value="0x1004"/>
+ <enum name="DONT_CARE" value="0x1100"/>
+ <enum name="FASTEST" value="0x1101"/>
+ <enum name="NICEST" value="0x1102"/>
+ <enum name="AMBIENT" value="0x1200"/>
+ <enum name="DIFFUSE" value="0x1201"/>
+ <enum name="SPECULAR" value="0x1202"/>
+ <enum name="POSITION" value="0x1203"/>
+ <enum name="SPOT_DIRECTION" value="0x1204"/>
+ <enum name="SPOT_EXPONENT" value="0x1205"/>
+ <enum name="SPOT_CUTOFF" value="0x1206"/>
+ <enum name="CONSTANT_ATTENUATION" value="0x1207"/>
+ <enum name="LINEAR_ATTENUATION" value="0x1208"/>
+ <enum name="QUADRATIC_ATTENUATION" value="0x1209"/>
+ <enum name="COMPILE" value="0x1300"/>
+ <enum name="COMPILE_AND_EXECUTE" value="0x1301"/>
+ <enum name="BYTE" value="0x1400"/>
+ <enum name="UNSIGNED_BYTE" value="0x1401"/>
+ <enum name="SHORT" value="0x1402"/>
+ <enum name="UNSIGNED_SHORT" value="0x1403"/>
+ <enum name="INT" value="0x1404"/>
+ <enum name="UNSIGNED_INT" value="0x1405"/>
+ <enum name="FLOAT" value="0x1406"/>
+ <enum name="2_BYTES" value="0x1407"/>
+ <enum name="3_BYTES" value="0x1408"/>
+ <enum name="4_BYTES" value="0x1409"/>
+ <enum name="CLEAR" value="0x1500"/>
+ <enum name="AND" value="0x1501"/>
+ <enum name="AND_REVERSE" value="0x1502"/>
+ <enum name="COPY" value="0x1503"/>
+ <enum name="AND_INVERTED" value="0x1504"/>
+ <enum name="NOOP" value="0x1505"/>
+ <enum name="XOR" value="0x1506"/>
+ <enum name="OR" value="0x1507"/>
+ <enum name="NOR" value="0x1508"/>
+ <enum name="EQUIV" value="0x1509"/>
+ <enum name="INVERT" value="0x150A"/>
+ <enum name="OR_REVERSE" value="0x150B"/>
+ <enum name="COPY_INVERTED" value="0x150C"/>
+ <enum name="OR_INVERTED" value="0x150D"/>
+ <enum name="NAND" value="0x150E"/>
+ <enum name="SET" value="0x150F"/>
+ <enum name="EMISSION" value="0x1600"/>
+ <enum name="SHININESS" value="0x1601"/>
+ <enum name="AMBIENT_AND_DIFFUSE" value="0x1602"/>
+ <enum name="COLOR_INDEXES" value="0x1603"/>
+ <enum name="MODELVIEW" value="0x1700"/>
+ <enum name="PROJECTION" value="0x1701"/>
+ <enum name="TEXTURE" value="0x1702"/>
+ <enum name="COLOR" value="0x1800"/>
+ <enum name="DEPTH" value="0x1801"/>
+ <enum name="STENCIL" value="0x1802"/>
+ <enum name="COLOR_INDEX" value="0x1900"/>
+ <enum name="STENCIL_INDEX" value="0x1901"/>
+ <enum name="DEPTH_COMPONENT" value="0x1902"/>
+ <enum name="RED" value="0x1903"/>
+ <enum name="GREEN" value="0x1904"/>
+ <enum name="BLUE" value="0x1905"/>
+ <enum name="ALPHA" value="0x1906"/>
+ <enum name="RGBA" value="0x1908"/>
+ <enum name="RGB" value="0x1907"/>
+ <enum name="LUMINANCE" value="0x1909"/>
+ <enum name="LUMINANCE_ALPHA" value="0x190A"/>
+ <enum name="BITMAP" value="0x1A00"/>
+ <enum name="POINT" value="0x1B00"/>
+ <enum name="LINE" value="0x1B01"/>
+ <enum name="FILL" value="0x1B02"/>
+ <enum name="FEEDBACK" value="0x1C01"/>
+ <enum name="RENDER" value="0x1C00"/>
+ <enum name="SELECT" value="0x1C02"/>
+ <enum name="FLAT" value="0x1D00"/>
+ <enum name="SMOOTH" value="0x1D01"/>
+ <enum name="KEEP" value="0x1E00"/>
+ <enum name="REPLACE" value="0x1E01"/>
+ <enum name="INCR" value="0x1E02"/>
+ <enum name="DECR" value="0x1E03"/>
+ <enum name="VENDOR" value="0x1F00"/>
+ <enum name="RENDERER" value="0x1F01"/>
+ <enum name="VERSION" value="0x1F02"/>
+ <enum name="EXTENSIONS" value="0x1F03"/>
+ <enum name="S" value="0x2000"/>
+ <enum name="T" value="0x2001"/>
+ <enum name="R" value="0x2002"/>
+ <enum name="Q" value="0x2003"/>
+ <enum name="MODULATE" value="0x2100"/>
+ <enum name="DECAL" value="0x2101"/>
+ <enum name="TEXTURE_ENV_MODE" value="0x2200"/>
+ <enum name="TEXTURE_ENV_COLOR" value="0x2201"/>
+ <enum name="TEXTURE_ENV" value="0x2300"/>
+ <enum name="EYE_LINEAR" value="0x2400"/>
+ <enum name="OBJECT_LINEAR" value="0x2401"/>
+ <enum name="SPHERE_MAP" value="0x2402"/>
+ <enum name="TEXTURE_GEN_MODE" value="0x2500">
+ <size name="TexGendv" count="1"/>
+ <size name="TexGenfv" count="1"/>
+ <size name="TexGeniv" count="1"/>
+ </enum>
+ <enum name="OBJECT_PLANE" value="0x2501">
+ <size name="TexGendv" count="4"/>
+ <size name="TexGenfv" count="4"/>
+ <size name="TexGeniv" count="4"/>
+ </enum>
+ <enum name="EYE_PLANE" value="0x2502">
+ <size name="TexGendv" count="4"/>
+ <size name="TexGenfv" count="4"/>
+ <size name="TexGeniv" count="4"/>
+ </enum>
+ <enum name="NEAREST" value="0x2600"/>
+ <enum name="LINEAR" value="0x2601"/>
+ <enum name="NEAREST_MIPMAP_NEAREST" value="0x2700"/>
+ <enum name="LINEAR_MIPMAP_NEAREST" value="0x2701"/>
+ <enum name="NEAREST_MIPMAP_LINEAR" value="0x2702"/>
+ <enum name="LINEAR_MIPMAP_LINEAR" value="0x2703"/>
+ <enum name="TEXTURE_MAG_FILTER" value="0x2800"/>
+ <enum name="TEXTURE_MIN_FILTER" value="0x2801"/>
+ <enum name="TEXTURE_WRAP_S" value="0x2802"/>
+ <enum name="TEXTURE_WRAP_T" value="0x2803"/>
+ <enum name="CLAMP" value="0x2900"/>
+ <enum name="REPEAT" value="0x2901"/>
+ <enum name="CLIP_PLANE0" value="0x3000"/>
+ <enum name="CLIP_PLANE1" value="0x3001"/>
+ <enum name="CLIP_PLANE2" value="0x3002"/>
+ <enum name="CLIP_PLANE3" value="0x3003"/>
+ <enum name="CLIP_PLANE4" value="0x3004"/>
+ <enum name="CLIP_PLANE5" value="0x3005"/>
+ <enum name="LIGHT0" value="0x4000"/>
+ <enum name="LIGHT1" value="0x4001"/>
+ <enum name="LIGHT2" value="0x4002"/>
+ <enum name="LIGHT3" value="0x4003"/>
+ <enum name="LIGHT4" value="0x4004"/>
+ <enum name="LIGHT5" value="0x4005"/>
+ <enum name="LIGHT6" value="0x4006"/>
+ <enum name="LIGHT7" value="0x4007"/>
+ <enum name="CURRENT_BIT" value="0x00000001"/>
+ <enum name="POINT_BIT" value="0x00000002"/>
+ <enum name="LINE_BIT" value="0x00000004"/>
+ <enum name="POLYGON_BIT" value="0x00000008"/>
+ <enum name="POLYGON_STIPPLE_BIT" value="0x00000010"/>
+ <enum name="PIXEL_MODE_BIT" value="0x00000020"/>
+ <enum name="LIGHTING_BIT" value="0x00000040"/>
+ <enum name="FOG_BIT" value="0x00000080"/>
+ <enum name="DEPTH_BUFFER_BIT" value="0x00000100"/>
+ <enum name="ACCUM_BUFFER_BIT" value="0x00000200"/>
+ <enum name="STENCIL_BUFFER_BIT" value="0x00000400"/>
+ <enum name="VIEWPORT_BIT" value="0x00000800"/>
+ <enum name="TRANSFORM_BIT" value="0x00001000"/>
+ <enum name="ENABLE_BIT" value="0x00002000"/>
+ <enum name="COLOR_BUFFER_BIT" value="0x00004000"/>
+ <enum name="HINT_BIT" value="0x00008000"/>
+ <enum name="EVAL_BIT" value="0x00010000"/>
+ <enum name="LIST_BIT" value="0x00020000"/>
+ <enum name="TEXTURE_BIT" value="0x00040000"/>
+ <enum name="SCISSOR_BIT" value="0x00080000"/>
+ <enum name="ALL_ATTRIB_BITS" value="0x000FFFFF"/>
+
<type name="double" size="8"/>
<type name="clampd" size="8"/>
<type name="void" size="0"/>
- <enum name="TEXTURE_GEN_MODE" value="0x2500">
- <size name="TexGendv" count="1"/>
- <size name="TexGenfv" count="1"/>
- <size name="TexGeniv" count="1"/>
- </enum>
-
- <enum name="OBJECT_PLANE" value="0x2501">
- <size name="TexGendv" count="4"/>
- <size name="TexGenfv" count="4"/>
- <size name="TexGeniv" count="4"/>
- </enum>
-
- <enum name="EYE_PLANE" value="0x2502">
- <size name="TexGendv" count="4"/>
- <size name="TexGenfv" count="4"/>
- <size name="TexGeniv" count="4"/>
- </enum>
-
<function name="NewList" offset="0">
<param name="list" type="GLuint"/>
<param name="mode" type="GLenum"/>
- <glx sop="101"/>
+ <glx sop="101"/>
</function>
<function name="EndList" offset="1">
- <glx sop="102"/>
+ <glx sop="102"/>
</function>
<function name="CallList" offset="2">
<param name="n" type="GLsizei"/>
<param name="type" type="GLenum"/>
<param name="lists" type="const GLvoid *" variable_count="n, type"/>
- <glx rop="2" handcode="true"/>
+ <glx rop="2" handcode="true"/>
</function>
<function name="DeleteLists" offset="4">
<param name="list" type="GLuint"/>
<param name="range" type="GLsizei"/>
- <glx sop="103"/>
+ <glx sop="103"/>
</function>
<function name="GenLists" offset="5">
<param name="range" type="GLsizei"/>
<return type="GLuint"/>
- <glx sop="104"/>
+ <glx sop="104"/>
</function>
<function name="ListBase" offset="6">
<param name="xmove" type="GLfloat"/>
<param name="ymove" type="GLfloat"/>
<param name="bitmap" type="const GLubyte *"/>
- <glx rop="5" handcode="true"/>
+ <glx rop="5" handcode="true"/>
</function>
<function name="Color3b" offset="9" vectorequiv="Color3bv">
<function name="EdgeFlagv" offset="42">
<param name="flag" type="const GLboolean *" count="1"/>
- <glx rop="22"/>
+ <glx rop="22"/>
</function>
<function name="End" offset="43">
<function name="Rectdv" offset="87">
<param name="v1" type="const GLdouble *" count="2"/>
<param name="v2" type="const GLdouble *" count="2"/>
- <glx rop="45"/>
+ <glx rop="45"/>
</function>
<function name="Rectf" offset="88" vectorequiv="Rectfv">
<function name="Rectfv" offset="89">
<param name="v1" type="const GLfloat *" count="2"/>
<param name="v2" type="const GLfloat *" count="2"/>
- <glx rop="46"/>
+ <glx rop="46"/>
</function>
<function name="Recti" offset="90" vectorequiv="Rectiv">
<function name="Rectiv" offset="91">
<param name="v1" type="const GLint *" count="2"/>
<param name="v2" type="const GLint *" count="2"/>
- <glx rop="47"/>
+ <glx rop="47"/>
</function>
<function name="Rects" offset="92" vectorequiv="Rectsv">
<function name="Rectsv" offset="93">
<param name="v1" type="const GLshort *" count="2"/>
<param name="v2" type="const GLshort *" count="2"/>
- <glx rop="48"/>
+ <glx rop="48"/>
</function>
<function name="TexCoord1d" offset="94" vectorequiv="TexCoord1dv">
<function name="TexCoord1dv" offset="95">
<param name="v" type="const GLdouble *" count="1"/>
- <glx rop="49"/>
+ <glx rop="49"/>
</function>
<function name="TexCoord1f" offset="96" vectorequiv="TexCoord1fv">
<function name="TexCoord1fv" offset="97">
<param name="v" type="const GLfloat *" count="1"/>
- <glx rop="50"/>
+ <glx rop="50"/>
</function>
<function name="TexCoord1i" offset="98" vectorequiv="TexCoord1iv">
<function name="TexCoord1iv" offset="99">
<param name="v" type="const GLint *" count="1"/>
- <glx rop="51"/>
+ <glx rop="51"/>
</function>
<function name="TexCoord1s" offset="100" vectorequiv="TexCoord1sv">
<function name="TexCoord1sv" offset="101">
<param name="v" type="const GLshort *" count="1"/>
- <glx rop="52"/>
+ <glx rop="52"/>
</function>
<function name="TexCoord2d" offset="102" vectorequiv="TexCoord2dv">
<function name="TexCoord2dv" offset="103">
<param name="v" type="const GLdouble *" count="2"/>
- <glx rop="53"/>
+ <glx rop="53"/>
</function>
<function name="TexCoord2f" offset="104" vectorequiv="TexCoord2fv">
<function name="TexCoord2fv" offset="105">
<param name="v" type="const GLfloat *" count="2"/>
- <glx rop="54"/>
+ <glx rop="54"/>
</function>
<function name="TexCoord2i" offset="106" vectorequiv="TexCoord2iv">
<function name="TexCoord2iv" offset="107">
<param name="v" type="const GLint *" count="2"/>
- <glx rop="55"/>
+ <glx rop="55"/>
</function>
<function name="TexCoord2s" offset="108" vectorequiv="TexCoord2sv">
<function name="TexCoord2sv" offset="109">
<param name="v" type="const GLshort *" count="2"/>
- <glx rop="56"/>
+ <glx rop="56"/>
</function>
<function name="TexCoord3d" offset="110" vectorequiv="TexCoord3dv">
<function name="TexCoord3dv" offset="111">
<param name="v" type="const GLdouble *" count="3"/>
- <glx rop="57"/>
+ <glx rop="57"/>
</function>
<function name="TexCoord3f" offset="112" vectorequiv="TexCoord3fv">
<function name="TexCoord3fv" offset="113">
<param name="v" type="const GLfloat *" count="3"/>
- <glx rop="58"/>
+ <glx rop="58"/>
</function>
<function name="TexCoord3i" offset="114" vectorequiv="TexCoord3iv">
<function name="TexCoord3iv" offset="115">
<param name="v" type="const GLint *" count="3"/>
- <glx rop="59"/>
+ <glx rop="59"/>
</function>
<function name="TexCoord3s" offset="116" vectorequiv="TexCoord3sv">
<function name="TexCoord3sv" offset="117">
<param name="v" type="const GLshort *" count="3"/>
- <glx rop="60"/>
+ <glx rop="60"/>
</function>
<function name="TexCoord4d" offset="118" vectorequiv="TexCoord4dv">
<function name="TexCoord4dv" offset="119">
<param name="v" type="const GLdouble *" count="4"/>
- <glx rop="61"/>
+ <glx rop="61"/>
</function>
<function name="TexCoord4f" offset="120" vectorequiv="TexCoord4fv">
<function name="TexCoord4fv" offset="121">
<param name="v" type="const GLfloat *" count="4"/>
- <glx rop="62"/>
+ <glx rop="62"/>
</function>
<function name="TexCoord4i" offset="122" vectorequiv="TexCoord4iv">
<function name="TexCoord4iv" offset="123">
<param name="v" type="const GLint *" count="4"/>
- <glx rop="63"/>
+ <glx rop="63"/>
</function>
<function name="TexCoord4s" offset="124" vectorequiv="TexCoord4sv">
<function name="TexCoord4sv" offset="125">
<param name="v" type="const GLshort *" count="4"/>
- <glx rop="64"/>
+ <glx rop="64"/>
</function>
<function name="Vertex2d" offset="126" vectorequiv="Vertex2dv">
<function name="Vertex2dv" offset="127">
<param name="v" type="const GLdouble *" count="2"/>
- <glx rop="65"/>
+ <glx rop="65"/>
</function>
<function name="Vertex2f" offset="128" vectorequiv="Vertex2fv">
<function name="Vertex2fv" offset="129">
<param name="v" type="const GLfloat *" count="2"/>
- <glx rop="66"/>
+ <glx rop="66"/>
</function>
<function name="Vertex2i" offset="130" vectorequiv="Vertex2iv">
<function name="Vertex2iv" offset="131">
<param name="v" type="const GLint *" count="2"/>
- <glx rop="67"/>
+ <glx rop="67"/>
</function>
<function name="Vertex2s" offset="132" vectorequiv="Vertex2sv">
<function name="Vertex2sv" offset="133">
<param name="v" type="const GLshort *" count="2"/>
- <glx rop="68"/>
+ <glx rop="68"/>
</function>
<function name="Vertex3d" offset="134" vectorequiv="Vertex3dv">
<function name="Vertex3dv" offset="135">
<param name="v" type="const GLdouble *" count="3"/>
- <glx rop="69"/>
+ <glx rop="69"/>
</function>
<function name="Vertex3f" offset="136" vectorequiv="Vertex3fv">
<function name="Vertex3fv" offset="137">
<param name="v" type="const GLfloat *" count="3"/>
- <glx rop="70"/>
+ <glx rop="70"/>
</function>
<function name="Vertex3i" offset="138" vectorequiv="Vertex3iv">
<function name="Vertex3iv" offset="139">
<param name="v" type="const GLint *" count="3"/>
- <glx rop="71"/>
+ <glx rop="71"/>
</function>
<function name="Vertex3s" offset="140" vectorequiv="Vertex3sv">
<function name="Vertex3sv" offset="141">
<param name="v" type="const GLshort *" count="3"/>
- <glx rop="72"/>
+ <glx rop="72"/>
</function>
<function name="Vertex4d" offset="142" vectorequiv="Vertex4dv">
<function name="Vertex4dv" offset="143">
<param name="v" type="const GLdouble *" count="4"/>
- <glx rop="73"/>
+ <glx rop="73"/>
</function>
<function name="Vertex4f" offset="144" vectorequiv="Vertex4fv">
<function name="Vertex4fv" offset="145">
<param name="v" type="const GLfloat *" count="4"/>
- <glx rop="74"/>
+ <glx rop="74"/>
</function>
<function name="Vertex4i" offset="146" vectorequiv="Vertex4iv">
<function name="Vertex4iv" offset="147">
<param name="v" type="const GLint *" count="4"/>
- <glx rop="75"/>
+ <glx rop="75"/>
</function>
<function name="Vertex4s" offset="148" vectorequiv="Vertex4sv">
<function name="Vertex4sv" offset="149">
<param name="v" type="const GLshort *" count="4"/>
- <glx rop="76"/>
+ <glx rop="76"/>
</function>
<function name="ClipPlane" offset="150">
<param name="plane" type="GLenum"/>
<param name="equation" type="const GLdouble *" count="4"/>
- <glx rop="77"/>
+ <glx rop="77"/>
</function>
<function name="ColorMaterial" offset="151">
<param name="face" type="GLenum"/>
<param name="mode" type="GLenum"/>
- <glx rop="78"/>
+ <glx rop="78"/>
</function>
<function name="CullFace" offset="152">
<param name="mode" type="GLenum"/>
- <glx rop="79"/>
+ <glx rop="79"/>
</function>
<function name="Fogf" offset="153">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx rop="80"/>
+ <glx rop="80"/>
</function>
<function name="Fogfv" offset="154">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="81"/>
+ <glx rop="81"/>
</function>
<function name="Fogi" offset="155">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx rop="82"/>
+ <glx rop="82"/>
</function>
<function name="Fogiv" offset="156">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
- <glx rop="83"/>
+ <glx rop="83"/>
</function>
<function name="FrontFace" offset="157">
<param name="mode" type="GLenum"/>
- <glx rop="84"/>
+ <glx rop="84"/>
</function>
<function name="Hint" offset="158">
<param name="target" type="GLenum"/>
<param name="mode" type="GLenum"/>
- <glx rop="85"/>
+ <glx rop="85"/>
</function>
<function name="Lightf" offset="159">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx rop="86"/>
+ <glx rop="86"/>
</function>
<function name="Lightfv" offset="160">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="87"/>
+ <glx rop="87"/>
</function>
<function name="Lighti" offset="161">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx rop="88"/>
+ <glx rop="88"/>
</function>
<function name="Lightiv" offset="162">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
- <glx rop="89"/>
+ <glx rop="89"/>
</function>
<function name="LightModelf" offset="163">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx rop="90"/>
+ <glx rop="90"/>
</function>
<function name="LightModelfv" offset="164">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="91"/>
+ <glx rop="91"/>
</function>
<function name="LightModeli" offset="165">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx rop="92"/>
+ <glx rop="92"/>
</function>
<function name="LightModeliv" offset="166">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
- <glx rop="93"/>
+ <glx rop="93"/>
</function>
<function name="LineStipple" offset="167">
<param name="factor" type="GLint"/>
<param name="pattern" type="GLushort"/>
- <glx rop="94"/>
+ <glx rop="94"/>
</function>
<function name="LineWidth" offset="168">
<param name="width" type="GLfloat"/>
- <glx rop="95"/>
+ <glx rop="95"/>
</function>
<function name="Materialf" offset="169">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx rop="96"/>
+ <glx rop="96"/>
</function>
<function name="Materialfv" offset="170">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="97"/>
+ <glx rop="97"/>
</function>
<function name="Materiali" offset="171">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx rop="98"/>
+ <glx rop="98"/>
</function>
<function name="Materialiv" offset="172">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
- <glx rop="99"/>
+ <glx rop="99"/>
</function>
<function name="PointSize" offset="173">
<param name="size" type="GLfloat"/>
- <glx rop="100"/>
+ <glx rop="100"/>
</function>
<function name="PolygonMode" offset="174">
<param name="face" type="GLenum"/>
<param name="mode" type="GLenum"/>
- <glx rop="101"/>
+ <glx rop="101"/>
</function>
<function name="PolygonStipple" offset="175">
<param name="mask" type="const GLubyte *"/>
- <glx rop="102" handcode="true"/>
+ <glx rop="102" handcode="true"/>
</function>
<function name="Scissor" offset="176">
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
- <glx rop="103"/>
+ <glx rop="103"/>
</function>
<function name="ShadeModel" offset="177">
<param name="mode" type="GLenum"/>
- <glx rop="104"/>
+ <glx rop="104"/>
</function>
<function name="TexParameterf" offset="178">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx rop="105"/>
+ <glx rop="105"/>
</function>
<function name="TexParameterfv" offset="179">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="106"/>
