Added all of the missing ARB extensions. Added all the enums and
authorIan Romanick <idr@us.ibm.com>
Thu, 20 May 2004 21:24:27 +0000 (21:24 +0000)
committerIan Romanick <idr@us.ibm.com>
Thu, 20 May 2004 21:24:27 +0000 (21:24 +0000)
types for all core versions and ARB extensions.  Converted all tabs to
spaces.

src/mesa/glapi/gl_API.xml

index adade55..9852c4c 100644 (file)
 <!-- Core versions sorted by version number. -->
 
 <category name="1.0">
+    <enum name="FALSE"                                    value="0x0"/>
+    <enum name="TRUE"                                     value="0x1"/>
+    <enum name="ZERO"                                     value="0x0"/>
+    <enum name="ONE"                                      value="0x1"/>
+    <enum name="NONE"                                     value="0x0"/>
+    <enum name="NO_ERROR"                                 value="0x0"/>
+    <enum name="POINTS"                                   value="0x0000"/>
+    <enum name="LINES"                                    value="0x0001"/>
+    <enum name="LINE_LOOP"                                value="0x0002"/>
+    <enum name="LINE_STRIP"                               value="0x0003"/>
+    <enum name="TRIANGLES"                                value="0x0004"/>
+    <enum name="TRIANGLE_STRIP"                           value="0x0005"/>
+    <enum name="TRIANGLE_FAN"                             value="0x0006"/>
+    <enum name="QUADS"                                    value="0x0007"/>
+    <enum name="QUAD_STRIP"                               value="0x0008"/>
+    <enum name="POLYGON"                                  value="0x0009"/>
+    <enum name="ACCUM"                                    value="0x0100"/>
+    <enum name="LOAD"                                     value="0x0101"/>
+    <enum name="RETURN"                                   value="0x0102"/>
+    <enum name="MULT"                                     value="0x0103"/>
+    <enum name="ADD"                                      value="0x0104"/>
+    <enum name="NEVER"                                    value="0x0200"/>
+    <enum name="LESS"                                     value="0x0201"/>
+    <enum name="EQUAL"                                    value="0x0202"/>
+    <enum name="LEQUAL"                                   value="0x0203"/>
+    <enum name="GREATER"                                  value="0x0204"/>
+    <enum name="NOTEQUAL"                                 value="0x0205"/>
+    <enum name="GEQUAL"                                   value="0x0206"/>
+    <enum name="ALWAYS"                                   value="0x0207"/>
+    <enum name="SRC_COLOR"                                value="0x0300"/>
+    <enum name="ONE_MINUS_SRC_COLOR"                      value="0x0301"/>
+    <enum name="SRC_ALPHA"                                value="0x0302"/>
+    <enum name="ONE_MINUS_SRC_ALPHA"                      value="0x0303"/>
+    <enum name="DST_ALPHA"                                value="0x0304"/>
+    <enum name="ONE_MINUS_DST_ALPHA"                      value="0x0305"/>
+    <enum name="DST_COLOR"                                value="0x0306"/>
+    <enum name="ONE_MINUS_DST_COLOR"                      value="0x0307"/>
+    <enum name="SRC_ALPHA_SATURATE"                       value="0x0308"/>
+    <enum name="FRONT_LEFT"                               value="0x0400"/>
+    <enum name="FRONT_RIGHT"                              value="0x0401"/>
+    <enum name="BACK_LEFT"                                value="0x0402"/>
+    <enum name="BACK_RIGHT"                               value="0x0403"/>
+    <enum name="FRONT"                                    value="0x0404"/>
+    <enum name="BACK"                                     value="0x0405"/>
+    <enum name="LEFT"                                     value="0x0406"/>
+    <enum name="RIGHT"                                    value="0x0407"/>
+    <enum name="FRONT_AND_BACK"                           value="0x0408"/>
+    <enum name="AUX0"                                     value="0x0409"/>
+    <enum name="AUX1"                                     value="0x040A"/>
+    <enum name="AUX2"                                     value="0x040B"/>
+    <enum name="AUX3"                                     value="0x040C"/>
+    <enum name="INVALID_VALUE"                            value="0x0501"/>
+    <enum name="INVALID_ENUM"                             value="0x0500"/>
+    <enum name="INVALID_OPERATION"                        value="0x0502"/>
+    <enum name="STACK_OVERFLOW"                           value="0x0503"/>
+    <enum name="STACK_UNDERFLOW"                          value="0x0504"/>
+    <enum name="OUT_OF_MEMORY"                            value="0x0505"/>
+    <enum name="2D"                                       value="0x0600"/>
+    <enum name="3D"                                       value="0x0601"/>
+    <enum name="3D_COLOR"                                 value="0x0602"/>
+    <enum name="3D_COLOR_TEXTURE"                         value="0x0603"/>
+    <enum name="4D_COLOR_TEXTURE"                         value="0x0604"/>
+    <enum name="PASS_THROUGH_TOKEN"                       value="0x0700"/>
+    <enum name="POINT_TOKEN"                              value="0x0701"/>
+    <enum name="LINE_TOKEN"                               value="0x0702"/>
+    <enum name="POLYGON_TOKEN"                            value="0x0703"/>
+    <enum name="BITMAP_TOKEN"                             value="0x0704"/>
+    <enum name="DRAW_PIXEL_TOKEN"                         value="0x0705"/>
+    <enum name="COPY_PIXEL_TOKEN"                         value="0x0706"/>
+    <enum name="LINE_RESET_TOKEN"                         value="0x0707"/>
+    <enum name="EXP"                                      value="0x0800"/>
+    <enum name="EXP2"                                     value="0x0801"/>
+    <enum name="CW"                                       value="0x0900"/>
+    <enum name="CCW"                                      value="0x0901"/>
+    <enum name="COEFF"                                    value="0x0A00"/>
+    <enum name="ORDER"                                    value="0x0A01"/>
+    <enum name="DOMAIN"                                   value="0x0A02"/>
+    <enum name="CURRENT_COLOR"                            value="0x0B00"/>
+    <enum name="CURRENT_INDEX"                            value="0x0B01"/>
+    <enum name="CURRENT_NORMAL"                           value="0x0B02"/>
+    <enum name="CURRENT_TEXTURE_COORDS"                   value="0x0B03"/>
+    <enum name="CURRENT_RASTER_COLOR"                     value="0x0B04"/>
+    <enum name="CURRENT_RASTER_INDEX"                     value="0x0B05"/>
+    <enum name="CURRENT_RASTER_TEXTURE_COORDS"            value="0x0B06"/>
+    <enum name="CURRENT_RASTER_POSITION"                  value="0x0B07"/>
+    <enum name="CURRENT_RASTER_POSITION_VALID"            value="0x0B08"/>
+    <enum name="CURRENT_RASTER_DISTANCE"                  value="0x0B09"/>
+    <enum name="POINT_SMOOTH"                             value="0x0B10"/>
+    <enum name="POINT_SIZE"                               value="0x0B11"/>
+    <enum name="POINT_SIZE_RANGE"                         value="0x0B12"/>
+    <enum name="POINT_SIZE_GRANULARITY"                   value="0x0B13"/>
+    <enum name="LINE_SMOOTH"                              value="0x0B20"/>
+    <enum name="LINE_WIDTH"                               value="0x0B21"/>
+    <enum name="LINE_WIDTH_RANGE"                         value="0x0B22"/>
+    <enum name="LINE_WIDTH_GRANULARITY"                   value="0x0B23"/>
+    <enum name="LINE_STIPPLE"                             value="0x0B24"/>
+    <enum name="LINE_STIPPLE_PATTERN"                     value="0x0B25"/>
+    <enum name="LINE_STIPPLE_REPEAT"                      value="0x0B26"/>
+    <enum name="LIST_MODE"                                value="0x0B30"/>
+    <enum name="MAX_LIST_NESTING"                         value="0x0B31"/>
+    <enum name="LIST_BASE"                                value="0x0B32"/>
+    <enum name="LIST_INDEX"                               value="0x0B33"/>
+    <enum name="POLYGON_MODE"                             value="0x0B40"/>
+    <enum name="POLYGON_SMOOTH"                           value="0x0B41"/>
+    <enum name="POLYGON_STIPPLE"                          value="0x0B42"/>
+    <enum name="EDGE_FLAG"                                value="0x0B43"/>
+    <enum name="CULL_FACE"                                value="0x0B44"/>
+    <enum name="CULL_FACE_MODE"                           value="0x0B45"/>
+    <enum name="FRONT_FACE"                               value="0x0B46"/>
+    <enum name="LIGHTING"                                 value="0x0B50"/>
+    <enum name="LIGHT_MODEL_LOCAL_VIEWER"                 value="0x0B51"/>
+    <enum name="LIGHT_MODEL_TWO_SIDE"                     value="0x0B52"/>
+    <enum name="LIGHT_MODEL_AMBIENT"                      value="0x0B53"/>
+    <enum name="SHADE_MODEL"                              value="0x0B54"/>
+    <enum name="COLOR_MATERIAL_FACE"                      value="0x0B55"/>
+    <enum name="COLOR_MATERIAL_PARAMETER"                 value="0x0B56"/>
+    <enum name="COLOR_MATERIAL"                           value="0x0B57"/>
+    <enum name="FOG"                                      value="0x0B60"/>
+    <enum name="FOG_INDEX"                                value="0x0B61"/>
+    <enum name="FOG_DENSITY"                              value="0x0B62"/>
+    <enum name="FOG_START"                                value="0x0B63"/>
+    <enum name="FOG_END"                                  value="0x0B64"/>
+    <enum name="FOG_MODE"                                 value="0x0B65"/>
+    <enum name="FOG_COLOR"                                value="0x0B66"/>
+    <enum name="DEPTH_RANGE"                              value="0x0B70"/>
+    <enum name="DEPTH_TEST"                               value="0x0B71"/>
+    <enum name="DEPTH_WRITEMASK"                          value="0x0B72"/>
+    <enum name="DEPTH_CLEAR_VALUE"                        value="0x0B73"/>
+    <enum name="DEPTH_FUNC"                               value="0x0B74"/>
+    <enum name="ACCUM_CLEAR_VALUE"                        value="0x0B80"/>
+    <enum name="STENCIL_TEST"                             value="0x0B90"/>
+    <enum name="STENCIL_CLEAR_VALUE"                      value="0x0B91"/>
+    <enum name="STENCIL_FUNC"                             value="0x0B92"/>
+    <enum name="STENCIL_VALUE_MASK"                       value="0x0B93"/>
+    <enum name="STENCIL_FAIL"                             value="0x0B94"/>
+    <enum name="STENCIL_PASS_DEPTH_FAIL"                  value="0x0B95"/>
+    <enum name="STENCIL_PASS_DEPTH_PASS"                  value="0x0B96"/>
+    <enum name="STENCIL_REF"                              value="0x0B97"/>
+    <enum name="STENCIL_WRITEMASK"                        value="0x0B98"/>
+    <enum name="MATRIX_MODE"                              value="0x0BA0"/>
+    <enum name="NORMALIZE"                                value="0x0BA1"/>
+    <enum name="VIEWPORT"                                 value="0x0BA2"/>
+    <enum name="MODELVIEW_STACK_DEPTH"                    value="0x0BA3"/>
+    <enum name="PROJECTION_STACK_DEPTH"                   value="0x0BA4"/>
+    <enum name="TEXTURE_STACK_DEPTH"                      value="0x0BA5"/>
+    <enum name="MODELVIEW_MATRIX"                         value="0x0BA6"/>
+    <enum name="PROJECTION_MATRIX"                        value="0x0BA7"/>
+    <enum name="TEXTURE_MATRIX"                           value="0x0BA8"/>
+    <enum name="ATTRIB_STACK_DEPTH"                       value="0x0BB0"/>
+    <enum name="CLIENT_ATTRIB_STACK_DEPTH"                value="0x0BB1"/>
+    <enum name="ALPHA_TEST"                               value="0x0BC0"/>
+    <enum name="ALPHA_TEST_FUNC"                          value="0x0BC1"/>
+    <enum name="ALPHA_TEST_REF"                           value="0x0BC2"/>
+    <enum name="DITHER"                                   value="0x0BD0"/>
+    <enum name="BLEND_DST"                                value="0x0BE0"/>
+    <enum name="BLEND_SRC"                                value="0x0BE1"/>
+    <enum name="BLEND"                                    value="0x0BE2"/>
+    <enum name="LOGIC_OP_MODE"                            value="0x0BF0"/>
+    <enum name="LOGIC_OP"                                 value="0x0BF1"/>
+    <enum name="AUX_BUFFERS"                              value="0x0C00"/>
+    <enum name="DRAW_BUFFER"                              value="0x0C01"/>
+    <enum name="READ_BUFFER"                              value="0x0C02"/>
+    <enum name="SCISSOR_BOX"                              value="0x0C10"/>
+    <enum name="SCISSOR_TEST"                             value="0x0C11"/>
+    <enum name="INDEX_CLEAR_VALUE"                        value="0x0C20"/>
+    <enum name="INDEX_WRITEMASK"                          value="0x0C21"/>
+    <enum name="COLOR_CLEAR_VALUE"                        value="0x0C22"/>
+    <enum name="COLOR_WRITEMASK"                          value="0x0C23"/>
+    <enum name="INDEX_MODE"                               value="0x0C30"/>
+    <enum name="RGBA_MODE"                                value="0x0C31"/>
+    <enum name="DOUBLEBUFFER"                             value="0x0C32"/>
+    <enum name="STEREO"                                   value="0x0C33"/>
+    <enum name="RENDER_MODE"                              value="0x0C40"/>
+    <enum name="PERSPECTIVE_CORRECTION_HINT"              value="0x0C50"/>
+    <enum name="POINT_SMOOTH_HINT"                        value="0x0C51"/>
+    <enum name="LINE_SMOOTH_HINT"                         value="0x0C52"/>
+    <enum name="POLYGON_SMOOTH_HINT"                      value="0x0C53"/>
+    <enum name="FOG_HINT"                                 value="0x0C54"/>
+    <enum name="TEXTURE_GEN_S"                            value="0x0C60"/>
+    <enum name="TEXTURE_GEN_T"                            value="0x0C61"/>
+    <enum name="TEXTURE_GEN_R"                            value="0x0C62"/>
+    <enum name="TEXTURE_GEN_Q"                            value="0x0C63"/>
+    <enum name="PIXEL_MAP_I_TO_I"                         value="0x0C70"/>
+    <enum name="PIXEL_MAP_S_TO_S"                         value="0x0C71"/>
+    <enum name="PIXEL_MAP_I_TO_R"                         value="0x0C72"/>
+    <enum name="PIXEL_MAP_I_TO_G"                         value="0x0C73"/>
+    <enum name="PIXEL_MAP_I_TO_B"                         value="0x0C74"/>
+    <enum name="PIXEL_MAP_I_TO_A"                         value="0x0C75"/>
+    <enum name="PIXEL_MAP_R_TO_R"                         value="0x0C76"/>
+    <enum name="PIXEL_MAP_G_TO_G"                         value="0x0C77"/>
+    <enum name="PIXEL_MAP_B_TO_B"                         value="0x0C78"/>
+    <enum name="PIXEL_MAP_A_TO_A"                         value="0x0C79"/>
+    <enum name="PIXEL_MAP_I_TO_I_SIZE"                    value="0x0CB0"/>
+    <enum name="PIXEL_MAP_S_TO_S_SIZE"                    value="0x0CB1"/>
+    <enum name="PIXEL_MAP_I_TO_R_SIZE"                    value="0x0CB2"/>
+    <enum name="PIXEL_MAP_I_TO_G_SIZE"                    value="0x0CB3"/>
+    <enum name="PIXEL_MAP_I_TO_B_SIZE"                    value="0x0CB4"/>
+    <enum name="PIXEL_MAP_I_TO_A_SIZE"                    value="0x0CB5"/>
+    <enum name="PIXEL_MAP_R_TO_R_SIZE"                    value="0x0CB6"/>
+    <enum name="PIXEL_MAP_G_TO_G_SIZE"                    value="0x0CB7"/>
+    <enum name="PIXEL_MAP_B_TO_B_SIZE"                    value="0x0CB8"/>
+    <enum name="PIXEL_MAP_A_TO_A_SIZE"                    value="0x0CB9"/>
+    <enum name="UNPACK_SWAP_BYTES"                        value="0x0CF0"/>
+    <enum name="UNPACK_LSB_FIRST"                         value="0x0CF1"/>
+    <enum name="UNPACK_ROW_LENGTH"                        value="0x0CF2"/>
+    <enum name="UNPACK_SKIP_PIXELS"                       value="0x0CF4"/>
+    <enum name="UNPACK_SKIP_ROWS"                         value="0x0CF3"/>
+    <enum name="UNPACK_ALIGNMENT"                         value="0x0CF5"/>
+    <enum name="PACK_SWAP_BYTES"                          value="0x0D00"/>
+    <enum name="PACK_LSB_FIRST"                           value="0x0D01"/>
+    <enum name="PACK_ROW_LENGTH"                          value="0x0D02"/>
+    <enum name="PACK_SKIP_ROWS"                           value="0x0D03"/>
+    <enum name="PACK_SKIP_PIXELS"                         value="0x0D04"/>
+    <enum name="PACK_ALIGNMENT"                           value="0x0D05"/>
+    <enum name="MAP_COLOR"                                value="0x0D10"/>
+    <enum name="MAP_STENCIL"                              value="0x0D11"/>
+    <enum name="INDEX_SHIFT"                              value="0x0D12"/>
+    <enum name="INDEX_OFFSET"                             value="0x0D13"/>
+    <enum name="RED_SCALE"                                value="0x0D14"/>
+    <enum name="RED_BIAS"                                 value="0x0D15"/>
+    <enum name="ZOOM_X"                                   value="0x0D16"/>
+    <enum name="ZOOM_Y"                                   value="0x0D17"/>
+    <enum name="GREEN_SCALE"                              value="0x0D18"/>
+    <enum name="GREEN_BIAS"                               value="0x0D19"/>
+    <enum name="BLUE_SCALE"                               value="0x0D1A"/>
+    <enum name="BLUE_BIAS"                                value="0x0D1B"/>
+    <enum name="ALPHA_SCALE"                              value="0x0D1C"/>
+    <enum name="ALPHA_BIAS"                               value="0x0D1D"/>
+    <enum name="DEPTH_SCALE"                              value="0x0D1E"/>
+    <enum name="DEPTH_BIAS"                               value="0x0D1F"/>
+    <enum name="MAX_EVAL_ORDER"                           value="0x0D30"/>
+    <enum name="MAX_LIGHTS"                               value="0x0D31"/>
+    <enum name="MAX_CLIP_PLANES"                          value="0x0D32"/>
+    <enum name="MAX_TEXTURE_SIZE"                         value="0x0D33"/>
+    <enum name="MAX_PIXEL_MAP_TABLE"                      value="0x0D34"/>
+    <enum name="MAX_ATTRIB_STACK_DEPTH"                   value="0x0D35"/>
+    <enum name="MAX_MODELVIEW_STACK_DEPTH"                value="0x0D36"/>
+    <enum name="MAX_NAME_STACK_DEPTH"                     value="0x0D37"/>
+    <enum name="MAX_PROJECTION_STACK_DEPTH"               value="0x0D38"/>
+    <enum name="MAX_TEXTURE_STACK_DEPTH"                  value="0x0D39"/>
+    <enum name="MAX_VIEWPORT_DIMS"                        value="0x0D3A"/>
+    <enum name="MAX_CLIENT_ATTRIB_STACK_DEPTH"            value="0x0D3B"/>
+    <enum name="SUBPIXEL_BITS"                            value="0x0D50"/>
+    <enum name="INDEX_BITS"                               value="0x0D51"/>
+    <enum name="RED_BITS"                                 value="0x0D52"/>
+    <enum name="GREEN_BITS"                               value="0x0D53"/>
+    <enum name="BLUE_BITS"                                value="0x0D54"/>
+    <enum name="ALPHA_BITS"                               value="0x0D55"/>
+    <enum name="DEPTH_BITS"                               value="0x0D56"/>
+    <enum name="STENCIL_BITS"                             value="0x0D57"/>
+    <enum name="ACCUM_RED_BITS"                           value="0x0D58"/>
+    <enum name="ACCUM_GREEN_BITS"                         value="0x0D59"/>
+    <enum name="ACCUM_BLUE_BITS"                          value="0x0D5A"/>
+    <enum name="ACCUM_ALPHA_BITS"                         value="0x0D5B"/>
+    <enum name="NAME_STACK_DEPTH"                         value="0x0D70"/>
+    <enum name="AUTO_NORMAL"                              value="0x0D80"/>
+    <enum name="MAP1_COLOR_4"                             value="0x0D90"/>
+    <enum name="MAP1_INDEX"                               value="0x0D91"/>
+    <enum name="MAP1_NORMAL"                              value="0x0D92"/>
+    <enum name="MAP1_TEXTURE_COORD_1"                     value="0x0D93"/>
+    <enum name="MAP1_TEXTURE_COORD_2"                     value="0x0D94"/>
+    <enum name="MAP1_TEXTURE_COORD_3"                     value="0x0D95"/>
+    <enum name="MAP1_TEXTURE_COORD_4"                     value="0x0D96"/>
+    <enum name="MAP1_VERTEX_3"                            value="0x0D97"/>
+    <enum name="MAP1_VERTEX_4"                            value="0x0D98"/>
+    <enum name="MAP2_COLOR_4"                             value="0x0DB0"/>
+    <enum name="MAP2_INDEX"                               value="0x0DB1"/>
+    <enum name="MAP2_NORMAL"                              value="0x0DB2"/>
+    <enum name="MAP2_TEXTURE_COORD_1"                     value="0x0DB3"/>
+    <enum name="MAP2_TEXTURE_COORD_2"                     value="0x0DB4"/>
+    <enum name="MAP2_TEXTURE_COORD_3"                     value="0x0DB5"/>
+    <enum name="MAP2_TEXTURE_COORD_4"                     value="0x0DB6"/>
+    <enum name="MAP2_VERTEX_3"                            value="0x0DB7"/>
+    <enum name="MAP2_VERTEX_4"                            value="0x0DB8"/>
+    <enum name="MAP1_GRID_DOMAIN"                         value="0x0DD0"/>
+    <enum name="MAP1_GRID_SEGMENTS"                       value="0x0DD1"/>
+    <enum name="MAP2_GRID_DOMAIN"                         value="0x0DD2"/>
+    <enum name="MAP2_GRID_SEGMENTS"                       value="0x0DD3"/>
+    <enum name="TEXTURE_1D"                               value="0x0DE0"/>
+    <enum name="TEXTURE_2D"                               value="0x0DE1"/>
+    <enum name="FEEDBACK_BUFFER_POINTER"                  value="0x0DF0"/>
+    <enum name="FEEDBACK_BUFFER_SIZE"                     value="0x0DF1"/>
+    <enum name="FEEDBACK_BUFFER_TYPE"                     value="0x0DF2"/>
+    <enum name="SELECTION_BUFFER_POINTER"                 value="0x0DF3"/>
+    <enum name="SELECTION_BUFFER_SIZE"                    value="0x0DF4"/>
+    <enum name="TEXTURE_WIDTH"                            value="0x1000"/>
+    <enum name="TEXTURE_HEIGHT"                           value="0x1001"/>
+    <enum name="TEXTURE_BORDER"                           value="0x1005"/>
+    <enum name="TEXTURE_COMPONENTS"                       value="0x1003"/>
+    <enum name="TEXTURE_BORDER_COLOR"                     value="0x1004"/>
+    <enum name="DONT_CARE"                                value="0x1100"/>
+    <enum name="FASTEST"                                  value="0x1101"/>
+    <enum name="NICEST"                                   value="0x1102"/>
+    <enum name="AMBIENT"                                  value="0x1200"/>
+    <enum name="DIFFUSE"                                  value="0x1201"/>
+    <enum name="SPECULAR"                                 value="0x1202"/>
+    <enum name="POSITION"                                 value="0x1203"/>
+    <enum name="SPOT_DIRECTION"                           value="0x1204"/>
+    <enum name="SPOT_EXPONENT"                            value="0x1205"/>
+    <enum name="SPOT_CUTOFF"                              value="0x1206"/>
+    <enum name="CONSTANT_ATTENUATION"                     value="0x1207"/>
+    <enum name="LINEAR_ATTENUATION"                       value="0x1208"/>
+    <enum name="QUADRATIC_ATTENUATION"                    value="0x1209"/>
+    <enum name="COMPILE"                                  value="0x1300"/>
+    <enum name="COMPILE_AND_EXECUTE"                      value="0x1301"/>
+    <enum name="BYTE"                                     value="0x1400"/>
+    <enum name="UNSIGNED_BYTE"                            value="0x1401"/>
+    <enum name="SHORT"                                    value="0x1402"/>
+    <enum name="UNSIGNED_SHORT"                           value="0x1403"/>
+    <enum name="INT"                                      value="0x1404"/>
+    <enum name="UNSIGNED_INT"                             value="0x1405"/>
+    <enum name="FLOAT"                                    value="0x1406"/>
+    <enum name="2_BYTES"                                  value="0x1407"/>
+    <enum name="3_BYTES"                                  value="0x1408"/>
+    <enum name="4_BYTES"                                  value="0x1409"/>
+    <enum name="CLEAR"                                    value="0x1500"/>
+    <enum name="AND"                                      value="0x1501"/>
+    <enum name="AND_REVERSE"                              value="0x1502"/>
+    <enum name="COPY"                                     value="0x1503"/>
+    <enum name="AND_INVERTED"                             value="0x1504"/>
+    <enum name="NOOP"                                     value="0x1505"/>
+    <enum name="XOR"                                      value="0x1506"/>
+    <enum name="OR"                                       value="0x1507"/>
+    <enum name="NOR"                                      value="0x1508"/>
+    <enum name="EQUIV"                                    value="0x1509"/>
+    <enum name="INVERT"                                   value="0x150A"/>
+    <enum name="OR_REVERSE"                               value="0x150B"/>
+    <enum name="COPY_INVERTED"                            value="0x150C"/>
+    <enum name="OR_INVERTED"                              value="0x150D"/>
+    <enum name="NAND"                                     value="0x150E"/>
+    <enum name="SET"                                      value="0x150F"/>
+    <enum name="EMISSION"                                 value="0x1600"/>
+    <enum name="SHININESS"                                value="0x1601"/>
+    <enum name="AMBIENT_AND_DIFFUSE"                      value="0x1602"/>
+    <enum name="COLOR_INDEXES"                            value="0x1603"/>
+    <enum name="MODELVIEW"                                value="0x1700"/>
+    <enum name="PROJECTION"                               value="0x1701"/>
+    <enum name="TEXTURE"                                  value="0x1702"/>
+    <enum name="COLOR"                                    value="0x1800"/>
+    <enum name="DEPTH"                                    value="0x1801"/>
+    <enum name="STENCIL"                                  value="0x1802"/>
+    <enum name="COLOR_INDEX"                              value="0x1900"/>
+    <enum name="STENCIL_INDEX"                            value="0x1901"/>
+    <enum name="DEPTH_COMPONENT"                          value="0x1902"/>
+    <enum name="RED"                                      value="0x1903"/>
+    <enum name="GREEN"                                    value="0x1904"/>
+    <enum name="BLUE"                                     value="0x1905"/>
+    <enum name="ALPHA"                                    value="0x1906"/>
+    <enum name="RGBA"                                     value="0x1908"/>
+    <enum name="RGB"                                      value="0x1907"/>
+    <enum name="LUMINANCE"                                value="0x1909"/>
+    <enum name="LUMINANCE_ALPHA"                          value="0x190A"/>
+    <enum name="BITMAP"                                   value="0x1A00"/>
+    <enum name="POINT"                                    value="0x1B00"/>
+    <enum name="LINE"                                     value="0x1B01"/>
+    <enum name="FILL"                                     value="0x1B02"/>
+    <enum name="FEEDBACK"                                 value="0x1C01"/>
+    <enum name="RENDER"                                   value="0x1C00"/>
+    <enum name="SELECT"                                   value="0x1C02"/>
+    <enum name="FLAT"                                     value="0x1D00"/>
+    <enum name="SMOOTH"                                   value="0x1D01"/>
+    <enum name="KEEP"                                     value="0x1E00"/>
+    <enum name="REPLACE"                                  value="0x1E01"/>
+    <enum name="INCR"                                     value="0x1E02"/>
+    <enum name="DECR"                                     value="0x1E03"/>
+    <enum name="VENDOR"                                   value="0x1F00"/>
+    <enum name="RENDERER"                                 value="0x1F01"/>
+    <enum name="VERSION"                                  value="0x1F02"/>
+    <enum name="EXTENSIONS"                               value="0x1F03"/>
+    <enum name="S"                                        value="0x2000"/>
+    <enum name="T"                                        value="0x2001"/>
+    <enum name="R"                                        value="0x2002"/>
+    <enum name="Q"                                        value="0x2003"/>
+    <enum name="MODULATE"                                 value="0x2100"/>
+    <enum name="DECAL"                                    value="0x2101"/>
+    <enum name="TEXTURE_ENV_MODE"                         value="0x2200"/>
+    <enum name="TEXTURE_ENV_COLOR"                        value="0x2201"/>
+    <enum name="TEXTURE_ENV"                              value="0x2300"/>
+    <enum name="EYE_LINEAR"                               value="0x2400"/>
+    <enum name="OBJECT_LINEAR"                            value="0x2401"/>
+    <enum name="SPHERE_MAP"                               value="0x2402"/>
+    <enum name="TEXTURE_GEN_MODE"                         value="0x2500">
+        <size name="TexGendv" count="1"/>
+        <size name="TexGenfv" count="1"/>
+        <size name="TexGeniv" count="1"/>
+    </enum>
+    <enum name="OBJECT_PLANE"                             value="0x2501">
+        <size name="TexGendv" count="4"/>
+        <size name="TexGenfv" count="4"/>
+        <size name="TexGeniv" count="4"/>
+    </enum>
+    <enum name="EYE_PLANE"                                value="0x2502">
+        <size name="TexGendv" count="4"/>
+        <size name="TexGenfv" count="4"/>
+        <size name="TexGeniv" count="4"/>
+    </enum>
+    <enum name="NEAREST"                                  value="0x2600"/>
+    <enum name="LINEAR"                                   value="0x2601"/>
+    <enum name="NEAREST_MIPMAP_NEAREST"                   value="0x2700"/>
+    <enum name="LINEAR_MIPMAP_NEAREST"                    value="0x2701"/>
+    <enum name="NEAREST_MIPMAP_LINEAR"                    value="0x2702"/>
+    <enum name="LINEAR_MIPMAP_LINEAR"                     value="0x2703"/>
+    <enum name="TEXTURE_MAG_FILTER"                       value="0x2800"/>
+    <enum name="TEXTURE_MIN_FILTER"                       value="0x2801"/>
+    <enum name="TEXTURE_WRAP_S"                           value="0x2802"/>
+    <enum name="TEXTURE_WRAP_T"                           value="0x2803"/>
+    <enum name="CLAMP"                                    value="0x2900"/>
+    <enum name="REPEAT"                                   value="0x2901"/>
+    <enum name="CLIP_PLANE0"                              value="0x3000"/>
+    <enum name="CLIP_PLANE1"                              value="0x3001"/>
+    <enum name="CLIP_PLANE2"                              value="0x3002"/>
+    <enum name="CLIP_PLANE3"                              value="0x3003"/>
+    <enum name="CLIP_PLANE4"                              value="0x3004"/>
+    <enum name="CLIP_PLANE5"                              value="0x3005"/>
+    <enum name="LIGHT0"                                   value="0x4000"/>
+    <enum name="LIGHT1"                                   value="0x4001"/>
+    <enum name="LIGHT2"                                   value="0x4002"/>
+    <enum name="LIGHT3"                                   value="0x4003"/>
+    <enum name="LIGHT4"                                   value="0x4004"/>
+    <enum name="LIGHT5"                                   value="0x4005"/>
+    <enum name="LIGHT6"                                   value="0x4006"/>
+    <enum name="LIGHT7"                                   value="0x4007"/>
+    <enum name="CURRENT_BIT"                              value="0x00000001"/>
+    <enum name="POINT_BIT"                                value="0x00000002"/>
+    <enum name="LINE_BIT"                                 value="0x00000004"/>
+    <enum name="POLYGON_BIT"                              value="0x00000008"/>
+    <enum name="POLYGON_STIPPLE_BIT"                      value="0x00000010"/>
+    <enum name="PIXEL_MODE_BIT"                           value="0x00000020"/>
+    <enum name="LIGHTING_BIT"                             value="0x00000040"/>
+    <enum name="FOG_BIT"                                  value="0x00000080"/>
+    <enum name="DEPTH_BUFFER_BIT"                         value="0x00000100"/>
+    <enum name="ACCUM_BUFFER_BIT"                         value="0x00000200"/>
+    <enum name="STENCIL_BUFFER_BIT"                       value="0x00000400"/>
+    <enum name="VIEWPORT_BIT"                             value="0x00000800"/>
+    <enum name="TRANSFORM_BIT"                            value="0x00001000"/>
+    <enum name="ENABLE_BIT"                               value="0x00002000"/>
+    <enum name="COLOR_BUFFER_BIT"                         value="0x00004000"/>
+    <enum name="HINT_BIT"                                 value="0x00008000"/>
+    <enum name="EVAL_BIT"                                 value="0x00010000"/>
+    <enum name="LIST_BIT"                                 value="0x00020000"/>
+    <enum name="TEXTURE_BIT"                              value="0x00040000"/>
+    <enum name="SCISSOR_BIT"                              value="0x00080000"/>
+    <enum name="ALL_ATTRIB_BITS"                          value="0x000FFFFF"/>
+
     <type name="double"  size="8"/>
     <type name="clampd"  size="8"/>
 