+ <glx rop="106"/>
</function>
<function name="TexParameteri" offset="180">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx rop="107"/>
+ <glx rop="107"/>
</function>
<function name="TexParameteriv" offset="181">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
- <glx rop="108"/>
+ <glx rop="108"/>
</function>
<function name="TexImage1D" offset="182">
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="pixels" type="const GLvoid *"/>
- <glx rop="109" handcode="true"/>
+ <glx rop="109" handcode="true"/>
</function>
<function name="TexImage2D" offset="183">
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="pixels" type="const GLvoid *"/>
- <glx rop="110" handcode="true"/>
+ <glx rop="110" handcode="true"/>
</function>
<function name="TexEnvf" offset="184">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx rop="111"/>
+ <glx rop="111"/>
</function>
<function name="TexEnvfv" offset="185">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="112"/>
+ <glx rop="112"/>
</function>
<function name="TexEnvi" offset="186">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx rop="113"/>
+ <glx rop="113"/>
</function>
<function name="TexEnviv" offset="187">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
- <glx rop="114"/>
+ <glx rop="114"/>
</function>
<function name="TexGend" offset="188">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLdouble"/>
- <glx rop="115"/>
+ <glx rop="115"/>
</function>
<function name="TexGendv" offset="189">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLdouble *" variable_param="pname"/>
- <glx rop="116"/>
+ <glx rop="116"/>
</function>
<function name="TexGenf" offset="190">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx rop="117"/>
+ <glx rop="117"/>
</function>
<function name="TexGenfv" offset="191">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="118"/>
+ <glx rop="118"/>
</function>
<function name="TexGeni" offset="192">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx rop="119"/>
+ <glx rop="119"/>
</function>
<function name="TexGeniv" offset="193">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
- <glx rop="120"/>
+ <glx rop="120"/>
</function>
<function name="FeedbackBuffer" offset="194">
<param name="size" type="GLsizei"/>
<param name="type" type="GLenum"/>
<param name="buffer" type="GLfloat *"/>
- <glx sop="105" handcode="true"/>
+ <glx sop="105" handcode="true"/>
</function>
<function name="SelectBuffer" offset="195">
<param name="size" type="GLsizei"/>
<param name="buffer" type="GLuint *"/>
- <glx sop="106" handcode="true"/>
+ <glx sop="106" handcode="true"/>
</function>
<function name="RenderMode" offset="196">
<param name="mode" type="GLenum"/>
<return type="GLint"/>
- <glx sop="107" handcode="true"/>
+ <glx sop="107" handcode="true"/>
</function>
<function name="InitNames" offset="197">
- <glx rop="121"/>
+ <glx rop="121"/>
</function>
<function name="LoadName" offset="198">
<param name="name" type="GLuint"/>
- <glx rop="122"/>
+ <glx rop="122"/>
</function>
<function name="PassThrough" offset="199">
<param name="token" type="GLfloat"/>
- <glx rop="123"/>
+ <glx rop="123"/>
</function>
<function name="PopName" offset="200">
- <glx rop="124"/>
+ <glx rop="124"/>
</function>
<function name="PushName" offset="201">
<param name="name" type="GLuint"/>
- <glx rop="125"/>
+ <glx rop="125"/>
</function>
<function name="DrawBuffer" offset="202">
<param name="mode" type="GLenum"/>
- <glx rop="126"/>
+ <glx rop="126"/>
</function>
<function name="Clear" offset="203">
<param name="mask" type="GLbitfield"/>
- <glx rop="127"/>
+ <glx rop="127"/>
</function>
<function name="ClearAccum" offset="204">
<param name="green" type="GLfloat"/>
<param name="blue" type="GLfloat"/>
<param name="alpha" type="GLfloat"/>
- <glx rop="128"/>
+ <glx rop="128"/>
</function>
<function name="ClearIndex" offset="205">
<param name="c" type="GLfloat"/>
- <glx rop="129"/>
+ <glx rop="129"/>
</function>
<function name="ClearColor" offset="206">
<param name="green" type="GLclampf"/>
<param name="blue" type="GLclampf"/>
<param name="alpha" type="GLclampf"/>
- <glx rop="130"/>
+ <glx rop="130"/>
</function>
<function name="ClearStencil" offset="207">
<param name="s" type="GLint"/>
- <glx rop="131"/>
+ <glx rop="131"/>
</function>
<function name="ClearDepth" offset="208">
<param name="depth" type="GLclampd"/>
- <glx rop="132"/>
+ <glx rop="132"/>
</function>
<function name="StencilMask" offset="209">
<param name="mask" type="GLuint"/>
- <glx rop="133"/>
+ <glx rop="133"/>
</function>
<function name="ColorMask" offset="210">
<param name="green" type="GLboolean"/>
<param name="blue" type="GLboolean"/>
<param name="alpha" type="GLboolean"/>
- <glx rop="134"/>
+ <glx rop="134"/>
</function>
<function name="DepthMask" offset="211">
<param name="flag" type="GLboolean"/>
- <glx rop="135"/>
+ <glx rop="135"/>
</function>
<function name="IndexMask" offset="212">
<param name="mask" type="GLuint"/>
- <glx rop="136"/>
+ <glx rop="136"/>
</function>
<function name="Accum" offset="213">
<param name="op" type="GLenum"/>
<param name="value" type="GLfloat"/>
- <glx rop="137"/>
+ <glx rop="137"/>
</function>
<function name="Disable" offset="214">
<param name="cap" type="GLenum"/>
- <glx rop="138"/>
+ <glx rop="138"/>
</function>
<function name="Enable" offset="215">
<param name="cap" type="GLenum"/>
- <glx rop="139"/>
+ <glx rop="139"/>
</function>
<function name="Finish" offset="216">
</function>
<function name="PopAttrib" offset="218">
- <glx rop="141"/>
+ <glx rop="141"/>
</function>
<function name="PushAttrib" offset="219">
<param name="mask" type="GLbitfield"/>
- <glx rop="142"/>
+ <glx rop="142"/>
</function>
<function name="Map1d" offset="220">
<param name="stride" type="GLint"/>
<param name="order" type="GLint"/>
<param name="points" type="const GLdouble *"/>
- <glx rop="143" handcode="true"/>
+ <glx rop="143" handcode="true"/>
</function>
<function name="Map1f" offset="221">
<param name="stride" type="GLint"/>
<param name="order" type="GLint"/>
<param name="points" type="const GLfloat *"/>
- <glx rop="144" handcode="true"/>
+ <glx rop="144" handcode="true"/>
</function>
<function name="Map2d" offset="222">
<param name="vstride" type="GLint"/>
<param name="vorder" type="GLint"/>
<param name="points" type="const GLdouble *"/>
- <glx rop="145" handcode="true"/>
+ <glx rop="145" handcode="true"/>
</function>
<function name="Map2f" offset="223">
<param name="vstride" type="GLint"/>
<param name="vorder" type="GLint"/>
<param name="points" type="const GLfloat *"/>
- <glx rop="146" handcode="true"/>
+ <glx rop="146" handcode="true"/>
</function>
<function name="MapGrid1d" offset="224">
<param name="un" type="GLint"/>
<param name="u1" type="GLdouble"/>
<param name="u2" type="GLdouble"/>
- <glx rop="147"/>
+ <glx rop="147"/>
</function>
<function name="MapGrid1f" offset="225">
<param name="un" type="GLint"/>
<param name="u1" type="GLfloat"/>
<param name="u2" type="GLfloat"/>
- <glx rop="148"/>
+ <glx rop="148"/>
</function>
<function name="MapGrid2d" offset="226">
<param name="vn" type="GLint"/>
<param name="v1" type="GLdouble"/>
<param name="v2" type="GLdouble"/>
- <glx rop="149"/>
+ <glx rop="149"/>
</function>
<function name="MapGrid2f" offset="227">
<param name="vn" type="GLint"/>
<param name="v1" type="GLfloat"/>
<param name="v2" type="GLfloat"/>
- <glx rop="150"/>
+ <glx rop="150"/>
</function>
<function name="EvalCoord1d" offset="228" vectorequiv="EvalCoord1dv">
<function name="EvalCoord1dv" offset="229">
<param name="u" type="const GLdouble *" count="1"/>
- <glx rop="151"/>
+ <glx rop="151"/>
</function>
<function name="EvalCoord1f" offset="230" vectorequiv="EvalCoord1fv">
<function name="EvalCoord1fv" offset="231">
<param name="u" type="const GLfloat *" count="1"/>
- <glx rop="152"/>
+ <glx rop="152"/>
</function>
<function name="EvalCoord2d" offset="232" vectorequiv="EvalCoord2dv">
<function name="EvalCoord2dv" offset="233">
<param name="u" type="const GLdouble *" count="2"/>
- <glx rop="153"/>
+ <glx rop="153"/>
</function>
<function name="EvalCoord2f" offset="234" vectorequiv="EvalCoord2fv">
<function name="EvalCoord2fv" offset="235">
<param name="u" type="const GLfloat *" count="2"/>
- <glx rop="154"/>
+ <glx rop="154"/>
</function>
<function name="EvalMesh1" offset="236">
<param name="mode" type="GLenum"/>
<param name="i1" type="GLint"/>
<param name="i2" type="GLint"/>
- <glx rop="155"/>
+ <glx rop="155"/>
</function>
<function name="EvalPoint1" offset="237">
<param name="i" type="GLint"/>
- <glx rop="156"/>
+ <glx rop="156"/>
</function>
<function name="EvalMesh2" offset="238">
<param name="i2" type="GLint"/>
<param name="j1" type="GLint"/>
<param name="j2" type="GLint"/>
- <glx rop="157"/>
+ <glx rop="157"/>
</function>
<function name="EvalPoint2" offset="239">
<param name="i" type="GLint"/>
<param name="j" type="GLint"/>
- <glx rop="158"/>
+ <glx rop="158"/>
</function>
<function name="AlphaFunc" offset="240">
<param name="func" type="GLenum"/>
<param name="ref" type="GLclampf"/>
- <glx rop="159"/>
+ <glx rop="159"/>
</function>
<function name="BlendFunc" offset="241">
<param name="sfactor" type="GLenum"/>
<param name="dfactor" type="GLenum"/>
- <glx rop="160"/>
+ <glx rop="160"/>
</function>
<function name="LogicOp" offset="242">
<param name="opcode" type="GLenum"/>
- <glx rop="161"/>
+ <glx rop="161"/>
</function>
<function name="StencilFunc" offset="243">
<param name="func" type="GLenum"/>
<param name="ref" type="GLint"/>
<param name="mask" type="GLuint"/>
- <glx rop="162"/>
+ <glx rop="162"/>
</function>
<function name="StencilOp" offset="244">
<param name="fail" type="GLenum"/>
<param name="zfail" type="GLenum"/>
<param name="zpass" type="GLenum"/>
- <glx rop="163"/>
+ <glx rop="163"/>
</function>
<function name="DepthFunc" offset="245">
<param name="func" type="GLenum"/>
- <glx rop="164"/>
+ <glx rop="164"/>
</function>
<function name="PixelZoom" offset="246">
<param name="xfactor" type="GLfloat"/>
<param name="yfactor" type="GLfloat"/>
- <glx rop="165"/>
+ <glx rop="165"/>
</function>
<function name="PixelTransferf" offset="247">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx rop="166"/>
+ <glx rop="166"/>
</function>
<function name="PixelTransferi" offset="248">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx rop="167"/>
+ <glx rop="167"/>
</function>
<function name="PixelStoref" offset="249">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx rop="109" handcode="true"/>
+ <glx rop="109" handcode="true"/>
</function>
<function name="PixelStorei" offset="250">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx rop="110" handcode="true"/>
+ <glx rop="110" handcode="true"/>
</function>
<function name="PixelMapfv" offset="251">
<param name="map" type="GLenum"/>
<param name="mapsize" type="GLsizei"/>
<param name="values" type="const GLfloat *"/>
- <glx sop="125" handcode="true"/>
+ <glx sop="125" handcode="true"/>
</function>
<function name="PixelMapuiv" offset="252">
<param name="map" type="GLenum"/>
<param name="mapsize" type="GLsizei"/>
<param name="values" type="const GLuint *"/>
- <glx sop="126" handcode="true"/>
+ <glx sop="126" handcode="true"/>
</function>
<function name="PixelMapusv" offset="253">
<param name="map" type="GLenum"/>
<param name="mapsize" type="GLsizei"/>
<param name="values" type="const GLushort *"/>
- <glx sop="127" handcode="true"/>
+ <glx sop="127" handcode="true"/>
</function>
<function name="ReadBuffer" offset="254">
<param name="mode" type="GLenum"/>
- <glx rop="171"/>
+ <glx rop="171"/>
</function>
<function name="CopyPixels" offset="255">
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="type" type="GLenum"/>
- <glx rop="172"/>
+ <glx rop="172"/>
</function>
<function name="ReadPixels" offset="256">
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="pixels" type="GLvoid *"/>
- <glx sop="111" handcode="true"/>
+ <glx sop="111" handcode="true"/>
</function>
<function name="DrawPixels" offset="257">
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="pixels" type="const GLvoid *"/>
- <glx rop="173" handcode="true"/>
+ <glx rop="173" handcode="true"/>
</function>
<function name="GetBooleanv" offset="258">
<param name="pname" type="GLenum"/>
<param name="params" type="GLboolean *"/>
- <glx sop="112" handcode="true"/>
+ <glx sop="112" handcode="true"/>
</function>
<function name="GetClipPlane" offset="259">
<param name="plane" type="GLenum"/>
<param name="equation" type="GLdouble *" output="true"/>
- <glx sop="113" handcode="true"/>
+ <glx sop="113" handcode="true"/>
</function>
<function name="GetDoublev" offset="260">
<param name="pname" type="GLenum"/>
<param name="params" type="GLdouble *"/>
- <glx sop="114" handcode="true"/>
+ <glx sop="114" handcode="true"/>
</function>
<function name="GetError" offset="261">
<return type="GLenum"/>
- <glx sop="115" handcode="true"/>
+ <glx sop="115" handcode="true"/>
</function>
<function name="GetFloatv" offset="262">
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *"/>
- <glx sop="116" handcode="true"/>
+ <glx sop="116" handcode="true"/>
</function>
<function name="GetIntegerv" offset="263">
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *"/>
- <glx sop="117" handcode="true"/>
+ <glx sop="117" handcode="true"/>
</function>
<function name="GetLightfv" offset="264">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx sop="118"/>
+ <glx sop="118"/>
</function>
<function name="GetLightiv" offset="265">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx sop="119"/>
+ <glx sop="119"/>
</function>
<function name="GetMapdv" offset="266">
<param name="target" type="GLenum"/>
<param name="query" type="GLenum"/>
<param name="v" type="GLdouble *" output="true"/>
- <glx sop="120"/>
+ <glx sop="120"/>
</function>
<function name="GetMapfv" offset="267">
<param name="target" type="GLenum"/>
<param name="query" type="GLenum"/>
<param name="v" type="GLfloat *" output="true"/>
- <glx sop="121"/>
+ <glx sop="121"/>
</function>
<function name="GetMapiv" offset="268">
<param name="target" type="GLenum"/>
<param name="query" type="GLenum"/>
<param name="v" type="GLint *" output="true"/>
- <glx sop="122"/>
+ <glx sop="122"/>
</function>
<function name="GetMaterialfv" offset="269">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx sop="123"/>
+ <glx sop="123"/>
</function>
<function name="GetMaterialiv" offset="270">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx sop="124"/>
+ <glx sop="124"/>
</function>
<function name="GetPixelMapfv" offset="271">
<param name="map" type="GLenum"/>
<param name="values" type="GLfloat *" output="true"/>
- <glx sop="125"/>
+ <glx sop="125"/>
</function>
<function name="GetPixelMapuiv" offset="272">
<param name="map" type="GLenum"/>
<param name="values" type="GLuint *" output="true"/>
- <glx sop="126"/>
+ <glx sop="126"/>
</function>
<function name="GetPixelMapusv" offset="273">
<param name="map" type="GLenum"/>
<param name="values" type="GLushort *" output="true"/>
- <glx sop="127"/>
+ <glx sop="127"/>
</function>
<function name="GetPolygonStipple" offset="274">
<param name="mask" type="GLubyte *"/>
- <glx sop="128" handcode="true"/>
+ <glx sop="128" handcode="true"/>
</function>
<function name="GetString" offset="275">
<param name="name" type="GLenum"/>
<return type="const GLubyte *"/>
- <glx sop="129" handcode="true"/>
+ <glx sop="129" handcode="true"/>
</function>
<function name="GetTexEnvfv" offset="276">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx sop="130"/>
+ <glx sop="130"/>
</function>
<function name="GetTexEnviv" offset="277">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx sop="131"/>
+ <glx sop="131"/>
</function>
<function name="GetTexGendv" offset="278">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLdouble *" output="true"/>
- <glx sop="132"/>
+ <glx sop="132"/>
</function>
<function name="GetTexGenfv" offset="279">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx sop="133"/>
+ <glx sop="133"/>
</function>
<function name="GetTexGeniv" offset="280">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx sop="134"/>
+ <glx sop="134"/>
</function>
<function name="GetTexImage" offset="281">
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="pixels" type="GLvoid *"/>
- <glx sop="135" handcode="true"/>
+ <glx sop="135" handcode="true"/>
</function>
<function name="GetTexParameterfv" offset="282">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx sop="136"/>
+ <glx sop="136"/>
</function>
<function name="GetTexParameteriv" offset="283">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx sop="137"/>
+ <glx sop="137"/>
</function>
<function name="GetTexLevelParameterfv" offset="284">
<param name="level" type="GLint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx sop="138"/>
+ <glx sop="138"/>
</function>
<function name="GetTexLevelParameteriv" offset="285">
<param name="level" type="GLint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx sop="139"/>
+ <glx sop="139"/>
</function>
<function name="IsEnabled" offset="286">
<param name="cap" type="GLenum"/>
<return type="GLboolean"/>
- <glx sop="140" handcode="true"/>
+ <glx sop="140" handcode="true"/>
</function>
<function name="IsList" offset="287">
<param name="list" type="GLuint"/>
<return type="GLboolean"/>
- <glx sop="141"/>
+ <glx sop="141"/>
</function>
<function name="DepthRange" offset="288">
<param name="zNear" type="GLclampd"/>
<param name="zFar" type="GLclampd"/>
- <glx rop="174"/>
+ <glx rop="174"/>
</function>
<function name="Frustum" offset="289">
<param name="top" type="GLdouble"/>
<param name="zNear" type="GLdouble"/>
<param name="zFar" type="GLdouble"/>
- <glx rop="175"/>
+ <glx rop="175"/>
</function>
<function name="LoadIdentity" offset="290">
- <glx rop="176"/>
+ <glx rop="176"/>
</function>
<function name="LoadMatrixf" offset="291">
<param name="m" type="const GLfloat *" count="16"/>
- <glx rop="177"/>
+ <glx rop="177"/>
</function>
<function name="LoadMatrixd" offset="292">
<param name="m" type="const GLdouble *" count="16"/>
- <glx rop="178"/>
+ <glx rop="178"/>
</function>
<function name="MatrixMode" offset="293">
<param name="mode" type="GLenum"/>
- <glx rop="179"/>
+ <glx rop="179"/>
</function>
<function name="MultMatrixf" offset="294">
<param name="m" type="const GLfloat *" count="16"/>
- <glx rop="180"/>
+ <glx rop="180"/>
</function>
<function name="MultMatrixd" offset="295">
<param name="m" type="const GLdouble *" count="16"/>
- <glx rop="181"/>
+ <glx rop="181"/>
</function>
<function name="Ortho" offset="296">
<param name="top" type="GLdouble"/>
<param name="zNear" type="GLdouble"/>
<param name="zFar" type="GLdouble"/>
- <glx rop="182"/>
+ <glx rop="182"/>
</function>
<function name="PopMatrix" offset="297">
- <glx rop="183"/>
+ <glx rop="183"/>
</function>
<function name="PushMatrix" offset="298">
- <glx rop="184"/>
+ <glx rop="184"/>
</function>
<function name="Rotated" offset="299">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
- <glx rop="185"/>
+ <glx rop="185"/>
</function>
<function name="Rotatef" offset="300">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
- <glx rop="186"/>
+ <glx rop="186"/>
</function>
<function name="Scaled" offset="301">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
- <glx rop="187"/>
+ <glx rop="187"/>
</function>
<function name="Scalef" offset="302">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
- <glx rop="188"/>
+ <glx rop="188"/>
</function>
<function name="Translated" offset="303">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
- <glx rop="189"/>
+ <glx rop="189"/>
</function>
<function name="Translatef" offset="304">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
- <glx rop="190"/>
+ <glx rop="190"/>
</function>
<function name="Viewport" offset="305">
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
- <glx rop="191"/>
+ <glx rop="191"/>
</function>
</category>
<category name="1.1">
+ <enum name="INDEX_LOGIC_OP" value="0x0BF1"/>
+ <enum name="COLOR_LOGIC_OP" value="0x0BF2"/>
+ <enum name="TEXTURE_INTERNAL_FORMAT" value="0x1003"/>
+ <enum name="DOUBLE" value="0x140A"/>
+ <enum name="POLYGON_OFFSET_UNITS" value="0x2A00"/>
+ <enum name="POLYGON_OFFSET_POINT" value="0x2A01"/>
+ <enum name="POLYGON_OFFSET_LINE" value="0x2A02"/>
+ <enum name="R3_G3_B2" value="0x2A10"/>
+ <enum name="V2F" value="0x2A20"/>
+ <enum name="V3F" value="0x2A21"/>
+ <enum name="C4UB_V2F" value="0x2A22"/>
+ <enum name="C4UB_V3F" value="0x2A23"/>
+ <enum name="C3F_V3F" value="0x2A24"/>
+ <enum name="N3F_V3F" value="0x2A25"/>
+ <enum name="C4F_N3F_V3F" value="0x2A26"/>
+ <enum name="T2F_V3F" value="0x2A27"/>
+ <enum name="T4F_V4F" value="0x2A28"/>
+ <enum name="T2F_C4UB_V3F" value="0x2A29"/>
+ <enum name="T2F_C3F_V3F" value="0x2A2A"/>
+ <enum name="T2F_N3F_V3F" value="0x2A2B"/>
+ <enum name="T2F_C4F_N3F_V3F" value="0x2A2C"/>
+ <enum name="T4F_C4F_N3F_V4F" value="0x2A2D"/>
+ <enum name="POLYGON_OFFSET_FILL" value="0x8037"/>
+ <enum name="POLYGON_OFFSET_FACTOR" value="0x8038"/>
+ <enum name="POLYGON_OFFSET_BIAS" value="0x8039"/>
+ <enum name="ALPHA4" value="0x803B"/>
+ <enum name="ALPHA8" value="0x803C"/>
+ <enum name="ALPHA12" value="0x803D"/>
+ <enum name="ALPHA16" value="0x803E"/>
+ <enum name="LUMINANCE4" value="0x803F"/>
+ <enum name="LUMINANCE8" value="0x8040"/>
+ <enum name="LUMINANCE12" value="0x8041"/>
+ <enum name="LUMINANCE16" value="0x8042"/>
+ <enum name="LUMINANCE4_ALPHA4" value="0x8043"/>
+ <enum name="LUMINANCE6_ALPHA2" value="0x8044"/>
+ <enum name="LUMINANCE8_ALPHA8" value="0x8045"/>
+ <enum name="LUMINANCE12_ALPHA4" value="0x8046"/>
+ <enum name="LUMINANCE12_ALPHA12" value="0x8047"/>
+ <enum name="LUMINANCE16_ALPHA16" value="0x8048"/>
+ <enum name="INTENSITY" value="0x8049"/>
+ <enum name="INTENSITY4" value="0x804A"/>
+ <enum name="INTENSITY8" value="0x804B"/>
+ <enum name="INTENSITY12" value="0x804C"/>
+ <enum name="INTENSITY16" value="0x804D"/>
+ <enum name="RGB4" value="0x804F"/>
+ <enum name="RGB5" value="0x8050"/>
+ <enum name="RGB8" value="0x8051"/>
+ <enum name="RGB10" value="0x8052"/>
+ <enum name="RGB12" value="0x8053"/>
+ <enum name="RGB16" value="0x8054"/>
+ <enum name="RGBA2" value="0x8055"/>
+ <enum name="RGBA4" value="0x8056"/>
+ <enum name="RGB5_A1" value="0x8057"/>
+ <enum name="RGBA8" value="0x8058"/>
+ <enum name="RGB10_A2" value="0x8059"/>
+ <enum name="RGBA12" value="0x805A"/>
+ <enum name="RGBA16" value="0x805B"/>
+ <enum name="TEXTURE_RED_SIZE" value="0x805C"/>
+ <enum name="TEXTURE_GREEN_SIZE" value="0x805D"/>
+ <enum name="TEXTURE_BLUE_SIZE" value="0x805E"/>
+ <enum name="TEXTURE_ALPHA_SIZE" value="0x805F"/>
+ <enum name="TEXTURE_LUMINANCE_SIZE" value="0x8060"/>
+ <enum name="TEXTURE_INTENSITY_SIZE" value="0x8061"/>
+ <enum name="PROXY_TEXTURE_1D" value="0x8063"/>
+ <enum name="PROXY_TEXTURE_2D" value="0x8064"/>
+ <enum name="TEXTURE_PRIORITY" value="0x8066"/>
+ <enum name="TEXTURE_RESIDENT" value="0x8067"/>
+ <enum name="TEXTURE_BINDING_1D" value="0x8068"/>
+ <enum name="TEXTURE_BINDING_2D" value="0x8069"/>
+ <enum name="VERTEX_ARRAY" value="0x8074"/>
+ <enum name="NORMAL_ARRAY" value="0x8075"/>
+ <enum name="COLOR_ARRAY" value="0x8076"/>
+ <enum name="INDEX_ARRAY" value="0x8077"/>
+ <enum name="TEXTURE_COORD_ARRAY" value="0x8078"/>
+ <enum name="EDGE_FLAG_ARRAY" value="0x8079"/>
+ <enum name="VERTEX_ARRAY_SIZE" value="0x807A"/>
+ <enum name="VERTEX_ARRAY_TYPE" value="0x807B"/>
+ <enum name="VERTEX_ARRAY_STRIDE" value="0x807C"/>
+ <enum name="VERTEX_ARRAY_COUNT" value="0x807D"/>
+ <enum name="NORMAL_ARRAY_TYPE" value="0x807E"/>
+ <enum name="NORMAL_ARRAY_STRIDE" value="0x807F"/>
+ <enum name="NORMAL_ARRAY_COUNT" value="0x8080"/>
+ <enum name="COLOR_ARRAY_SIZE" value="0x8081"/>
+ <enum name="COLOR_ARRAY_TYPE" value="0x8082"/>
+ <enum name="COLOR_ARRAY_STRIDE" value="0x8083"/>
+ <enum name="COLOR_ARRAY_COUNT" value="0x8084"/>
+ <enum name="INDEX_ARRAY_TYPE" value="0x8085"/>
+ <enum name="INDEX_ARRAY_STRIDE" value="0x8086"/>
+ <enum name="INDEX_ARRAY_COUNT" value="0x8087"/>
+ <enum name="TEXTURE_COORD_ARRAY_SIZE" value="0x8088"/>
+ <enum name="TEXTURE_COORD_ARRAY_TYPE" value="0x8089"/>
+ <enum name="TEXTURE_COORD_ARRAY_STRIDE" value="0x808A"/>
+ <enum name="TEXTURE_COORD_ARRAY_COUNT" value="0x808B"/>
+ <enum name="EDGE_FLAG_ARRAY_STRIDE" value="0x808C"/>
+ <enum name="EDGE_FLAG_ARRAY_COUNT" value="0x808D"/>
+ <enum name="VERTEX_ARRAY_POINTER" value="0x808E"/>
+ <enum name="NORMAL_ARRAY_POINTER" value="0x808F"/>
+ <enum name="COLOR_ARRAY_POINTER" value="0x8090"/>
+ <enum name="INDEX_ARRAY_POINTER" value="0x8091"/>
+ <enum name="TEXTURE_COORD_ARRAY_POINTER" value="0x8092"/>
+ <enum name="EDGE_FLAG_ARRAY_POINTER" value="0x8093"/>
+ <enum name="CLIENT_PIXEL_STORE_BIT" value="0x00000001"/>
+ <enum name="CLIENT_VERTEX_ARRAY_BIT" value="0x00000002"/>
+ <enum name="ALL_CLIENT_ATTRIB_BITS" value="0xFFFFFFFF"/>
+ <enum name="CLIENT_ALL_ATTRIB_BITS" value="0xFFFFFFFF"/>
+
<function name="ArrayElement" offset="306">
<param name="i" type="GLint"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="ColorPointer" offset="308">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="DisableClientState" offset="309">
<param name="array" type="GLenum"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="DrawArrays" offset="310">
<param name="mode" type="GLenum"/>
<param name="first" type="GLint"/>
<param name="count" type="GLsizei"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="DrawElements" offset="311">
<param name="count" type="GLsizei"/>
<param name="type" type="GLenum"/>
<param name="indices" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="EdgeFlagPointer" offset="312">
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="EnableClientState" offset="313">
<param name="array" type="GLenum"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="GetPointerv" offset="329">
<param name="pname" type="GLenum"/>
<param name="params" type="GLvoid **"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="IndexPointer" offset="314">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="InterleavedArrays" offset="317">
<param name="format" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="NormalPointer" offset="318">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="TexCoordPointer" offset="320">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="VertexPointer" offset="321">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="PolygonOffset" offset="319">
<param name="factor" type="GLfloat"/>
<param name="units" type="GLfloat"/>
- <glx rop="192"/>
+ <glx rop="192"/>
</function>
<function name="CopyTexImage1D" offset="323">
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="border" type="GLint"/>
- <glx rop="4119"/>
+ <glx rop="4119"/>
</function>
<function name="CopyTexImage2D" offset="324">
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="border" type="GLint"/>
- <glx rop="4120"/>
+ <glx rop="4120"/>
</function>
<function name="CopyTexSubImage1D" offset="325">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
- <glx rop="4121"/>
+ <glx rop="4121"/>
</function>
<function name="CopyTexSubImage2D" offset="326">
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
- <glx rop="4122"/>
+ <glx rop="4122"/>
</function>
<function name="TexSubImage1D" offset="332">
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="pixels" type="const GLvoid *"/>
- <glx rop="4099" handcode="true"/>
+ <glx rop="4099" handcode="true"/>
</function>
<function name="TexSubImage2D" offset="333">
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="pixels" type="const GLvoid *"/>
- <glx rop="4100" handcode="true"/>
+ <glx rop="4100" handcode="true"/>
</function>
<function name="AreTexturesResident" offset="322">
<param name="textures" type="const GLuint *"/>
<param name="residences" type="GLboolean *"/>
<return type="GLboolean"/>
- <glx sop="143" handcode="true"/>
+ <glx sop="143" handcode="true"/>
</function>
<function name="BindTexture" offset="307">
<param name="target" type="GLenum"/>
<param name="texture" type="GLuint"/>
- <glx rop="4117"/>
+ <glx rop="4117"/>
</function>
<function name="DeleteTextures" offset="327">
<param name="n" type="GLsizei" counter="true"/>
<param name="textures" type="const GLuint *" count="n"/>
- <glx sop="144"/>
+ <glx sop="144"/>
</function>
<function name="GenTextures" offset="328">
<param name="n" type="GLsizei"/>
<param name="textures" type="GLuint *" output="true"/>
- <glx sop="145" handcode="true"/>
+ <glx sop="145" handcode="true"/>
</function>
<function name="IsTexture" offset="330">
<param name="texture" type="GLuint"/>
<return type="GLboolean"/>
- <glx sop="146"/>
+ <glx sop="146"/>
</function>
<function name="PrioritizeTextures" offset="331">
<param name="n" type="GLsizei"/>
<param name="textures" type="const GLuint *"/>
<param name="priorities" type="const GLclampf *"/>
- <glx rop="4118" handcode="true"/>
+ <glx rop="4118" handcode="true"/>
</function>
<function name="Indexub" offset="315" vectorequiv="Indexubv">
<function name="Indexubv" offset="316">
<param name="c" type="const GLubyte *" count="1"/>
- <glx rop="194"/>
+ <glx rop="194"/>
</function>
<function name="PopClientAttrib" offset="334">
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="PushClientAttrib" offset="335">
<param name="mask" type="GLbitfield"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
</category>
<category name="1.2">
+ <enum name="UNSIGNED_BYTE_3_3_2" value="0x8032"/>
+ <enum name="UNSIGNED_SHORT_4_4_4_4" value="0x8033"/>
+ <enum name="UNSIGNED_SHORT_5_5_5_1" value="0x8034"/>
+ <enum name="UNSIGNED_INT_8_8_8_8" value="0x8035"/>
+ <enum name="UNSIGNED_INT_10_10_10_2" value="0x8036"/>
+ <enum name="RESCALE_NORMAL" value="0x803A"/>
+ <enum name="TEXTURE_BINDING_3D" value="0x806A"/>
+ <enum name="PACK_SKIP_IMAGES" value="0x806B"/>
+ <enum name="PACK_IMAGE_HEIGHT" value="0x806C"/>
+ <enum name="UNPACK_SKIP_IMAGES" value="0x806D"/>
+ <enum name="UNPACK_IMAGE_HEIGHT" value="0x806E"/>
+ <enum name="TEXTURE_3D" value="0x806F"/>
+ <enum name="PROXY_TEXTURE_3D" value="0x8070"/>
+ <enum name="TEXTURE_DEPTH" value="0x8071"/>
+ <enum name="TEXTURE_WRAP_R" value="0x8072"/>
+ <enum name="MAX_3D_TEXTURE_SIZE" value="0x8073"/>
+ <enum name="UNSIGNED_BYTE_2_3_3_REV" value="0x8362"/>
+ <enum name="UNSIGNED_SHORT_5_6_5" value="0x8363"/>
+ <enum name="UNSIGNED_SHORT_5_6_5_REV" value="0x8364"/>
+ <enum name="UNSIGNED_SHORT_4_4_4_4_REV" value="0x8365"/>
+ <enum name="UNSIGNED_SHORT_1_5_5_5_REV" value="0x8366"/>
+ <enum name="UNSIGNED_INT_8_8_8_8_REV" value="0x8367"/>
+ <enum name="UNSIGNED_INT_2_10_10_10_REV" value="0x8368"/>
+ <enum name="BGR" value="0x80E0"/>
+ <enum name="BGRA" value="0x80E1"/>
+ <enum name="MAX_ELEMENTS_VERTICES" value="0x80E8"/>
+ <enum name="MAX_ELEMENTS_INDICES" value="0x80E9"/>
+ <enum name="CLAMP_TO_EDGE" value="0x812F"/>
+ <enum name="TEXTURE_MIN_LOD" value="0x813A"/>
+ <enum name="TEXTURE_MAX_LOD" value="0x813B"/>
+ <enum name="TEXTURE_BASE_LEVEL" value="0x813C"/>
+ <enum name="TEXTURE_MAX_LEVEL" value="0x813D"/>
+ <enum name="LIGHT_MODEL_COLOR_CONTROL" value="0x81F8"/>
+ <enum name="SINGLE_COLOR" value="0x81F9"/>
+ <enum name="SEPARATE_SPECULAR_COLOR" value="0x81FA"/>
+ <enum name="SMOOTH_POINT_SIZE_RANGE" value="0x0B12"/>
+ <enum name="SMOOTH_POINT_SIZE_GRANULARITY" value="0x0B13"/>
+ <enum name="SMOOTH_LINE_WIDTH_RANGE" value="0x0B22"/>
+ <enum name="SMOOTH_LINE_WIDTH_GRANULARITY" value="0x0B23"/>
+ <enum name="ALIASED_POINT_SIZE_RANGE" value="0x846D"/>
+ <enum name="ALIASED_LINE_WIDTH_RANGE" value="0x846E"/>
+
<function name="BlendColor" offset="336">
<param name="red" type="GLclampf"/>
<param name="green" type="GLclampf"/>
<param name="blue" type="GLclampf"/>
<param name="alpha" type="GLclampf"/>
- <glx rop="4096"/>
+ <glx rop="4096"/>
</function>
<function name="BlendEquation" offset="337">
<param name="mode" type="GLenum"/>
- <glx rop="4097"/>
+ <glx rop="4097"/>
</function>
<function name="DrawRangeElements" offset="338">
<param name="count" type="GLsizei"/>
<param name="type" type="GLenum"/>
<param name="indices" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="ColorTable" offset="339">
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="table" type="const GLvoid *"/>
- <glx rop="2053" handcode="true"/>
+ <glx rop="2053" handcode="true"/>
</function>
<function name="ColorTableParameterfv" offset="340">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="2054"/>
+ <glx rop="2054"/>
</function>
<function name="ColorTableParameteriv" offset="341">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
- <glx rop="2055"/>
+ <glx rop="2055"/>
</function>
<function name="CopyColorTable" offset="342">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
- <glx rop="2056"/>
+ <glx rop="2056"/>
</function>
<function name="GetColorTable" offset="343">
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="table" type="GLvoid *"/>
- <glx sop="147" handcode="true"/>
+ <glx sop="147" handcode="true"/>
</function>
<function name="GetColorTableParameterfv" offset="344">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx sop="148"/>
+ <glx sop="148"/>
</function>
<function name="GetColorTableParameteriv" offset="345">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx sop="149"/>
+ <glx sop="149"/>
</function>
<function name="ColorSubTable" offset="346">
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="data" type="const GLvoid *"/>
- <glx rop="195" handcode="true"/>
+ <glx rop="195" handcode="true"/>
</function>
<function name="CopyColorSubTable" offset="347">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
- <glx rop="196"/>
+ <glx rop="196"/>
</function>
<function name="ConvolutionFilter1D" offset="348">
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="image" type="const GLvoid *"/>
- <glx rop="4101" handcode="true"/>
+ <glx rop="4101" handcode="true"/>
</function>
<function name="ConvolutionFilter2D" offset="349">
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="image" type="const GLvoid *"/>
- <glx rop="4102" handcode="true"/>
+ <glx rop="4102" handcode="true"/>
</function>
<function name="ConvolutionParameterf" offset="350">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat"/>
- <glx rop="4103"/>
+ <glx rop="4103"/>
</function>
<function name="ConvolutionParameterfv" offset="351">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="4104"/>
+ <glx rop="4104"/>
</function>
<function name="ConvolutionParameteri" offset="352">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint"/>
- <glx rop="4105"/>
+ <glx rop="4105"/>
</function>
<function name="ConvolutionParameteriv" offset="353">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
- <glx rop="4106"/>
+ <glx rop="4106"/>
</function>
<function name="CopyConvolutionFilter1D" offset="354">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
- <glx rop="4107"/>
+ <glx rop="4107"/>
</function>
<function name="CopyConvolutionFilter2D" offset="355">
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
- <glx rop="4108"/>
+ <glx rop="4108"/>
</function>
<function name="GetConvolutionFilter" offset="356">
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="image" type="GLvoid *"/>
- <glx sop="150" handcode="true"/>
+ <glx sop="150" handcode="true"/>
</function>
<function name="GetConvolutionParameterfv" offset="357">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx sop="151"/>
+ <glx sop="151"/>
</function>
<function name="GetConvolutionParameteriv" offset="358">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx sop="152"/>
+ <glx sop="152"/>
</function>
<function name="GetSeparableFilter" offset="359">
<param name="row" type="GLvoid *"/>
<param name="column" type="GLvoid *"/>
<param name="span" type="GLvoid *"/>
- <glx sop="153" handcode="true"/>
+ <glx sop="153" handcode="true"/>
</function>
<function name="SeparableFilter2D" offset="360">
<param name="type" type="GLenum"/>
<param name="row" type="const GLvoid *"/>
<param name="column" type="const GLvoid *"/>
- <glx rop="4109" handcode="true"/>
+ <glx rop="4109" handcode="true"/>
</function>
<function name="GetHistogram" offset="361">
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="values" type="GLvoid *" output="true"/>
- <glx sop="154" handcode="true"/>
+ <glx sop="154" handcode="true"/>
</function>
<function name="GetHistogramParameterfv" offset="362">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx sop="155"/>
+ <glx sop="155"/>
</function>
<function name="GetHistogramParameteriv" offset="363">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx sop="156"/>
+ <glx sop="156"/>
</function>
<function name="GetMinmax" offset="364">
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="values" type="GLvoid *"/>
- <glx sop="157" handcode="true"/>
+ <glx sop="157" handcode="true"/>
</function>
<function name="GetMinmaxParameterfv" offset="365">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx sop="158"/>
+ <glx sop="158"/>
</function>
<function name="GetMinmaxParameteriv" offset="366">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx sop="159"/>
+ <glx sop="159"/>
</function>
<function name="Histogram" offset="367">
<param name="width" type="GLsizei"/>
<param name="internalformat" type="GLenum"/>
<param name="sink" type="GLboolean"/>
- <glx rop="4110"/>
+ <glx rop="4110"/>
</function>
<function name="Minmax" offset="368">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="sink" type="GLboolean"/>
- <glx rop="4111"/>
+ <glx rop="4111"/>
</function>
<function name="ResetHistogram" offset="369">
<param name="target" type="GLenum"/>
- <glx rop="4112"/>
+ <glx rop="4112"/>
</function>
<function name="ResetMinmax" offset="370">
<param name="target" type="GLenum"/>
- <glx rop="4113"/>
+ <glx rop="4113"/>
</function>
<function name="TexImage3D" offset="371">
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="pixels" type="const GLvoid *"/>
- <glx rop="4114" handcode="true"/>
+ <glx rop="4114" handcode="true"/>
</function>
<function name="TexSubImage3D" offset="372">
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="pixels" type="const GLvoid *"/>
- <glx rop="4115" handcode="true"/>
+ <glx rop="4115" handcode="true"/>
</function>
<function name="CopyTexSubImage3D" offset="373">
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
- <glx rop="4123"/>
+ <glx rop="4123"/>