     
     <type name="void"    size="0"/>
 
-    <enum name="TEXTURE_GEN_MODE" value="0x2500">
-        <size name="TexGendv" count="1"/>
-        <size name="TexGenfv" count="1"/>
-        <size name="TexGeniv" count="1"/>
-    </enum>
-
-    <enum name="OBJECT_PLANE" value="0x2501">
-        <size name="TexGendv" count="4"/>
-        <size name="TexGenfv" count="4"/>
-        <size name="TexGeniv" count="4"/>
-    </enum>
-
-    <enum name="EYE_PLANE" value="0x2502">
-        <size name="TexGendv" count="4"/>
-        <size name="TexGenfv" count="4"/>
-        <size name="TexGeniv" count="4"/>
-    </enum>
-
     <function name="NewList" offset="0">
         <param name="list" type="GLuint"/>
         <param name="mode" type="GLenum"/>
-       <glx sop="101"/>
+        <glx sop="101"/>
     </function>
 
     <function name="EndList" offset="1">
-       <glx sop="102"/>
+        <glx sop="102"/>
     </function>
 
     <function name="CallList" offset="2">
         <param name="n" type="GLsizei"/>
         <param name="type" type="GLenum"/>
         <param name="lists" type="const GLvoid *" variable_count="n, type"/>
-       <glx rop="2" handcode="true"/>
+        <glx rop="2" handcode="true"/>
     </function>
 
     <function name="DeleteLists" offset="4">
         <param name="list" type="GLuint"/>
         <param name="range" type="GLsizei"/>
-       <glx sop="103"/>
+        <glx sop="103"/>
     </function>
 
     <function name="GenLists" offset="5">
         <param name="range" type="GLsizei"/>
         <return type="GLuint"/>
-       <glx sop="104"/>
+        <glx sop="104"/>
     </function>
 
     <function name="ListBase" offset="6">
         <param name="xmove" type="GLfloat"/>
         <param name="ymove" type="GLfloat"/>
         <param name="bitmap" type="const GLubyte *"/>
-       <glx rop="5" handcode="true"/>
+        <glx rop="5" handcode="true"/>
     </function>
 
     <function name="Color3b" offset="9" vectorequiv="Color3bv">
 
     <function name="EdgeFlagv" offset="42">
         <param name="flag" type="const GLboolean *" count="1"/>
-       <glx rop="22"/>
+        <glx rop="22"/>
     </function>
 
     <function name="End" offset="43">
     <function name="Rectdv" offset="87">
         <param name="v1" type="const GLdouble *" count="2"/>
         <param name="v2" type="const GLdouble *" count="2"/>
-       <glx rop="45"/>
+        <glx rop="45"/>
     </function>
 
     <function name="Rectf" offset="88" vectorequiv="Rectfv">
     <function name="Rectfv" offset="89">
         <param name="v1" type="const GLfloat *" count="2"/>
         <param name="v2" type="const GLfloat *" count="2"/>
-       <glx rop="46"/>
+        <glx rop="46"/>
     </function>
 
     <function name="Recti" offset="90" vectorequiv="Rectiv">
     <function name="Rectiv" offset="91">
         <param name="v1" type="const GLint *" count="2"/>
         <param name="v2" type="const GLint *" count="2"/>
-       <glx rop="47"/>
+        <glx rop="47"/>
     </function>
 
     <function name="Rects" offset="92" vectorequiv="Rectsv">
     <function name="Rectsv" offset="93">
         <param name="v1" type="const GLshort *" count="2"/>
         <param name="v2" type="const GLshort *" count="2"/>
-       <glx rop="48"/>
+        <glx rop="48"/>
     </function>
 
     <function name="TexCoord1d" offset="94" vectorequiv="TexCoord1dv">
 
     <function name="TexCoord1dv" offset="95">
         <param name="v" type="const GLdouble *" count="1"/>
-       <glx rop="49"/>
+        <glx rop="49"/>
     </function>
 
     <function name="TexCoord1f" offset="96" vectorequiv="TexCoord1fv">
 
     <function name="TexCoord1fv" offset="97">
         <param name="v" type="const GLfloat *" count="1"/>
-       <glx rop="50"/>
+        <glx rop="50"/>
     </function>
 
     <function name="TexCoord1i" offset="98" vectorequiv="TexCoord1iv">
 
     <function name="TexCoord1iv" offset="99">
         <param name="v" type="const GLint *" count="1"/>
-       <glx rop="51"/>
+        <glx rop="51"/>
     </function>
 
     <function name="TexCoord1s" offset="100" vectorequiv="TexCoord1sv">
 
     <function name="TexCoord1sv" offset="101">
         <param name="v" type="const GLshort *" count="1"/>
-       <glx rop="52"/>
+        <glx rop="52"/>
     </function>
 
     <function name="TexCoord2d" offset="102" vectorequiv="TexCoord2dv">
 
     <function name="TexCoord2dv" offset="103">
         <param name="v" type="const GLdouble *" count="2"/>
-       <glx rop="53"/>
+        <glx rop="53"/>
     </function>
 
     <function name="TexCoord2f" offset="104" vectorequiv="TexCoord2fv">
 
     <function name="TexCoord2fv" offset="105">
         <param name="v" type="const GLfloat *" count="2"/>
-       <glx rop="54"/>
+        <glx rop="54"/>
     </function>
 
     <function name="TexCoord2i" offset="106" vectorequiv="TexCoord2iv">
 
     <function name="TexCoord2iv" offset="107">
         <param name="v" type="const GLint *" count="2"/>
-       <glx rop="55"/>
+        <glx rop="55"/>
     </function>
 
     <function name="TexCoord2s" offset="108" vectorequiv="TexCoord2sv">
 
     <function name="TexCoord2sv" offset="109">
         <param name="v" type="const GLshort *" count="2"/>
-       <glx rop="56"/>
+        <glx rop="56"/>
     </function>
 
     <function name="TexCoord3d" offset="110" vectorequiv="TexCoord3dv">
 
     <function name="TexCoord3dv" offset="111">
         <param name="v" type="const GLdouble *" count="3"/>
-       <glx rop="57"/>
+        <glx rop="57"/>
     </function>
 
     <function name="TexCoord3f" offset="112" vectorequiv="TexCoord3fv">
 
     <function name="TexCoord3fv" offset="113">
         <param name="v" type="const GLfloat *" count="3"/>
-       <glx rop="58"/>
+        <glx rop="58"/>
     </function>
 
     <function name="TexCoord3i" offset="114" vectorequiv="TexCoord3iv">
 
     <function name="TexCoord3iv" offset="115">
         <param name="v" type="const GLint *" count="3"/>
-       <glx rop="59"/>
+        <glx rop="59"/>
     </function>
 
     <function name="TexCoord3s" offset="116" vectorequiv="TexCoord3sv">
 
     <function name="TexCoord3sv" offset="117">
         <param name="v" type="const GLshort *" count="3"/>
-       <glx rop="60"/>
+        <glx rop="60"/>
     </function>
 
     <function name="TexCoord4d" offset="118" vectorequiv="TexCoord4dv">
 
     <function name="TexCoord4dv" offset="119">
         <param name="v" type="const GLdouble *" count="4"/>
-       <glx rop="61"/>
+        <glx rop="61"/>
     </function>
 
     <function name="TexCoord4f" offset="120" vectorequiv="TexCoord4fv">
 
     <function name="TexCoord4fv" offset="121">
         <param name="v" type="const GLfloat *" count="4"/>
-       <glx rop="62"/>
+        <glx rop="62"/>
     </function>
 
     <function name="TexCoord4i" offset="122" vectorequiv="TexCoord4iv">
 
     <function name="TexCoord4iv" offset="123">
         <param name="v" type="const GLint *" count="4"/>
-       <glx rop="63"/>
+        <glx rop="63"/>
     </function>
 
     <function name="TexCoord4s" offset="124" vectorequiv="TexCoord4sv">
 
     <function name="TexCoord4sv" offset="125">
         <param name="v" type="const GLshort *" count="4"/>
-       <glx rop="64"/>
+        <glx rop="64"/>
     </function>
 
     <function name="Vertex2d" offset="126" vectorequiv="Vertex2dv">
 
     <function name="Vertex2dv" offset="127">
         <param name="v" type="const GLdouble *" count="2"/>
-       <glx rop="65"/>
+        <glx rop="65"/>
     </function>
 
     <function name="Vertex2f" offset="128" vectorequiv="Vertex2fv">
 
     <function name="Vertex2fv" offset="129">
         <param name="v" type="const GLfloat *" count="2"/>
-       <glx rop="66"/>
+        <glx rop="66"/>
     </function>
 
     <function name="Vertex2i" offset="130" vectorequiv="Vertex2iv">
 
     <function name="Vertex2iv" offset="131">
         <param name="v" type="const GLint *" count="2"/>
-       <glx rop="67"/>
+        <glx rop="67"/>
     </function>
 
     <function name="Vertex2s" offset="132" vectorequiv="Vertex2sv">
 
     <function name="Vertex2sv" offset="133">
         <param name="v" type="const GLshort *" count="2"/>
-       <glx rop="68"/>
+        <glx rop="68"/>
     </function>
 
     <function name="Vertex3d" offset="134" vectorequiv="Vertex3dv">
 
     <function name="Vertex3dv" offset="135">
         <param name="v" type="const GLdouble *" count="3"/>
-       <glx rop="69"/>
+        <glx rop="69"/>
     </function>
 
     <function name="Vertex3f" offset="136" vectorequiv="Vertex3fv">
 
     <function name="Vertex3fv" offset="137">
         <param name="v" type="const GLfloat *" count="3"/>
-       <glx rop="70"/>
+        <glx rop="70"/>
     </function>
 
     <function name="Vertex3i" offset="138" vectorequiv="Vertex3iv">
 
     <function name="Vertex3iv" offset="139">
         <param name="v" type="const GLint *" count="3"/>
-       <glx rop="71"/>
+        <glx rop="71"/>
     </function>
 
     <function name="Vertex3s" offset="140" vectorequiv="Vertex3sv">
 
     <function name="Vertex3sv" offset="141">
         <param name="v" type="const GLshort *" count="3"/>
-       <glx rop="72"/>
+        <glx rop="72"/>
     </function>
 
     <function name="Vertex4d" offset="142" vectorequiv="Vertex4dv">
 
     <function name="Vertex4dv" offset="143">
         <param name="v" type="const GLdouble *" count="4"/>
-       <glx rop="73"/>
+        <glx rop="73"/>
     </function>
 
     <function name="Vertex4f" offset="144" vectorequiv="Vertex4fv">
 
     <function name="Vertex4fv" offset="145">
         <param name="v" type="const GLfloat *" count="4"/>
-       <glx rop="74"/>
+        <glx rop="74"/>
     </function>
 
     <function name="Vertex4i" offset="146" vectorequiv="Vertex4iv">
 
     <function name="Vertex4iv" offset="147">
         <param name="v" type="const GLint *" count="4"/>
-       <glx rop="75"/>
+        <glx rop="75"/>
     </function>
 
     <function name="Vertex4s" offset="148" vectorequiv="Vertex4sv">
 
     <function name="Vertex4sv" offset="149">
         <param name="v" type="const GLshort *" count="4"/>
-       <glx rop="76"/>
+        <glx rop="76"/>
     </function>
 
     <function name="ClipPlane" offset="150">
         <param name="plane" type="GLenum"/>
         <param name="equation" type="const GLdouble *" count="4"/>
-       <glx rop="77"/>
+        <glx rop="77"/>
     </function>
 
     <function name="ColorMaterial" offset="151">
         <param name="face" type="GLenum"/>
         <param name="mode" type="GLenum"/>
-       <glx rop="78"/>
+        <glx rop="78"/>
     </function>
 
     <function name="CullFace" offset="152">
         <param name="mode" type="GLenum"/>
-       <glx rop="79"/>
+        <glx rop="79"/>
     </function>
 
     <function name="Fogf" offset="153">
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLfloat"/>
-       <glx rop="80"/>
+        <glx rop="80"/>
     </function>
 
     <function name="Fogfv" offset="154">
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLfloat *" variable_param="pname"/>
-       <glx rop="81"/>
+        <glx rop="81"/>
     </function>
 
     <function name="Fogi" offset="155">
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLint"/>
-       <glx rop="82"/>
+        <glx rop="82"/>
     </function>
 
     <function name="Fogiv" offset="156">
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLint *" variable_param="pname"/>
-       <glx rop="83"/>
+        <glx rop="83"/>
     </function>
 
     <function name="FrontFace" offset="157">
         <param name="mode" type="GLenum"/>
-       <glx rop="84"/>
+        <glx rop="84"/>
     </function>
 
     <function name="Hint" offset="158">
         <param name="target" type="GLenum"/>
         <param name="mode" type="GLenum"/>
-       <glx rop="85"/>
+        <glx rop="85"/>
     </function>
 