</function>
</category>
<category name="1.3">
+ <enum name="TEXTURE0" value="0x84C0"/>
+ <enum name="TEXTURE1" value="0x84C1"/>
+ <enum name="TEXTURE2" value="0x84C2"/>
+ <enum name="TEXTURE3" value="0x84C3"/>
+ <enum name="TEXTURE4" value="0x84C4"/>
+ <enum name="TEXTURE5" value="0x84C5"/>
+ <enum name="TEXTURE6" value="0x84C6"/>
+ <enum name="TEXTURE7" value="0x84C7"/>
+ <enum name="TEXTURE8" value="0x84C8"/>
+ <enum name="TEXTURE9" value="0x84C9"/>
+ <enum name="TEXTURE10" value="0x84CA"/>
+ <enum name="TEXTURE11" value="0x84CB"/>
+ <enum name="TEXTURE12" value="0x84CC"/>
+ <enum name="TEXTURE13" value="0x84CD"/>
+ <enum name="TEXTURE14" value="0x84CE"/>
+ <enum name="TEXTURE15" value="0x84CF"/>
+ <enum name="TEXTURE16" value="0x84D0"/>
+ <enum name="TEXTURE17" value="0x84D1"/>
+ <enum name="TEXTURE18" value="0x84D2"/>
+ <enum name="TEXTURE19" value="0x84D3"/>
+ <enum name="TEXTURE20" value="0x84D4"/>
+ <enum name="TEXTURE21" value="0x84D5"/>
+ <enum name="TEXTURE22" value="0x84D6"/>
+ <enum name="TEXTURE23" value="0x84D7"/>
+ <enum name="TEXTURE24" value="0x84D8"/>
+ <enum name="TEXTURE25" value="0x84D9"/>
+ <enum name="TEXTURE26" value="0x84DA"/>
+ <enum name="TEXTURE27" value="0x84DB"/>
+ <enum name="TEXTURE28" value="0x84DC"/>
+ <enum name="TEXTURE29" value="0x84DD"/>
+ <enum name="TEXTURE30" value="0x84DE"/>
+ <enum name="TEXTURE31" value="0x84DF"/>
+ <enum name="ACTIVE_TEXTURE" value="0x84E0"/>
+ <enum name="CLIENT_ACTIVE_TEXTURE" value="0x84E1"/>
+ <enum name="MAX_TEXTURE_UNITS" value="0x84E2"/>
+ <enum name="TRANSPOSE_MODELVIEW_MATRIX" value="0x84E3"/>
+ <enum name="TRANSPOSE_PROJECTION_MATRIX" value="0x84E4"/>
+ <enum name="TRANSPOSE_TEXTURE_MATRIX" value="0x84E5"/>
+ <enum name="TRANSPOSE_COLOR_MATRIX" value="0x84E6"/>
+ <enum name="MULTISAMPLE" value="0x809D"/>
+ <enum name="SAMPLE_ALPHA_TO_COVERAGE" value="0x809E"/>
+ <enum name="SAMPLE_ALPHA_TO_ONE" value="0x809F"/>
+ <enum name="SAMPLE_COVERAGE" value="0x80A0"/>
+ <enum name="SAMPLE_BUFFERS" value="0x80A8"/>
+ <enum name="SAMPLES" value="0x80A9"/>
+ <enum name="SAMPLE_COVERAGE_VALUE" value="0x80AA"/>
+ <enum name="SAMPLE_COVERAGE_INVERT" value="0x80AB"/>
+ <enum name="MULTISAMPLE_BIT" value="0x20000000"/>
+ <enum name="NORMAL_MAP" value="0x8511"/>
+ <enum name="REFLECTION_MAP" value="0x8512"/>
+ <enum name="TEXTURE_CUBE_MAP" value="0x8513"/>
+ <enum name="TEXTURE_BINDING_CUBE_MAP" value="0x8514"/>
+ <enum name="TEXTURE_CUBE_MAP_POSITIVE_X" value="0x8515"/>
+ <enum name="TEXTURE_CUBE_MAP_NEGATIVE_X" value="0x8516"/>
+ <enum name="TEXTURE_CUBE_MAP_POSITIVE_Y" value="0x8517"/>
+ <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Y" value="0x8518"/>
+ <enum name="TEXTURE_CUBE_MAP_POSITIVE_Z" value="0x8519"/>
+ <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Z" value="0x851A"/>
+ <enum name="PROXY_TEXTURE_CUBE_MAP" value="0x851B"/>
+ <enum name="MAX_CUBE_MAP_TEXTURE_SIZE" value="0x851C"/>
+ <enum name="COMPRESSED_ALPHA" value="0x84E9"/>
+ <enum name="COMPRESSED_LUMINANCE" value="0x84EA"/>
+ <enum name="COMPRESSED_LUMINANCE_ALPHA" value="0x84EB"/>
+ <enum name="COMPRESSED_INTENSITY" value="0x84EC"/>
+ <enum name="COMPRESSED_RGB" value="0x84ED"/>
+ <enum name="COMPRESSED_RGBA" value="0x84EE"/>
+ <enum name="TEXTURE_COMPRESSION_HINT" value="0x84EF"/>
+ <enum name="TEXTURE_COMPRESSED_IMAGE_SIZE" value="0x86A0"/>
+ <enum name="TEXTURE_COMPRESSED" value="0x86A1"/>
+ <enum name="NUM_COMPRESSED_TEXTURE_FORMATS" value="0x86A2"/>
+ <enum name="COMPRESSED_TEXTURE_FORMATS" value="0x86A3"/>
+ <enum name="CLAMP_TO_BORDER" value="0x812D"/>
+ <enum name="CLAMP_TO_BORDER_SGIS" value="0x812D"/>
+ <enum name="COMBINE" value="0x8570"/>
+ <enum name="COMBINE_RGB" value="0x8571"/>
+ <enum name="COMBINE_ALPHA" value="0x8572"/>
+ <enum name="SOURCE0_RGB" value="0x8580"/>
+ <enum name="SOURCE1_RGB" value="0x8581"/>
+ <enum name="SOURCE2_RGB" value="0x8582"/>
+ <enum name="SOURCE0_ALPHA" value="0x8588"/>
+ <enum name="SOURCE1_ALPHA" value="0x8589"/>
+ <enum name="SOURCE2_ALPHA" value="0x858A"/>
+ <enum name="OPERAND0_RGB" value="0x8590"/>
+ <enum name="OPERAND1_RGB" value="0x8591"/>
+ <enum name="OPERAND2_RGB" value="0x8592"/>
+ <enum name="OPERAND0_ALPHA" value="0x8598"/>
+ <enum name="OPERAND1_ALPHA" value="0x8599"/>
+ <enum name="OPERAND2_ALPHA" value="0x859A"/>
+ <enum name="RGB_SCALE" value="0x8573"/>
+ <enum name="ADD_SIGNED" value="0x8574"/>
+ <enum name="INTERPOLATE" value="0x8575"/>
+ <enum name="SUBTRACT" value="0x84E7"/>
+ <enum name="CONSTANT" value="0x8576"/>
+ <enum name="PRIMARY_COLOR" value="0x8577"/>
+ <enum name="PREVIOUS" value="0x8578"/>
+ <enum name="DOT3_RGB" value="0x86AE"/>
+ <enum name="DOT3_RGBA" value="0x86AF"/>
+
<function name="ActiveTexture" alias="ActiveTextureARB">
<param name="texture" type="GLenum"/>
</function>
</category>
<category name="1.4">
+ <enum name="BLEND_DST_RGB" value="0x80C8"/>
+ <enum name="BLEND_SRC_RGB" value="0x80C9"/>
+ <enum name="BLEND_DST_ALPHA" value="0x80CA"/>
+ <enum name="BLEND_SRC_ALPHA" value="0x80CB"/>
+ <enum name="POINT_SIZE_MIN" value="0x8126"/>
+ <enum name="POINT_SIZE_MAX" value="0x8127"/>
+ <enum name="POINT_FADE_THRESHOLD_SIZE" value="0x8128"/>
+ <enum name="POINT_DISTANCE_ATTENUATION" value="0x8129"/>
+ <enum name="GENERATE_MIPMAP" value="0x8191"/>
+ <enum name="GENERATE_MIPMAP_HINT" value="0x8192"/>
+ <enum name="DEPTH_COMPONENT16" value="0x81A5"/>
+ <enum name="DEPTH_COMPONENT24" value="0x81A6"/>
+ <enum name="DEPTH_COMPONENT32" value="0x81A7"/>
+ <enum name="MIRRORED_REPEAT" value="0x8370"/>
+ <enum name="FOG_COORDINATE_SOURCE" value="0x8450"/>
+ <enum name="FOG_COORDINATE" value="0x8451"/>
+ <enum name="FRAGMENT_DEPTH" value="0x8452"/>
+ <enum name="CURRENT_FOG_COORDINATE" value="0x8453"/>
+ <enum name="FOG_COORDINATE_ARRAY_TYPE" value="0x8454"/>
+ <enum name="FOG_COORDINATE_ARRAY_STRIDE" value="0x8455"/>
+ <enum name="FOG_COORDINATE_ARRAY_POINTER" value="0x8456"/>
+ <enum name="FOG_COORDINATE_ARRAY" value="0x8457"/>
+ <enum name="COLOR_SUM" value="0x8458"/>
+ <enum name="CURRENT_SECONDARY_COLOR" value="0x8459"/>
+ <enum name="SECONDARY_COLOR_ARRAY_SIZE" value="0x845A"/>
+ <enum name="SECONDARY_COLOR_ARRAY_TYPE" value="0x845B"/>
+ <enum name="SECONDARY_COLOR_ARRAY_STRIDE" value="0x845C"/>
+ <enum name="SECONDARY_COLOR_ARRAY_POINTER" value="0x845D"/>
+ <enum name="SECONDARY_COLOR_ARRAY" value="0x845E"/>
+ <enum name="MAX_TEXTURE_LOD_BIAS" value="0x84FD"/>
+ <enum name="TEXTURE_FILTER_CONTROL" value="0x8500"/>
+ <enum name="TEXTURE_LOD_BIAS" value="0x8501"/>
+ <enum name="INCR_WRAP" value="0x8507"/>
+ <enum name="DECR_WRAP" value="0x8508"/>
+ <enum name="TEXTURE_DEPTH_SIZE" value="0x884A"/>
+ <enum name="DEPTH_TEXTURE_MODE" value="0x884B"/>
+ <enum name="TEXTURE_COMPARE_MODE" value="0x884C"/>
+ <enum name="TEXTURE_COMPARE_FUNC" value="0x884D"/>
+ <enum name="COMPARE_R_TO_TEXTURE" value="0x884E"/>
+
<function name="BlendFuncSeparate" alias="BlendFuncSeparateEXT">
<param name="sfactorRGB" type="GLenum"/>
<param name="dfactorRGB" type="GLenum"/>
</category>
<category name="1.5">
+ <enum name="BUFFER_SIZE" value="0x8764"/>
+ <enum name="BUFFER_USAGE" value="0x8765"/>
+ <enum name="QUERY_COUNTER_BITS" value="0x8864"/>
+ <enum name="CURRENT_QUERY" value="0x8865"/>
+ <enum name="QUERY_RESULT" value="0x8866"/>
+ <enum name="QUERY_RESULT_AVAILABLE" value="0x8867"/>
+ <enum name="ARRAY_BUFFER" value="0x8892"/>
+ <enum name="ELEMENT_ARRAY_BUFFER" value="0x8893"/>
+ <enum name="ARRAY_BUFFER_BINDING" value="0x8894"/>
+ <enum name="ELEMENT_ARRAY_BUFFER_BINDING" value="0x8895"/>
+ <enum name="VERTEX_ARRAY_BUFFER_BINDING" value="0x8896"/>
+ <enum name="NORMAL_ARRAY_BUFFER_BINDING" value="0x8897"/>
+ <enum name="COLOR_ARRAY_BUFFER_BINDING" value="0x8898"/>
+ <enum name="INDEX_ARRAY_BUFFER_BINDING" value="0x8899"/>
+ <enum name="TEXTURE_COORD_ARRAY_BUFFER_BINDING" value="0x889A"/>
+ <enum name="EDGE_FLAG_ARRAY_BUFFER_BINDING" value="0x889B"/>
+ <enum name="SECONDARY_COLOR_ARRAY_BUFFER_BINDING" value="0x889C"/>
+ <enum name="FOG_COORDINATE_ARRAY_BUFFER_BINDING" value="0x889D"/>
+ <enum name="WEIGHT_ARRAY_BUFFER_BINDING" value="0x889E"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" value="0x889F"/>
+ <enum name="READ_ONLY" value="0x88B8"/>
+ <enum name="WRITE_ONLY" value="0x88B9"/>
+ <enum name="READ_WRITE" value="0x88BA"/>
+ <enum name="BUFFER_ACCESS" value="0x88BB"/>
+ <enum name="BUFFER_MAPPED" value="0x88BC"/>
+ <enum name="BUFFER_MAP_POINTER" value="0x88BD"/>
+ <enum name="STREAM_DRAW" value="0x88E0"/>
+ <enum name="STREAM_READ" value="0x88E1"/>
+ <enum name="STREAM_COPY" value="0x88E2"/>
+ <enum name="STATIC_DRAW" value="0x88E4"/>
+ <enum name="STATIC_READ" value="0x88E5"/>
+ <enum name="STATIC_COPY" value="0x88E6"/>
+ <enum name="DYNAMIC_DRAW" value="0x88E8"/>
+ <enum name="DYNAMIC_READ" value="0x88E9"/>
+ <enum name="DYNAMIC_COPY" value="0x88EA"/>
+ <enum name="SAMPLES_PASSED" value="0x8914"/>
+ <enum name="FOG_COORD_SOURCE" value="0x8450"/>
+ <enum name="FOG_COORD" value="0x8451"/>
+ <enum name="CURRENT_FOG_COORD" value="0x8453"/>
+ <enum name="FOG_COORD_ARRAY_TYPE" value="0x8454"/>
+ <enum name="FOG_COORD_ARRAY_STRIDE" value="0x8455"/>
+ <enum name="FOG_COORD_ARRAY_POINTER" value="0x8456"/>
+ <enum name="FOG_COORD_ARRAY" value="0x8457"/>
+ <enum name="FOG_COORD_ARRAY_BUFFER_BINDING" value="0x889D"/>
+ <enum name="SRC0_RGB" value="0x8580"/>
+ <enum name="SRC1_RGB" value="0x8581"/>
+ <enum name="SRC2_RGB" value="0x8582"/>
+ <enum name="SRC0_ALPHA" value="0x8588"/>
+ <enum name="SRC1_ALPHA" value="0x8589"/>
+ <enum name="SRC2_ALPHA" value="0x858A"/>
+
+ <type name="intptr" size="4"/>
+ <type name="sizeiptr" size="4"/>
+
<function name="BindBuffer" alias="BindBufferARB">
<param name="target" type="GLenum"/>
<param name="buffer" type="GLuint"/>
<!-- ARB extensions sorted by extension number. -->
<category name="GL_ARB_multitexture" number="1">
+ <enum name="TEXTURE0_ARB" value="0x84C0"/>
+ <enum name="TEXTURE1_ARB" value="0x84C1"/>
+ <enum name="TEXTURE2_ARB" value="0x84C2"/>
+ <enum name="TEXTURE3_ARB" value="0x84C3"/>
+ <enum name="TEXTURE4_ARB" value="0x84C4"/>
+ <enum name="TEXTURE5_ARB" value="0x84C5"/>
+ <enum name="TEXTURE6_ARB" value="0x84C6"/>
+ <enum name="TEXTURE7_ARB" value="0x84C7"/>
+ <enum name="TEXTURE8_ARB" value="0x84C8"/>
+ <enum name="TEXTURE9_ARB" value="0x84C9"/>
+ <enum name="TEXTURE10_ARB" value="0x84CA"/>
+ <enum name="TEXTURE11_ARB" value="0x84CB"/>
+ <enum name="TEXTURE12_ARB" value="0x84CC"/>
+ <enum name="TEXTURE13_ARB" value="0x84CD"/>
+ <enum name="TEXTURE14_ARB" value="0x84CE"/>
+ <enum name="TEXTURE15_ARB" value="0x84CF"/>
+ <enum name="TEXTURE16_ARB" value="0x84D0"/>
+ <enum name="TEXTURE17_ARB" value="0x84D1"/>
+ <enum name="TEXTURE18_ARB" value="0x84D2"/>
+ <enum name="TEXTURE19_ARB" value="0x84D3"/>
+ <enum name="TEXTURE20_ARB" value="0x84D4"/>
+ <enum name="TEXTURE21_ARB" value="0x84D5"/>
+ <enum name="TEXTURE22_ARB" value="0x84D6"/>
+ <enum name="TEXTURE23_ARB" value="0x84D7"/>
+ <enum name="TEXTURE24_ARB" value="0x84D8"/>
+ <enum name="TEXTURE25_ARB" value="0x84D9"/>
+ <enum name="TEXTURE26_ARB" value="0x84DA"/>
+ <enum name="TEXTURE27_ARB" value="0x84DB"/>
+ <enum name="TEXTURE28_ARB" value="0x84DC"/>
+ <enum name="TEXTURE29_ARB" value="0x84DD"/>
+ <enum name="TEXTURE30_ARB" value="0x84DE"/>
+ <enum name="TEXTURE31_ARB" value="0x84DF"/>
+ <enum name="ACTIVE_TEXTURE_ARB" value="0x84E0"/>
+ <enum name="CLIENT_ACTIVE_TEXTURE_ARB" value="0x84E1"/>
+ <enum name="MAX_TEXTURE_UNITS_ARB" value="0x84E2"/>
+
<function name="ActiveTextureARB" offset="374">
<param name="texture" type="GLenum"/>
- <glx rop="197"/>
+ <glx rop="197"/>
</function>
<function name="ClientActiveTextureARB" offset="375">
<param name="texture" type="GLenum"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="MultiTexCoord1dARB" offset="376" vectorequiv="MultiTexCoord1dvARB">
<function name="MultiTexCoord1dvARB" offset="377">
<param name="target" type="GLenum"/>
<param name="v" type="const GLdouble *" count="1"/>
- <glx rop="198"/>
+ <glx rop="198"/>
</function>
<function name="MultiTexCoord1fARB" offset="378" vectorequiv="MultiTexCoord1fvARB">
<function name="MultiTexCoord1fvARB" offset="379">
<param name="target" type="GLenum"/>
<param name="v" type="const GLfloat *" count="1"/>
- <glx rop="199"/>
+ <glx rop="199"/>
</function>
<function name="MultiTexCoord1iARB" offset="380" vectorequiv="MultiTexCoord1ivARB">
<function name="MultiTexCoord1ivARB" offset="381">
<param name="target" type="GLenum"/>
<param name="v" type="const GLint *" count="1"/>
- <glx rop="200"/>
+ <glx rop="200"/>
</function>
<function name="MultiTexCoord1sARB" offset="382" vectorequiv="MultiTexCoord1svARB">
<function name="MultiTexCoord1svARB" offset="383">
<param name="target" type="GLenum"/>
<param name="v" type="const GLshort *" count="1"/>
- <glx rop="201"/>
+ <glx rop="201"/>
</function>
<function name="MultiTexCoord2dARB" offset="384" vectorequiv="MultiTexCoord2dvARB">
<function name="MultiTexCoord2dvARB" offset="385">
<param name="target" type="GLenum"/>
<param name="v" type="const GLdouble *" count="2"/>
- <glx rop="202"/>
+ <glx rop="202"/>
</function>
<function name="MultiTexCoord2fARB" offset="386" vectorequiv="MultiTexCoord2fvARB">
<function name="MultiTexCoord2fvARB" offset="387">
<param name="target" type="GLenum"/>
<param name="v" type="const GLfloat *" count="2"/>
- <glx rop="203"/>
+ <glx rop="203"/>
</function>
<function name="MultiTexCoord2iARB" offset="388" vectorequiv="MultiTexCoord2ivARB">
<function name="MultiTexCoord2ivARB" offset="389">
<param name="target" type="GLenum"/>
<param name="v" type="const GLint *" count="2"/>
- <glx rop="204"/>
+ <glx rop="204"/>
</function>
<function name="MultiTexCoord2sARB" offset="390" vectorequiv="MultiTexCoord2svARB">
<function name="MultiTexCoord2svARB" offset="391">
<param name="target" type="GLenum"/>
<param name="v" type="const GLshort *" count="2"/>
- <glx rop="205"/>
+ <glx rop="205"/>
</function>
<function name="MultiTexCoord3dARB" offset="392" vectorequiv="MultiTexCoord3dvARB">
<function name="MultiTexCoord3dvARB" offset="393">
<param name="target" type="GLenum"/>
<param name="v" type="const GLdouble *" count="3"/>
- <glx rop="206"/>
+ <glx rop="206"/>
</function>
<function name="MultiTexCoord3fARB" offset="394" vectorequiv="MultiTexCoord3fvARB">
<function name="MultiTexCoord3fvARB" offset="395">
<param name="target" type="GLenum"/>
<param name="v" type="const GLfloat *" count="3"/>
- <glx rop="207"/>
+ <glx rop="207"/>
</function>
<function name="MultiTexCoord3iARB" offset="396" vectorequiv="MultiTexCoord3ivARB">
<function name="MultiTexCoord3ivARB" offset="397">
<param name="target" type="GLenum"/>
<param name="v" type="const GLint *" count="3"/>
- <glx rop="208"/>
+ <glx rop="208"/>
</function>
<function name="MultiTexCoord3sARB" offset="398" vectorequiv="MultiTexCoord3svARB">
<function name="MultiTexCoord3svARB" offset="399">
<param name="target" type="GLenum"/>
<param name="v" type="const GLshort *" count="3"/>
- <glx rop="209"/>
+ <glx rop="209"/>
</function>
<function name="MultiTexCoord4dARB" offset="400" vectorequiv="MultiTexCoord4dvARB">
<function name="MultiTexCoord4dvARB" offset="401">
<param name="target" type="GLenum"/>
<param name="v" type="const GLdouble *" count="4"/>
- <glx rop="210"/>
+ <glx rop="210"/>
</function>
<function name="MultiTexCoord4fARB" offset="402" vectorequiv="MultiTexCoord4fvARB">
<function name="MultiTexCoord4fvARB" offset="403">
<param name="target" type="GLenum"/>
<param name="v" type="const GLfloat *" count="4"/>
- <glx rop="211"/>
+ <glx rop="211"/>
</function>
<function name="MultiTexCoord4iARB" offset="404" vectorequiv="MultiTexCoord4ivARB">
<function name="MultiTexCoord4ivARB" offset="405">
<param name="target" type="GLenum"/>
<param name="v" type="const GLint *" count="4"/>
- <glx rop="212"/>
+ <glx rop="212"/>
</function>
<function name="MultiTexCoord4sARB" offset="406" vectorequiv="MultiTexCoord4svARB">
<function name="MultiTexCoord4svARB" offset="407">
<param name="target" type="GLenum"/>
<param name="v" type="const GLshort *" count="4"/>
- <glx rop="213"/>
+ <glx rop="213"/>
</function>
</category>
<!-- ARB extension number 2 is a GLX extension. -->
<category name="GL_ARB_transpose_matrix" number="3">
- <enum name="TRANSPOSE_MODELVIEW_MATRIX_ARB" value="0x84E3"/>
- <enum name="TRANSPOSE_PROJECTION_MATRIX_ARB" value="0x84E4"/>
- <enum name="TRANSPOSE_TEXTURE_MATRIX_ARB" value="0x84E5"/>
- <enum name="TRANSPOSE_COLOR_MATRIX_ARB" value="0x84E6"/>
+ <enum name="TRANSPOSE_MODELVIEW_MATRIX_ARB" value="0x84E3"/>
+ <enum name="TRANSPOSE_PROJECTION_MATRIX_ARB" value="0x84E4"/>
+ <enum name="TRANSPOSE_TEXTURE_MATRIX_ARB" value="0x84E5"/>
+ <enum name="TRANSPOSE_COLOR_MATRIX_ARB" value="0x84E6"/>
<function name="LoadTransposeMatrixfARB" offset="408">
<param name="m" type="const GLfloat *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="LoadTransposeMatrixdARB" offset="409">
<param name="m" type="const GLdouble *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="MultTransposeMatrixfARB" offset="410">
<param name="m" type="const GLfloat *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="MultTransposeMatrixdARB" offset="411">
<param name="m" type="const GLdouble *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
</category>
<!-- ARB extension number 4 is a WGL extension. -->
<category name="GL_ARB_multisample" number="5">
- <enum name="MULTISAMPLE_ARB" value="0x809D"/>
- <enum name="SAMPLE_ALPHA_TO_COVERAGE_ARB" value="0x809E"/>
- <enum name="SAMPLE_ALPHA_TO_ONE_ARB" value="0x809F"/>
- <enum name="SAMPLE_COVERAGE_ARB" value="0x80A0"/>
-
- <enum name="SAMPLE_BUFFERS_ARB" value="0x80A8"/>
- <enum name="SAMPLES_ARB" value="0x80A9"/>
- <enum name="SAMPLE_COVERAGE_VALUE_ARB" value="0x80AA"/>
- <enum name="SAMPLE_COVERAGE_INVERT_ARB" value="0x80AB"/>
-
- <enum name="MULTISAMPLE_BIT_ARB" value="0x20000000"/>
+ <enum name="MULTISAMPLE_ARB" value="0x809D"/>
+ <enum name="SAMPLE_ALPHA_TO_COVERAGE_ARB" value="0x809E"/>
+ <enum name="SAMPLE_ALPHA_TO_ONE_ARB" value="0x809F"/>
+ <enum name="SAMPLE_COVERAGE_ARB" value="0x80A0"/>
+ <enum name="SAMPLE_BUFFERS_ARB" value="0x80A8"/>
+ <enum name="SAMPLES_ARB" value="0x80A9"/>
+ <enum name="SAMPLE_COVERAGE_VALUE_ARB" value="0x80AA"/>
+ <enum name="SAMPLE_COVERAGE_INVERT_ARB" value="0x80AB"/>
+ <enum name="MULTISAMPLE_BIT_ARB" value="0x20000000"/>
<function name="SampleCoverageARB" offset="412">
<param name="value" type="GLclampf"/>
<param name="invert" type="GLboolean"/>
- <glx rop="229"/>
+ <glx rop="229"/>
</function>
</category>
+<category name="GL_ARB_texture_env_add" number="6">
+ <!-- No new functions, types, enums. -->
+</category>
+
+<category name="GL_ARB_texture_cube_map" number="7">
+ <enum name="NORMAL_MAP_ARB" value="0x8511"/>
+ <enum name="REFLECTION_MAP_ARB" value="0x8512"/>
+ <enum name="TEXTURE_CUBE_MAP_ARB" value="0x8513"/>
+ <enum name="TEXTURE_BINDING_CUBE_MAP_ARB" value="0x8514"/>
+ <enum name="TEXTURE_CUBE_MAP_POSITIVE_X_ARB" value="0x8515"/>
+ <enum name="TEXTURE_CUBE_MAP_NEGATIVE_X_ARB" value="0x8516"/>
+ <enum name="TEXTURE_CUBE_MAP_POSITIVE_Y_ARB" value="0x8517"/>