     <function name="Lightf" offset="159">
         <param name="light" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLfloat"/>
-       <glx rop="86"/>
+        <glx rop="86"/>
     </function>
 
     <function name="Lightfv" offset="160">
         <param name="light" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLfloat *" variable_param="pname"/>
-       <glx rop="87"/>
+        <glx rop="87"/>
     </function>
 
     <function name="Lighti" offset="161">
         <param name="light" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLint"/>
-       <glx rop="88"/>
+        <glx rop="88"/>
     </function>
 
     <function name="Lightiv" offset="162">
         <param name="light" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLint *" variable_param="pname"/>
-       <glx rop="89"/>
+        <glx rop="89"/>
     </function>
 
     <function name="LightModelf" offset="163">
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLfloat"/>
-       <glx rop="90"/>
+        <glx rop="90"/>
     </function>
 
     <function name="LightModelfv" offset="164">
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLfloat *" variable_param="pname"/>
-       <glx rop="91"/>
+        <glx rop="91"/>
     </function>
 
     <function name="LightModeli" offset="165">
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLint"/>
-       <glx rop="92"/>
+        <glx rop="92"/>
     </function>
 
     <function name="LightModeliv" offset="166">
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLint *" variable_param="pname"/>
-       <glx rop="93"/>
+        <glx rop="93"/>
     </function>
 
     <function name="LineStipple" offset="167">
         <param name="factor" type="GLint"/>
         <param name="pattern" type="GLushort"/>
-       <glx rop="94"/>
+        <glx rop="94"/>
     </function>
 
     <function name="LineWidth" offset="168">
         <param name="width" type="GLfloat"/>
-       <glx rop="95"/>
+        <glx rop="95"/>
     </function>
 
     <function name="Materialf" offset="169">
         <param name="face" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLfloat"/>
-       <glx rop="96"/>
+        <glx rop="96"/>
     </function>
 
     <function name="Materialfv" offset="170">
         <param name="face" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLfloat *" variable_param="pname"/>
-       <glx rop="97"/>
+        <glx rop="97"/>
     </function>
 
     <function name="Materiali" offset="171">
         <param name="face" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLint"/>
-       <glx rop="98"/>
+        <glx rop="98"/>
     </function>
 
     <function name="Materialiv" offset="172">
         <param name="face" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLint *" variable_param="pname"/>
-       <glx rop="99"/>
+        <glx rop="99"/>
     </function>
 
     <function name="PointSize" offset="173">
         <param name="size" type="GLfloat"/>
-       <glx rop="100"/>
+        <glx rop="100"/>
     </function>
 
     <function name="PolygonMode" offset="174">
         <param name="face" type="GLenum"/>
         <param name="mode" type="GLenum"/>
-       <glx rop="101"/>
+        <glx rop="101"/>
     </function>
 
     <function name="PolygonStipple" offset="175">
         <param name="mask" type="const GLubyte *"/>
-       <glx rop="102" handcode="true"/>
+        <glx rop="102" handcode="true"/>
     </function>
 
     <function name="Scissor" offset="176">
         <param name="y" type="GLint"/>
         <param name="width" type="GLsizei"/>
         <param name="height" type="GLsizei"/>
-       <glx rop="103"/>
+        <glx rop="103"/>
     </function>
 
     <function name="ShadeModel" offset="177">
         <param name="mode" type="GLenum"/>
-       <glx rop="104"/>
+        <glx rop="104"/>
     </function>
 
     <function name="TexParameterf" offset="178">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLfloat"/>
-       <glx rop="105"/>
+        <glx rop="105"/>
     </function>
 
     <function name="TexParameterfv" offset="179">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLfloat *" variable_param="pname"/>
-       <glx rop="106"/>
+        <glx rop="106"/>
     </function>
 
     <function name="TexParameteri" offset="180">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLint"/>
-       <glx rop="107"/>
+        <glx rop="107"/>
     </function>
 
     <function name="TexParameteriv" offset="181">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLint *" variable_param="pname"/>
-       <glx rop="108"/>
+        <glx rop="108"/>
     </function>
 
     <function name="TexImage1D" offset="182">
         <param name="format" type="GLenum"/>
         <param name="type" type="GLenum"/>
         <param name="pixels" type="const GLvoid *"/>
-       <glx rop="109" handcode="true"/>
+        <glx rop="109" handcode="true"/>
     </function>
 
     <function name="TexImage2D" offset="183">
         <param name="format" type="GLenum"/>
         <param name="type" type="GLenum"/>
         <param name="pixels" type="const GLvoid *"/>
-       <glx rop="110" handcode="true"/>
+        <glx rop="110" handcode="true"/>
     </function>
 
     <function name="TexEnvf" offset="184">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLfloat"/>
-       <glx rop="111"/>
+        <glx rop="111"/>
     </function>
 
     <function name="TexEnvfv" offset="185">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLfloat *" variable_param="pname"/>
-       <glx rop="112"/>
+        <glx rop="112"/>
     </function>
 
     <function name="TexEnvi" offset="186">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLint"/>
-       <glx rop="113"/>
+        <glx rop="113"/>
     </function>
 
     <function name="TexEnviv" offset="187">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLint *" variable_param="pname"/>
-       <glx rop="114"/>
+        <glx rop="114"/>
     </function>
 
     <function name="TexGend" offset="188">
         <param name="coord" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLdouble"/>
-       <glx rop="115"/>
+        <glx rop="115"/>
     </function>
 
     <function name="TexGendv" offset="189">
         <param name="coord" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLdouble *" variable_param="pname"/>
-       <glx rop="116"/>
+        <glx rop="116"/>
     </function>
 
     <function name="TexGenf" offset="190">
         <param name="coord" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLfloat"/>
-       <glx rop="117"/>
+        <glx rop="117"/>
     </function>
 
     <function name="TexGenfv" offset="191">
         <param name="coord" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLfloat *" variable_param="pname"/>
-       <glx rop="118"/>
+        <glx rop="118"/>
     </function>
 
     <function name="TexGeni" offset="192">
         <param name="coord" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLint"/>
-       <glx rop="119"/>
+        <glx rop="119"/>
     </function>
 
     <function name="TexGeniv" offset="193">
         <param name="coord" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLint *" variable_param="pname"/>
-       <glx rop="120"/>
+        <glx rop="120"/>
     </function>
 
     <function name="FeedbackBuffer" offset="194">
         <param name="size" type="GLsizei"/>
         <param name="type" type="GLenum"/>
         <param name="buffer" type="GLfloat *"/>
-       <glx sop="105" handcode="true"/>
+        <glx sop="105" handcode="true"/>
     </function>
 
     <function name="SelectBuffer" offset="195">
         <param name="size" type="GLsizei"/>
         <param name="buffer" type="GLuint *"/>
-       <glx sop="106" handcode="true"/>
+        <glx sop="106" handcode="true"/>
     </function>
 
     <function name="RenderMode" offset="196">
         <param name="mode" type="GLenum"/>
         <return type="GLint"/>
-       <glx sop="107" handcode="true"/>
+        <glx sop="107" handcode="true"/>
     </function>
 
     <function name="InitNames" offset="197">
-       <glx rop="121"/>
+        <glx rop="121"/>
     </function>
 
     <function name="LoadName" offset="198">
         <param name="name" type="GLuint"/>
-       <glx rop="122"/>
+        <glx rop="122"/>
     </function>
 
     <function name="PassThrough" offset="199">
         <param name="token" type="GLfloat"/>
-       <glx rop="123"/>
+        <glx rop="123"/>
     </function>
 
     <function name="PopName" offset="200">
-       <glx rop="124"/>
+        <glx rop="124"/>
     </function>
 
     <function name="PushName" offset="201">
         <param name="name" type="GLuint"/>
-       <glx rop="125"/>
+        <glx rop="125"/>
     </function>
 
     <function name="DrawBuffer" offset="202">
         <param name="mode" type="GLenum"/>
-       <glx rop="126"/>
+        <glx rop="126"/>
     </function>
 
     <function name="Clear" offset="203">
         <param name="mask" type="GLbitfield"/>
-       <glx rop="127"/>
+        <glx rop="127"/>
     </function>
 
     <function name="ClearAccum" offset="204">
         <param name="green" type="GLfloat"/>
         <param name="blue" type="GLfloat"/>
         <param name="alpha" type="GLfloat"/>
-       <glx rop="128"/>
+        <glx rop="128"/>
     </function>
 
     <function name="ClearIndex" offset="205">
         <param name="c" type="GLfloat"/>
-       <glx rop="129"/>
+        <glx rop="129"/>
     </function>
 
     <function name="ClearColor" offset="206">
         <param name="green" type="GLclampf"/>
         <param name="blue" type="GLclampf"/>
         <param name="alpha" type="GLclampf"/>
-       <glx rop="130"/>
+        <glx rop="130"/>
     </function>
 
     <function name="ClearStencil" offset="207">
         <param name="s" type="GLint"/>
-       <glx rop="131"/>
+        <glx rop="131"/>
     </function>
 
     <function name="ClearDepth" offset="208">
         <param name="depth" type="GLclampd"/>
-       <glx rop="132"/>
+        <glx rop="132"/>
     </function>
 
     <function name="StencilMask" offset="209">
         <param name="mask" type="GLuint"/>
-       <glx rop="133"/>
+        <glx rop="133"/>
     </function>
 
     <function name="ColorMask" offset="210">
         <param name="green" type="GLboolean"/>
         <param name="blue" type="GLboolean"/>
         <param name="alpha" type="GLboolean"/>
-       <glx rop="134"/>
+        <glx rop="134"/>
     </function>
 
     <function name="DepthMask" offset="211">
         <param name="flag" type="GLboolean"/>
-       <glx rop="135"/>
+        <glx rop="135"/>
     </function>
 
     <function name="IndexMask" offset="212">
         <param name="mask" type="GLuint"/>
-       <glx rop="136"/>
+        <glx rop="136"/>
     </function>
 
     <function name="Accum" offset="213">
         <param name="op" type="GLenum"/>
         <param name="value" type="GLfloat"/>
-       <glx rop="137"/>
+        <glx rop="137"/>
     </function>
 
     <function name="Disable" offset="214">
         <param name="cap" type="GLenum"/>
-       <glx rop="138"/>
+        <glx rop="138"/>
     </function>
 
     <function name="Enable" offset="215">
         <param name="cap" type="GLenum"/>
-       <glx rop="139"/>
+        <glx rop="139"/>
     </function>
 
     <function name="Finish" offset="216">
     </function>
 
     <function name="PopAttrib" offset="218">
-       <glx rop="141"/>
+        <glx rop="141"/>
     </function>
 
     <function name="PushAttrib" offset="219">
         <param name="mask" type="GLbitfield"/>
-       <glx rop="142"/>
+        <glx rop="142"/>
     </function>
 
     <function name="Map1d" offset="220">
         <param name="stride" type="GLint"/>
         <param name="order" type="GLint"/>
         <param name="points" type="const GLdouble *"/>
-       <glx rop="143" handcode="true"/>
+        <glx rop="143" handcode="true"/>
     </function>
 
     <function name="Map1f" offset="221">
         <param name="stride" type="GLint"/>
         <param name="order" type="GLint"/>
         <param name="points" type="const GLfloat *"/>
-       <glx rop="144" handcode="true"/>
+        <glx rop="144" handcode="true"/>
     </function>
 
     <function name="Map2d" offset="222">
         <param name="vstride" type="GLint"/>
         <param name="vorder" type="GLint"/>
         <param name="points" type="const GLdouble *"/>
-       <glx rop="145" handcode="true"/>
+        <glx rop="145" handcode="true"/>
     </function>
 
     <function name="Map2f" offset="223">
         <param name="vstride" type="GLint"/>
         <param name="vorder" type="GLint"/>
         <param name="points" type="const GLfloat *"/>
-       <glx rop="146" handcode="true"/>
+        <glx rop="146" handcode="true"/>
     </function>
 
     <function name="MapGrid1d" offset="224">
         <param name="un" type="GLint"/>
         <param name="u1" type="GLdouble"/>
         <param name="u2" type="GLdouble"/>
-       <glx rop="147"/>
+        <glx rop="147"/>
     </function>
 
     <function name="MapGrid1f" offset="225">
         <param name="un" type="GLint"/>
         <param name="u1" type="GLfloat"/>
         <param name="u2" type="GLfloat"/>
-       <glx rop="148"/>
+        <glx rop="148"/>
     </function>
 
     <function name="MapGrid2d" offset="226">
         <param name="vn" type="GLint"/>
         <param name="v1" type="GLdouble"/>
         <param name="v2" type="GLdouble"/>
-       <glx rop="149"/>
+        <glx rop="149"/>
     </function>
 
     <function name="MapGrid2f" offset="227">
         <param name="vn" type="GLint"/>
         <param name="v1" type="GLfloat"/>
         <param name="v2" type="GLfloat"/>
-       <glx rop="150"/>
+        <glx rop="150"/>
     </function>
 
     <function name="EvalCoord1d" offset="228" vectorequiv="EvalCoord1dv">
 
     <function name="EvalCoord1dv" offset="229">
         <param name="u" type="const GLdouble *" count="1"/>
-       <glx rop="151"/>
+        <glx rop="151"/>
     </function>
 
     <function name="EvalCoord1f" offset="230" vectorequiv="EvalCoord1fv">
 
     <function name="EvalCoord1fv" offset="231">
         <param name="u" type="const GLfloat *" count="1"/>
-       <glx rop="152"/>
+        <glx rop="152"/>
     </function>
 
     <function name="EvalCoord2d" offset="232" vectorequiv="EvalCoord2dv">
 
     <function name="EvalCoord2dv" offset="233">
         <param name="u" type="const GLdouble *" count="2"/>
-       <glx rop="153"/>
+        <glx rop="153"/>
     </function>
 
     <function name="EvalCoord2f" offset="234" vectorequiv="EvalCoord2fv">
 
     <function name="EvalCoord2fv" offset="235">
         <param name="u" type="const GLfloat *" count="2"/>
-       <glx rop="154"/>
+        <glx rop="154"/>
     </function>
 
     <function name="EvalMesh1" offset="236">
         <param name="mode" type="GLenum"/>
         <param name="i1" type="GLint"/>
         <param name="i2" type="GLint"/>
-       <glx rop="155"/>
+        <glx rop="155"/>
     </function>
 
     <function name="EvalPoint1" offset="237">
         <param name="i" type="GLint"/>
-       <glx rop="156"/>
+        <glx rop="156"/>
     </function>
 
     <function name="EvalMesh2" offset="238">
         <param name="i2" type="GLint"/>
         <param name="j1" type="GLint"/>
         <param name="j2" type="GLint"/>
-       <glx rop="157"/>
+        <glx rop="157"/>
     </function>
 
     <function name="EvalPoint2" offset="239">
         <param name="i" type="GLint"/>
         <param name="j" type="GLint"/>
-       <glx rop="158"/>
+        <glx rop="158"/>
     </function>
 
     <function name="AlphaFunc" offset="240">
         <param name="func" type="GLenum"/>
         <param name="ref" type="GLclampf"/>
-       <glx rop="159"/>
+        <glx rop="159"/>
     </function>
 
     <function name="BlendFunc" offset="241">
         <param name="sfactor" type="GLenum"/>
         <param name="dfactor" type="GLenum"/>
-       <glx rop="160"/>
+        <glx rop="160"/>
     </function>
 
     <function name="LogicOp" offset="242">
         <param name="opcode" type="GLenum"/>
-       <glx rop="161"/>
+        <glx rop="161"/>
     </function>
 
     <function name="StencilFunc" offset="243">
         <param name="func" type="GLenum"/>
         <param name="ref" type="GLint"/>
         <param name="mask" type="GLuint"/>
-       <glx rop="162"/>
+        <glx rop="162"/>
     </function>
 
     <function name="StencilOp" offset="244">
         <param name="fail" type="GLenum"/>
         <param name="zfail" type="GLenum"/>
         <param name="zpass" type="GLenum"/>
-       <glx rop="163"/>
+        <glx rop="163"/>
     </function>
 
     <function name="DepthFunc" offset="245">
         <param name="func" type="GLenum"/>
-       <glx rop="164"/>
+        <glx rop="164"/>
     </function>
 
     <function name="PixelZoom" offset="246">
         <param name="xfactor" type="GLfloat"/>
         <param name="yfactor" type="GLfloat"/>
-       <glx rop="165"/>
+        <glx rop="165"/>
     </function>
 
     <function name="PixelTransferf" offset="247">
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLfloat"/>
-       <glx rop="166"/>
+        <glx rop="166"/>
     </function>
 
     <function name="PixelTransferi" offset="248">
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLint"/>
-       <glx rop="167"/>
+        <glx rop="167"/>
     </function>
 
     <function name="PixelStoref" offset="249">
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLfloat"/>
-       <glx rop="109" handcode="true"/>
+        <glx rop="109" handcode="true"/>
     </function>
 
     <function name="PixelStorei" offset="250">
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLint"/>
-       <glx rop="110" handcode="true"/>
+        <glx rop="110" handcode="true"/>
     </function>
 
     <function name="PixelMapfv" offset="251">
         <param name="map" type="GLenum"/>
         <param name="mapsize" type="GLsizei"/>
         <param name="values" type="const GLfloat *"/>
-       <glx sop="125" handcode="true"/>
+        <glx sop="125" handcode="true"/>
     </function>
 
     <function name="PixelMapuiv" offset="252">
         <param name="map" type="GLenum"/>
         <param name="mapsize" type="GLsizei"/>
         <param name="values" type="const GLuint *"/>
-       <glx sop="126" handcode="true"/>
+        <glx sop="126" handcode="true"/>
     </function>
 
     <function name="PixelMapusv" offset="253">
         <param name="map" type="GLenum"/>
         <param name="mapsize" type="GLsizei"/>
         <param name="values" type="const GLushort *"/>
-       <glx sop="127" handcode="true"/>
+        <glx sop="127" handcode="true"/>
     </function>
 
     <function name="ReadBuffer" offset="254">
         <param name="mode" type="GLenum"/>
-       <glx rop="171"/>
+        <glx rop="171"/>
     </function>
 
     <function name="CopyPixels" offset="255">
         <param name="width" type="GLsizei"/>
         <param name="height" type="GLsizei"/>
         <param name="type" type="GLenum"/>
-       <glx rop="172"/>
+        <glx rop="172"/>
     </function>
 
     <function name="ReadPixels" offset="256">
         <param name="format" type="GLenum"/>
         <param name="type" type="GLenum"/>
         <param name="pixels" type="GLvoid *"/>
-       <glx sop="111" handcode="true"/>
+        <glx sop="111" handcode="true"/>
     </function>
 
     <function name="DrawPixels" offset="257">
         <param name="format" type="GLenum"/>
         <param name="type" type="GLenum"/>
         <param name="pixels" type="const GLvoid *"/>
-       <glx rop="173" handcode="true"/>
+        <glx rop="173" handcode="true"/>
     </function>
 
     <function name="GetBooleanv" offset="258">
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLboolean *"/>
-       <glx sop="112" handcode="true"/>
+        <glx sop="112" handcode="true"/>
     </function>
 
     <function name="GetClipPlane" offset="259">
         <param name="plane" type="GLenum"/>
         <param name="equation" type="GLdouble *" output="true"/>
-       <glx sop="113" handcode="true"/>
+        <glx sop="113" handcode="true"/>
     </function>
 
     <function name="GetDoublev" offset="260">
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLdouble *"/>
-       <glx sop="114" handcode="true"/>
+        <glx sop="114" handcode="true"/>
     </function>
 
     <function name="GetError" offset="261">
         <return type="GLenum"/>
-       <glx sop="115" handcode="true"/>
+        <glx sop="115" handcode="true"/>
     </function>
 
     <function name="GetFloatv" offset="262">
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLfloat *"/>
-       <glx sop="116" handcode="true"/>
+        <glx sop="116" handcode="true"/>
     </function>
 
     <function name="GetIntegerv" offset="263">
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *"/>
-       <glx sop="117" handcode="true"/>
+        <glx sop="117" handcode="true"/>
     </function>
 
     <function name="GetLightfv" offset="264">
         <param name="light" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLfloat *" output="true"/>
-       <glx sop="118"/>
+        <glx sop="118"/>
     </function>
 
     <function name="GetLightiv" offset="265">
         <param name="light" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *" output="true"/>
-       <glx sop="119"/>
+        <glx sop="119"/>
     </function>
 
     <function name="GetMapdv" offset="266">
         <param name="target" type="GLenum"/>
         <param name="query" type="GLenum"/>
         <param name="v" type="GLdouble *" output="true"/>
-       <glx sop="120"/>
+        <glx sop="120"/>
     </function>
 
     <function name="GetMapfv" offset="267">
         <param name="target" type="GLenum"/>
         <param name="query" type="GLenum"/>
         <param name="v" type="GLfloat *" output="true"/>
-       <glx sop="121"/>
+        <glx sop="121"/>
     </function>
 
     <function name="GetMapiv" offset="268">
         <param name="target" type="GLenum"/>
         <param name="query" type="GLenum"/>
         <param name="v" type="GLint *" output="true"/>
-       <glx sop="122"/>
+        <glx sop="122"/>
     </function>
 
     <function name="GetMaterialfv" offset="269">
         <param name="face" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLfloat *" output="true"/>
-       <glx sop="123"/>
+        <glx sop="123"/>
     </function>
 
     <function name="GetMaterialiv" offset="270">
         <param name="face" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *" output="true"/>
-       <glx sop="124"/>
+        <glx sop="124"/>
     </function>
 
     <function name="GetPixelMapfv" offset="271">
         <param name="map" type="GLenum"/>
         <param name="values" type="GLfloat *" output="true"/>
-       <glx sop="125"/>
+        <glx sop="125"/>
     </function>
 
     <function name="GetPixelMapuiv" offset="272">
         <param name="map" type="GLenum"/>
         <param name="values" type="GLuint *" output="true"/>
-       <glx sop="126"/>
+        <glx sop="126"/>
     </function>
 
     <function name="GetPixelMapusv" offset="273">
         <param name="map" type="GLenum"/>
         <param name="values" type="GLushort *" output="true"/>
-       <glx sop="127"/>
+        <glx sop="127"/>
     </function>
 
     <function name="GetPolygonStipple" offset="274">
         <param name="mask" type="GLubyte *"/>
-       <glx sop="128" handcode="true"/>
+        <glx sop="128" handcode="true"/>
     </function>
 
     <function name="GetString" offset="275">
         <param name="name" type="GLenum"/>
         <return type="const GLubyte *"/>
-       <glx sop="129" handcode="true"/>
+        <glx sop="129" handcode="true"/>
     </function>
 
     <function name="GetTexEnvfv" offset="276">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLfloat *" output="true"/>
-       <glx sop="130"/>
+        <glx sop="130"/>
     </function>
 
     <function name="GetTexEnviv" offset="277">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *" output="true"/>
-       <glx sop="131"/>
+        <glx sop="131"/>
     </function>
 
     <function name="GetTexGendv" offset="278">
         <param name="coord" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLdouble *" output="true"/>
-       <glx sop="132"/>
+        <glx sop="132"/>
     </function>
 
     <function name="GetTexGenfv" offset="279">
         <param name="coord" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLfloat *" output="true"/>
-       <glx sop="133"/>
+        <glx sop="133"/>
     </function>
 