+ <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB" value="0x8518"/>
+ <enum name="TEXTURE_CUBE_MAP_POSITIVE_Z_ARB" value="0x8519"/>
+ <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB" value="0x851A"/>
+ <enum name="PROXY_TEXTURE_CUBE_MAP_ARB" value="0x851B"/>
+ <enum name="MAX_CUBE_MAP_TEXTURE_SIZE_ARB" value="0x851C"/>
+</category>
+
<!-- ARB extension number 8 is a WGL extension. -->
<!-- ARB extension number 9 is a WGL extension. -->
<!-- ARB extension number 10 is a WGL extension. -->
<!-- ARB extension number 11 is a WGL extension. -->
<category name="GL_ARB_texture_compression" number="12">
- <enum name="COMPRESSED_ALPHA_ARB" value="0x84E9"/>
- <enum name="COMPRESSED_LUMINANCE_ARB" value="0x84EA"/>
- <enum name="COMPRESSED_LUMINANCE_ALPHA_ARB" value="0x84EB"/>
- <enum name="COMPRESSED_INTENSITY_ARB" value="0x84EC"/>
- <enum name="COMPRESSED_RGB_ARB" value="0x84ED"/>
- <enum name="COMPRESSED_RGBA_ARB" value="0x84EE"/>
- <enum name="TEXTURE_COMPRESSION_HINT_ARB" value="0x84EF"/>
- <enum name="TEXTURE_COMPRESSED_IMAGE_SIZE_ARB" value="0x86A0"/>
- <enum name="TEXTURE_COMPRESSED_ARB" value="0x86A1"/>
- <enum name="NUM_TEXTURE_COMPRESSED_FORMATS_ARB" value="0x86A2"/>
- <enum name="TEXTURE_COMPRESSED_FORMATS_ARB" value="0x86A3"/>
+ <enum name="COMPRESSED_ALPHA_ARB" value="0x84E9"/>
+ <enum name="COMPRESSED_LUMINANCE_ARB" value="0x84EA"/>
+ <enum name="COMPRESSED_LUMINANCE_ALPHA_ARB" value="0x84EB"/>
+ <enum name="COMPRESSED_INTENSITY_ARB" value="0x84EC"/>
+ <enum name="COMPRESSED_RGB_ARB" value="0x84ED"/>
+ <enum name="COMPRESSED_RGBA_ARB" value="0x84EE"/>
+ <enum name="TEXTURE_COMPRESSION_HINT_ARB" value="0x84EF"/>
+ <enum name="TEXTURE_COMPRESSED_IMAGE_SIZE_ARB" value="0x86A0"/>
+ <enum name="TEXTURE_COMPRESSED_ARB" value="0x86A1"/>
+ <enum name="NUM_TEXTURE_COMPRESSED_FORMATS_ARB" value="0x86A2"/>
+ <enum name="TEXTURE_COMPRESSED_FORMATS_ARB" value="0x86A3"/>
<function name="CompressedTexImage3DARB" offset="554">
<param name="target" type="GLenum"/>
<param name="border" type="GLint"/>
<param name="imageSize" type="GLsizei"/>
<param name="data" type="const GLvoid *"/>
- <glx rop="216" handcode="true"/>
+ <glx rop="216" handcode="true"/>
</function>
<function name="CompressedTexImage2DARB" offset="555">
<param name="border" type="GLint"/>
<param name="imageSize" type="GLsizei"/>
<param name="data" type="const GLvoid *"/>
- <glx rop="215" handcode="true"/>
+ <glx rop="215" handcode="true"/>
</function>
<function name="CompressedTexImage1DARB" offset="556">
<param name="border" type="GLint"/>
<param name="imageSize" type="GLsizei"/>
<param name="data" type="const GLvoid *"/>
- <glx rop="214" handcode="true"/>
+ <glx rop="214" handcode="true"/>
</function>
<function name="CompressedTexSubImage3DARB" offset="557">
<param name="format" type="GLenum"/>
<param name="imageSize" type="GLsizei"/>
<param name="data" type="const GLvoid *"/>
- <glx rop="219" handcode="true"/>
+ <glx rop="219" handcode="true"/>
</function>
<function name="CompressedTexSubImage2DARB" offset="558">
<param name="format" type="GLenum"/>
<param name="imageSize" type="GLsizei"/>
<param name="data" type="const GLvoid *"/>
- <glx rop="218" handcode="true"/>
+ <glx rop="218" handcode="true"/>
</function>
<function name="CompressedTexSubImage1DARB" offset="559">
<param name="format" type="GLenum"/>
<param name="imageSize" type="GLsizei"/>
<param name="data" type="const GLvoid *"/>
- <glx rop="217" handcode="true"/>
+ <glx rop="217" handcode="true"/>
</function>
<function name="GetCompressedTexImageARB" offset="560">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="img" type="GLvoid *"/>
- <glx sop="160" handcode="true"/>
+ <glx sop="160" handcode="true"/>
</function>
</category>
+<category name="GL_ARB_texture_border_clamp" number="13">
+ <enum name="CLAMP_TO_BORDER_ARB" value="0x812D"/>
+</category>
+
<category name="GL_ARB_point_parameters" number="14">
+ <enum name="POINT_SIZE_MIN_ARB" value="0x8126"/>
+ <enum name="POINT_SIZE_MAX_ARB" value="0x8127"/>
+ <enum name="POINT_FADE_THRESHOLD_SIZE_ARB" value="0x8128"/>
+ <enum name="POINT_DISTANCE_ATTENUATION_ARB" value="0x8129"/>
+
<function name="PointParameterfARB" alias="PointParameterfEXT">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx rop="2065"/>
+ <glx rop="2065"/>
</function>
<function name="PointParameterfvARB" alias="PointParameterfvEXT">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="2066"/>
+ <glx rop="2066"/>
</function>
</category>
<category name="GL_ARB_vertex_blend" number="15">
+ <enum name="MAX_VERTEX_UNITS_ARB" value="0x86A4"/>
+ <enum name="ACTIVE_VERTEX_UNITS_ARB" value="0x86A5"/>
+ <enum name="WEIGHT_SUM_UNITY_ARB" value="0x86A6"/>
+ <enum name="VERTEX_BLEND_ARB" value="0x86A7"/>
+ <enum name="CURRENT_WEIGHT_ARB" value="0x86A8"/>
+ <enum name="WEIGHT_ARRAY_TYPE_ARB" value="0x86A9"/>
+ <enum name="WEIGHT_ARRAY_STRIDE_ARB" value="0x86AA"/>
+ <enum name="WEIGHT_ARRAY_SIZE_ARB" value="0x86AB"/>
+ <enum name="WEIGHT_ARRAY_POINTER_ARB" value="0x86AC"/>
+ <enum name="WEIGHT_ARRAY_ARB" value="0x86AD"/>
+ <enum name="MODELVIEW0_ARB" value="0x1700"/>
+ <enum name="MODELVIEW1_ARB" value="0x850A"/>
+ <enum name="MODELVIEW2_ARB" value="0x8722"/>
+ <enum name="MODELVIEW3_ARB" value="0x8723"/>
+ <enum name="MODELVIEW4_ARB" value="0x8724"/>
+ <enum name="MODELVIEW5_ARB" value="0x8725"/>
+ <enum name="MODELVIEW6_ARB" value="0x8726"/>
+ <enum name="MODELVIEW7_ARB" value="0x8727"/>
+ <enum name="MODELVIEW8_ARB" value="0x8728"/>
+ <enum name="MODELVIEW9_ARB" value="0x8729"/>
+ <enum name="MODELVIEW10_ARB" value="0x872A"/>
+ <enum name="MODELVIEW11_ARB" value="0x872B"/>
+ <enum name="MODELVIEW12_ARB" value="0x872C"/>
+ <enum name="MODELVIEW13_ARB" value="0x872D"/>
+ <enum name="MODELVIEW14_ARB" value="0x872E"/>
+ <enum name="MODELVIEW15_ARB" value="0x872F"/>
+ <enum name="MODELVIEW16_ARB" value="0x8730"/>
+ <enum name="MODELVIEW17_ARB" value="0x8731"/>
+ <enum name="MODELVIEW18_ARB" value="0x8732"/>
+ <enum name="MODELVIEW19_ARB" value="0x8733"/>
+ <enum name="MODELVIEW20_ARB" value="0x8734"/>
+ <enum name="MODELVIEW21_ARB" value="0x8735"/>
+ <enum name="MODELVIEW22_ARB" value="0x8736"/>
+ <enum name="MODELVIEW23_ARB" value="0x8737"/>
+ <enum name="MODELVIEW24_ARB" value="0x8738"/>
+ <enum name="MODELVIEW25_ARB" value="0x8739"/>
+ <enum name="MODELVIEW26_ARB" value="0x873A"/>
+ <enum name="MODELVIEW27_ARB" value="0x873B"/>
+ <enum name="MODELVIEW28_ARB" value="0x873C"/>
+ <enum name="MODELVIEW29_ARB" value="0x873D"/>
+ <enum name="MODELVIEW30_ARB" value="0x873E"/>
+ <enum name="MODELVIEW31_ARB" value="0x873F"/>
+
<function name="WeightbvARB" offset="?">
<param name="size" type="GLint"/>
<param name="weights" type="const GLbyte *"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="VertexBlendARB" offset="?">
</category>
<category name="GL_ARB_matrix_palette" number="16">
+ <enum name="MATRIX_PALETTE_ARB" value="0x8840"/>
+ <enum name="MAX_MATRIX_PALETTE_STACK_DEPTH_ARB" value="0x8841"/>
+ <enum name="MAX_PALETTE_MATRICES_ARB" value="0x8842"/>
+ <enum name="CURRENT_PALETTE_MATRIX_ARB" value="0x8843"/>
+ <enum name="MATRIX_INDEX_ARRAY_ARB" value="0x8844"/>
+ <enum name="CURRENT_MATRIX_INDEX_ARB" value="0x8845"/>
+ <enum name="MATRIX_INDEX_ARRAY_SIZE_ARB" value="0x8846"/>
+ <enum name="MATRIX_INDEX_ARRAY_TYPE_ARB" value="0x8847"/>
+ <enum name="MATRIX_INDEX_ARRAY_STRIDE_ARB" value="0x8848"/>
+ <enum name="MATRIX_INDEX_ARRAY_POINTER_ARB" value="0x8849"/>
+
<function name="CurrentPaletteMatrixARB" offset="?">
<param name="index" type="GLint"/>
</function>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
</category>
+<category name="GL_ARB_texture_env_combine" number="17">
+ <enum name="COMBINE_ARB" value="0x8570"/>
+ <enum name="COMBINE_RGB_ARB" value="0x8571"/>
+ <enum name="COMBINE_ALPHA_ARB" value="0x8572"/>
+ <enum name="SOURCE0_RGB_ARB" value="0x8580"/>
+ <enum name="SOURCE1_RGB_ARB" value="0x8581"/>
+ <enum name="SOURCE2_RGB_ARB" value="0x8582"/>
+ <enum name="SOURCE0_ALPHA_ARB" value="0x8588"/>
+ <enum name="SOURCE1_ALPHA_ARB" value="0x8589"/>
+ <enum name="SOURCE2_ALPHA_ARB" value="0x858A"/>
+ <enum name="OPERAND0_RGB_ARB" value="0x8590"/>
+ <enum name="OPERAND1_RGB_ARB" value="0x8591"/>
+ <enum name="OPERAND2_RGB_ARB" value="0x8592"/>
+ <enum name="OPERAND0_ALPHA_ARB" value="0x8598"/>
+ <enum name="OPERAND1_ALPHA_ARB" value="0x8599"/>
+ <enum name="OPERAND2_ALPHA_ARB" value="0x859A"/>
+ <enum name="RGB_SCALE_ARB" value="0x8573"/>
+ <enum name="ADD_SIGNED_ARB" value="0x8574"/>
+ <enum name="INTERPOLATE_ARB" value="0x8575"/>
+ <enum name="SUBTRACT_ARB" value="0x84E7"/>
+ <enum name="CONSTANT_ARB" value="0x8576"/>
+ <enum name="PRIMARY_COLOR_ARB" value="0x8577"/>
+ <enum name="PREVIOUS_ARB" value="0x8578"/>
+</category>
+
+<category name="GL_ARB_texture_env_crossbar" number="18">
+ <!-- No new functions, types, enums. -->
+</category>
+
+<category name="GL_ARB_texture_env_dot3" number="19">
+ <enum name="DOT3_RGB_ARB" value="0x86AE"/>
+ <enum name="DOT3_RGBA_ARB" value="0x86AF"/>
+</category>
+
<!-- ARB extension number 20 is a WGL extension. -->
+<category name="GL_ARB_texture_mirrored_repeat" number="21">
+ <enum name="MIRRORED_REPEAT_ARB" value="0x8370"/>
+</category>
+
+<category name="GL_ARB_depth_texture" number="22">
+ <enum name="DEPTH_COMPONENT16_ARB" value="0x81A5"/>
+ <enum name="DEPTH_COMPONENT24_ARB" value="0x81A6"/>
+ <enum name="DEPTH_COMPONENT32_ARB" value="0x81A7"/>
+ <enum name="TEXTURE_DEPTH_SIZE_ARB" value="0x884A"/>
+ <enum name="DEPTH_TEXTURE_MODE_ARB" value="0x884B"/>
+</category>
+
+<category name="GL_ARB_shadow" number="23">
+ <enum name="TEXTURE_COMPARE_MODE_ARB" value="0x884C"/>
+ <enum name="TEXTURE_COMPARE_FUNC_ARB" value="0x884D"/>
+ <enum name="COMPARE_R_TO_TEXTURE_ARB" value="0x884E"/>
+</category>
+
+<category name="GL_ARB_shadow_ambient" number="24">
+ <enum name="TEXTURE_COMPARE_FAIL_VALUE_ARB" value="0x80BF"/>
+</category>
+
<category name="GL_ARB_window_pos" number="25">
<function name="WindowPos2dARB" alias="WindowPos2dMESA">
<param name="x" type="GLdouble"/>
</category>
<category name="GL_ARB_vertex_program" number="26">
+ <enum name="COLOR_SUM_ARB" value="0x8458"/>
+ <enum name="VERTEX_PROGRAM_ARB" value="0x8620"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_ENABLED_ARB" value="0x8622"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_SIZE_ARB" value="0x8623"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_STRIDE_ARB" value="0x8624"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_TYPE_ARB" value="0x8625"/>
+ <enum name="CURRENT_VERTEX_ATTRIB_ARB" value="0x8626"/>
+ <enum name="PROGRAM_LENGTH_ARB" value="0x8627"/>
+ <enum name="PROGRAM_STRING_ARB" value="0x8628"/>
+ <enum name="MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB" value="0x862E"/>
+ <enum name="MAX_PROGRAM_MATRICES_ARB" value="0x862F"/>
+ <enum name="CURRENT_MATRIX_STACK_DEPTH_ARB" value="0x8640"/>
+ <enum name="CURRENT_MATRIX_ARB" value="0x8641"/>
+ <enum name="VERTEX_PROGRAM_POINT_SIZE_ARB" value="0x8642"/>
+ <enum name="VERTEX_PROGRAM_TWO_SIDE_ARB" value="0x8643"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_POINTER_ARB" value="0x8645"/>
+ <enum name="PROGRAM_ERROR_POSITION_ARB" value="0x864B"/>
+ <enum name="PROGRAM_BINDING_ARB" value="0x8677"/>
+ <enum name="MAX_VERTEX_ATTRIBS_ARB" value="0x8869"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB" value="0x886A"/>
+ <enum name="PROGRAM_ERROR_STRING_ARB" value="0x8874"/>
+ <enum name="PROGRAM_FORMAT_ASCII_ARB" value="0x8875"/>
+ <enum name="PROGRAM_FORMAT_ARB" value="0x8876"/>
+ <enum name="PROGRAM_INSTRUCTIONS_ARB" value="0x88A0"/>
+ <enum name="MAX_PROGRAM_INSTRUCTIONS_ARB" value="0x88A1"/>
+ <enum name="PROGRAM_NATIVE_INSTRUCTIONS_ARB" value="0x88A2"/>
+ <enum name="MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" value="0x88A3"/>
+ <enum name="PROGRAM_TEMPORARIES_ARB" value="0x88A4"/>
+ <enum name="MAX_PROGRAM_TEMPORARIES_ARB" value="0x88A5"/>
+ <enum name="PROGRAM_NATIVE_TEMPORARIES_ARB" value="0x88A6"/>
+ <enum name="MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" value="0x88A7"/>
+ <enum name="PROGRAM_PARAMETERS_ARB" value="0x88A8"/>
+ <enum name="MAX_PROGRAM_PARAMETERS_ARB" value="0x88A9"/>
+ <enum name="PROGRAM_NATIVE_PARAMETERS_ARB" value="0x88AA"/>
+ <enum name="MAX_PROGRAM_NATIVE_PARAMETERS_ARB" value="0x88AB"/>
+ <enum name="PROGRAM_ATTRIBS_ARB" value="0x88AC"/>
+ <enum name="MAX_PROGRAM_ATTRIBS_ARB" value="0x88AD"/>
+ <enum name="PROGRAM_NATIVE_ATTRIBS_ARB" value="0x88AE"/>
+ <enum name="MAX_PROGRAM_NATIVE_ATTRIBS_ARB" value="0x88AF"/>
+ <enum name="PROGRAM_ADDRESS_REGISTERS_ARB" value="0x88B0"/>
+ <enum name="MAX_PROGRAM_ADDRESS_REGISTERS_ARB" value="0x88B1"/>
+ <enum name="PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" value="0x88B2"/>
+ <enum name="MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" value="0x88B3"/>
+ <enum name="MAX_PROGRAM_LOCAL_PARAMETERS_ARB" value="0x88B4"/>
+ <enum name="MAX_PROGRAM_ENV_PARAMETERS_ARB" value="0x88B5"/>
+ <enum name="PROGRAM_UNDER_NATIVE_LIMITS_ARB" value="0x88B6"/>
+ <enum name="TRANSPOSE_CURRENT_MATRIX_ARB" value="0x88B7"/>
+ <enum name="MATRIX0_ARB" value="0x88C0"/>
+ <enum name="MATRIX1_ARB" value="0x88C1"/>
+ <enum name="MATRIX2_ARB" value="0x88C2"/>
+ <enum name="MATRIX3_ARB" value="0x88C3"/>
+ <enum name="MATRIX4_ARB" value="0x88C4"/>
+ <enum name="MATRIX5_ARB" value="0x88C5"/>
+ <enum name="MATRIX6_ARB" value="0x88C6"/>
+ <enum name="MATRIX7_ARB" value="0x88C7"/>
+ <enum name="MATRIX8_ARB" value="0x88C8"/>
+ <enum name="MATRIX9_ARB" value="0x88C9"/>
+ <enum name="MATRIX10_ARB" value="0x88CA"/>
+ <enum name="MATRIX11_ARB" value="0x88CB"/>
+ <enum name="MATRIX12_ARB" value="0x88CC"/>
+ <enum name="MATRIX13_ARB" value="0x88CD"/>
+ <enum name="MATRIX14_ARB" value="0x88CE"/>
+ <enum name="MATRIX15_ARB" value="0x88CF"/>
+ <enum name="MATRIX16_ARB" value="0x88D0"/>
+ <enum name="MATRIX17_ARB" value="0x88D1"/>
+ <enum name="MATRIX18_ARB" value="0x88D2"/>
+ <enum name="MATRIX19_ARB" value="0x88D3"/>
+ <enum name="MATRIX20_ARB" value="0x88D4"/>
+ <enum name="MATRIX21_ARB" value="0x88D5"/>
+ <enum name="MATRIX22_ARB" value="0x88D6"/>
+ <enum name="MATRIX23_ARB" value="0x88D7"/>
+ <enum name="MATRIX24_ARB" value="0x88D8"/>
+ <enum name="MATRIX25_ARB" value="0x88D9"/>
+ <enum name="MATRIX26_ARB" value="0x88DA"/>
+ <enum name="MATRIX27_ARB" value="0x88DB"/>
+ <enum name="MATRIX28_ARB" value="0x88DC"/>
+ <enum name="MATRIX29_ARB" value="0x88DD"/>
+ <enum name="MATRIX30_ARB" value="0x88DE"/>
+ <enum name="MATRIX31_ARB" value="0x88DF"/>
+
<function name="VertexAttrib1sARB" alias="VertexAttrib1sNV">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
<function name="VertexAttrib4bvARB" offset="654">
<param name="index" type="GLuint"/>
<param name="v" type="const GLbyte *" count="4"/>
- <glx rop="4230"/>
+ <glx rop="4230"/>
</function>
<function name="VertexAttrib4svARB" alias="VertexAttrib4svNV">
<function name="VertexAttrib4ivARB" offset="655">
<param name="index" type="GLuint"/>
<param name="v" type="const GLint *" count="4"/>
- <glx rop="4231"/>
+ <glx rop="4231"/>
</function>
<function name="VertexAttrib4ubvARB" offset="656">
<param name="index" type="GLuint"/>
<param name="v" type="const GLubyte *" count="4"/>
- <glx rop="4232"/>
+ <glx rop="4232"/>
</function>
<function name="VertexAttrib4usvARB" offset="657">
<param name="index" type="GLuint"/>
<param name="v" type="const GLushort *" count="4"/>
- <glx rop="4233"/>
+ <glx rop="4233"/>
</function>
<function name="VertexAttrib4uivARB" offset="658">
<param name="index" type="GLuint"/>
<param name="v" type="const GLuint *" count="4"/>
- <glx rop="4234"/>
+ <glx rop="4234"/>
</function>
<function name="VertexAttrib4fvARB" alias="VertexAttrib4fvNV">
<function name="VertexAttrib4NbvARB" offset="659">
<param name="index" type="GLuint"/>
<param name="v" type="const GLbyte *" count="4"/>
- <glx rop="4235"/>
+ <glx rop="4235"/>
</function>
<function name="VertexAttrib4NsvARB" offset="660">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="4"/>
- <glx rop="4236"/>
+ <glx rop="4236"/>
</function>
<function name="VertexAttrib4NivARB" offset="661">
<param name="index" type="GLuint"/>
<param name="v" type="const GLint *" count="4"/>
- <glx rop="4237"/>
+ <glx rop="4237"/>
</function>
<function name="VertexAttrib4NubvARB" alias="VertexAttrib4ubvNV">
<function name="VertexAttrib4NusvARB" offset="662">
<param name="index" type="GLuint"/>
<param name="v" type="const GLushort *" count="4"/>
- <glx rop="4238"/>
+ <glx rop="4238"/>
</function>
<function name="VertexAttrib4NuivARB" offset="663">
<param name="index" type="GLuint"/>
<param name="v" type="const GLuint *" count="4"/>
- <glx rop="4239"/>
+ <glx rop="4239"/>
</function>
<function name="VertexAttribPointerARB" offset="664">
<param name="normalized" type="GLboolean"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="EnableVertexAttribArrayARB" offset="665">
<param name="index" type="GLuint"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="DisableVertexAttribArrayARB" offset="666">
<param name="index" type="GLuint"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="ProgramStringARB" offset="667">
<param name="format" type="GLenum"/>
<param name="len" type="GLsizei"/>
<param name="string" type="const GLvoid *"/>
- <glx rop="4217" handcode="true"/>
+ <glx rop="4217" handcode="true"/>
</function>
<function name="BindProgramARB" alias="BindProgramNV">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="params" type="const GLdouble *" count="4"/>
- <glx rop="4185" doubles_in_order="true"/>
+ <glx rop="4185" doubles_in_order="true"/>
</function>
<!-- FIXME: This should alias to ProgramParameter*NV -->
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="params" type="const GLfloat *" count="4"/>
- <glx rop="4184"/>
+ <glx rop="4184"/>
</function>
<function name="ProgramLocalParameter4dARB" offset="672" vectorequiv="ProgramLocalParameter4dvARB">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="params" type="const GLdouble *" count="4"/>
- <glx rop="4216" doubles_in_order="true"/>
+ <glx rop="4216" doubles_in_order="true"/>
</function>
<function name="ProgramLocalParameter4fARB" offset="674" vectorequiv="ProgramLocalParameter4fvARB">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="params" type="const GLfloat *" count="4"/>
- <glx rop="4215"/>
+ <glx rop="4215"/>
</function>
<!-- FIXME: This should alias to GetProgramParameter*NV -->
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="params" type="GLdouble *" output="true"/>
- <glx vendorpriv="1297" doubles_in_order="true"/>
+ <glx vendorpriv="1297" doubles_in_order="true"/>
</function>
<!-- FIXME: This should alias to GetProgramParameter*NV -->
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx vendorpriv="1296"/>
+ <glx vendorpriv="1296"/>
</function>
<function name="GetProgramLocalParameterdvARB" offset="678">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="params" type="GLdouble *" output="true"/>
- <glx vendorpriv="1306" doubles_in_order="true"/>
+ <glx vendorpriv="1306" doubles_in_order="true"/>
</function>
<function name="GetProgramLocalParameterfvARB" offset="679">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx vendorpriv="1305"/>