     <function name="GetTexGeniv" offset="280">
         <param name="coord" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *" output="true"/>
-       <glx sop="134"/>
+        <glx sop="134"/>
     </function>
 
     <function name="GetTexImage" offset="281">
         <param name="format" type="GLenum"/>
         <param name="type" type="GLenum"/>
         <param name="pixels" type="GLvoid *"/>
-       <glx sop="135" handcode="true"/>
+        <glx sop="135" handcode="true"/>
     </function>
 
     <function name="GetTexParameterfv" offset="282">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLfloat *" output="true"/>
-       <glx sop="136"/>
+        <glx sop="136"/>
     </function>
 
     <function name="GetTexParameteriv" offset="283">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *" output="true"/>
-       <glx sop="137"/>
+        <glx sop="137"/>
     </function>
 
     <function name="GetTexLevelParameterfv" offset="284">
         <param name="level" type="GLint"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLfloat *" output="true"/>
-       <glx sop="138"/>
+        <glx sop="138"/>
     </function>
 
     <function name="GetTexLevelParameteriv" offset="285">
         <param name="level" type="GLint"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *" output="true"/>
-       <glx sop="139"/>
+        <glx sop="139"/>
     </function>
 
     <function name="IsEnabled" offset="286">
         <param name="cap" type="GLenum"/>
         <return type="GLboolean"/>
-       <glx sop="140" handcode="true"/>
+        <glx sop="140" handcode="true"/>
     </function>
 
     <function name="IsList" offset="287">
         <param name="list" type="GLuint"/>
         <return type="GLboolean"/>
-       <glx sop="141"/>
+        <glx sop="141"/>
     </function>
 
     <function name="DepthRange" offset="288">
         <param name="zNear" type="GLclampd"/>
         <param name="zFar" type="GLclampd"/>
-       <glx rop="174"/>
+        <glx rop="174"/>
     </function>
 
     <function name="Frustum" offset="289">
         <param name="top" type="GLdouble"/>
         <param name="zNear" type="GLdouble"/>
         <param name="zFar" type="GLdouble"/>
-       <glx rop="175"/>
+        <glx rop="175"/>
     </function>
 
     <function name="LoadIdentity" offset="290">
-       <glx rop="176"/>
+        <glx rop="176"/>
     </function>
 
     <function name="LoadMatrixf" offset="291">
         <param name="m" type="const GLfloat *" count="16"/>
-       <glx rop="177"/>
+        <glx rop="177"/>
     </function>
 
     <function name="LoadMatrixd" offset="292">
         <param name="m" type="const GLdouble *" count="16"/>
-       <glx rop="178"/>
+        <glx rop="178"/>
     </function>
 
     <function name="MatrixMode" offset="293">
         <param name="mode" type="GLenum"/>
-       <glx rop="179"/>
+        <glx rop="179"/>
     </function>
 
     <function name="MultMatrixf" offset="294">
         <param name="m" type="const GLfloat *" count="16"/>
-       <glx rop="180"/>
+        <glx rop="180"/>
     </function>
 
     <function name="MultMatrixd" offset="295">
         <param name="m" type="const GLdouble *" count="16"/>
-       <glx rop="181"/>
+        <glx rop="181"/>
     </function>
 
     <function name="Ortho" offset="296">
         <param name="top" type="GLdouble"/>
         <param name="zNear" type="GLdouble"/>
         <param name="zFar" type="GLdouble"/>
-       <glx rop="182"/>
+        <glx rop="182"/>
     </function>
 
     <function name="PopMatrix" offset="297">
-       <glx rop="183"/>
+        <glx rop="183"/>
     </function>
 
     <function name="PushMatrix" offset="298">
-       <glx rop="184"/>
+        <glx rop="184"/>
     </function>
 
     <function name="Rotated" offset="299">
         <param name="x" type="GLdouble"/>
         <param name="y" type="GLdouble"/>
         <param name="z" type="GLdouble"/>
-       <glx rop="185"/>
+        <glx rop="185"/>
     </function>
 
     <function name="Rotatef" offset="300">
         <param name="x" type="GLfloat"/>
         <param name="y" type="GLfloat"/>
         <param name="z" type="GLfloat"/>
-       <glx rop="186"/>
+        <glx rop="186"/>
     </function>
 
     <function name="Scaled" offset="301">
         <param name="x" type="GLdouble"/>
         <param name="y" type="GLdouble"/>
         <param name="z" type="GLdouble"/>
-       <glx rop="187"/>
+        <glx rop="187"/>
     </function>
 
     <function name="Scalef" offset="302">
         <param name="x" type="GLfloat"/>
         <param name="y" type="GLfloat"/>
         <param name="z" type="GLfloat"/>
-       <glx rop="188"/>
+        <glx rop="188"/>
     </function>
 
     <function name="Translated" offset="303">
         <param name="x" type="GLdouble"/>
         <param name="y" type="GLdouble"/>
         <param name="z" type="GLdouble"/>
-       <glx rop="189"/>
+        <glx rop="189"/>
     </function>
 
     <function name="Translatef" offset="304">
         <param name="x" type="GLfloat"/>
         <param name="y" type="GLfloat"/>
         <param name="z" type="GLfloat"/>
-       <glx rop="190"/>
+        <glx rop="190"/>
     </function>
 
     <function name="Viewport" offset="305">
         <param name="y" type="GLint"/>
         <param name="width" type="GLsizei"/>
         <param name="height" type="GLsizei"/>
-       <glx rop="191"/>
+        <glx rop="191"/>
     </function>
 </category>
 
 <category name="1.1">
+    <enum name="INDEX_LOGIC_OP"                           value="0x0BF1"/>
+    <enum name="COLOR_LOGIC_OP"                           value="0x0BF2"/>
+    <enum name="TEXTURE_INTERNAL_FORMAT"                  value="0x1003"/>
+    <enum name="DOUBLE"                                   value="0x140A"/>
+    <enum name="POLYGON_OFFSET_UNITS"                     value="0x2A00"/>
+    <enum name="POLYGON_OFFSET_POINT"                     value="0x2A01"/>
+    <enum name="POLYGON_OFFSET_LINE"                      value="0x2A02"/>
+    <enum name="R3_G3_B2"                                 value="0x2A10"/>
+    <enum name="V2F"                                      value="0x2A20"/>
+    <enum name="V3F"                                      value="0x2A21"/>
+    <enum name="C4UB_V2F"                                 value="0x2A22"/>
+    <enum name="C4UB_V3F"                                 value="0x2A23"/>
+    <enum name="C3F_V3F"                                  value="0x2A24"/>
+    <enum name="N3F_V3F"                                  value="0x2A25"/>
+    <enum name="C4F_N3F_V3F"                              value="0x2A26"/>
+    <enum name="T2F_V3F"                                  value="0x2A27"/>
+    <enum name="T4F_V4F"                                  value="0x2A28"/>
+    <enum name="T2F_C4UB_V3F"                             value="0x2A29"/>
+    <enum name="T2F_C3F_V3F"                              value="0x2A2A"/>
+    <enum name="T2F_N3F_V3F"                              value="0x2A2B"/>
+    <enum name="T2F_C4F_N3F_V3F"                          value="0x2A2C"/>
+    <enum name="T4F_C4F_N3F_V4F"                          value="0x2A2D"/>
+    <enum name="POLYGON_OFFSET_FILL"                      value="0x8037"/>
+    <enum name="POLYGON_OFFSET_FACTOR"                    value="0x8038"/>
+    <enum name="POLYGON_OFFSET_BIAS"                      value="0x8039"/>
+    <enum name="ALPHA4"                                   value="0x803B"/>
+    <enum name="ALPHA8"                                   value="0x803C"/>
+    <enum name="ALPHA12"                                  value="0x803D"/>
+    <enum name="ALPHA16"                                  value="0x803E"/>
+    <enum name="LUMINANCE4"                               value="0x803F"/>
+    <enum name="LUMINANCE8"                               value="0x8040"/>
+    <enum name="LUMINANCE12"                              value="0x8041"/>
+    <enum name="LUMINANCE16"                              value="0x8042"/>
+    <enum name="LUMINANCE4_ALPHA4"                        value="0x8043"/>
+    <enum name="LUMINANCE6_ALPHA2"                        value="0x8044"/>
+    <enum name="LUMINANCE8_ALPHA8"                        value="0x8045"/>
+    <enum name="LUMINANCE12_ALPHA4"                       value="0x8046"/>
+    <enum name="LUMINANCE12_ALPHA12"                      value="0x8047"/>
+    <enum name="LUMINANCE16_ALPHA16"                      value="0x8048"/>
+    <enum name="INTENSITY"                                value="0x8049"/>
+    <enum name="INTENSITY4"                               value="0x804A"/>
+    <enum name="INTENSITY8"                               value="0x804B"/>
+    <enum name="INTENSITY12"                              value="0x804C"/>
+    <enum name="INTENSITY16"                              value="0x804D"/>
+    <enum name="RGB4"                                     value="0x804F"/>
+    <enum name="RGB5"                                     value="0x8050"/>
+    <enum name="RGB8"                                     value="0x8051"/>
+    <enum name="RGB10"                                    value="0x8052"/>
+    <enum name="RGB12"                                    value="0x8053"/>
+    <enum name="RGB16"                                    value="0x8054"/>
+    <enum name="RGBA2"                                    value="0x8055"/>
+    <enum name="RGBA4"                                    value="0x8056"/>
+    <enum name="RGB5_A1"                                  value="0x8057"/>
+    <enum name="RGBA8"                                    value="0x8058"/>
+    <enum name="RGB10_A2"                                 value="0x8059"/>
+    <enum name="RGBA12"                                   value="0x805A"/>
+    <enum name="RGBA16"                                   value="0x805B"/>
+    <enum name="TEXTURE_RED_SIZE"                         value="0x805C"/>
+    <enum name="TEXTURE_GREEN_SIZE"                       value="0x805D"/>
+    <enum name="TEXTURE_BLUE_SIZE"                        value="0x805E"/>
+    <enum name="TEXTURE_ALPHA_SIZE"                       value="0x805F"/>
+    <enum name="TEXTURE_LUMINANCE_SIZE"                   value="0x8060"/>
+    <enum name="TEXTURE_INTENSITY_SIZE"                   value="0x8061"/>
+    <enum name="PROXY_TEXTURE_1D"                         value="0x8063"/>
+    <enum name="PROXY_TEXTURE_2D"                         value="0x8064"/>
+    <enum name="TEXTURE_PRIORITY"                         value="0x8066"/>
+    <enum name="TEXTURE_RESIDENT"                         value="0x8067"/>
+    <enum name="TEXTURE_BINDING_1D"                       value="0x8068"/>
+    <enum name="TEXTURE_BINDING_2D"                       value="0x8069"/>
+    <enum name="VERTEX_ARRAY"                             value="0x8074"/>
+    <enum name="NORMAL_ARRAY"                             value="0x8075"/>
+    <enum name="COLOR_ARRAY"                              value="0x8076"/>
+    <enum name="INDEX_ARRAY"                              value="0x8077"/>
+    <enum name="TEXTURE_COORD_ARRAY"                      value="0x8078"/>
+    <enum name="EDGE_FLAG_ARRAY"                          value="0x8079"/>
+    <enum name="VERTEX_ARRAY_SIZE"                        value="0x807A"/>
+    <enum name="VERTEX_ARRAY_TYPE"                        value="0x807B"/>
+    <enum name="VERTEX_ARRAY_STRIDE"                      value="0x807C"/>
+    <enum name="VERTEX_ARRAY_COUNT"                       value="0x807D"/>
+    <enum name="NORMAL_ARRAY_TYPE"                        value="0x807E"/>
+    <enum name="NORMAL_ARRAY_STRIDE"                      value="0x807F"/>
+    <enum name="NORMAL_ARRAY_COUNT"                       value="0x8080"/>
+    <enum name="COLOR_ARRAY_SIZE"                         value="0x8081"/>
+    <enum name="COLOR_ARRAY_TYPE"                         value="0x8082"/>
+    <enum name="COLOR_ARRAY_STRIDE"                       value="0x8083"/>
+    <enum name="COLOR_ARRAY_COUNT"                        value="0x8084"/>
+    <enum name="INDEX_ARRAY_TYPE"                         value="0x8085"/>
+    <enum name="INDEX_ARRAY_STRIDE"                       value="0x8086"/>
+    <enum name="INDEX_ARRAY_COUNT"                        value="0x8087"/>
+    <enum name="TEXTURE_COORD_ARRAY_SIZE"                 value="0x8088"/>
+    <enum name="TEXTURE_COORD_ARRAY_TYPE"                 value="0x8089"/>
+    <enum name="TEXTURE_COORD_ARRAY_STRIDE"               value="0x808A"/>
+    <enum name="TEXTURE_COORD_ARRAY_COUNT"                value="0x808B"/>
+    <enum name="EDGE_FLAG_ARRAY_STRIDE"                   value="0x808C"/>
+    <enum name="EDGE_FLAG_ARRAY_COUNT"                    value="0x808D"/>
+    <enum name="VERTEX_ARRAY_POINTER"                     value="0x808E"/>
+    <enum name="NORMAL_ARRAY_POINTER"                     value="0x808F"/>
+    <enum name="COLOR_ARRAY_POINTER"                      value="0x8090"/>
+    <enum name="INDEX_ARRAY_POINTER"                      value="0x8091"/>
+    <enum name="TEXTURE_COORD_ARRAY_POINTER"              value="0x8092"/>
+    <enum name="EDGE_FLAG_ARRAY_POINTER"                  value="0x8093"/>
+    <enum name="CLIENT_PIXEL_STORE_BIT"                   value="0x00000001"/>
+    <enum name="CLIENT_VERTEX_ARRAY_BIT"                  value="0x00000002"/>
+    <enum name="ALL_CLIENT_ATTRIB_BITS"                   value="0xFFFFFFFF"/>
+    <enum name="CLIENT_ALL_ATTRIB_BITS"                   value="0xFFFFFFFF"/>
+
     <function name="ArrayElement" offset="306">
         <param name="i" type="GLint"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="ColorPointer" offset="308">
         <param name="type" type="GLenum"/>
         <param name="stride" type="GLsizei"/>
         <param name="pointer" type="const GLvoid *"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="DisableClientState" offset="309">
         <param name="array" type="GLenum"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="DrawArrays" offset="310">
         <param name="mode" type="GLenum"/>
         <param name="first" type="GLint"/>
         <param name="count" type="GLsizei"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="DrawElements" offset="311">
         <param name="count" type="GLsizei"/>
         <param name="type" type="GLenum"/>
         <param name="indices" type="const GLvoid *"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="EdgeFlagPointer" offset="312">
         <param name="stride" type="GLsizei"/>
         <param name="pointer" type="const GLvoid *"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="EnableClientState" offset="313">
         <param name="array" type="GLenum"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="GetPointerv" offset="329">
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLvoid **"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="IndexPointer" offset="314">
         <param name="type" type="GLenum"/>
         <param name="stride" type="GLsizei"/>
         <param name="pointer" type="const GLvoid *"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="InterleavedArrays" offset="317">
         <param name="format" type="GLenum"/>
         <param name="stride" type="GLsizei"/>
         <param name="pointer" type="const GLvoid *"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="NormalPointer" offset="318">
         <param name="type" type="GLenum"/>
         <param name="stride" type="GLsizei"/>
         <param name="pointer" type="const GLvoid *"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="TexCoordPointer" offset="320">
         <param name="type" type="GLenum"/>
         <param name="stride" type="GLsizei"/>
         <param name="pointer" type="const GLvoid *"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="VertexPointer" offset="321">
         <param name="type" type="GLenum"/>
         <param name="stride" type="GLsizei"/>
         <param name="pointer" type="const GLvoid *"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="PolygonOffset" offset="319">
         <param name="factor" type="GLfloat"/>
         <param name="units" type="GLfloat"/>
-       <glx rop="192"/>
+        <glx rop="192"/>
     </function>
 
     <function name="CopyTexImage1D" offset="323">
         <param name="y" type="GLint"/>
         <param name="width" type="GLsizei"/>
         <param name="border" type="GLint"/>
-       <glx rop="4119"/>
+        <glx rop="4119"/>
     </function>
 
     <function name="CopyTexImage2D" offset="324">
         <param name="width" type="GLsizei"/>
         <param name="height" type="GLsizei"/>
         <param name="border" type="GLint"/>
-       <glx rop="4120"/>
+        <glx rop="4120"/>
     </function>
 
     <function name="CopyTexSubImage1D" offset="325">
         <param name="x" type="GLint"/>
         <param name="y" type="GLint"/>
         <param name="width" type="GLsizei"/>
-       <glx rop="4121"/>
+        <glx rop="4121"/>
     </function>
 
     <function name="CopyTexSubImage2D" offset="326">
         <param name="y" type="GLint"/>
         <param name="width" type="GLsizei"/>
         <param name="height" type="GLsizei"/>
-       <glx rop="4122"/>
+        <glx rop="4122"/>
     </function>
 
     <function name="TexSubImage1D" offset="332">
         <param name="format" type="GLenum"/>
         <param name="type" type="GLenum"/>
         <param name="pixels" type="const GLvoid *"/>
-       <glx rop="4099" handcode="true"/>
+        <glx rop="4099" handcode="true"/>
     </function>
 
     <function name="TexSubImage2D" offset="333">
         <param name="format" type="GLenum"/>
         <param name="type" type="GLenum"/>
         <param name="pixels" type="const GLvoid *"/>
-       <glx rop="4100" handcode="true"/>
+        <glx rop="4100" handcode="true"/>
     </function>
 
     <function name="AreTexturesResident" offset="322">
         <param name="textures" type="const GLuint *"/>
         <param name="residences" type="GLboolean *"/>
         <return type="GLboolean"/>
-       <glx sop="143" handcode="true"/>
+        <glx sop="143" handcode="true"/>
     </function>
 
     <function name="BindTexture" offset="307">
         <param name="target" type="GLenum"/>
         <param name="texture" type="GLuint"/>
-       <glx rop="4117"/>
+        <glx rop="4117"/>
     </function>
 
     <function name="DeleteTextures" offset="327">
         <param name="n" type="GLsizei" counter="true"/>
         <param name="textures" type="const GLuint *" count="n"/>
-       <glx sop="144"/>
+        <glx sop="144"/>
     </function>
 
     <function name="GenTextures" offset="328">
         <param name="n" type="GLsizei"/>
         <param name="textures" type="GLuint *" output="true"/>
-       <glx sop="145" handcode="true"/>
+        <glx sop="145" handcode="true"/>
     </function>
 
     <function name="IsTexture" offset="330">
         <param name="texture" type="GLuint"/>
         <return type="GLboolean"/>
-       <glx sop="146"/>
+        <glx sop="146"/>
     </function>
 
     <function name="PrioritizeTextures" offset="331">
         <param name="n" type="GLsizei"/>
         <param name="textures" type="const GLuint *"/>
         <param name="priorities" type="const GLclampf *"/>
-       <glx rop="4118" handcode="true"/>
+        <glx rop="4118" handcode="true"/>
     </function>
 
     <function name="Indexub" offset="315" vectorequiv="Indexubv">
 
     <function name="Indexubv" offset="316">
         <param name="c" type="const GLubyte *" count="1"/>
-       <glx rop="194"/>
+        <glx rop="194"/>
     </function>
 
     <function name="PopClientAttrib" offset="334">
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="PushClientAttrib" offset="335">
         <param name="mask" type="GLbitfield"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 </category>
 
 <category name="1.2">
+    <enum name="UNSIGNED_BYTE_3_3_2"                      value="0x8032"/>
+    <enum name="UNSIGNED_SHORT_4_4_4_4"                   value="0x8033"/>
+    <enum name="UNSIGNED_SHORT_5_5_5_1"                   value="0x8034"/>
+    <enum name="UNSIGNED_INT_8_8_8_8"                     value="0x8035"/>
+    <enum name="UNSIGNED_INT_10_10_10_2"                  value="0x8036"/>
+    <enum name="RESCALE_NORMAL"                           value="0x803A"/>
+    <enum name="TEXTURE_BINDING_3D"                       value="0x806A"/>
+    <enum name="PACK_SKIP_IMAGES"                         value="0x806B"/>
+    <enum name="PACK_IMAGE_HEIGHT"                        value="0x806C"/>
+    <enum name="UNPACK_SKIP_IMAGES"                       value="0x806D"/>
+    <enum name="UNPACK_IMAGE_HEIGHT"                      value="0x806E"/>
+    <enum name="TEXTURE_3D"                               value="0x806F"/>
+    <enum name="PROXY_TEXTURE_3D"                         value="0x8070"/>
+    <enum name="TEXTURE_DEPTH"                            value="0x8071"/>
+    <enum name="TEXTURE_WRAP_R"                           value="0x8072"/>
+    <enum name="MAX_3D_TEXTURE_SIZE"                      value="0x8073"/>
+    <enum name="UNSIGNED_BYTE_2_3_3_REV"                  value="0x8362"/>
+    <enum name="UNSIGNED_SHORT_5_6_5"                     value="0x8363"/>
+    <enum name="UNSIGNED_SHORT_5_6_5_REV"                 value="0x8364"/>
+    <enum name="UNSIGNED_SHORT_4_4_4_4_REV"               value="0x8365"/>
+    <enum name="UNSIGNED_SHORT_1_5_5_5_REV"               value="0x8366"/>
+    <enum name="UNSIGNED_INT_8_8_8_8_REV"                 value="0x8367"/>
+    <enum name="UNSIGNED_INT_2_10_10_10_REV"              value="0x8368"/>
+    <enum name="BGR"                                      value="0x80E0"/>
+    <enum name="BGRA"                                     value="0x80E1"/>
+    <enum name="MAX_ELEMENTS_VERTICES"                    value="0x80E8"/>
+    <enum name="MAX_ELEMENTS_INDICES"                     value="0x80E9"/>
+    <enum name="CLAMP_TO_EDGE"                            value="0x812F"/>
+    <enum name="TEXTURE_MIN_LOD"                          value="0x813A"/>
+    <enum name="TEXTURE_MAX_LOD"                          value="0x813B"/>
+    <enum name="TEXTURE_BASE_LEVEL"                       value="0x813C"/>
+    <enum name="TEXTURE_MAX_LEVEL"                        value="0x813D"/>
+    <enum name="LIGHT_MODEL_COLOR_CONTROL"                value="0x81F8"/>
+    <enum name="SINGLE_COLOR"                             value="0x81F9"/>
+    <enum name="SEPARATE_SPECULAR_COLOR"                  value="0x81FA"/>
+    <enum name="SMOOTH_POINT_SIZE_RANGE"                  value="0x0B12"/>
+    <enum name="SMOOTH_POINT_SIZE_GRANULARITY"            value="0x0B13"/>
+    <enum name="SMOOTH_LINE_WIDTH_RANGE"                  value="0x0B22"/>
+    <enum name="SMOOTH_LINE_WIDTH_GRANULARITY"            value="0x0B23"/>
+    <enum name="ALIASED_POINT_SIZE_RANGE"                 value="0x846D"/>
+    <enum name="ALIASED_LINE_WIDTH_RANGE"                 value="0x846E"/>
+
     <function name="BlendColor" offset="336">
         <param name="red" type="GLclampf"/>
         <param name="green" type="GLclampf"/>
         <param name="blue" type="GLclampf"/>
         <param name="alpha" type="GLclampf"/>
-       <glx rop="4096"/>
+        <glx rop="4096"/>
     </function>
 
     <function name="BlendEquation" offset="337">
         <param name="mode" type="GLenum"/>
-       <glx rop="4097"/>
+        <glx rop="4097"/>
     </function>
 
     <function name="DrawRangeElements" offset="338">
         <param name="count" type="GLsizei"/>
         <param name="type" type="GLenum"/>
         <param name="indices" type="const GLvoid *"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="ColorTable" offset="339">
         <param name="format" type="GLenum"/>
         <param name="type" type="GLenum"/>
         <param name="table" type="const GLvoid *"/>
-       <glx rop="2053" handcode="true"/>
+        <glx rop="2053" handcode="true"/>
     </function>
 
     <function name="ColorTableParameterfv" offset="340">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLfloat *" variable_param="pname"/>
-       <glx rop="2054"/>
+        <glx rop="2054"/>
     </function>
 
     <function name="ColorTableParameteriv" offset="341">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLint *" variable_param="pname"/>
-       <glx rop="2055"/>
+        <glx rop="2055"/>
     </function>
 
     <function name="CopyColorTable" offset="342">
         <param name="x" type="GLint"/>
         <param name="y" type="GLint"/>
         <param name="width" type="GLsizei"/>
-       <glx rop="2056"/>
+        <glx rop="2056"/>
     </function>
 
     <function name="GetColorTable" offset="343">
         <param name="format" type="GLenum"/>
         <param name="type" type="GLenum"/>
         <param name="table" type="GLvoid *"/>
-       <glx sop="147" handcode="true"/>
+        <glx sop="147" handcode="true"/>
     </function>
 
     <function name="GetColorTableParameterfv" offset="344">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLfloat *" output="true"/>
-       <glx sop="148"/>
+        <glx sop="148"/>
     </function>
 
     <function name="GetColorTableParameteriv" offset="345">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *" output="true"/>
-       <glx sop="149"/>
+        <glx sop="149"/>
     </function>
 
     <function name="ColorSubTable" offset="346">
         <param name="format" type="GLenum"/>
         <param name="type" type="GLenum"/>
         <param name="data" type="const GLvoid *"/>
-       <glx rop="195" handcode="true"/>
+        <glx rop="195" handcode="true"/>
     </function>
 
     <function name="CopyColorSubTable" offset="347">
         <param name="x" type="GLint"/>
         <param name="y" type="GLint"/>
         <param name="width" type="GLsizei"/>
-       <glx rop="196"/>
+        <glx rop="196"/>
     </function>
 
     <function name="ConvolutionFilter1D" offset="348">
         <param name="format" type="GLenum"/>
         <param name="type" type="GLenum"/>
         <param name="image" type="const GLvoid *"/>
-       <glx rop="4101" handcode="true"/>
+        <glx rop="4101" handcode="true"/>
     </function>
 
     <function name="ConvolutionFilter2D" offset="349">
         <param name="format" type="GLenum"/>
         <param name="type" type="GLenum"/>
         <param name="image" type="const GLvoid *"/>
-       <glx rop="4102" handcode="true"/>
+        <glx rop="4102" handcode="true"/>
     </function>
 
     <function name="ConvolutionParameterf" offset="350">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLfloat"/>
-       <glx rop="4103"/>
+        <glx rop="4103"/>
     </function>
 
     <function name="ConvolutionParameterfv" offset="351">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLfloat *" variable_param="pname"/>
-       <glx rop="4104"/>
+        <glx rop="4104"/>
     </function>
 
     <function name="ConvolutionParameteri" offset="352">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint"/>
-       <glx rop="4105"/>
+        <glx rop="4105"/>
     </function>
 
     <function name="ConvolutionParameteriv" offset="353">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLint *" variable_param="pname"/>
-       <glx rop="4106"/>
+        <glx rop="4106"/>
     </function>
 
     <function name="CopyConvolutionFilter1D" offset="354">
         <param name="x" type="GLint"/>
         <param name="y" type="GLint"/>
         <param name="width" type="GLsizei"/>
-       <glx rop="4107"/>
+        <glx rop="4107"/>
     </function>
 
     <function name="CopyConvolutionFilter2D" offset="355">
         <param name="y" type="GLint"/>
         <param name="width" type="GLsizei"/>
         <param name="height" type="GLsizei"/>
-       <glx rop="4108"/>
+        <glx rop="4108"/>
     </function>
 
     <function name="GetConvolutionFilter" offset="356">
         <param name="format" type="GLenum"/>
         <param name="type" type="GLenum"/>
         <param name="image" type="GLvoid *"/>
-       <glx sop="150" handcode="true"/>
+        <glx sop="150" handcode="true"/>
     </function>
 
     <function name="GetConvolutionParameterfv" offset="357">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLfloat *" output="true"/>
-       <glx sop="151"/>
+        <glx sop="151"/>
     </function>
 
     <function name="GetConvolutionParameteriv" offset="358">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *" output="true"/>
-       <glx sop="152"/>
+        <glx sop="152"/>
     </function>
 
     <function name="GetSeparableFilter" offset="359">
         <param name="row" type="GLvoid *"/>
         <param name="column" type="GLvoid *"/>
         <param name="span" type="GLvoid *"/>
-       <glx sop="153" handcode="true"/>
+        <glx sop="153" handcode="true"/>
     </function>
 
     <function name="SeparableFilter2D" offset="360">
         <param name="type" type="GLenum"/>
         <param name="row" type="const GLvoid *"/>
         <param name="column" type="const GLvoid *"/>
-       <glx rop="4109" handcode="true"/>
+        <glx rop="4109" handcode="true"/>
     </function>
 
     <function name="GetHistogram" offset="361">
         <param name="format" type="GLenum"/>
         <param name="type" type="GLenum"/>
         <param name="values" type="GLvoid *" output="true"/>
-       <glx sop="154" handcode="true"/>
+        <glx sop="154" handcode="true"/>
     </function>
 
     <function name="GetHistogramParameterfv" offset="362">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLfloat *" output="true"/>
-       <glx sop="155"/>
+        <glx sop="155"/>
     </function>
 
     <function name="GetHistogramParameteriv" offset="363">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *" output="true"/>
-       <glx sop="156"/>
+        <glx sop="156"/>
     </function>
 
     <function name="GetMinmax" offset="364">
         <param name="format" type="GLenum"/>
         <param name="type" type="GLenum"/>
         <param name="values" type="GLvoid *"/>
-       <glx sop="157" handcode="true"/>
+        <glx sop="157" handcode="true"/>
     </function>
 
     <function name="GetMinmaxParameterfv" offset="365">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLfloat *" output="true"/>
-       <glx sop="158"/>
+        <glx sop="158"/>
     </function>
 
     <function name="GetMinmaxParameteriv" offset="366">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *" output="true"/>
-       <glx sop="159"/>
+        <glx sop="159"/>
     </function>
 
     <function name="Histogram" offset="367">
         <param name="width" type="GLsizei"/>
         <param name="internalformat" type="GLenum"/>
         <param name="sink" type="GLboolean"/>
-       <glx rop="4110"/>
+        <glx rop="4110"/>
     </function>
 
     <function name="Minmax" offset="368">
         <param name="target" type="GLenum"/>
         <param name="internalformat" type="GLenum"/>
         <param name="sink" type="GLboolean"/>
-       <glx rop="4111"/>
+        <glx rop="4111"/>
     </function>
 
     <function name="ResetHistogram" offset="369">
         <param name="target" type="GLenum"/>
-       <glx rop="4112"/>
+        <glx rop="4112"/>
     </function>
 
     <function name="ResetMinmax" offset="370">
         <param name="target" type="GLenum"/>
-       <glx rop="4113"/>
+        <glx rop="4113"/>
     </function>
 
     <function name="TexImage3D" offset="371">
         <param name="format" type="GLenum"/>
         <param name="type" type="GLenum"/>
         <param name="pixels" type="const GLvoid *"/>
-       <glx rop="4114" handcode="true"/>
+        <glx rop="4114" handcode="true"/>
     </function>
 
     <function name="TexSubImage3D" offset="372">
         <param name="format" type="GLenum"/>
         <param name="type" type="GLenum"/>
         <param name="pixels" type="const GLvoid *"/>
-       <glx rop="4115" handcode="true"/>
+        <glx rop="4115" handcode="true"/>
     </function>
 
     <function name="CopyTexSubImage3D" offset="373">
         <param name="y" type="GLint"/>
         <param name="width" type="GLsizei"/>
         <param name="height" type="GLsizei"/>
-       <glx rop="4123"/>
+        <glx rop="4123"/>
     </function>
 </category>
 
 <category name="1.3">
+    <enum name="TEXTURE0"                                 value="0x84C0"/>
+    <enum name="TEXTURE1"                                 value="0x84C1"/>
+    <enum name="TEXTURE2"                                 value="0x84C2"/>
+    <enum name="TEXTURE3"                                 value="0x84C3"/>
+    <enum name="TEXTURE4"                                 value="0x84C4"/>
+    <enum name="TEXTURE5"                                 value="0x84C5"/>
+    <enum name="TEXTURE6"                                 value="0x84C6"/>
+    <enum name="TEXTURE7"                                 value="0x84C7"/>
+    <enum name="TEXTURE8"                                 value="0x84C8"/>
+    <enum name="TEXTURE9"                                 value="0x84C9"/>
+    <enum name="TEXTURE10"                                value="0x84CA"/>
+    <enum name="TEXTURE11"                                value="0x84CB"/>
+    <enum name="TEXTURE12"                                value="0x84CC"/>
+    <enum name="TEXTURE13"                                value="0x84CD"/>
+    <enum name="TEXTURE14"                                value="0x84CE"/>
+    <enum name="TEXTURE15"                                value="0x84CF"/>
+    <enum name="TEXTURE16"                                value="0x84D0"/>
+    <enum name="TEXTURE17"                                value="0x84D1"/>
+    <enum name="TEXTURE18"                                value="0x84D2"/>
+    <enum name="TEXTURE19"                                value="0x84D3"/>
+    <enum name="TEXTURE20"                                value="0x84D4"/>
+    <enum name="TEXTURE21"                                value="0x84D5"/>
+    <enum name="TEXTURE22"                                value="0x84D6"/>
+    <enum name="TEXTURE23"                                value="0x84D7"/>
+    <enum name="TEXTURE24"                                value="0x84D8"/>
+    <enum name="TEXTURE25"                                value="0x84D9"/>
+    <enum name="TEXTURE26"                                value="0x84DA"/>
+    <enum name="TEXTURE27"                                value="0x84DB"/>
+    <enum name="TEXTURE28"                                value="0x84DC"/>
+    <enum name="TEXTURE29"                                value="0x84DD"/>
+    <enum name="TEXTURE30"                                value="0x84DE"/>
+    <enum name="TEXTURE31"                                value="0x84DF"/>
+    <enum name="ACTIVE_TEXTURE"                           value="0x84E0"/>
+    <enum name="CLIENT_ACTIVE_TEXTURE"                    value="0x84E1"/>
+    <enum name="MAX_TEXTURE_UNITS"                        value="0x84E2"/>
+    <enum name="TRANSPOSE_MODELVIEW_MATRIX"               value="0x84E3"/>
+    <enum name="TRANSPOSE_PROJECTION_MATRIX"              value="0x84E4"/>
+    <enum name="TRANSPOSE_TEXTURE_MATRIX"                 value="0x84E5"/>
+    <enum name="TRANSPOSE_COLOR_MATRIX"                   value="0x84E6"/>
+    <enum name="MULTISAMPLE"                              value="0x809D"/>
+    <enum name="SAMPLE_ALPHA_TO_COVERAGE"                 value="0x809E"/>
+    <enum name="SAMPLE_ALPHA_TO_ONE"                      value="0x809F"/>
+    <enum name="SAMPLE_COVERAGE"                          value="0x80A0"/>
+    <enum name="SAMPLE_BUFFERS"                           value="0x80A8"/>
+    <enum name="SAMPLES"                                  value="0x80A9"/>
+    <enum name="SAMPLE_COVERAGE_VALUE"                    value="0x80AA"/>
+    <enum name="SAMPLE_COVERAGE_INVERT"                   value="0x80AB"/>
+    <enum name="MULTISAMPLE_BIT"                          value="0x20000000"/>
+    <enum name="NORMAL_MAP"                               value="0x8511"/>
+    <enum name="REFLECTION_MAP"                           value="0x8512"/>
+    <enum name="TEXTURE_CUBE_MAP"                         value="0x8513"/>
+    <enum name="TEXTURE_BINDING_CUBE_MAP"                 value="0x8514"/>
+    <enum name="TEXTURE_CUBE_MAP_POSITIVE_X"              value="0x8515"/>
+    <enum name="TEXTURE_CUBE_MAP_NEGATIVE_X"              value="0x8516"/>
+    <enum name="TEXTURE_CUBE_MAP_POSITIVE_Y"              value="0x8517"/>
+    <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Y"              value="0x8518"/>
+    <enum name="TEXTURE_CUBE_MAP_POSITIVE_Z"              value="0x8519"/>
+    <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Z"              value="0x851A"/>
+    <enum name="PROXY_TEXTURE_CUBE_MAP"                   value="0x851B"/>
+    <enum name="MAX_CUBE_MAP_TEXTURE_SIZE"                value="0x851C"/>
+    <enum name="COMPRESSED_ALPHA"                         value="0x84E9"/>
+    <enum name="COMPRESSED_LUMINANCE"                     value="0x84EA"/>
+    <enum name="COMPRESSED_LUMINANCE_ALPHA"               value="0x84EB"/>
+    <enum name="COMPRESSED_INTENSITY"                     value="0x84EC"/>
+    <enum name="COMPRESSED_RGB"                           value="0x84ED"/>
+    <enum name="COMPRESSED_RGBA"                          value="0x84EE"/>
+    <enum name="TEXTURE_COMPRESSION_HINT"                 value="0x84EF"/>
+    <enum name="TEXTURE_COMPRESSED_IMAGE_SIZE"            value="0x86A0"/>
+    <enum name="TEXTURE_COMPRESSED"                       value="0x86A1"/>
+    <enum name="NUM_COMPRESSED_TEXTURE_FORMATS"           value="0x86A2"/>
+    <enum name="COMPRESSED_TEXTURE_FORMATS"               value="0x86A3"/>
+    <enum name="CLAMP_TO_BORDER"                          value="0x812D"/>
+    <enum name="CLAMP_TO_BORDER_SGIS"                     value="0x812D"/>
+    <enum name="COMBINE"                                  value="0x8570"/>
+    <enum name="COMBINE_RGB"                              value="0x8571"/>
+    <enum name="COMBINE_ALPHA"                            value="0x8572"/>
+    <enum name="SOURCE0_RGB"                              value="0x8580"/>
+    <enum name="SOURCE1_RGB"                              value="0x8581"/>
+    <enum name="SOURCE2_RGB"                              value="0x8582"/>
+    <enum name="SOURCE0_ALPHA"                            value="0x8588"/>
+    <enum name="SOURCE1_ALPHA"                            value="0x8589"/>
+    <enum name="SOURCE2_ALPHA"                            value="0x858A"/>
+    <enum name="OPERAND0_RGB"                             value="0x8590"/>
+    <enum name="OPERAND1_RGB"                             value="0x8591"/>
+    <enum name="OPERAND2_RGB"                             value="0x8592"/>
+    <enum name="OPERAND0_ALPHA"                           value="0x8598"/>
+    <enum name="OPERAND1_ALPHA"                           value="0x8599"/>
+    <enum name="OPERAND2_ALPHA"                           value="0x859A"/>
+    <enum name="RGB_SCALE"                                value="0x8573"/>
+    <enum name="ADD_SIGNED"                               value="0x8574"/>
+    <enum name="INTERPOLATE"                              value="0x8575"/>
+    <enum name="SUBTRACT"                                 value="0x84E7"/>
+    <enum name="CONSTANT"                                 value="0x8576"/>
+    <enum name="PRIMARY_COLOR"                            value="0x8577"/>
+    <enum name="PREVIOUS"                                 value="0x8578"/>
+    <enum name="DOT3_RGB"                                 value="0x86AE"/>
+    <enum name="DOT3_RGBA"                                value="0x86AF"/>
+
     <function name="ActiveTexture" alias="ActiveTextureARB">
         <param name="texture" type="GLenum"/>
     </function>
 </category>
 
 <category name="1.4">
+    <enum name="BLEND_DST_RGB"                            value="0x80C8"/>
+    <enum name="BLEND_SRC_RGB"                            value="0x80C9"/>
+    <enum name="BLEND_DST_ALPHA"                          value="0x80CA"/>
+    <enum name="BLEND_SRC_ALPHA"                          value="0x80CB"/>
+    <enum name="POINT_SIZE_MIN"                           value="0x8126"/>
+    <enum name="POINT_SIZE_MAX"                           value="0x8127"/>
+    <enum name="POINT_FADE_THRESHOLD_SIZE"                value="0x8128"/>
+    <enum name="POINT_DISTANCE_ATTENUATION"               value="0x8129"/>
+    <enum name="GENERATE_MIPMAP"                          value="0x8191"/>
+    <enum name="GENERATE_MIPMAP_HINT"                     value="0x8192"/>
+    <enum name="DEPTH_COMPONENT16"                        value="0x81A5"/>
+    <enum name="DEPTH_COMPONENT24"                        value="0x81A6"/>
+    <enum name="DEPTH_COMPONENT32"                        value="0x81A7"/>
+    <enum name="MIRRORED_REPEAT"                          value="0x8370"/>
+    <enum name="FOG_COORDINATE_SOURCE"                    value="0x8450"/>
+    <enum name="FOG_COORDINATE"                           value="0x8451"/>
+    <enum name="FRAGMENT_DEPTH"                           value="0x8452"/>
+    <enum name="CURRENT_FOG_COORDINATE"                   value="0x8453"/>
+    <enum name="FOG_COORDINATE_ARRAY_TYPE"                value="0x8454"/>
+    <enum name="FOG_COORDINATE_ARRAY_STRIDE"              value="0x8455"/>
+    <enum name="FOG_COORDINATE_ARRAY_POINTER"             value="0x8456"/>
+    <enum name="FOG_COORDINATE_ARRAY"                     value="0x8457"/>
+    <enum name="COLOR_SUM"                                value="0x8458"/>
+    <enum name="CURRENT_SECONDARY_COLOR"                  value="0x8459"/>
+    <enum name="SECONDARY_COLOR_ARRAY_SIZE"               value="0x845A"/>
+    <enum name="SECONDARY_COLOR_ARRAY_TYPE"               value="0x845B"/>
+    <enum name="SECONDARY_COLOR_ARRAY_STRIDE"             value="0x845C"/>
+    <enum name="SECONDARY_COLOR_ARRAY_POINTER"            value="0x845D"/>
+    <enum name="SECONDARY_COLOR_ARRAY"                    value="0x845E"/>
+    <enum name="MAX_TEXTURE_LOD_BIAS"                     value="0x84FD"/>
+    <enum name="TEXTURE_FILTER_CONTROL"                   value="0x8500"/>
+    <enum name="TEXTURE_LOD_BIAS"                         value="0x8501"/>
+    <enum name="INCR_WRAP"                                value="0x8507"/>
+    <enum name="DECR_WRAP"                                value="0x8508"/>
+    <enum name="TEXTURE_DEPTH_SIZE"                       value="0x884A"/>
+    <enum name="DEPTH_TEXTURE_MODE"                       value="0x884B"/>
+    <enum name="TEXTURE_COMPARE_MODE"                     value="0x884C"/>
+    <enum name="TEXTURE_COMPARE_FUNC"                     value="0x884D"/>
+    <enum name="COMPARE_R_TO_TEXTURE"                     value="0x884E"/>
+
     <function name="BlendFuncSeparate" alias="BlendFuncSeparateEXT">
         <param name="sfactorRGB" type="GLenum"/>
         <param name="dfactorRGB" type="GLenum"/>
 </category>
 
 <category name="1.5">
+    <enum name="BUFFER_SIZE"                              value="0x8764"/>
+    <enum name="BUFFER_USAGE"                             value="0x8765"/>
+    <enum name="QUERY_COUNTER_BITS"                       value="0x8864"/>
+    <enum name="CURRENT_QUERY"                            value="0x8865"/>
+    <enum name="QUERY_RESULT"                             value="0x8866"/>
+    <enum name="QUERY_RESULT_AVAILABLE"                   value="0x8867"/>
+    <enum name="ARRAY_BUFFER"                             value="0x8892"/>
+    <enum name="ELEMENT_ARRAY_BUFFER"                     value="0x8893"/>
+    <enum name="ARRAY_BUFFER_BINDING"                     value="0x8894"/>
+    <enum name="ELEMENT_ARRAY_BUFFER_BINDING"             value="0x8895"/>
+    <enum name="VERTEX_ARRAY_BUFFER_BINDING"              value="0x8896"/>
+    <enum name="NORMAL_ARRAY_BUFFER_BINDING"              value="0x8897"/>
+    <enum name="COLOR_ARRAY_BUFFER_BINDING"               value="0x8898"/>
+    <enum name="INDEX_ARRAY_BUFFER_BINDING"               value="0x8899"/>
+    <enum name="TEXTURE_COORD_ARRAY_BUFFER_BINDING"       value="0x889A"/>
+    <enum name="EDGE_FLAG_ARRAY_BUFFER_BINDING"           value="0x889B"/>
+    <enum name="SECONDARY_COLOR_ARRAY_BUFFER_BINDING"     value="0x889C"/>
+    <enum name="FOG_COORDINATE_ARRAY_BUFFER_BINDING"      value="0x889D"/>
+    <enum name="WEIGHT_ARRAY_BUFFER_BINDING"              value="0x889E"/>
+    <enum name="VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"       value="0x889F"/>
+    <enum name="READ_ONLY"                                value="0x88B8"/>
+    <enum name="WRITE_ONLY"                               value="0x88B9"/>
+    <enum name="READ_WRITE"                               value="0x88BA"/>
+    <enum name="BUFFER_ACCESS"                            value="0x88BB"/>
+    <enum name="BUFFER_MAPPED"                            value="0x88BC"/>
+    <enum name="BUFFER_MAP_POINTER"                       value="0x88BD"/>
+    <enum name="STREAM_DRAW"                              value="0x88E0"/>
+    <enum name="STREAM_READ"                              value="0x88E1"/>
+    <enum name="STREAM_COPY"                              value="0x88E2"/>
+    <enum name="STATIC_DRAW"                              value="0x88E4"/>
+    <enum name="STATIC_READ"                              value="0x88E5"/>
+    <enum name="STATIC_COPY"                              value="0x88E6"/>
+    <enum name="DYNAMIC_DRAW"                             value="0x88E8"/>
+    <enum name="DYNAMIC_READ"                             value="0x88E9"/>
+    <enum name="DYNAMIC_COPY"                             value="0x88EA"/>
+    <enum name="SAMPLES_PASSED"                           value="0x8914"/>
+    <enum name="FOG_COORD_SOURCE"                         value="0x8450"/>
+    <enum name="FOG_COORD"                                value="0x8451"/>
+    <enum name="CURRENT_FOG_COORD"                        value="0x8453"/>
+    <enum name="FOG_COORD_ARRAY_TYPE"                     value="0x8454"/>
+    <enum name="FOG_COORD_ARRAY_STRIDE"                   value="0x8455"/>
+    <enum name="FOG_COORD_ARRAY_POINTER"                  value="0x8456"/>
+    <enum name="FOG_COORD_ARRAY"                          value="0x8457"/>
+    <enum name="FOG_COORD_ARRAY_BUFFER_BINDING"           value="0x889D"/>
+    <enum name="SRC0_RGB"                                 value="0x8580"/>
+    <enum name="SRC1_RGB"                                 value="0x8581"/>
+    <enum name="SRC2_RGB"                                 value="0x8582"/>
+    <enum name="SRC0_ALPHA"                               value="0x8588"/>
+    <enum name="SRC1_ALPHA"                               value="0x8589"/>
+    <enum name="SRC2_ALPHA"                               value="0x858A"/>
+
+    <type name="intptr" size="4"/>
+    <type name="sizeiptr" size="4"/>
+
     <function name="BindBuffer" alias="BindBufferARB">
         <param name="target" type="GLenum"/>
         <param name="buffer" type="GLuint"/>
 <!-- ARB extensions sorted by extension number. -->
 