+ <glx vendorpriv="1305"/>
</function>
<!-- FIXME: This should alias to GetProgramivNV -->
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx vendorpriv="1307"/>
+ <glx vendorpriv="1307"/>
</function>
<!-- FIXME: This should alias to GetProgramStringNV -->
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="string" type="GLvoid *"/>
- <glx vendorpriv="1308" handcode="true"/>
+ <glx vendorpriv="1308" handcode="true"/>
</function>
<function name="GetVertexAttribdvARB" alias="GetVertexAttribdvNV">
</function>
</category>
+<category name="GL_ARB_fragment_program" number="27">
+ <enum name="FRAGMENT_PROGRAM_ARB" value="0x8804"/>
+ <enum name="PROGRAM_ALU_INSTRUCTIONS_ARB" value="0x8805"/>
+ <enum name="PROGRAM_TEX_INSTRUCTIONS_ARB" value="0x8806"/>
+ <enum name="PROGRAM_TEX_INDIRECTIONS_ARB" value="0x8807"/>
+ <enum name="PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" value="0x8808"/>
+ <enum name="PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" value="0x8809"/>
+ <enum name="PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" value="0x880A"/>
+ <enum name="MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" value="0x880B"/>
+ <enum name="MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" value="0x880C"/>
+ <enum name="MAX_PROGRAM_TEX_INDIRECTIONS_ARB" value="0x880D"/>
+ <enum name="MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" value="0x880E"/>
+ <enum name="MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" value="0x880F"/>
+ <enum name="MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" value="0x8810"/>
+ <enum name="MAX_TEXTURE_COORDS_ARB" value="0x8871"/>
+ <enum name="MAX_TEXTURE_IMAGE_UNITS_ARB" value="0x8872"/>
+</category>
+
<category name="GL_ARB_vertex_buffer_object" number="28">
+ <enum name="BUFFER_SIZE_ARB" value="0x8764"/>
+ <enum name="BUFFER_USAGE_ARB" value="0x8765"/>
+ <enum name="ARRAY_BUFFER_ARB" value="0x8892"/>
+ <enum name="ELEMENT_ARRAY_BUFFER_ARB" value="0x8893"/>
+ <enum name="ARRAY_BUFFER_BINDING_ARB" value="0x8894"/>
+ <enum name="ELEMENT_ARRAY_BUFFER_BINDING_ARB" value="0x8895"/>
+ <enum name="VERTEX_ARRAY_BUFFER_BINDING_ARB" value="0x8896"/>
+ <enum name="NORMAL_ARRAY_BUFFER_BINDING_ARB" value="0x8897"/>
+ <enum name="COLOR_ARRAY_BUFFER_BINDING_ARB" value="0x8898"/>
+ <enum name="INDEX_ARRAY_BUFFER_BINDING_ARB" value="0x8899"/>
+ <enum name="TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB" value="0x889A"/>
+ <enum name="EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB" value="0x889B"/>
+ <enum name="SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB" value="0x889C"/>
+ <enum name="FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB" value="0x889D"/>
+ <enum name="WEIGHT_ARRAY_BUFFER_BINDING_ARB" value="0x889E"/>
+ <enum name="VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB" value="0x889F"/>
+ <enum name="READ_ONLY_ARB" value="0x88B8"/>
+ <enum name="WRITE_ONLY_ARB" value="0x88B9"/>
+ <enum name="READ_WRITE_ARB" value="0x88BA"/>
+ <enum name="BUFFER_ACCESS_ARB" value="0x88BB"/>
+ <enum name="BUFFER_MAPPED_ARB" value="0x88BC"/>
+ <enum name="BUFFER_MAP_POINTER_ARB" value="0x88BD"/>
+ <enum name="STREAM_DRAW_ARB" value="0x88E0"/>
+ <enum name="STREAM_READ_ARB" value="0x88E1"/>
+ <enum name="STREAM_COPY_ARB" value="0x88E2"/>
+ <enum name="STATIC_DRAW_ARB" value="0x88E4"/>
+ <enum name="STATIC_READ_ARB" value="0x88E5"/>
+ <enum name="STATIC_COPY_ARB" value="0x88E6"/>
+ <enum name="DYNAMIC_DRAW_ARB" value="0x88E8"/>
+ <enum name="DYNAMIC_READ_ARB" value="0x88E9"/>
+ <enum name="DYNAMIC_COPY_ARB" value="0x88EA"/>
+
+ <type name="intptrARB" size="4"/>
+ <type name="sizeiptrARB" size="4"/>
+
<function name="BindBufferARB" offset="688">
<param name="target" type="GLenum"/>
<param name="buffer" type="GLuint"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="BufferDataARB" offset="689">
<param name="size" type="GLsizeiptrARB"/>
<param name="data" type="const GLvoid *"/>
<param name="usage" type="GLenum"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="BufferSubDataARB" offset="690">
<param name="offset" type="GLintptrARB"/>
<param name="size" type="GLsizeiptrARB"/>
<param name="data" type="const GLvoid *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="DeleteBuffersARB" offset="691">
<param name="n" type="GLsizei"/>
<param name="buffer" type="const GLuint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GenBuffersARB" offset="692">
<param name="n" type="GLsizei"/>
<param name="buffer" type="GLuint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GetBufferParameterivARB" offset="693">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GetBufferPointervARB" offset="694">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLvoid **"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GetBufferSubDataARB" offset="695">
<param name="offset" type="GLintptrARB"/>
<param name="size" type="GLsizeiptrARB"/>
<param name="data" type="GLvoid *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="IsBufferARB" offset="696">
<param name="buffer" type="GLuint"/>
<return type="GLboolean"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="MapBufferARB" offset="697">
<param name="target" type="GLenum"/>
<param name="access" type="GLenum"/>
<return type="GLvoid *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="UnmapBufferARB" offset="698">
<param name="target" type="GLenum"/>
<return type="GLboolean"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
</category>
<category name="GL_ARB_occlusion_query" number="29">
+ <enum name="QUERY_COUNTER_BITS_ARB" value="0x8864"/>
+ <enum name="CURRENT_QUERY_ARB" value="0x8865"/>
+ <enum name="QUERY_RESULT_ARB" value="0x8866"/>
+ <enum name="QUERY_RESULT_AVAILABLE_ARB" value="0x8867"/>
+ <enum name="SAMPLES_PASSED_ARB" value="0x8914"/>
+
<function name="GenQueriesARB" offset="700">
<param name="n" type="GLsizei"/>
<param name="ids" type="GLuint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="DeleteQueriesARB" offset="701">
<param name="n" type="GLsizei"/>
<param name="ids" type="const GLuint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="IsQueryARB" offset="702">
<param name="id" type="GLuint"/>
<return type="GLboolean"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="BeginQueryARB" offset="703">
<param name="target" type="GLenum"/>
<param name="id" type="GLuint"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="EndQueryARB" offset="704">
<param name="target" type="GLenum"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GetQueryivARB" offset="705">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GetQueryObjectivARB" offset="706">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GetQueryObjectuivARB" offset="707">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLuint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
</category>
+<category name="GL_ARB_shader_objects" number="30">
+ <enum name="PROGRAM_OBJECT_ARB" value="0x8B40"/>
+ <enum name="SHADER_OBJECT_ARB" value="0x8B48"/>
+ <enum name="OBJECT_TYPE_ARB" value="0x8B4E"/>
+ <enum name="OBJECT_SUBTYPE_ARB" value="0x8B4F"/>
+ <enum name="FLOAT_VEC2_ARB" value="0x8B50"/>
+ <enum name="FLOAT_VEC3_ARB" value="0x8B51"/>
+ <enum name="FLOAT_VEC4_ARB" value="0x8B52"/>
+ <enum name="INT_VEC2_ARB" value="0x8B53"/>
+ <enum name="INT_VEC3_ARB" value="0x8B54"/>
+ <enum name="INT_VEC4_ARB" value="0x8B55"/>
+ <enum name="BOOL_ARB" value="0x8B56"/>
+ <enum name="BOOL_VEC2_ARB" value="0x8B57"/>
+ <enum name="BOOL_VEC3_ARB" value="0x8B58"/>
+ <enum name="BOOL_VEC4_ARB" value="0x8B59"/>
+ <enum name="FLOAT_MAT2_ARB" value="0x8B5A"/>
+ <enum name="FLOAT_MAT3_ARB" value="0x8B5B"/>
+ <enum name="FLOAT_MAT4_ARB" value="0x8B5C"/>
+ <enum name="OBJECT_DELETE_STATUS_ARB" value="0x8B80"/>
+ <enum name="OBJECT_COMPILE_STATUS_ARB" value="0x8B81"/>
+ <enum name="OBJECT_LINK_STATUS_ARB" value="0x8B82"/>
+ <enum name="OBJECT_VALIDATE_STATUS_ARB" value="0x8B83"/>
+ <enum name="OBJECT_INFO_LOG_LENGTH_ARB" value="0x8B84"/>
+ <enum name="OBJECT_ATTACHED_OBJECTS_ARB" value="0x8B85"/>
+ <enum name="OBJECT_ACTIVE_UNIFORMS_ARB" value="0x8B86"/>
+ <enum name="OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB" value="0x8B87"/>
+ <enum name="OBJECT_SHADER_SOURCE_LENGTH_ARB" value="0x8B88"/>
+
+ <type name="charARB" size="1"/>
+ <type name="handleARB" size="4"/>
+
+ <function name="DeleteObjectARB" offset="?">
+ <param name="obj" type="GLhandleARB"/>
+ </function>
+
+ <function name="GetHandleARB" offset="?">
+ <param name="pname" type="GLenum"/>
+ <return type="GLhandleARB"/>
+ </function>
+
+ <function name="DetachObjectARB" offset="?">
+ <param name="containerObj" type="GLhandleARB"/>
+ <param name="attachedObj" type="GLhandleARB"/>
+ </function>
+
+ <function name="CreateShaderObjectARB" offset="?">
+ <param name="shaderType" type="GLenum"/>
+ <return type="GLhandleARB"/>
+ </function>
+
+ <function name="ShaderSourceARB" offset="?">
+ <param name="shaderObj" type="GLhandleARB"/>
+ <param name="count" type="GLsizei"/>
+ <param name="string" type="const GLcharARB **"/>
+ <param name="length" type="const GLint *"/>
+ </function>
+
+ <function name="CompileShaderARB" offset="?">
+ <param name="shaderObj" type="GLhandleARB"/>
+ </function>
+
+ <function name="CreateProgramObjectARB" offset="?">
+ <return type="GLhandleARB"/>
+ </function>
+
+ <function name="AttachObjectARB" offset="?">
+ <param name="containerObj" type="GLhandleARB"/>
+ <param name="obj" type="GLhandleARB"/>
+ </function>
+
+ <function name="LinkProgramARB" offset="?">
+ <param name="programObj" type="GLhandleARB"/>
+ </function>
+
+ <function name="UseProgramObjectARB" offset="?">
+ <param name="programObj" type="GLhandleARB"/>
+ </function>
+
+ <function name="ValidateProgramARB" offset="?">
+ <param name="programObj" type="GLhandleARB"/>
+ </function>
+
+ <function name="Uniform1fARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLfloat"/>
+ </function>
+
+ <function name="Uniform2fARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLfloat"/>
+ <param name="v1" type="GLfloat"/>
+ </function>
+
+ <function name="Uniform3fARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLfloat"/>
+ <param name="v1" type="GLfloat"/>
+ <param name="v2" type="GLfloat"/>
+ </function>
+
+ <function name="Uniform4fARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLfloat"/>
+ <param name="v1" type="GLfloat"/>
+ <param name="v2" type="GLfloat"/>
+ <param name="v3" type="GLfloat"/>
+ </function>
+
+ <function name="Uniform1iARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLint"/>
+ </function>
+
+ <function name="Uniform2iARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLint"/>
+ <param name="v1" type="GLint"/>
+ </function>
+
+ <function name="Uniform3iARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLint"/>
+ <param name="v1" type="GLint"/>
+ <param name="v2" type="GLint"/>
+ </function>
+
+ <function name="Uniform4iARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="v0" type="GLint"/>
+ <param name="v1" type="GLint"/>
+ <param name="v2" type="GLint"/>
+ <param name="v3" type="GLint"/>
+ </function>
+
+ <function name="Uniform1fvARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+
+ <function name="Uniform2fvARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+
+ <function name="Uniform3fvARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+
+ <function name="Uniform4fvARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+
+ <function name="Uniform1ivARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLint *"/>
+ </function>
+
+ <function name="Uniform2ivARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLint *"/>
+ </function>
+
+ <function name="Uniform3ivARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLint *"/>
+ </function>
+
+ <function name="Uniform4ivARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLint *"/>
+ </function>
+
+ <function name="UniformMatrix2fvARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+
+ <function name="UniformMatrix3fvARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+
+ <function name="UniformMatrix4fvARB" offset="?">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+
+ <function name="GetObjectParameterfvARB" offset="?">
+ <param name="obj" type="GLhandleARB"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *"/>
+ </function>
+
+ <function name="GetObjectParameterivARB" offset="?">
+ <param name="obj" type="GLhandleARB"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *"/>
+ </function>
+
+ <function name="GetInfoLogARB" offset="?">
+ <param name="obj" type="GLhandleARB"/>
+ <param name="" type="GLsizei"/>
+ <param name="" type="GLsizei *"/>
+ <param name="" type="GLcharARB *"/>
+ </function>
+
+ <function name="GetAttachedObjectsARB" offset="?">
+ <param name="containerObj" type="GLhandleARB"/>
+ <param name="maxLength" type="GLsizei"/>
+ <param name="length" type="GLsizei *"/>
+ <param name="infoLog" type="GLhandleARB *"/>
+ </function>
+
+ <function name="GetUniformLocationARB" offset="?">
+ <param name="programObj" type="GLhandleARB"/>
+ <param name="name" type="const GLcharARB *"/>
+ <return type="GLint"/>
+ </function>
+
+ <function name="GetActiveUniformARB" offset="?">
+ <param name="programObj" type="GLhandleARB"/>
+ <param name="index" type="GLuint"/>
+ <param name="maxLength" type="GLsizei"/>
+ <param name="lenght" type="GLsizei *"/>
+ <param name="size" type="GLint *"/>
+ <param name="type" type="GLenum *"/>
+ <param name="name" type="GLcharARB *"/>
+ </function>
+
+ <function name="GetUniformfvARB" offset="?">
+ <param name="programObj" type="GLhandleARB"/>
+ <param name="location" type="GLint"/>
+ <param name="params" type="GLfloat *"/>
+ </function>
+
+ <function name="GetUniformivARB" offset="?">
+ <param name="programObj" type="GLhandleARB"/>
+ <param name="location" type="GLint"/>
+ <param name="params" type="GLint *"/>
+ </function>
+
+ <function name="GetShaderSourceARB" offset="?">
+ <param name="obj" type="GLhandleARB"/>
+ <param name="maxLength" type="GLsizei"/>
+ <param name="length" type="GLsizei *"/>
+ <param name="source" type="GLcharARB *"/>
+ </function>
+</category>
+
+<category name="GL_ARB_vertex_shader" number="31">
+ <enum name="VERTEX_SHADER_ARB" value="0x8B31"/>
+ <enum name="MAX_VERTEX_UNIFORM_COMPONENTS_ARB" value="0x8B4A"/>
+ <enum name="MAX_VARYING_FLOATS_ARB" value="0x8B4B"/>
+ <enum name="MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" value="0x8B4C"/>
+ <enum name="MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" value="0x8B4D"/>
+ <enum name="OBJECT_ACTIVE_ATTRIBUTES_ARB" value="0x8B89"/>
+ <enum name="OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB" value="0x8B8A"/>
+
+ <function name="BindAttribLocationARB" offset="?">
+ <param name="programObj" type="GLhandleARB"/>
+ <param name="index" type="GLuint"/>
+ <param name="name" type="const GLcharARB *"/>
+ </function>
+
+ <function name="GetActiveAttribARB" offset="?">
+ <param name="programObj" type="GLhandleARB"/>
+ <param name="index" type="GLuint"/>
+ <param name="maxLength" type="GLsizei"/>
+ <param name="length" type="GLsizei *" output="true"/>
+ <param name="size" type="GLint *" output="true"/>
+ <param name="type" type="GLenum *" output="true"/>
+ <param name="name" type="const GLcharARB *"/>
+ </function>
+
+ <function name="GetAttribLocationARB" offset="?">
+ <param name="programObj" type="GLhandleARB"/>
+ <param name="name" type="const GLcharARB *"/>
+ <return type="GLint"/>
+ </function>
+</category>
+
+<category name="GL_ARB_fragment_shader" number="32">
+ <enum name="FRAGMENT_SHADER_ARB" value="0x8B30"/>
+ <enum name="MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" value="0x8B49"/>
+</category>
+
+<category name="GL_ARB_shading_language_100" number="33">
+ <!-- No new functions, types, enums. -->
+</category>
+
+<category name="GL_ARB_texture_non_power_of_two" number="34">
+ <!-- No new functions, types, enums. -->
+</category>
+
+<category name="GL_ARB_point_sprite" number="35">
+ <enum name="POINT_SPRITE_ARB" value="0x8861"/>
+ <enum name="COORD_REPLACE_ARB" value="0x8862"/>
+</category>
+
+<category name="GL_ARB_fragment_program_shadow" number="36">
+ <!-- No new functions, types, enums. -->
+</category>
+
<!-- Non-ARB extensions sorted by extension number. -->
<category name="GL_EXT_blend_color" number="2">
- <enum name="CONSTANT_COLOR_EXT" value="0x8001"/>
- <enum name="ONE_MINUS_CONSTANT_COLOR_EXT" value="0x8002"/>
- <enum name="CONSTANT_ALPHA_EXT" value="0x8003"/>
- <enum name="ONE_MINUS_CONSTANT_ALPHA_EXT" value="0x8004"/>
- <enum name="BLEND_COLOR_EXT" value="0x8005"/>
+ <enum name="CONSTANT_COLOR_EXT" value="0x8001"/>
+ <enum name="ONE_MINUS_CONSTANT_COLOR_EXT" value="0x8002"/>
+ <enum name="CONSTANT_ALPHA_EXT" value="0x8003"/>
+ <enum name="ONE_MINUS_CONSTANT_ALPHA_EXT" value="0x8004"/>
+ <enum name="BLEND_COLOR_EXT" value="0x8005"/>
<function name="BlendColorEXT" alias="BlendColor">
<param name="red" type="GLclampf"/>
<function name="PolygonOffsetEXT" offset="414">
<param name="factor" type="GLfloat"/>
<param name="bias" type="GLfloat"/>
- <glx rop="4098"/>
+ <glx rop="4098"/>
</function>
</category>
+<category name="GL_EXT_texture" number="4">
+ <enum name="ALPHA4_EXT" value="0x803B"/>
+ <enum name="ALPHA8_EXT" value="0x803C"/>
+ <enum name="ALPHA12_EXT" value="0x803D"/>
+ <enum name="ALPHA16_EXT" value="0x803E"/>
+ <enum name="LUMINANCE4_EXT" value="0x803F"/>
+ <enum name="LUMINANCE8_EXT" value="0x8040"/>
+ <enum name="LUMINANCE12_EXT" value="0x8041"/>
+ <enum name="LUMINANCE16_EXT" value="0x8042"/>
+ <enum name="LUMINANCE4_ALPHA4_EXT" value="0x8043"/>
+ <enum name="LUMINANCE6_ALPHA2_EXT" value="0x8044"/>
+ <enum name="LUMINANCE8_ALPHA8_EXT" value="0x8045"/>
+ <enum name="LUMINANCE12_ALPHA4_EXT" value="0x8046"/>
+ <enum name="LUMINANCE12_ALPHA12_EXT" value="0x8047"/>
+ <enum name="LUMINANCE16_ALPHA16_EXT" value="0x8048"/>
+ <enum name="INTENSITY_EXT" value="0x8049"/>
+ <enum name="INTENSITY4_EXT" value="0x804A"/>
+ <enum name="INTENSITY8_EXT" value="0x804B"/>
+ <enum name="INTENSITY12_EXT" value="0x804C"/>
+ <enum name="INTENSITY16_EXT" value="0x804D"/>
+ <enum name="RGB2_EXT" value="0x804E"/>
+ <enum name="RGB4_EXT" value="0x804F"/>
+ <enum name="RGB5_EXT" value="0x8050"/>
+ <enum name="RGB8_EXT" value="0x8051"/>
+ <enum name="RGB10_EXT" value="0x8052"/>
+ <enum name="RGB12_EXT" value="0x8053"/>
+ <enum name="RGB16_EXT" value="0x8054"/>
+ <enum name="RGBA2_EXT" value="0x8055"/>
+ <enum name="RGBA4_EXT" value="0x8056"/>
+ <enum name="RGB5_A1_EXT" value="0x8057"/>
+ <enum name="RGBA8_EXT" value="0x8058"/>
+ <enum name="RGB10_A2_EXT" value="0x8059"/>
+ <enum name="RGBA12_EXT" value="0x805A"/>
+ <enum name="RGBA16_EXT" value="0x805B"/>
+ <enum name="TEXTURE_RED_SIZE_EXT" value="0x805C"/>
+ <enum name="TEXTURE_GREEN_SIZE_EXT" value="0x805D"/>
+ <enum name="TEXTURE_BLUE_SIZE_EXT" value="0x805E"/>
+ <enum name="TEXTURE_ALPHA_SIZE_EXT" value="0x805F"/>
+ <enum name="TEXTURE_LUMINANCE_SIZE_EXT" value="0x8060"/>
+ <enum name="TEXTURE_INTENSITY_SIZE_EXT" value="0x8061"/>
+ <enum name="REPLACE_EXT" value="0x8062"/>