 <category name="GL_ARB_multitexture" number="1">
+    <enum name="TEXTURE0_ARB"                             value="0x84C0"/>
+    <enum name="TEXTURE1_ARB"                             value="0x84C1"/>
+    <enum name="TEXTURE2_ARB"                             value="0x84C2"/>
+    <enum name="TEXTURE3_ARB"                             value="0x84C3"/>
+    <enum name="TEXTURE4_ARB"                             value="0x84C4"/>
+    <enum name="TEXTURE5_ARB"                             value="0x84C5"/>
+    <enum name="TEXTURE6_ARB"                             value="0x84C6"/>
+    <enum name="TEXTURE7_ARB"                             value="0x84C7"/>
+    <enum name="TEXTURE8_ARB"                             value="0x84C8"/>
+    <enum name="TEXTURE9_ARB"                             value="0x84C9"/>
+    <enum name="TEXTURE10_ARB"                            value="0x84CA"/>
+    <enum name="TEXTURE11_ARB"                            value="0x84CB"/>
+    <enum name="TEXTURE12_ARB"                            value="0x84CC"/>
+    <enum name="TEXTURE13_ARB"                            value="0x84CD"/>
+    <enum name="TEXTURE14_ARB"                            value="0x84CE"/>
+    <enum name="TEXTURE15_ARB"                            value="0x84CF"/>
+    <enum name="TEXTURE16_ARB"                            value="0x84D0"/>
+    <enum name="TEXTURE17_ARB"                            value="0x84D1"/>
+    <enum name="TEXTURE18_ARB"                            value="0x84D2"/>
+    <enum name="TEXTURE19_ARB"                            value="0x84D3"/>
+    <enum name="TEXTURE20_ARB"                            value="0x84D4"/>
+    <enum name="TEXTURE21_ARB"                            value="0x84D5"/>
+    <enum name="TEXTURE22_ARB"                            value="0x84D6"/>
+    <enum name="TEXTURE23_ARB"                            value="0x84D7"/>
+    <enum name="TEXTURE24_ARB"                            value="0x84D8"/>
+    <enum name="TEXTURE25_ARB"                            value="0x84D9"/>
+    <enum name="TEXTURE26_ARB"                            value="0x84DA"/>
+    <enum name="TEXTURE27_ARB"                            value="0x84DB"/>
+    <enum name="TEXTURE28_ARB"                            value="0x84DC"/>
+    <enum name="TEXTURE29_ARB"                            value="0x84DD"/>
+    <enum name="TEXTURE30_ARB"                            value="0x84DE"/>
+    <enum name="TEXTURE31_ARB"                            value="0x84DF"/>
+    <enum name="ACTIVE_TEXTURE_ARB"                       value="0x84E0"/>
+    <enum name="CLIENT_ACTIVE_TEXTURE_ARB"                value="0x84E1"/>
+    <enum name="MAX_TEXTURE_UNITS_ARB"                    value="0x84E2"/>
+
     <function name="ActiveTextureARB" offset="374">
         <param name="texture" type="GLenum"/>
-       <glx rop="197"/>
+        <glx rop="197"/>
     </function>
 
     <function name="ClientActiveTextureARB" offset="375">
         <param name="texture" type="GLenum"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="MultiTexCoord1dARB" offset="376" vectorequiv="MultiTexCoord1dvARB">
     <function name="MultiTexCoord1dvARB" offset="377">
         <param name="target" type="GLenum"/>
         <param name="v" type="const GLdouble *" count="1"/>
-       <glx rop="198"/>
+        <glx rop="198"/>
     </function>
 
     <function name="MultiTexCoord1fARB" offset="378" vectorequiv="MultiTexCoord1fvARB">
     <function name="MultiTexCoord1fvARB" offset="379">
         <param name="target" type="GLenum"/>
         <param name="v" type="const GLfloat *" count="1"/>
-       <glx rop="199"/>
+        <glx rop="199"/>
     </function>
 
     <function name="MultiTexCoord1iARB" offset="380" vectorequiv="MultiTexCoord1ivARB">
     <function name="MultiTexCoord1ivARB" offset="381">
         <param name="target" type="GLenum"/>
         <param name="v" type="const GLint *" count="1"/>
-       <glx rop="200"/>
+        <glx rop="200"/>
     </function>
 
     <function name="MultiTexCoord1sARB" offset="382" vectorequiv="MultiTexCoord1svARB">
     <function name="MultiTexCoord1svARB" offset="383">
         <param name="target" type="GLenum"/>
         <param name="v" type="const GLshort *" count="1"/>
-       <glx rop="201"/>
+        <glx rop="201"/>
     </function>
 
     <function name="MultiTexCoord2dARB" offset="384" vectorequiv="MultiTexCoord2dvARB">
     <function name="MultiTexCoord2dvARB" offset="385">
         <param name="target" type="GLenum"/>
         <param name="v" type="const GLdouble *" count="2"/>
-       <glx rop="202"/>
+        <glx rop="202"/>
     </function>
 
     <function name="MultiTexCoord2fARB" offset="386" vectorequiv="MultiTexCoord2fvARB">
     <function name="MultiTexCoord2fvARB" offset="387">
         <param name="target" type="GLenum"/>
         <param name="v" type="const GLfloat *" count="2"/>
-       <glx rop="203"/>
+        <glx rop="203"/>
     </function>
 
     <function name="MultiTexCoord2iARB" offset="388" vectorequiv="MultiTexCoord2ivARB">
     <function name="MultiTexCoord2ivARB" offset="389">
         <param name="target" type="GLenum"/>
         <param name="v" type="const GLint *" count="2"/>
-       <glx rop="204"/>
+        <glx rop="204"/>
     </function>
 
     <function name="MultiTexCoord2sARB" offset="390" vectorequiv="MultiTexCoord2svARB">
     <function name="MultiTexCoord2svARB" offset="391">
         <param name="target" type="GLenum"/>
         <param name="v" type="const GLshort *" count="2"/>
-       <glx rop="205"/>
+        <glx rop="205"/>
     </function>
 
     <function name="MultiTexCoord3dARB" offset="392" vectorequiv="MultiTexCoord3dvARB">
     <function name="MultiTexCoord3dvARB" offset="393">
         <param name="target" type="GLenum"/>
         <param name="v" type="const GLdouble *" count="3"/>
-       <glx rop="206"/>
+        <glx rop="206"/>
     </function>
 
     <function name="MultiTexCoord3fARB" offset="394" vectorequiv="MultiTexCoord3fvARB">
     <function name="MultiTexCoord3fvARB" offset="395">
         <param name="target" type="GLenum"/>
         <param name="v" type="const GLfloat *" count="3"/>
-       <glx rop="207"/>
+        <glx rop="207"/>
     </function>
 
     <function name="MultiTexCoord3iARB" offset="396" vectorequiv="MultiTexCoord3ivARB">
     <function name="MultiTexCoord3ivARB" offset="397">
         <param name="target" type="GLenum"/>
         <param name="v" type="const GLint *" count="3"/>
-       <glx rop="208"/>
+        <glx rop="208"/>
     </function>
 
     <function name="MultiTexCoord3sARB" offset="398" vectorequiv="MultiTexCoord3svARB">
     <function name="MultiTexCoord3svARB" offset="399">
         <param name="target" type="GLenum"/>
         <param name="v" type="const GLshort *" count="3"/>
-       <glx rop="209"/>
+        <glx rop="209"/>
     </function>
 
     <function name="MultiTexCoord4dARB" offset="400" vectorequiv="MultiTexCoord4dvARB">
     <function name="MultiTexCoord4dvARB" offset="401">
         <param name="target" type="GLenum"/>
         <param name="v" type="const GLdouble *" count="4"/>
-       <glx rop="210"/>
+        <glx rop="210"/>
     </function>
 
     <function name="MultiTexCoord4fARB" offset="402" vectorequiv="MultiTexCoord4fvARB">
     <function name="MultiTexCoord4fvARB" offset="403">
         <param name="target" type="GLenum"/>
         <param name="v" type="const GLfloat *" count="4"/>
-       <glx rop="211"/>
+        <glx rop="211"/>
     </function>
 
     <function name="MultiTexCoord4iARB" offset="404" vectorequiv="MultiTexCoord4ivARB">
     <function name="MultiTexCoord4ivARB" offset="405">
         <param name="target" type="GLenum"/>
         <param name="v" type="const GLint *" count="4"/>
-       <glx rop="212"/>
+        <glx rop="212"/>
     </function>
 
     <function name="MultiTexCoord4sARB" offset="406" vectorequiv="MultiTexCoord4svARB">
     <function name="MultiTexCoord4svARB" offset="407">
         <param name="target" type="GLenum"/>
         <param name="v" type="const GLshort *" count="4"/>
-       <glx rop="213"/>
+        <glx rop="213"/>
     </function>
 </category>
 
 <!-- ARB extension number 2 is a GLX extension. -->
 
 <category name="GL_ARB_transpose_matrix" number="3">
-    <enum name="TRANSPOSE_MODELVIEW_MATRIX_ARB"  value="0x84E3"/>
-    <enum name="TRANSPOSE_PROJECTION_MATRIX_ARB" value="0x84E4"/>
-    <enum name="TRANSPOSE_TEXTURE_MATRIX_ARB"    value="0x84E5"/>
-    <enum name="TRANSPOSE_COLOR_MATRIX_ARB"      value="0x84E6"/>
+    <enum name="TRANSPOSE_MODELVIEW_MATRIX_ARB"           value="0x84E3"/>
+    <enum name="TRANSPOSE_PROJECTION_MATRIX_ARB"          value="0x84E4"/>
+    <enum name="TRANSPOSE_TEXTURE_MATRIX_ARB"             value="0x84E5"/>
+    <enum name="TRANSPOSE_COLOR_MATRIX_ARB"               value="0x84E6"/>
 
     <function name="LoadTransposeMatrixfARB" offset="408">
         <param name="m" type="const GLfloat *"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="LoadTransposeMatrixdARB" offset="409">
         <param name="m" type="const GLdouble *"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="MultTransposeMatrixfARB" offset="410">
         <param name="m" type="const GLfloat *"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="MultTransposeMatrixdARB" offset="411">
         <param name="m" type="const GLdouble *"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 </category>
 
 <!-- ARB extension number 4 is a WGL extension. -->
 
 <category name="GL_ARB_multisample" number="5">
-    <enum name="MULTISAMPLE_ARB"              value="0x809D"/>
-    <enum name="SAMPLE_ALPHA_TO_COVERAGE_ARB" value="0x809E"/>
-    <enum name="SAMPLE_ALPHA_TO_ONE_ARB"      value="0x809F"/>
-    <enum name="SAMPLE_COVERAGE_ARB"          value="0x80A0"/>
-
-    <enum name="SAMPLE_BUFFERS_ARB"           value="0x80A8"/>
-    <enum name="SAMPLES_ARB"                  value="0x80A9"/>
-    <enum name="SAMPLE_COVERAGE_VALUE_ARB"    value="0x80AA"/>
-    <enum name="SAMPLE_COVERAGE_INVERT_ARB"   value="0x80AB"/>
-
-    <enum name="MULTISAMPLE_BIT_ARB"          value="0x20000000"/>
+    <enum name="MULTISAMPLE_ARB"                          value="0x809D"/>
+    <enum name="SAMPLE_ALPHA_TO_COVERAGE_ARB"             value="0x809E"/>
+    <enum name="SAMPLE_ALPHA_TO_ONE_ARB"                  value="0x809F"/>
+    <enum name="SAMPLE_COVERAGE_ARB"                      value="0x80A0"/>
+    <enum name="SAMPLE_BUFFERS_ARB"                       value="0x80A8"/>
+    <enum name="SAMPLES_ARB"                              value="0x80A9"/>
+    <enum name="SAMPLE_COVERAGE_VALUE_ARB"                value="0x80AA"/>
+    <enum name="SAMPLE_COVERAGE_INVERT_ARB"               value="0x80AB"/>
+    <enum name="MULTISAMPLE_BIT_ARB"                      value="0x20000000"/>
 
     <function name="SampleCoverageARB" offset="412">
         <param name="value" type="GLclampf"/>
         <param name="invert" type="GLboolean"/>
-       <glx rop="229"/>
+        <glx rop="229"/>
     </function>
 </category>
 
+<category name="GL_ARB_texture_env_add" number="6">
+    <!-- No new functions, types, enums. -->
+</category>
+
+<category name="GL_ARB_texture_cube_map" number="7">
+    <enum name="NORMAL_MAP_ARB"                           value="0x8511"/>
+    <enum name="REFLECTION_MAP_ARB"                       value="0x8512"/>
+    <enum name="TEXTURE_CUBE_MAP_ARB"                     value="0x8513"/>
+    <enum name="TEXTURE_BINDING_CUBE_MAP_ARB"             value="0x8514"/>
+    <enum name="TEXTURE_CUBE_MAP_POSITIVE_X_ARB"          value="0x8515"/>
+    <enum name="TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"          value="0x8516"/>
+    <enum name="TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"          value="0x8517"/>
+    <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"          value="0x8518"/>
+    <enum name="TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"          value="0x8519"/>
+    <enum name="TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"          value="0x851A"/>
+    <enum name="PROXY_TEXTURE_CUBE_MAP_ARB"               value="0x851B"/>
+    <enum name="MAX_CUBE_MAP_TEXTURE_SIZE_ARB"            value="0x851C"/>
+</category>
+
 <!-- ARB extension number 8 is a WGL extension. -->
 <!-- ARB extension number 9 is a WGL extension. -->
 <!-- ARB extension number 10 is a WGL extension. -->
 <!-- ARB extension number 11 is a WGL extension. -->
 
 <category name="GL_ARB_texture_compression" number="12">
-    <enum name="COMPRESSED_ALPHA_ARB"               value="0x84E9"/>
-    <enum name="COMPRESSED_LUMINANCE_ARB"           value="0x84EA"/>
-    <enum name="COMPRESSED_LUMINANCE_ALPHA_ARB"     value="0x84EB"/>
-    <enum name="COMPRESSED_INTENSITY_ARB"           value="0x84EC"/>
-    <enum name="COMPRESSED_RGB_ARB"                 value="0x84ED"/>
-    <enum name="COMPRESSED_RGBA_ARB"                value="0x84EE"/>
-    <enum name="TEXTURE_COMPRESSION_HINT_ARB"       value="0x84EF"/>
-    <enum name="TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"  value="0x86A0"/>
-    <enum name="TEXTURE_COMPRESSED_ARB"             value="0x86A1"/>
-    <enum name="NUM_TEXTURE_COMPRESSED_FORMATS_ARB" value="0x86A2"/>
-    <enum name="TEXTURE_COMPRESSED_FORMATS_ARB"     value="0x86A3"/>
+    <enum name="COMPRESSED_ALPHA_ARB"                     value="0x84E9"/>
+    <enum name="COMPRESSED_LUMINANCE_ARB"                 value="0x84EA"/>
+    <enum name="COMPRESSED_LUMINANCE_ALPHA_ARB"           value="0x84EB"/>
+    <enum name="COMPRESSED_INTENSITY_ARB"                 value="0x84EC"/>
+    <enum name="COMPRESSED_RGB_ARB"                       value="0x84ED"/>
+    <enum name="COMPRESSED_RGBA_ARB"                      value="0x84EE"/>
+    <enum name="TEXTURE_COMPRESSION_HINT_ARB"             value="0x84EF"/>
+    <enum name="TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"        value="0x86A0"/>
+    <enum name="TEXTURE_COMPRESSED_ARB"                   value="0x86A1"/>
+    <enum name="NUM_TEXTURE_COMPRESSED_FORMATS_ARB"       value="0x86A2"/>
+    <enum name="TEXTURE_COMPRESSED_FORMATS_ARB"           value="0x86A3"/>
 
     <function name="CompressedTexImage3DARB" offset="554">
         <param name="target" type="GLenum"/>
         <param name="border" type="GLint"/>
         <param name="imageSize" type="GLsizei"/>
         <param name="data" type="const GLvoid *"/>
-       <glx rop="216" handcode="true"/>
+        <glx rop="216" handcode="true"/>
     </function>
 
     <function name="CompressedTexImage2DARB" offset="555">
         <param name="border" type="GLint"/>
         <param name="imageSize" type="GLsizei"/>
         <param name="data" type="const GLvoid *"/>
-       <glx rop="215" handcode="true"/>
+        <glx rop="215" handcode="true"/>
     </function>
 
     <function name="CompressedTexImage1DARB" offset="556">
         <param name="border" type="GLint"/>
         <param name="imageSize" type="GLsizei"/>
         <param name="data" type="const GLvoid *"/>
-       <glx rop="214" handcode="true"/>
+        <glx rop="214" handcode="true"/>
     </function>
 
     <function name="CompressedTexSubImage3DARB" offset="557">
         <param name="format" type="GLenum"/>
         <param name="imageSize" type="GLsizei"/>
         <param name="data" type="const GLvoid *"/>
-       <glx rop="219" handcode="true"/>
+        <glx rop="219" handcode="true"/>
     </function>
 
     <function name="CompressedTexSubImage2DARB" offset="558">
         <param name="format" type="GLenum"/>
         <param name="imageSize" type="GLsizei"/>
         <param name="data" type="const GLvoid *"/>
-       <glx rop="218" handcode="true"/>
+        <glx rop="218" handcode="true"/>
     </function>
 
     <function name="CompressedTexSubImage1DARB" offset="559">
         <param name="format" type="GLenum"/>
         <param name="imageSize" type="GLsizei"/>
         <param name="data" type="const GLvoid *"/>
-       <glx rop="217" handcode="true"/>
+        <glx rop="217" handcode="true"/>
     </function>
 
     <function name="GetCompressedTexImageARB" offset="560">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="img" type="GLvoid *"/>
-       <glx sop="160" handcode="true"/>
+        <glx sop="160" handcode="true"/>
     </function>
 </category>
 
+<category name="GL_ARB_texture_border_clamp" number="13">
+    <enum name="CLAMP_TO_BORDER_ARB"                      value="0x812D"/>
+</category>
+
 <category name="GL_ARB_point_parameters" number="14">
+    <enum name="POINT_SIZE_MIN_ARB"                       value="0x8126"/>
+    <enum name="POINT_SIZE_MAX_ARB"                       value="0x8127"/>
+    <enum name="POINT_FADE_THRESHOLD_SIZE_ARB"            value="0x8128"/>
+    <enum name="POINT_DISTANCE_ATTENUATION_ARB"           value="0x8129"/>
+
     <function name="PointParameterfARB" alias="PointParameterfEXT">
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLfloat"/>
-       <glx rop="2065"/>
+        <glx rop="2065"/>
     </function>
 
     <function name="PointParameterfvARB" alias="PointParameterfvEXT">
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLfloat *" variable_param="pname"/>
-       <glx rop="2066"/>
+        <glx rop="2066"/>
     </function>
 </category>
 
 <category name="GL_ARB_vertex_blend" number="15">
+    <enum name="MAX_VERTEX_UNITS_ARB"                     value="0x86A4"/>
+    <enum name="ACTIVE_VERTEX_UNITS_ARB"                  value="0x86A5"/>
+    <enum name="WEIGHT_SUM_UNITY_ARB"                     value="0x86A6"/>
+    <enum name="VERTEX_BLEND_ARB"                         value="0x86A7"/>
+    <enum name="CURRENT_WEIGHT_ARB"                       value="0x86A8"/>
+    <enum name="WEIGHT_ARRAY_TYPE_ARB"                    value="0x86A9"/>
+    <enum name="WEIGHT_ARRAY_STRIDE_ARB"                  value="0x86AA"/>
+    <enum name="WEIGHT_ARRAY_SIZE_ARB"                    value="0x86AB"/>
+    <enum name="WEIGHT_ARRAY_POINTER_ARB"                 value="0x86AC"/>
+    <enum name="WEIGHT_ARRAY_ARB"                         value="0x86AD"/>
+    <enum name="MODELVIEW0_ARB"                           value="0x1700"/>
+    <enum name="MODELVIEW1_ARB"                           value="0x850A"/>
+    <enum name="MODELVIEW2_ARB"                           value="0x8722"/>
+    <enum name="MODELVIEW3_ARB"                           value="0x8723"/>
+    <enum name="MODELVIEW4_ARB"                           value="0x8724"/>
+    <enum name="MODELVIEW5_ARB"                           value="0x8725"/>
+    <enum name="MODELVIEW6_ARB"                           value="0x8726"/>
+    <enum name="MODELVIEW7_ARB"                           value="0x8727"/>
+    <enum name="MODELVIEW8_ARB"                           value="0x8728"/>
+    <enum name="MODELVIEW9_ARB"                           value="0x8729"/>
+    <enum name="MODELVIEW10_ARB"                          value="0x872A"/>
+    <enum name="MODELVIEW11_ARB"                          value="0x872B"/>
+    <enum name="MODELVIEW12_ARB"                          value="0x872C"/>
+    <enum name="MODELVIEW13_ARB"                          value="0x872D"/>
+    <enum name="MODELVIEW14_ARB"                          value="0x872E"/>
+    <enum name="MODELVIEW15_ARB"                          value="0x872F"/>
+    <enum name="MODELVIEW16_ARB"                          value="0x8730"/>
+    <enum name="MODELVIEW17_ARB"                          value="0x8731"/>
+    <enum name="MODELVIEW18_ARB"                          value="0x8732"/>
+    <enum name="MODELVIEW19_ARB"                          value="0x8733"/>
+    <enum name="MODELVIEW20_ARB"                          value="0x8734"/>
+    <enum name="MODELVIEW21_ARB"                          value="0x8735"/>
+    <enum name="MODELVIEW22_ARB"                          value="0x8736"/>
+    <enum name="MODELVIEW23_ARB"                          value="0x8737"/>
+    <enum name="MODELVIEW24_ARB"                          value="0x8738"/>
+    <enum name="MODELVIEW25_ARB"                          value="0x8739"/>
+    <enum name="MODELVIEW26_ARB"                          value="0x873A"/>
+    <enum name="MODELVIEW27_ARB"                          value="0x873B"/>
+    <enum name="MODELVIEW28_ARB"                          value="0x873C"/>
+    <enum name="MODELVIEW29_ARB"                          value="0x873D"/>
+    <enum name="MODELVIEW30_ARB"                          value="0x873E"/>
+    <enum name="MODELVIEW31_ARB"                          value="0x873F"/>
+
     <function name="WeightbvARB" offset="?">
         <param name="size" type="GLint"/>
         <param name="weights" type="const GLbyte *"/>
         <param name="type" type="GLenum"/>
         <param name="stride" type="GLsizei"/>
         <param name="pointer" type="const GLvoid *"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="VertexBlendARB" offset="?">
 </category>
 