+ <enum name="PROXY_TEXTURE_1D_EXT" value="0x8063"/>
+ <enum name="PROXY_TEXTURE_2D_EXT" value="0x8064"/>
+ <enum name="TEXTURE_TOO_LARGE_EXT" value="0x8065"/>
+</category>
+
+<!-- Extension number 5 is not listed in the extension registry. -->
+
<category name="GL_EXT_texture3D" number="6">
<function name="TexImage3DEXT" alias="TexImage3D">
<param name="target" type="GLenum"/>
<param name="target" type="GLenum"/>
<param name="filter" type="GLenum"/>
<param name="weights" type="GLfloat *" output="true"/>
- <glx vendorpriv="4101"/>
+ <glx vendorpriv="4101"/>
</function>
<function name="TexFilterFuncSGIS" offset="416">
<param name="filter" type="GLenum"/>
<param name="n" type="GLsizei"/>
<param name="weights" type="const GLfloat *"/>
- <glx rop="2064" handcode="true"/>
+ <glx rop="2064" handcode="true"/>
</function>
</category>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="values" type="GLvoid *" output="true"/>
- <glx vendorpriv="5" handcode="true"/>
+ <glx vendorpriv="5" handcode="true"/>
</function>
<function name="GetHistogramParameterfvEXT" offset="418">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx vendorpriv="6"/>
+ <glx vendorpriv="6"/>
</function>
<function name="GetHistogramParameterivEXT" offset="419">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx vendorpriv="7"/>
+ <glx vendorpriv="7"/>
</function>
<function name="GetMinmaxEXT" offset="420">
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="values" type="GLvoid *" output="true"/>
- <glx vendorpriv="8" handcode="true"/>
+ <glx vendorpriv="8" handcode="true"/>
</function>
<function name="GetMinmaxParameterfvEXT" offset="421">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx vendorpriv="9"/>
+ <glx vendorpriv="9"/>
</function>
<function name="GetMinmaxParameterivEXT" offset="422">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx vendorpriv="10"/>
+ <glx vendorpriv="10"/>
</function>
<function name="HistogramEXT" alias="Histogram">
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="image" type="GLvoid *"/>
- <glx sop="1" handcode="true"/>
+ <glx sop="1" handcode="true"/>
</function>
<function name="GetConvolutionParameterfvEXT" offset="424">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx sop="2"/>
+ <glx sop="2"/>
</function>
<function name="GetConvolutionParameterivEXT" offset="425">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx sop="3"/>
+ <glx sop="3"/>
</function>
<function name="GetSeparableFilterEXT" offset="426">
<param name="row" type="GLvoid *" output="true"/>
<param name="column" type="GLvoid *" output="true"/>
<param name="span" type="GLvoid *" output="true"/>
- <glx sop="4" handcode="true"/>
+ <glx sop="4" handcode="true"/>
</function>
<function name="SeparableFilter2DEXT" alias="SeparableFilter2D">
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="table" type="GLvoid *" output="true"/>
- <glx vendorpriv="4098" handcode="true"/>
+ <glx vendorpriv="4098" handcode="true"/>
</function>
<function name="GetColorTableParameterfvSGI" offset="428">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx vendorpriv="4099"/>
+ <glx vendorpriv="4099"/>
</function>
<function name="GetColorTableParameterivSGI" offset="429">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx vendorpriv="4100"/>
+ <glx vendorpriv="4100"/>
</function>
</category>
<function name="PixelTexGenParameteriSGIS" offset="431">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="PixelTexGenParameterivSGIS" offset="432">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="PixelTexGenParameterfSGIS" offset="433">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="PixelTexGenParameterfvSGIS" offset="434">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GetPixelTexGenParameterivSGIS" offset="435">
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GetPixelTexGenParameterfvSGIS" offset="436">
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
</category>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="pixels" type="const GLvoid *"/>
- <glx rop="2057" ignore="true"/>
+ <glx rop="2057" ignore="true"/>
</function>
<function name="TexSubImage4DSGIS" offset="438">
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="pixels" type="const GLvoid *"/>
- <glx rop="2058" ignore="true"/>
+ <glx rop="2058" ignore="true"/>
</function>
</category>
<param name="textures" type="const GLuint *"/>
<param name="residences" type="GLboolean *" output="true"/>
<return type="GLboolean"/>
- <glx vendorpriv="11" handcode="true"/>
+ <glx vendorpriv="11" handcode="true"/>
</function>
<function name="BindTextureEXT" alias="BindTexture">
<function name="GenTexturesEXT" offset="440">
<param name="n" type="GLsizei"/>
<param name="textures" type="GLuint *" output="true"/>
- <glx vendorpriv="13" handcode="true"/>
+ <glx vendorpriv="13" handcode="true"/>
</function>
<function name="IsTextureEXT" offset="441">
<param name="texture" type="GLuint"/>
<return type="GLboolean"/>
- <glx vendorpriv="14"/>
+ <glx vendorpriv="14"/>
</function>
<function name="PrioritizeTexturesEXT" alias="PrioritizeTextures">
<param name="target" type="GLenum"/>
<param name="n" type="GLsizei"/>
<param name="points" type="const GLfloat *"/>
- <glx rop="2051" handcode="true"/>
+ <glx rop="2051" handcode="true"/>
</function>
<function name="GetDetailTexFuncSGIS" offset="443">
<param name="target" type="GLenum"/>
<param name="points" type="GLfloat *" output="true"/>
- <glx vendorpriv="4096"/>
+ <glx vendorpriv="4096"/>
</function>
</category>
<param name="target" type="GLenum"/>
<param name="n" type="GLsizei"/>
<param name="points" type="const GLfloat *"/>
- <glx rop="2052" handcode="true"/>
+ <glx rop="2052" handcode="true"/>
</function>
<function name="GetSharpenTexFuncSGIS" offset="445">
<param name="target" type="GLenum"/>
<param name="points" type="GLfloat *" output="true"/>
- <glx vendorpriv="4097"/>
+ <glx vendorpriv="4097"/>
</function>
</category>
<function name="SampleMaskSGIS" offset="446">
<param name="value" type="GLclampf"/>
<param name="invert" type="GLboolean"/>
- <glx rop="2048"/>
+ <glx rop="2048"/>
</function>
<function name="SamplePatternSGIS" offset="447">
<param name="pattern" type="GLenum"/>
- <glx rop="2049"/>
+ <glx rop="2049"/>
</function>
</category>
<param name="stride" type="GLsizei"/>
<param name="count" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="DrawArraysEXT" alias="DrawArrays">
<param name="stride" type="GLsizei"/>
<param name="count" type="GLsizei"/>
<param name="pointer" type="const GLboolean *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="GetPointervEXT" alias="GetPointerv">
<param name="stride" type="GLsizei"/>
<param name="count" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="NormalPointerEXT" offset="451">
<param name="stride" type="GLsizei"/>
<param name="count" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="TexCoordPointerEXT" offset="452">
<param name="stride" type="GLsizei"/>
<param name="count" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="VertexPointerEXT" offset="453">
<param name="stride" type="GLsizei"/>
<param name="count" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
</category>
<function name="SpriteParameterfSGIX" offset="454">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="SpriteParameterfvSGIX" offset="455">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="SpriteParameteriSGIX" offset="456">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="SpriteParameterivSGIX" offset="457">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
</category>
<function name="PointParameterfEXT" offset="458">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx rop="2065"/>
+ <glx rop="2065"/>
</function>
<function name="PointParameterfvEXT" offset="459">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="2066"/>
+ <glx rop="2066"/>
</function>
</category>
<category name="GL_SGIX_instruments" number="55">
<function name="GetInstrumentsSGIX" offset="460">
<return type="GLint"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="InstrumentsBufferSGIX" offset="461">
<param name="size" type="GLsizei"/>
<param name="buffer" type="GLint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="PollInstrumentsSGIX" offset="462">
<param name="marker_p" type="GLint *"/>
<return type="GLint"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="ReadInstrumentsSGIX" offset="463">
<param name="marker" type="GLint"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="StartInstrumentsSGIX" offset="464">
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="StopInstrumentsSGIX" offset="465">
<param name="marker" type="GLint"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
</category>
<category name="GL_SGIX_framezoom" number="57">
<function name="FrameZoomSGIX" offset="466">
<param name="factor" type="GLint"/>
- <glx rop="2072"/>
+ <glx rop="2072"/>
</function>
</category>
<category name="GL_SGIX_tag_sample_buffer" number="58">
<function name="TagSampleBufferSGIX" offset="467">
- <glx rop="2050"/>
+ <glx rop="2050"/>
</function>
</category>
<category name="GL_SGIX_reference_plane" number="60">
<function name="ReferencePlaneSGIX" offset="468">
<param name="equation" type="const GLdouble *" count="4"/>
- <glx rop="2071"/>
+ <glx rop="2071"/>
</function>
</category>
<category name="GL_SGIX_flush_raster" number="61">
<function name="FlushRasterSGIX" offset="469">
- <glx vendorpriv="4105" ignore="true"/>
+ <glx vendorpriv="4105" ignore="true"/>
</function>
</category>
<function name="FogFuncSGIS" offset="?">
<param name="n" type="GLsizei"/>
<param name="points" type="const GLfloat *"/>
- <glx rop="2067" handcode="true"/>
+ <glx rop="2067" handcode="true"/>
</function>
<function name="GetFogFuncSGIS" offset="?">
<param name="points" type="GLfloat *" output="true"/>
- <!-- GLX protocol for this function is unknown. -->
+ <!-- GLX protocol for this function is unknown. -->
</function>
</category>
<function name="HintPGI" offset="544">
<param name="target" type="GLenum"/>
<param name="mode" type="GLint"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
</category>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="data" type="GLvoid *" output="true"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GetColorTableParameterivEXT" offset="551">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GetColorTableParameterfvEXT" offset="552">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
</category>
<param name="list" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GetListParameterivSGIX" offset="471">
<param name="list" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="ListParameterfSGIX" offset="472">
<param name="list" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="ListParameterfvSGIX" offset="473">
<param name="list" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="ListParameteriSGIX" offset="474">
<param name="list" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="ListParameterivSGIX" offset="475">
<param name="list" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
</category>
<function name="IndexMaterialEXT" offset="538">
<param name="face" type="GLenum"/>
<param name="mode" type="GLenum"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
</category>
<function name="IndexFuncEXT" offset="539">
<param name="func" type="GLenum"/>
<param name="ref" type="GLclampf"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
</category>
<function name="LockArraysEXT" offset="540">
<param name="first" type="GLint"/>
<param name="count" type="GLsizei"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="UnlockArraysEXT" offset="541">
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
</category>
<function name="CullParameterdvEXT" offset="542">
<param name="pname" type="GLenum"/>
<param name="params" type="GLdouble *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="CullParameterfvEXT" offset="543">
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
</category>
<function name="FragmentColorMaterialSGIX" offset="476">
<param name="face" type="GLenum"/>
<param name="mode" type="GLenum"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="FragmentLightfSGIX" offset="477">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="FragmentLightfvSGIX" offset="478">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="FragmentLightiSGIX" offset="479">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="FragmentLightivSGIX" offset="480">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="FragmentLightModelfSGIX" offset="481">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="FragmentLightModelfvSGIX" offset="482">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="FragmentLightModeliSGIX" offset="483">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="FragmentLightModelivSGIX" offset="484">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="FragmentMaterialfSGIX" offset="485">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="FragmentMaterialfvSGIX" offset="486">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="FragmentMaterialiSGIX" offset="487">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="FragmentMaterialivSGIX" offset="488">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GetFragmentLightfvSGIX" offset="489">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GetFragmentLightivSGIX" offset="490">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GetFragmentMaterialfvSGIX" offset="491">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GetFragmentMaterialivSGIX" offset="492">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="LightEnviSGIX" offset="493">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
</category>
<param name="count" type="GLsizei"/>
<param name="type" type="GLenum"/>
<param name="indices" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
</category>
<function name="SecondaryColor3bvEXT" offset="562">
<param name="v" type="const GLbyte *" count="3"/>
- <glx rop="4126"/>
+ <glx rop="4126"/>
</function>
<function name="SecondaryColor3dEXT" offset="563" vectorequiv="SecondaryColor3dvEXT">
<function name="SecondaryColor3dvEXT" offset="564">
<param name="v" type="const GLdouble *" count="3"/>
- <glx rop="4130"/>
+ <glx rop="4130"/>
</function>
<function name="SecondaryColor3fEXT" offset="565" vectorequiv="SecondaryColor3fvEXT">
<function name="SecondaryColor3fvEXT" offset="566">
<param name="v" type="const GLfloat *" count="3"/>
- <glx rop="4129"/>
+ <glx rop="4129"/>
</function>
<function name="SecondaryColor3iEXT" offset="567" vectorequiv="SecondaryColor3ivEXT">
<function name="SecondaryColor3ivEXT" offset="568">
<param name="v" type="const GLint *" count="3"/>
- <glx rop="4128"/>
+ <glx rop="4128"/>
</function>
<function name="SecondaryColor3sEXT" offset="569" vectorequiv="SecondaryColor3svEXT">
<function name="SecondaryColor3svEXT" offset="570">
<param name="v" type="const GLshort *" count="3"/>
- <glx rop="4128"/>
+ <glx rop="4128"/>
</function>
<function name="SecondaryColor3ubEXT" offset="571" vectorequiv="SecondaryColor3ubvEXT">
<function name="SecondaryColor3ubvEXT" offset="572">
<param name="v" type="const GLubyte *" count="3"/>
- <glx rop="4131"/>
+ <glx rop="4131"/>
</function>
<function name="SecondaryColor3uiEXT" offset="573" vectorequiv="SecondaryColor3uivEXT">
<function name="SecondaryColor3uivEXT" offset="574">
<param name="v" type="const GLuint *" count="3"/>
- <glx rop="4133"/>
+ <glx rop="4133"/>
</function>
<function name="SecondaryColor3usEXT" offset="575" vectorequiv="SecondaryColor3usvEXT">
<function name="SecondaryColor3usvEXT" offset="576">
<param name="v" type="const GLushort *" count="3"/>
- <glx rop="4132"/>
+ <glx rop="4132"/>
</function>
<function name="SecondaryColorPointerEXT" offset="577">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
</category>
<param name="first" type="GLint *"/>
<param name="count" type="GLsizei *"/>
<param name="primcount" type="GLsizei"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="MultiDrawElementsEXT" offset="645">
<param name="type" type="GLenum"/>
<param name="indices" type="const GLvoid **"/>
<param name="primcount" type="GLsizei"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
</category>
<function name="FogCoordfvEXT" offset="546">
<param name="coord" type="const GLfloat *" count="1"/>
- <glx rop="4124"/>
+ <glx rop="4124"/>
</function>
<function name="FogCoorddEXT" offset="547" vectorequiv="FogCoorddvEXT">
<function name="FogCoorddvEXT" offset="548">
<param name="coord" type="const GLdouble *" count="1"/>
- <glx rop="4125"/>
+ <glx rop="4125"/>
</function>
<function name="FogCoordPointerEXT" offset="549">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
</category>
<category name="GL_SGIX_pixel_texture" number="160">
<function name="PixelTexGenSGIX" offset="430">
<param name="mode" type="GLenum"/>
- <glx rop="2059"/>
+ <glx rop="2059"/>
</function>
</category>
<param name="dfactorRGB" type="GLenum"/>
<param name="sfactorAlpha" type="GLenum"/>
<param name="dfactorAlpha" type="GLenum"/>
- <glx rop="4134"/>
+ <glx rop="4134"/>
</function>
</category>
<function name="VertexWeightfvEXT" offset="495">
<param name="weight" type="const GLfloat *" count="1"/>
- <glx rop="4135"/>
+ <glx rop="4135"/>
</function>
<function name="VertexWeightPointerEXT" offset="496">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
</category>
<category name="GL_NV_vertex_array_range" number="190">
<function name="FlushVertexArrayRangeNV" offset="497">
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="VertexArrayRangeNV" offset="498">
<param name="length" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
</category>
<function name="CombinerParameterfvNV" offset="499">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="4137"/>
+ <glx rop="4137"/>
</function>
<function name="CombinerParameterfNV" offset="500">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx rop="4136"/>
+ <glx rop="4136"/>
</function>
<function name="CombinerParameterivNV" offset="501">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
- <glx rop="4139"/>
+ <glx rop="4139"/>
</function>
<function name="CombinerParameteriNV" offset="502">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx rop="4138"/>
+ <glx rop="4138"/>
</function>
<function name="CombinerInputNV" offset="503">
<param name="input" type="GLenum"/>
<param name="mapping" type="GLenum"/>
<param name="componentUsage" type="GLenum"/>
- <glx rop="4140"/>
+ <glx rop="4140"/>
</function>
<function name="CombinerOutputNV" offset="504">
<param name="abDotProduct" type="GLboolean"/>
<param name="cdDotProduct" type="GLboolean"/>
<param name="muxSum" type="GLboolean"/>
- <glx rop="4141"/>
+ <glx rop="4141"/>
</function>
<function name="FinalCombinerInputNV" offset="505">
<param name="input" type="GLenum"/>
<param name="mapping" type="GLenum"/>
<param name="componentUsage" type="GLenum"/>
- <glx rop="4142"/>
+ <glx rop="4142"/>
</function>
<function name="GetCombinerInputParameterfvNV" offset="506">
<param name="variable" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx vendorpriv="1270"/>
+ <glx vendorpriv="1270"/>
</function>
<function name="GetCombinerInputParameterivNV" offset="507">
<param name="variable" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx vendorpriv="1271"/>
+ <glx vendorpriv="1271"/>
</function>
<function name="GetCombinerOutputParameterfvNV" offset="508">
<param name="portion" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx vendorpriv="1272"/>
+ <glx vendorpriv="1272"/>
</function>
<function name="GetCombinerOutputParameterivNV" offset="509">
<param name="portion" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx vendorpriv="1273"/>
+ <glx vendorpriv="1273"/>
</function>
<function name="GetFinalCombinerInputParameterfvNV" offset="510">
<param name="variable" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx vendorpriv="1274"/>
+ <glx vendorpriv="1274"/>
</function>
<function name="GetFinalCombinerInputParameterivNV" offset="511">
<param name="variable" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx vendorpriv="1275"/>
+ <glx vendorpriv="1275"/>
</function>
</category>
<category name="GL_MESA_resize_buffers" number="196">
<function name="ResizeBuffersMESA" offset="512">
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
</category>
<function name="WindowPos2dMESA" offset="513">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="WindowPos2dvMESA" offset="514">
<param name="v" type="const GLdouble *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="WindowPos2fMESA" offset="515">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="WindowPos2fvMESA" offset="516">
<param name="v" type="const GLfloat *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="WindowPos2iMESA" offset="517">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="WindowPos2ivMESA" offset="518">
<param name="v" type="const GLint *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="WindowPos2sMESA" offset="519">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="WindowPos2svMESA" offset="520">
<param name="v" type="const GLshort *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="WindowPos3dMESA" offset="521">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="WindowPos3dvMESA" offset="522">
<param name="v" type="const GLdouble *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="WindowPos3fMESA" offset="523" vectorequiv="WindowPos3fvMESA">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="WindowPos3fvMESA" offset="524">
<param name="v" type="const GLfloat *" count="3"/>
- <glx rop="230"/>
+ <glx rop="230"/>
</function>
<function name="WindowPos3iMESA" offset="525">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="z" type="GLint"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="WindowPos3ivMESA" offset="526">
<param name="v" type="const GLint *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="WindowPos3sMESA" offset="527">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="WindowPos3svMESA" offset="528">
<param name="v" type="const GLshort *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="WindowPos4dMESA" offset="529">
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
<param name="w" type="GLdouble"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="WindowPos4dvMESA" offset="530">
<param name="v" type="const GLdouble *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="WindowPos4fMESA" offset="531">
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
<param name="w" type="GLfloat"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="WindowPos4fvMESA" offset="532">
<param name="v" type="const GLfloat *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="WindowPos4iMESA" offset="533">
<param name="y" type="GLint"/>
<param name="z" type="GLint"/>
<param name="w" type="GLint"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="WindowPos4ivMESA" offset="534">
<param name="v" type="const GLint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="WindowPos4sMESA" offset="535">
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
<param name="w" type="GLshort"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="WindowPos4svMESA" offset="536">
<param name="v" type="const GLshort *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
</category>
<param name="count" type="const GLsizei *"/>
<param name="primcount" type="GLsizei"/>
<param name="modestride" type="GLint"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="MultiModeDrawElementsIBM" offset="709">
<param name="indices" type="const GLvoid * const *"/>
<param name="primcount" type="GLsizei"/>
<param name="modestride" type="GLint"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
</category>
<category name="GL_3DFX_tbuffer" number="208">
<function name="TbufferMask3DFX" offset="553">
<param name="mask" type="GLuint"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
</category>
<function name="DeleteFencesNV" offset="647">
<param name="n" type="GLsizei"/>
<param name="fences" type="const GLuint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GenFencesNV" offset="648">
<param name="n" type="GLsizei"/>
<param name="fences" type="GLuint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="IsFenceNV" offset="649">
<param name="fence" type="GLuint"/>
<return type="GLboolean"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="TestFenceNV" offset="650">
<param name="fence" type="GLuint"/>
<return type="GLboolean"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GetFenceivNV" offset="651">
<param name="fence" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="FinishFenceNV" offset="652">
<param name="fence" type="GLuint"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="SetFenceNV" offset="653">
<param name="fence" type="GLuint"/>
<param name="condition" type="GLenum"/>
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
</category>
<param name="ids" type="const GLuint *"/>
<param name="residences" type="GLboolean *"/>
<return type="GLboolean"/>
- <glx vendorpriv="1293" handcode="true"/>
+ <glx vendorpriv="1293" handcode="true"/>
</function>
<function name="BindProgramNV" offset="579">
<param name="target" type="GLenum"/>
<param name="id" type="GLuint"/>
- <glx rop="4108"/>
+ <glx rop="4108"/>
</function>
<function name="DeleteProgramsNV" offset="580">
<param name="n" type="GLsizei"/>
<param name="ids" type="const GLuint *"/>
- <glx vendorpriv="1294" handcode="true"/>
+ <glx vendorpriv="1294" handcode="true"/>
</function>
<function name="ExecuteProgramNV" offset="581">
<param name="target" type="GLenum"/>
<param name="id" type="GLuint"/>
<param name="params" type="const GLfloat *" variable_param="target"/>
- <glx rop="4181"/>
+ <glx rop="4181"/>
</function>
<function name="GenProgramsNV" offset="582">
<param name="n" type="GLsizei"/>
<param name="ids" type="GLuint *"/>
- <glx vendorpriv="1295" handcode="true"/>
+ <glx vendorpriv="1295" handcode="true"/>
</function>
<function name="GetProgramParameterdvNV" offset="583">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLdouble *" output="true"/>
- <glx vendorpriv="1297"/>
+ <glx vendorpriv="1297"/>
</function>
<function name="GetProgramParameterfvNV" offset="584">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx vendorpriv="1296"/>
+ <glx vendorpriv="1296"/>
</function>
<function name="GetProgramivNV" offset="585">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx vendorpriv="1307"/>
+ <glx vendorpriv="1307"/>
</function>
<function name="GetProgramStringNV" offset="586">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="program" type="GLubyte *" output="true"/>
- <glx vendorpriv="1308" handcode="true"/>
+ <glx vendorpriv="1308" handcode="true"/>
</function>
<function name="GetTrackMatrixivNV" offset="587">
<param name="address" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx vendorpriv="1300"/>
+ <glx vendorpriv="1300"/>
</function>
<function name="GetVertexAttribdvNV" offset="588">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLdouble *" output="true"/>
- <glx vendorpriv="1301"/>
+ <glx vendorpriv="1301"/>
</function>
<function name="GetVertexAttribfvNV" offset="589">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
- <glx vendorpriv="1302"/>
+ <glx vendorpriv="1302"/>
</function>
<function name="GetVertexAttribivNV" offset="590">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
- <glx vendorpriv="1303"/>
+ <glx vendorpriv="1303"/>
</function>
<function name="GetVertexAttribPointervNV" offset="591">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="pointer" type="GLvoid **" output="true"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="IsProgramNV" offset="592">
<param name="id" type="GLuint"/>
<return type="GLboolean"/>
- <glx vendorpriv="1304"/>
+ <glx vendorpriv="1304"/>
</function>
<function name="LoadProgramNV" offset="593">
<param name="id" type="GLuint"/>
<param name="len" type="GLsizei"/>
<param name="program" type="const GLubyte *"/>
- <glx rop="4183" handcode="true"/>
+ <glx rop="4183" handcode="true"/>
</function>
<function name="ProgramParameter4dNV" offset="594" vectorequiv="ProgramParameter4dvNV">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="params" type="const GLdouble *" count="4"/>
- <glx rop="4185" doubles_in_order="true"/>
+ <glx rop="4185" doubles_in_order="true"/>
</function>
<function name="ProgramParameter4fNV" offset="596" vectorequiv="ProgramParameter4fvNV">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="params" type="const GLfloat *" count="4"/>
- <glx rop="4184"/>
+ <glx rop="4184"/>
</function>
<function name="ProgramParameters4dvNV" offset="598">
<param name="index" type="GLuint"/>
<param name="num" type="GLuint"/>
<param name="params" type="const GLdouble *"/>
- <glx rop="4187" handcode="true"/>
+ <glx rop="4187" handcode="true"/>
</function>
<function name="ProgramParameters4fvNV" offset="599">
<param name="index" type="GLuint"/>
<param name="num" type="GLuint"/>
<param name="params" type="const GLfloat *"/>
- <glx rop="4186" handcode="true"/>
+ <glx rop="4186" handcode="true"/>
</function>
<function name="RequestResidentProgramsNV" offset="600">
<param name="n" type="GLsizei"/>
<param name="ids" type="const GLuint *"/>
- <glx rop="4182" handcode="true"/>
+ <glx rop="4182" handcode="true"/>
</function>
<function name="TrackMatrixNV" offset="601">
<param name="address" type="GLuint"/>
<param name="matrix" type="GLenum"/>
<param name="transform" type="GLenum"/>
- <glx rop="4188"/>
+ <glx rop="4188"/>
</function>
<function name="VertexAttribPointerNV" offset="602">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
+ <glx handcode="true"/>
</function>
<function name="VertexAttrib1dNV" offset="603" vectorequiv="VertexAttrib1dvNV">
<function name="VertexAttrib1dvNV" offset="604">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="1"/>
- <glx rop="4197" doubles_in_order="true"/>
+ <glx rop="4197" doubles_in_order="true"/>
</function>
<function name="VertexAttrib1fNV" offset="605" vectorequiv="VertexAttrib1fvNV">
<function name="VertexAttrib1fvNV" offset="606">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="1"/>
- <glx rop="4193"/>
+ <glx rop="4193"/>
</function>
<function name="VertexAttrib1sNV" offset="607" vectorequiv="VertexAttrib1svNV">
<function name="VertexAttrib1svNV" offset="608">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="1"/>
- <glx rop="4189"/>
+ <glx rop="4189"/>
</function>
<function name="VertexAttrib2dNV" offset="609" vectorequiv="VertexAttrib2dvNV">
<function name="VertexAttrib2dvNV" offset="610">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="2"/>
- <glx rop="4198" doubles_in_order="true"/>
+ <glx rop="4198" doubles_in_order="true"/>
</function>
<function name="VertexAttrib2fNV" offset="611" vectorequiv="VertexAttrib2fvNV">
<function name="VertexAttrib2fvNV" offset="612">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="2"/>
- <glx rop="4194"/>
+ <glx rop="4194"/>
</function>
<function name="VertexAttrib2sNV" offset="613" vectorequiv="VertexAttrib2svNV">
<function name="VertexAttrib2svNV" offset="614">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="2"/>
- <glx rop="4190"/>
+ <glx rop="4190"/>
</function>
<function name="VertexAttrib3dNV" offset="615" vectorequiv="VertexAttrib3dvNV">
<function name="VertexAttrib3dvNV" offset="616">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="3"/>
- <glx rop="4199" doubles_in_order="true"/>
+ <glx rop="4199" doubles_in_order="true"/>
</function>
<function name="VertexAttrib3fNV" offset="617" vectorequiv="VertexAttrib3fvNV">
<function name="VertexAttrib3fvNV" offset="618">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="3"/>
- <glx rop="4195"/>
+ <glx rop="4195"/>
</function>
<function name="VertexAttrib3sNV" offset="619" vectorequiv="VertexAttrib3svNV">
<function name="VertexAttrib3svNV" offset="620">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="3"/>
- <glx rop="4191"/>
+ <glx rop="4191"/>
</function>
<function name="VertexAttrib4dNV" offset="621" vectorequiv="VertexAttrib4dvNV">
<function name="VertexAttrib4dvNV" offset="622">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="4"/>
- <glx rop="4200" doubles_in_order="true"/>
+ <glx rop="4200" doubles_in_order="true"/>
</function>
<function name="VertexAttrib4fNV" offset="623" vectorequiv="VertexAttrib4fvNV">
<function name="VertexAttrib4fvNV" offset="624">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="4"/>
- <glx rop="4196"/>
+ <glx rop="4196"/>
</function>
<function name="VertexAttrib4sNV" offset="625" vectorequiv="VertexAttrib4svNV">
<function name="VertexAttrib4svNV" offset="626">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="4"/>
- <glx rop="4192"/>
+ <glx rop="4192"/>
</function>
<function name="VertexAttrib4ubNV" offset="627" vectorequiv="VertexAttrib4ubvNV">
<function name="VertexAttrib4ubvNV" offset="628">
<param name="index" type="GLuint"/>
<param name="v" type="const GLubyte *" count="4"/>
- <glx rop="4201"/>
+ <glx rop="4201"/>
</function>
<function name="VertexAttribs1dvNV" offset="629">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLdouble *"/>
- <glx rop="4210" handcode="true"/>
+ <glx rop="4210" handcode="true"/>
</function>
<function name="VertexAttribs1fvNV" offset="630">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLfloat *"/>
- <glx rop="4206" handcode="true"/>
+ <glx rop="4206" handcode="true"/>
</function>
<function name="VertexAttribs1svNV" offset="631">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLshort *"/>
- <glx rop="4202" handcode="true"/>
+ <glx rop="4202" handcode="true"/>
</function>
<function name="VertexAttribs2dvNV" offset="632">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLdouble *"/>
- <glx rop="4211" handcode="true"/>
+ <glx rop="4211" handcode="true"/>
</function>
<function name="VertexAttribs2fvNV" offset="633">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLfloat *"/>
- <glx rop="4207" handcode="true"/>
+ <glx rop="4207" handcode="true"/>
</function>
<function name="VertexAttribs2svNV" offset="634">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLshort *"/>
- <glx rop="4203" handcode="true"/>
+ <glx rop="4203" handcode="true"/>
</function>
<function name="VertexAttribs3dvNV" offset="635">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLdouble *"/>
- <glx rop="4212" handcode="true"/>
+ <glx rop="4212" handcode="true"/>
</function>
<function name="VertexAttribs3fvNV" offset="636">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLfloat *"/>
- <glx rop="4208" handcode="true"/>
+ <glx rop="4208" handcode="true"/>
</function>
<function name="VertexAttribs3svNV" offset="637">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLshort *"/>
- <glx rop="4204" handcode="true"/>
+ <glx rop="4204" handcode="true"/>
</function>
<function name="VertexAttribs4dvNV" offset="638">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLdouble *"/>
- <glx rop="4213" handcode="true"/>
+ <glx rop="4213" handcode="true"/>
</function>
<function name="VertexAttribs4fvNV" offset="639">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLfloat *"/>
- <glx rop="4209" handcode="true"/>
+ <glx rop="4209" handcode="true"/>
</function>
<function name="VertexAttribs4svNV" offset="640">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLshort *"/>
- <glx rop="4205" handcode="true"/>
+ <glx rop="4205" handcode="true"/>
</function>
<function name="VertexAttribs4ubvNV" offset="641">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLubyte *"/>
- <glx rop="4214" handcode="true"/>
+ <glx rop="4214" handcode="true"/>
</function>
</category>
<function name="PointParameteriNV" offset="642">
<param name="pname" type="GLenum"/>
<param name="params" type="GLint"/>
- <glx rop="4221"/>
+ <glx rop="4221"/>
</function>
<function name="PointParameterivNV" offset="643">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
- <glx rop="4222"/>
+ <glx rop="4222"/>
</function>
</category>
<category name="EXT_stencil_two_side" number="268">
<function name="ActiveStencilFaceEXT" offset="646">
<param name="face" type="GLenum"/>
- <glx rop="4220"/>
+ <glx rop="4220"/>
</function>
</category>
<category name="GL_ATI_draw_buffers" number="277">
<function name="DrawBuffersATI" offset="?">
<param name="n" type="GLsizei"/>
- <param name="bufs" type="const GLenum *"/>
- <glx handcode="true"/>
+ <param name="bufs" type="const GLenum *"/>
+ <glx handcode="true"/>
</function>
</category>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
<param name="w" type="GLfloat"/>
- <glx rop="4218" handcode="true"/>
+ <glx rop="4218" handcode="true"/>
</function>
<function name="ProgramNamedParameter4dNV" offset="683" vectorequiv="ProgramNamedParameter4dvNV">
<param name="len" type="GLsizei"/>
<param name="name" type="const GLubyte *"/>
<param name="v" type="const GLfloat *"/>
- <glx rop="4218" handcode="true"/>
+ <glx rop="4218" handcode="true"/>
</function>
<function name="ProgramNamedParameter4dvNV" offset="685">
<param name="len" type="GLsizei"/>
<param name="name" type="const GLubyte *"/>
<param name="v" type="const GLdouble *"/>
- <glx rop="4219" handcode="true"/>
+ <glx rop="4219" handcode="true"/>
</function>
<function name="GetProgramNamedParameterfvNV" offset="686">
<param name="len" type="GLsizei"/>
<param name="name" type="const GLubyte *"/>
<param name="params" type="GLfloat *"/>
- <glx vendorpriv="1310" handcode="true"/>
+ <glx vendorpriv="1310" handcode="true"/>
</function>
<function name="GetProgramNamedParameterdvNV" offset="687">
<param name="len" type="GLsizei"/>
<param name="name" type="const GLubyte *"/>
<param name="params" type="GLdouble *"/>
- <glx vendorpriv="1311" handcode="true"/>
+ <glx vendorpriv="1311" handcode="true"/>
</function>
</category>
<function name="DepthBoundsEXT" offset="699">
<param name="zmin" type="GLclampd"/>
<param name="zmax" type="GLclampd"/>
- <glx rop="4229"/>
+ <glx rop="4229"/>
</function>
</category>
<function name="BlendEquationSeparateEXT" offset="710">
<param name="modeRGB" type="GLenum"/>
<param name="modeA" type="GLenum"/>
- <glx rop="4228"/>
+ <glx rop="4228"/>
</function>
</category>
<category name="unused">
<function name="__unused413" offset="413">
- <glx ignore="true"/>
+ <glx ignore="true"/>
</function>
</category>