 <category name="GL_ARB_matrix_palette" number="16">
+    <enum name="MATRIX_PALETTE_ARB"                       value="0x8840"/>
+    <enum name="MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"       value="0x8841"/>
+    <enum name="MAX_PALETTE_MATRICES_ARB"                 value="0x8842"/>
+    <enum name="CURRENT_PALETTE_MATRIX_ARB"               value="0x8843"/>
+    <enum name="MATRIX_INDEX_ARRAY_ARB"                   value="0x8844"/>
+    <enum name="CURRENT_MATRIX_INDEX_ARB"                 value="0x8845"/>
+    <enum name="MATRIX_INDEX_ARRAY_SIZE_ARB"              value="0x8846"/>
+    <enum name="MATRIX_INDEX_ARRAY_TYPE_ARB"              value="0x8847"/>
+    <enum name="MATRIX_INDEX_ARRAY_STRIDE_ARB"            value="0x8848"/>
+    <enum name="MATRIX_INDEX_ARRAY_POINTER_ARB"           value="0x8849"/>
+
     <function name="CurrentPaletteMatrixARB" offset="?">
         <param name="index" type="GLint"/>
     </function>
         <param name="type" type="GLenum"/>
         <param name="stride" type="GLsizei"/>
         <param name="pointer" type="const GLvoid *"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 </category>
 
+<category name="GL_ARB_texture_env_combine" number="17">
+    <enum name="COMBINE_ARB"                              value="0x8570"/>
+    <enum name="COMBINE_RGB_ARB"                          value="0x8571"/>
+    <enum name="COMBINE_ALPHA_ARB"                        value="0x8572"/>
+    <enum name="SOURCE0_RGB_ARB"                          value="0x8580"/>
+    <enum name="SOURCE1_RGB_ARB"                          value="0x8581"/>
+    <enum name="SOURCE2_RGB_ARB"                          value="0x8582"/>
+    <enum name="SOURCE0_ALPHA_ARB"                        value="0x8588"/>
+    <enum name="SOURCE1_ALPHA_ARB"                        value="0x8589"/>
+    <enum name="SOURCE2_ALPHA_ARB"                        value="0x858A"/>
+    <enum name="OPERAND0_RGB_ARB"                         value="0x8590"/>
+    <enum name="OPERAND1_RGB_ARB"                         value="0x8591"/>
+    <enum name="OPERAND2_RGB_ARB"                         value="0x8592"/>
+    <enum name="OPERAND0_ALPHA_ARB"                       value="0x8598"/>
+    <enum name="OPERAND1_ALPHA_ARB"                       value="0x8599"/>
+    <enum name="OPERAND2_ALPHA_ARB"                       value="0x859A"/>
+    <enum name="RGB_SCALE_ARB"                            value="0x8573"/>
+    <enum name="ADD_SIGNED_ARB"                           value="0x8574"/>
+    <enum name="INTERPOLATE_ARB"                          value="0x8575"/>
+    <enum name="SUBTRACT_ARB"                             value="0x84E7"/>
+    <enum name="CONSTANT_ARB"                             value="0x8576"/>
+    <enum name="PRIMARY_COLOR_ARB"                        value="0x8577"/>
+    <enum name="PREVIOUS_ARB"                             value="0x8578"/>
+</category>
+
+<category name="GL_ARB_texture_env_crossbar" number="18">
+    <!-- No new functions, types, enums. -->
+</category>
+
+<category name="GL_ARB_texture_env_dot3" number="19">
+    <enum name="DOT3_RGB_ARB"                             value="0x86AE"/>
+    <enum name="DOT3_RGBA_ARB"                            value="0x86AF"/>
+</category>
+
 <!-- ARB extension number 20 is a WGL extension. -->
 
+<category name="GL_ARB_texture_mirrored_repeat" number="21">
+    <enum name="MIRRORED_REPEAT_ARB"                      value="0x8370"/>
+</category>
+
+<category name="GL_ARB_depth_texture" number="22">
+    <enum name="DEPTH_COMPONENT16_ARB"                    value="0x81A5"/>
+    <enum name="DEPTH_COMPONENT24_ARB"                    value="0x81A6"/>
+    <enum name="DEPTH_COMPONENT32_ARB"                    value="0x81A7"/>
+    <enum name="TEXTURE_DEPTH_SIZE_ARB"                   value="0x884A"/>
+    <enum name="DEPTH_TEXTURE_MODE_ARB"                   value="0x884B"/>
+</category>
+
+<category name="GL_ARB_shadow" number="23">
+    <enum name="TEXTURE_COMPARE_MODE_ARB"                 value="0x884C"/>
+    <enum name="TEXTURE_COMPARE_FUNC_ARB"                 value="0x884D"/>
+    <enum name="COMPARE_R_TO_TEXTURE_ARB"                 value="0x884E"/>
+</category>
+
+<category name="GL_ARB_shadow_ambient" number="24">
+    <enum name="TEXTURE_COMPARE_FAIL_VALUE_ARB"           value="0x80BF"/>
+</category>
+
 <category name="GL_ARB_window_pos" number="25">
     <function name="WindowPos2dARB" alias="WindowPos2dMESA">
         <param name="x" type="GLdouble"/>
 </category>
 
 <category name="GL_ARB_vertex_program" number="26">
+    <enum name="COLOR_SUM_ARB"                            value="0x8458"/>
+    <enum name="VERTEX_PROGRAM_ARB"                       value="0x8620"/>
+    <enum name="VERTEX_ATTRIB_ARRAY_ENABLED_ARB"          value="0x8622"/>
+    <enum name="VERTEX_ATTRIB_ARRAY_SIZE_ARB"             value="0x8623"/>
+    <enum name="VERTEX_ATTRIB_ARRAY_STRIDE_ARB"           value="0x8624"/>
+    <enum name="VERTEX_ATTRIB_ARRAY_TYPE_ARB"             value="0x8625"/>
+    <enum name="CURRENT_VERTEX_ATTRIB_ARB"                value="0x8626"/>
+    <enum name="PROGRAM_LENGTH_ARB"                       value="0x8627"/>
+    <enum name="PROGRAM_STRING_ARB"                       value="0x8628"/>
+    <enum name="MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"       value="0x862E"/>
+    <enum name="MAX_PROGRAM_MATRICES_ARB"                 value="0x862F"/>
+    <enum name="CURRENT_MATRIX_STACK_DEPTH_ARB"           value="0x8640"/>
+    <enum name="CURRENT_MATRIX_ARB"                       value="0x8641"/>
+    <enum name="VERTEX_PROGRAM_POINT_SIZE_ARB"            value="0x8642"/>
+    <enum name="VERTEX_PROGRAM_TWO_SIDE_ARB"              value="0x8643"/>
+    <enum name="VERTEX_ATTRIB_ARRAY_POINTER_ARB"          value="0x8645"/>
+    <enum name="PROGRAM_ERROR_POSITION_ARB"               value="0x864B"/>
+    <enum name="PROGRAM_BINDING_ARB"                      value="0x8677"/>
+    <enum name="MAX_VERTEX_ATTRIBS_ARB"                   value="0x8869"/>
+    <enum name="VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"       value="0x886A"/>
+    <enum name="PROGRAM_ERROR_STRING_ARB"                 value="0x8874"/>
+    <enum name="PROGRAM_FORMAT_ASCII_ARB"                 value="0x8875"/>
+    <enum name="PROGRAM_FORMAT_ARB"                       value="0x8876"/>
+    <enum name="PROGRAM_INSTRUCTIONS_ARB"                 value="0x88A0"/>
+    <enum name="MAX_PROGRAM_INSTRUCTIONS_ARB"             value="0x88A1"/>
+    <enum name="PROGRAM_NATIVE_INSTRUCTIONS_ARB"          value="0x88A2"/>
+    <enum name="MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"      value="0x88A3"/>
+    <enum name="PROGRAM_TEMPORARIES_ARB"                  value="0x88A4"/>
+    <enum name="MAX_PROGRAM_TEMPORARIES_ARB"              value="0x88A5"/>
+    <enum name="PROGRAM_NATIVE_TEMPORARIES_ARB"           value="0x88A6"/>
+    <enum name="MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"       value="0x88A7"/>
+    <enum name="PROGRAM_PARAMETERS_ARB"                   value="0x88A8"/>
+    <enum name="MAX_PROGRAM_PARAMETERS_ARB"               value="0x88A9"/>
+    <enum name="PROGRAM_NATIVE_PARAMETERS_ARB"            value="0x88AA"/>
+    <enum name="MAX_PROGRAM_NATIVE_PARAMETERS_ARB"        value="0x88AB"/>
+    <enum name="PROGRAM_ATTRIBS_ARB"                      value="0x88AC"/>
+    <enum name="MAX_PROGRAM_ATTRIBS_ARB"                  value="0x88AD"/>
+    <enum name="PROGRAM_NATIVE_ATTRIBS_ARB"               value="0x88AE"/>
+    <enum name="MAX_PROGRAM_NATIVE_ATTRIBS_ARB"           value="0x88AF"/>
+    <enum name="PROGRAM_ADDRESS_REGISTERS_ARB"            value="0x88B0"/>
+    <enum name="MAX_PROGRAM_ADDRESS_REGISTERS_ARB"        value="0x88B1"/>
+    <enum name="PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"     value="0x88B2"/>
+    <enum name="MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" value="0x88B3"/>
+    <enum name="MAX_PROGRAM_LOCAL_PARAMETERS_ARB"         value="0x88B4"/>
+    <enum name="MAX_PROGRAM_ENV_PARAMETERS_ARB"           value="0x88B5"/>
+    <enum name="PROGRAM_UNDER_NATIVE_LIMITS_ARB"          value="0x88B6"/>
+    <enum name="TRANSPOSE_CURRENT_MATRIX_ARB"             value="0x88B7"/>
+    <enum name="MATRIX0_ARB"                              value="0x88C0"/>
+    <enum name="MATRIX1_ARB"                              value="0x88C1"/>
+    <enum name="MATRIX2_ARB"                              value="0x88C2"/>
+    <enum name="MATRIX3_ARB"                              value="0x88C3"/>
+    <enum name="MATRIX4_ARB"                              value="0x88C4"/>
+    <enum name="MATRIX5_ARB"                              value="0x88C5"/>
+    <enum name="MATRIX6_ARB"                              value="0x88C6"/>
+    <enum name="MATRIX7_ARB"                              value="0x88C7"/>
+    <enum name="MATRIX8_ARB"                              value="0x88C8"/>
+    <enum name="MATRIX9_ARB"                              value="0x88C9"/>
+    <enum name="MATRIX10_ARB"                             value="0x88CA"/>
+    <enum name="MATRIX11_ARB"                             value="0x88CB"/>
+    <enum name="MATRIX12_ARB"                             value="0x88CC"/>
+    <enum name="MATRIX13_ARB"                             value="0x88CD"/>
+    <enum name="MATRIX14_ARB"                             value="0x88CE"/>
+    <enum name="MATRIX15_ARB"                             value="0x88CF"/>
+    <enum name="MATRIX16_ARB"                             value="0x88D0"/>
+    <enum name="MATRIX17_ARB"                             value="0x88D1"/>
+    <enum name="MATRIX18_ARB"                             value="0x88D2"/>
+    <enum name="MATRIX19_ARB"                             value="0x88D3"/>
+    <enum name="MATRIX20_ARB"                             value="0x88D4"/>
+    <enum name="MATRIX21_ARB"                             value="0x88D5"/>
+    <enum name="MATRIX22_ARB"                             value="0x88D6"/>
+    <enum name="MATRIX23_ARB"                             value="0x88D7"/>
+    <enum name="MATRIX24_ARB"                             value="0x88D8"/>
+    <enum name="MATRIX25_ARB"                             value="0x88D9"/>
+    <enum name="MATRIX26_ARB"                             value="0x88DA"/>
+    <enum name="MATRIX27_ARB"                             value="0x88DB"/>
+    <enum name="MATRIX28_ARB"                             value="0x88DC"/>
+    <enum name="MATRIX29_ARB"                             value="0x88DD"/>
+    <enum name="MATRIX30_ARB"                             value="0x88DE"/>
+    <enum name="MATRIX31_ARB"                             value="0x88DF"/>
+
     <function name="VertexAttrib1sARB" alias="VertexAttrib1sNV">
         <param name="index" type="GLuint"/>
         <param name="x" type="GLshort"/>
     <function name="VertexAttrib4bvARB" offset="654">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLbyte *" count="4"/>
-       <glx rop="4230"/>
+        <glx rop="4230"/>
     </function>
 
     <function name="VertexAttrib4svARB" alias="VertexAttrib4svNV">
     <function name="VertexAttrib4ivARB" offset="655">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLint *" count="4"/>
-       <glx rop="4231"/>
+        <glx rop="4231"/>
     </function>
 
     <function name="VertexAttrib4ubvARB" offset="656">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLubyte *" count="4"/>
-       <glx rop="4232"/>
+        <glx rop="4232"/>
     </function>
 
     <function name="VertexAttrib4usvARB" offset="657">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLushort *" count="4"/>
-       <glx rop="4233"/>
+        <glx rop="4233"/>
     </function>
 
     <function name="VertexAttrib4uivARB" offset="658">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLuint *" count="4"/>
-       <glx rop="4234"/>
+        <glx rop="4234"/>
     </function>
 
     <function name="VertexAttrib4fvARB" alias="VertexAttrib4fvNV">
     <function name="VertexAttrib4NbvARB" offset="659">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLbyte *" count="4"/>
-       <glx rop="4235"/>
+        <glx rop="4235"/>
     </function>
 
     <function name="VertexAttrib4NsvARB" offset="660">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLshort *" count="4"/>
-       <glx rop="4236"/>
+        <glx rop="4236"/>
     </function>
 
     <function name="VertexAttrib4NivARB" offset="661">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLint *" count="4"/>
-       <glx rop="4237"/>
+        <glx rop="4237"/>
     </function>
 
     <function name="VertexAttrib4NubvARB" alias="VertexAttrib4ubvNV">
     <function name="VertexAttrib4NusvARB" offset="662">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLushort *" count="4"/>
-       <glx rop="4238"/>
+        <glx rop="4238"/>
     </function>
 
     <function name="VertexAttrib4NuivARB" offset="663">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLuint *" count="4"/>
-       <glx rop="4239"/>
+        <glx rop="4239"/>
     </function>
 
     <function name="VertexAttribPointerARB" offset="664">
         <param name="normalized" type="GLboolean"/>
         <param name="stride" type="GLsizei"/>
         <param name="pointer" type="const GLvoid *"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="EnableVertexAttribArrayARB" offset="665">
         <param name="index" type="GLuint"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="DisableVertexAttribArrayARB" offset="666">
         <param name="index" type="GLuint"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="ProgramStringARB" offset="667">
         <param name="format" type="GLenum"/>
         <param name="len" type="GLsizei"/>
         <param name="string" type="const GLvoid *"/>
-       <glx rop="4217" handcode="true"/>
+        <glx rop="4217" handcode="true"/>
     </function>
 
     <function name="BindProgramARB" alias="BindProgramNV">
         <param name="target" type="GLenum"/>
         <param name="index" type="GLuint"/>
         <param name="params" type="const GLdouble *" count="4"/>
-       <glx rop="4185" doubles_in_order="true"/>
+        <glx rop="4185" doubles_in_order="true"/>
     </function>
 
     <!-- FIXME: This should alias to ProgramParameter*NV -->
         <param name="target" type="GLenum"/>
         <param name="index" type="GLuint"/>
         <param name="params" type="const GLfloat *" count="4"/>
-       <glx rop="4184"/>
+        <glx rop="4184"/>
     </function>
 
     <function name="ProgramLocalParameter4dARB" offset="672" vectorequiv="ProgramLocalParameter4dvARB">
         <param name="target" type="GLenum"/>
         <param name="index" type="GLuint"/>
         <param name="params" type="const GLdouble *" count="4"/>
-       <glx rop="4216" doubles_in_order="true"/>
+        <glx rop="4216" doubles_in_order="true"/>
     </function>
 
     <function name="ProgramLocalParameter4fARB" offset="674" vectorequiv="ProgramLocalParameter4fvARB">
         <param name="target" type="GLenum"/>
         <param name="index" type="GLuint"/>
         <param name="params" type="const GLfloat *" count="4"/>
-       <glx rop="4215"/>
+        <glx rop="4215"/>
     </function>
 
     <!-- FIXME: This should alias to GetProgramParameter*NV -->
         <param name="target" type="GLenum"/>
         <param name="index" type="GLuint"/>
         <param name="params" type="GLdouble *" output="true"/>
-       <glx vendorpriv="1297" doubles_in_order="true"/>
+        <glx vendorpriv="1297" doubles_in_order="true"/>
     </function>
 
     <!-- FIXME: This should alias to GetProgramParameter*NV -->
         <param name="target" type="GLenum"/>
         <param name="index" type="GLuint"/>
         <param name="params" type="GLfloat *" output="true"/>
-       <glx vendorpriv="1296"/>
+        <glx vendorpriv="1296"/>
     </function>
 
     <function name="GetProgramLocalParameterdvARB" offset="678">
         <param name="target" type="GLenum"/>
         <param name="index" type="GLuint"/>
         <param name="params" type="GLdouble *" output="true"/>
-       <glx vendorpriv="1306" doubles_in_order="true"/>
+        <glx vendorpriv="1306" doubles_in_order="true"/>
     </function>
 
     <function name="GetProgramLocalParameterfvARB" offset="679">
         <param name="target" type="GLenum"/>
         <param name="index" type="GLuint"/>
         <param name="params" type="GLfloat *" output="true"/>
-       <glx vendorpriv="1305"/>
+        <glx vendorpriv="1305"/>
     </function>
 
     <!-- FIXME: This should alias to GetProgramivNV -->
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *" output="true"/>
-       <glx vendorpriv="1307"/>
+        <glx vendorpriv="1307"/>
     </function>
 
     <!-- FIXME: This should alias to GetProgramStringNV -->
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="string" type="GLvoid *"/>
-       <glx vendorpriv="1308" handcode="true"/>
+        <glx vendorpriv="1308" handcode="true"/>
     </function>
 
     <function name="GetVertexAttribdvARB" alias="GetVertexAttribdvNV">
     </function>
 </category>
 
+<category name="GL_ARB_fragment_program" number="27">
+    <enum name="FRAGMENT_PROGRAM_ARB"                     value="0x8804"/>
+    <enum name="PROGRAM_ALU_INSTRUCTIONS_ARB"             value="0x8805"/>
+    <enum name="PROGRAM_TEX_INSTRUCTIONS_ARB"             value="0x8806"/>
+    <enum name="PROGRAM_TEX_INDIRECTIONS_ARB"             value="0x8807"/>
+    <enum name="PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"      value="0x8808"/>
+    <enum name="PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"      value="0x8809"/>
+    <enum name="PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"      value="0x880A"/>
+    <enum name="MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"         value="0x880B"/>
+    <enum name="MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"         value="0x880C"/>
+    <enum name="MAX_PROGRAM_TEX_INDIRECTIONS_ARB"         value="0x880D"/>
+    <enum name="MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"  value="0x880E"/>
+    <enum name="MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"  value="0x880F"/>
+    <enum name="MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"  value="0x8810"/>
+    <enum name="MAX_TEXTURE_COORDS_ARB"                   value="0x8871"/>
+    <enum name="MAX_TEXTURE_IMAGE_UNITS_ARB"              value="0x8872"/>
+</category>
+
 <category name="GL_ARB_vertex_buffer_object" number="28">
+    <enum name="BUFFER_SIZE_ARB"                          value="0x8764"/>
+    <enum name="BUFFER_USAGE_ARB"                         value="0x8765"/>
+    <enum name="ARRAY_BUFFER_ARB"                         value="0x8892"/>
+    <enum name="ELEMENT_ARRAY_BUFFER_ARB"                 value="0x8893"/>
+    <enum name="ARRAY_BUFFER_BINDING_ARB"                 value="0x8894"/>
+    <enum name="ELEMENT_ARRAY_BUFFER_BINDING_ARB"         value="0x8895"/>
+    <enum name="VERTEX_ARRAY_BUFFER_BINDING_ARB"          value="0x8896"/>
+    <enum name="NORMAL_ARRAY_BUFFER_BINDING_ARB"          value="0x8897"/>
+    <enum name="COLOR_ARRAY_BUFFER_BINDING_ARB"           value="0x8898"/>
+    <enum name="INDEX_ARRAY_BUFFER_BINDING_ARB"           value="0x8899"/>
+    <enum name="TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB"   value="0x889A"/>
+    <enum name="EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB"       value="0x889B"/>
+    <enum name="SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB" value="0x889C"/>
+    <enum name="FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB"  value="0x889D"/>
+    <enum name="WEIGHT_ARRAY_BUFFER_BINDING_ARB"          value="0x889E"/>
+    <enum name="VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB"   value="0x889F"/>
+    <enum name="READ_ONLY_ARB"                            value="0x88B8"/>
+    <enum name="WRITE_ONLY_ARB"                           value="0x88B9"/>
+    <enum name="READ_WRITE_ARB"                           value="0x88BA"/>
+    <enum name="BUFFER_ACCESS_ARB"                        value="0x88BB"/>
+    <enum name="BUFFER_MAPPED_ARB"                        value="0x88BC"/>
+    <enum name="BUFFER_MAP_POINTER_ARB"                   value="0x88BD"/>
+    <enum name="STREAM_DRAW_ARB"                          value="0x88E0"/>
+    <enum name="STREAM_READ_ARB"                          value="0x88E1"/>
+    <enum name="STREAM_COPY_ARB"                          value="0x88E2"/>
+    <enum name="STATIC_DRAW_ARB"                          value="0x88E4"/>
+    <enum name="STATIC_READ_ARB"                          value="0x88E5"/>
+    <enum name="STATIC_COPY_ARB"                          value="0x88E6"/>
+    <enum name="DYNAMIC_DRAW_ARB"                         value="0x88E8"/>
+    <enum name="DYNAMIC_READ_ARB"                         value="0x88E9"/>
+    <enum name="DYNAMIC_COPY_ARB"                         value="0x88EA"/>
+
+    <type name="intptrARB" size="4"/>
+    <type name="sizeiptrARB" size="4"/>
+
     <function name="BindBufferARB" offset="688">
         <param name="target" type="GLenum"/>
         <param name="buffer" type="GLuint"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="BufferDataARB" offset="689">
         <param name="size" type="GLsizeiptrARB"/>
         <param name="data" type="const GLvoid *"/>
         <param name="usage" type="GLenum"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="BufferSubDataARB" offset="690">
         <param name="offset" type="GLintptrARB"/>
         <param name="size" type="GLsizeiptrARB"/>
         <param name="data" type="const GLvoid *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="DeleteBuffersARB" offset="691">
         <param name="n" type="GLsizei"/>
         <param name="buffer" type="const GLuint *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="GenBuffersARB" offset="692">
         <param name="n" type="GLsizei"/>
         <param name="buffer" type="GLuint *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="GetBufferParameterivARB" offset="693">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="GetBufferPointervARB" offset="694">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLvoid **"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="GetBufferSubDataARB" offset="695">
         <param name="offset" type="GLintptrARB"/>
         <param name="size" type="GLsizeiptrARB"/>
         <param name="data" type="GLvoid *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="IsBufferARB" offset="696">
         <param name="buffer" type="GLuint"/>
         <return type="GLboolean"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="MapBufferARB" offset="697">
         <param name="target" type="GLenum"/>
         <param name="access" type="GLenum"/>
         <return type="GLvoid *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="UnmapBufferARB" offset="698">
         <param name="target" type="GLenum"/>
         <return type="GLboolean"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 </category>
 
 <category name="GL_ARB_occlusion_query" number="29">
+    <enum name="QUERY_COUNTER_BITS_ARB"                   value="0x8864"/>
+    <enum name="CURRENT_QUERY_ARB"                        value="0x8865"/>
+    <enum name="QUERY_RESULT_ARB"                         value="0x8866"/>
+    <enum name="QUERY_RESULT_AVAILABLE_ARB"               value="0x8867"/>
+    <enum name="SAMPLES_PASSED_ARB"                       value="0x8914"/>
+
     <function name="GenQueriesARB" offset="700">
         <param name="n" type="GLsizei"/>
         <param name="ids" type="GLuint *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="DeleteQueriesARB" offset="701">
         <param name="n" type="GLsizei"/>
         <param name="ids" type="const GLuint *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="IsQueryARB" offset="702">
         <param name="id" type="GLuint"/>
         <return type="GLboolean"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="BeginQueryARB" offset="703">
         <param name="target" type="GLenum"/>
         <param name="id" type="GLuint"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="EndQueryARB" offset="704">
         <param name="target" type="GLenum"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="GetQueryivARB" offset="705">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="GetQueryObjectivARB" offset="706">
         <param name="id" type="GLuint"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="GetQueryObjectuivARB" offset="707">
         <param name="id" type="GLuint"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLuint *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 </category>
 
+<category name="GL_ARB_shader_objects" number="30">
+    <enum name="PROGRAM_OBJECT_ARB"                       value="0x8B40"/>
+    <enum name="SHADER_OBJECT_ARB"                        value="0x8B48"/>
+    <enum name="OBJECT_TYPE_ARB"                          value="0x8B4E"/>
+    <enum name="OBJECT_SUBTYPE_ARB"                       value="0x8B4F"/>
+    <enum name="FLOAT_VEC2_ARB"                           value="0x8B50"/>
+    <enum name="FLOAT_VEC3_ARB"                           value="0x8B51"/>
+    <enum name="FLOAT_VEC4_ARB"                           value="0x8B52"/>
+    <enum name="INT_VEC2_ARB"                             value="0x8B53"/>
+    <enum name="INT_VEC3_ARB"                             value="0x8B54"/>
+    <enum name="INT_VEC4_ARB"                             value="0x8B55"/>
+    <enum name="BOOL_ARB"                                 value="0x8B56"/>
+    <enum name="BOOL_VEC2_ARB"                            value="0x8B57"/>
+    <enum name="BOOL_VEC3_ARB"                            value="0x8B58"/>
+    <enum name="BOOL_VEC4_ARB"                            value="0x8B59"/>
+    <enum name="FLOAT_MAT2_ARB"                           value="0x8B5A"/>
+    <enum name="FLOAT_MAT3_ARB"                           value="0x8B5B"/>
+    <enum name="FLOAT_MAT4_ARB"                           value="0x8B5C"/>
+    <enum name="OBJECT_DELETE_STATUS_ARB"                 value="0x8B80"/>
+    <enum name="OBJECT_COMPILE_STATUS_ARB"                value="0x8B81"/>
+    <enum name="OBJECT_LINK_STATUS_ARB"                   value="0x8B82"/>
+    <enum name="OBJECT_VALIDATE_STATUS_ARB"               value="0x8B83"/>
+    <enum name="OBJECT_INFO_LOG_LENGTH_ARB"               value="0x8B84"/>
+    <enum name="OBJECT_ATTACHED_OBJECTS_ARB"              value="0x8B85"/>
+    <enum name="OBJECT_ACTIVE_UNIFORMS_ARB"               value="0x8B86"/>
+    <enum name="OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB"     value="0x8B87"/>
+    <enum name="OBJECT_SHADER_SOURCE_LENGTH_ARB"          value="0x8B88"/>
+
+    <type name="charARB" size="1"/>
+    <type name="handleARB" size="4"/>
+
+    <function name="DeleteObjectARB" offset="?">
+        <param name="obj" type="GLhandleARB"/>
+    </function>
+
+    <function name="GetHandleARB" offset="?">
+        <param name="pname" type="GLenum"/>
+        <return type="GLhandleARB"/>
+    </function>
+
+    <function name="DetachObjectARB" offset="?">
+        <param name="containerObj" type="GLhandleARB"/>
+        <param name="attachedObj" type="GLhandleARB"/>
+    </function>
+
+    <function name="CreateShaderObjectARB" offset="?">
+        <param name="shaderType" type="GLenum"/>
+        <return type="GLhandleARB"/>
+    </function>
+
+    <function name="ShaderSourceARB" offset="?">
+        <param name="shaderObj" type="GLhandleARB"/>
+        <param name="count" type="GLsizei"/>
+        <param name="string" type="const GLcharARB **"/>
+        <param name="length" type="const GLint *"/>
+    </function>
+
+    <function name="CompileShaderARB" offset="?">
+        <param name="shaderObj" type="GLhandleARB"/>
+    </function>
+
+    <function name="CreateProgramObjectARB" offset="?">
+        <return type="GLhandleARB"/>
+    </function>
+
+    <function name="AttachObjectARB" offset="?">
+        <param name="containerObj" type="GLhandleARB"/>
+        <param name="obj" type="GLhandleARB"/>
+    </function>
+
+    <function name="LinkProgramARB" offset="?">
+        <param name="programObj" type="GLhandleARB"/>
+    </function>
+
+    <function name="UseProgramObjectARB" offset="?">
+        <param name="programObj" type="GLhandleARB"/>
+    </function>
+
+    <function name="ValidateProgramARB" offset="?">
+        <param name="programObj" type="GLhandleARB"/>
+    </function>
+
+    <function name="Uniform1fARB" offset="?">
+        <param name="location" type="GLint"/>
+        <param name="v0" type="GLfloat"/>
+    </function>
+
+    <function name="Uniform2fARB" offset="?">
+        <param name="location" type="GLint"/>
+        <param name="v0" type="GLfloat"/>
+        <param name="v1" type="GLfloat"/>
+    </function>
+
+    <function name="Uniform3fARB" offset="?">
+        <param name="location" type="GLint"/>
+        <param name="v0" type="GLfloat"/>
+        <param name="v1" type="GLfloat"/>
+        <param name="v2" type="GLfloat"/>
+    </function>
+
+    <function name="Uniform4fARB" offset="?">
+        <param name="location" type="GLint"/>
+        <param name="v0" type="GLfloat"/>
+        <param name="v1" type="GLfloat"/>
+        <param name="v2" type="GLfloat"/>
+        <param name="v3" type="GLfloat"/>
+    </function>
+
+    <function name="Uniform1iARB" offset="?">
+        <param name="location" type="GLint"/>
+        <param name="v0" type="GLint"/>
+    </function>
+
+    <function name="Uniform2iARB" offset="?">
+        <param name="location" type="GLint"/>
+        <param name="v0" type="GLint"/>
+        <param name="v1" type="GLint"/>
+    </function>
+
+    <function name="Uniform3iARB" offset="?">
+        <param name="location" type="GLint"/>
+        <param name="v0" type="GLint"/>
+        <param name="v1" type="GLint"/>
+        <param name="v2" type="GLint"/>
+    </function>
+
+    <function name="Uniform4iARB" offset="?">
+        <param name="location" type="GLint"/>
+        <param name="v0" type="GLint"/>
+        <param name="v1" type="GLint"/>
+        <param name="v2" type="GLint"/>
+        <param name="v3" type="GLint"/>
+    </function>
+
+    <function name="Uniform1fvARB" offset="?">
+        <param name="location" type="GLint"/>
+        <param name="count" type="GLsizei"/>
+        <param name="value" type="const GLfloat *"/>
+    </function>
+
+    <function name="Uniform2fvARB" offset="?">
+        <param name="location" type="GLint"/>
+        <param name="count" type="GLsizei"/>
+        <param name="value" type="const GLfloat *"/>
+    </function>
+
+    <function name="Uniform3fvARB" offset="?">
+        <param name="location" type="GLint"/>
+        <param name="count" type="GLsizei"/>
+        <param name="value" type="const GLfloat *"/>
+    </function>
+
+    <function name="Uniform4fvARB" offset="?">
+        <param name="location" type="GLint"/>
+        <param name="count" type="GLsizei"/>
+        <param name="value" type="const GLfloat *"/>
+    </function>
+
+    <function name="Uniform1ivARB" offset="?">
+        <param name="location" type="GLint"/>
+        <param name="count" type="GLsizei"/>
+        <param name="value" type="const GLint *"/>
+    </function>
+
+    <function name="Uniform2ivARB" offset="?">
+        <param name="location" type="GLint"/>
+        <param name="count" type="GLsizei"/>
+        <param name="value" type="const GLint *"/>
+    </function>
+
+    <function name="Uniform3ivARB" offset="?">
+        <param name="location" type="GLint"/>
+        <param name="count" type="GLsizei"/>
+        <param name="value" type="const GLint *"/>
+    </function>
+
+    <function name="Uniform4ivARB" offset="?">
+        <param name="location" type="GLint"/>
+        <param name="count" type="GLsizei"/>
+        <param name="value" type="const GLint *"/>
+    </function>
+
+    <function name="UniformMatrix2fvARB" offset="?">
+        <param name="location" type="GLint"/>
+        <param name="count" type="GLsizei"/>
+        <param name="transpose" type="GLboolean"/>
+        <param name="value" type="const GLfloat *"/>
+    </function>
+
+    <function name="UniformMatrix3fvARB" offset="?">
+        <param name="location" type="GLint"/>
+        <param name="count" type="GLsizei"/>
+        <param name="transpose" type="GLboolean"/>
+        <param name="value" type="const GLfloat *"/>
+    </function>
+
+    <function name="UniformMatrix4fvARB" offset="?">
+        <param name="location" type="GLint"/>
+        <param name="count" type="GLsizei"/>
+        <param name="transpose" type="GLboolean"/>
+        <param name="value" type="const GLfloat *"/>
+    </function>
+
+    <function name="GetObjectParameterfvARB" offset="?">
+        <param name="obj" type="GLhandleARB"/>
+        <param name="pname" type="GLenum"/>
+        <param name="params" type="GLfloat *"/>
+    </function>
+
+    <function name="GetObjectParameterivARB" offset="?">
+        <param name="obj" type="GLhandleARB"/>
+        <param name="pname" type="GLenum"/>
+        <param name="params" type="GLint *"/>
+    </function>
+
+    <function name="GetInfoLogARB" offset="?">
+        <param name="obj" type="GLhandleARB"/>
+        <param name="" type="GLsizei"/>
+        <param name="" type="GLsizei *"/>
+        <param name="" type="GLcharARB *"/>
+    </function>
+
+    <function name="GetAttachedObjectsARB" offset="?">
+        <param name="containerObj" type="GLhandleARB"/>
+        <param name="maxLength" type="GLsizei"/>
+        <param name="length" type="GLsizei *"/>
+        <param name="infoLog" type="GLhandleARB *"/>
+    </function>
+
+    <function name="GetUniformLocationARB" offset="?">
+        <param name="programObj" type="GLhandleARB"/>
+        <param name="name" type="const GLcharARB *"/>
+        <return type="GLint"/>
+    </function>
+
+    <function name="GetActiveUniformARB" offset="?">
+        <param name="programObj" type="GLhandleARB"/>
+        <param name="index" type="GLuint"/>
+        <param name="maxLength" type="GLsizei"/>
+        <param name="lenght" type="GLsizei *"/>
+        <param name="size" type="GLint *"/>
+        <param name="type" type="GLenum *"/>
+        <param name="name" type="GLcharARB *"/>
+    </function>
+
+    <function name="GetUniformfvARB" offset="?">
+        <param name="programObj" type="GLhandleARB"/>
+        <param name="location" type="GLint"/>
+        <param name="params" type="GLfloat *"/>
+    </function>
+
+    <function name="GetUniformivARB" offset="?">
+        <param name="programObj" type="GLhandleARB"/>
+        <param name="location" type="GLint"/>
+        <param name="params" type="GLint *"/>
+    </function>
+
+    <function name="GetShaderSourceARB" offset="?">
+        <param name="obj" type="GLhandleARB"/>
+        <param name="maxLength" type="GLsizei"/>
+        <param name="length" type="GLsizei *"/>
+        <param name="source" type="GLcharARB *"/>
+    </function>
+</category>
+
+<category name="GL_ARB_vertex_shader" number="31">
+    <enum name="VERTEX_SHADER_ARB"                        value="0x8B31"/>
+    <enum name="MAX_VERTEX_UNIFORM_COMPONENTS_ARB"        value="0x8B4A"/>
+    <enum name="MAX_VARYING_FLOATS_ARB"                   value="0x8B4B"/>
+    <enum name="MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"       value="0x8B4C"/>
+    <enum name="MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB"     value="0x8B4D"/>
+    <enum name="OBJECT_ACTIVE_ATTRIBUTES_ARB"             value="0x8B89"/>
+    <enum name="OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"   value="0x8B8A"/>
+
+    <function name="BindAttribLocationARB" offset="?">
+        <param name="programObj" type="GLhandleARB"/>
+        <param name="index" type="GLuint"/>
+        <param name="name" type="const GLcharARB *"/>
+    </function>
+
+    <function name="GetActiveAttribARB" offset="?">
+        <param name="programObj" type="GLhandleARB"/>
+        <param name="index" type="GLuint"/>
+        <param name="maxLength" type="GLsizei"/>
+        <param name="length" type="GLsizei *" output="true"/>
+        <param name="size" type="GLint *" output="true"/>
+        <param name="type" type="GLenum *" output="true"/>
+        <param name="name" type="const GLcharARB *"/>
+    </function>
+
+    <function name="GetAttribLocationARB" offset="?">
+        <param name="programObj" type="GLhandleARB"/>
+        <param name="name" type="const GLcharARB *"/>
+        <return type="GLint"/>
+    </function>
+</category>
+
+<category name="GL_ARB_fragment_shader" number="32">
+    <enum name="FRAGMENT_SHADER_ARB"                      value="0x8B30"/>
+    <enum name="MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB"      value="0x8B49"/>
+</category>
+
+<category name="GL_ARB_shading_language_100" number="33">
+    <!-- No new functions, types, enums. -->
+</category>
+
+<category name="GL_ARB_texture_non_power_of_two" number="34">
+    <!-- No new functions, types, enums. -->
+</category>
+
+<category name="GL_ARB_point_sprite" number="35">
+    <enum name="POINT_SPRITE_ARB"                         value="0x8861"/>
+    <enum name="COORD_REPLACE_ARB"                        value="0x8862"/>
+</category>
+
+<category name="GL_ARB_fragment_program_shadow" number="36">
+    <!-- No new functions, types, enums. -->
+</category>
+
 
 
 <!-- Non-ARB extensions sorted by extension number. -->
 
 <category name="GL_EXT_blend_color" number="2">
-    <enum name="CONSTANT_COLOR_EXT"           value="0x8001"/>
-    <enum name="ONE_MINUS_CONSTANT_COLOR_EXT" value="0x8002"/>
-    <enum name="CONSTANT_ALPHA_EXT"           value="0x8003"/>
-    <enum name="ONE_MINUS_CONSTANT_ALPHA_EXT" value="0x8004"/>
-    <enum name="BLEND_COLOR_EXT"              value="0x8005"/>
+    <enum name="CONSTANT_COLOR_EXT"                       value="0x8001"/>
+    <enum name="ONE_MINUS_CONSTANT_COLOR_EXT"             value="0x8002"/>
+    <enum name="CONSTANT_ALPHA_EXT"                       value="0x8003"/>
+    <enum name="ONE_MINUS_CONSTANT_ALPHA_EXT"             value="0x8004"/>
+    <enum name="BLEND_COLOR_EXT"                          value="0x8005"/>
 
     <function name="BlendColorEXT" alias="BlendColor">
         <param name="red" type="GLclampf"/>
     <function name="PolygonOffsetEXT" offset="414">
         <param name="factor" type="GLfloat"/>
         <param name="bias" type="GLfloat"/>
-       <glx rop="4098"/>
+        <glx rop="4098"/>
     </function>
 </category>
 
+<category name="GL_EXT_texture" number="4">
+    <enum name="ALPHA4_EXT"                               value="0x803B"/>
+    <enum name="ALPHA8_EXT"                               value="0x803C"/>
+    <enum name="ALPHA12_EXT"                              value="0x803D"/>
+    <enum name="ALPHA16_EXT"                              value="0x803E"/>
+    <enum name="LUMINANCE4_EXT"                           value="0x803F"/>
+    <enum name="LUMINANCE8_EXT"                           value="0x8040"/>
+    <enum name="LUMINANCE12_EXT"                          value="0x8041"/>
+    <enum name="LUMINANCE16_EXT"                          value="0x8042"/>
+    <enum name="LUMINANCE4_ALPHA4_EXT"                    value="0x8043"/>
+    <enum name="LUMINANCE6_ALPHA2_EXT"                    value="0x8044"/>
+    <enum name="LUMINANCE8_ALPHA8_EXT"                    value="0x8045"/>
+    <enum name="LUMINANCE12_ALPHA4_EXT"                   value="0x8046"/>
+    <enum name="LUMINANCE12_ALPHA12_EXT"                  value="0x8047"/>
+    <enum name="LUMINANCE16_ALPHA16_EXT"                  value="0x8048"/>
+    <enum name="INTENSITY_EXT"                            value="0x8049"/>
+    <enum name="INTENSITY4_EXT"                           value="0x804A"/>
+    <enum name="INTENSITY8_EXT"                           value="0x804B"/>
+    <enum name="INTENSITY12_EXT"                          value="0x804C"/>
+    <enum name="INTENSITY16_EXT"                          value="0x804D"/>
+    <enum name="RGB2_EXT"                                 value="0x804E"/>
+    <enum name="RGB4_EXT"                                 value="0x804F"/>
+    <enum name="RGB5_EXT"                                 value="0x8050"/>
+    <enum name="RGB8_EXT"                                 value="0x8051"/>
+    <enum name="RGB10_EXT"                                value="0x8052"/>
+    <enum name="RGB12_EXT"                                value="0x8053"/>
+    <enum name="RGB16_EXT"                                value="0x8054"/>
+    <enum name="RGBA2_EXT"                                value="0x8055"/>
+    <enum name="RGBA4_EXT"                                value="0x8056"/>
+    <enum name="RGB5_A1_EXT"                              value="0x8057"/>
+    <enum name="RGBA8_EXT"                                value="0x8058"/>
+    <enum name="RGB10_A2_EXT"                             value="0x8059"/>
+    <enum name="RGBA12_EXT"                               value="0x805A"/>
+    <enum name="RGBA16_EXT"                               value="0x805B"/>
+    <enum name="TEXTURE_RED_SIZE_EXT"                     value="0x805C"/>
+    <enum name="TEXTURE_GREEN_SIZE_EXT"                   value="0x805D"/>
+    <enum name="TEXTURE_BLUE_SIZE_EXT"                    value="0x805E"/>
+    <enum name="TEXTURE_ALPHA_SIZE_EXT"                   value="0x805F"/>
+    <enum name="TEXTURE_LUMINANCE_SIZE_EXT"               value="0x8060"/>
+    <enum name="TEXTURE_INTENSITY_SIZE_EXT"               value="0x8061"/>
+    <enum name="REPLACE_EXT"                              value="0x8062"/>
+    <enum name="PROXY_TEXTURE_1D_EXT"                     value="0x8063"/>
+    <enum name="PROXY_TEXTURE_2D_EXT"                     value="0x8064"/>
+    <enum name="TEXTURE_TOO_LARGE_EXT"                    value="0x8065"/>
+</category>
+
+<!-- Extension number 5 is not listed in the extension registry. -->
+
 <category name="GL_EXT_texture3D" number="6">
     <function name="TexImage3DEXT" alias="TexImage3D">
         <param name="target" type="GLenum"/>
         <param name="target" type="GLenum"/>
         <param name="filter" type="GLenum"/>
         <param name="weights" type="GLfloat *" output="true"/>
-       <glx vendorpriv="4101"/>
+        <glx vendorpriv="4101"/>
     </function>
 
     <function name="TexFilterFuncSGIS" offset="416">
         <param name="filter" type="GLenum"/>
         <param name="n" type="GLsizei"/>
         <param name="weights" type="const GLfloat *"/>
-       <glx rop="2064" handcode="true"/>
+        <glx rop="2064" handcode="true"/>
     </function>
 </category>
 
         <param name="format" type="GLenum"/>
         <param name="type" type="GLenum"/>
         <param name="values" type="GLvoid *" output="true"/>
-       <glx vendorpriv="5" handcode="true"/>
+        <glx vendorpriv="5" handcode="true"/>
     </function>
 
     <function name="GetHistogramParameterfvEXT" offset="418">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLfloat *" output="true"/>
-       <glx vendorpriv="6"/>
+        <glx vendorpriv="6"/>
     </function>
 
     <function name="GetHistogramParameterivEXT" offset="419">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *" output="true"/>
-       <glx vendorpriv="7"/>
+        <glx vendorpriv="7"/>
     </function>
 
     <function name="GetMinmaxEXT" offset="420">
         <param name="format" type="GLenum"/>
         <param name="type" type="GLenum"/>
         <param name="values" type="GLvoid *" output="true"/>
-       <glx vendorpriv="8" handcode="true"/>
+        <glx vendorpriv="8" handcode="true"/>
     </function>
 
     <function name="GetMinmaxParameterfvEXT" offset="421">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLfloat *" output="true"/>
-       <glx vendorpriv="9"/>
+        <glx vendorpriv="9"/>
     </function>
 
     <function name="GetMinmaxParameterivEXT" offset="422">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *" output="true"/>
-       <glx vendorpriv="10"/>
+        <glx vendorpriv="10"/>
     </function>
 
     <function name="HistogramEXT" alias="Histogram">
         <param name="format" type="GLenum"/>
         <param name="type" type="GLenum"/>
         <param name="image" type="GLvoid *"/>
-       <glx sop="1" handcode="true"/>
+        <glx sop="1" handcode="true"/>
     </function>
 
     <function name="GetConvolutionParameterfvEXT" offset="424">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLfloat *" output="true"/>
-       <glx sop="2"/>
+        <glx sop="2"/>
     </function>
 
     <function name="GetConvolutionParameterivEXT" offset="425">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *" output="true"/>
-       <glx sop="3"/>
+        <glx sop="3"/>
     </function>
 
     <function name="GetSeparableFilterEXT" offset="426">
         <param name="row" type="GLvoid *" output="true"/>
         <param name="column" type="GLvoid *" output="true"/>
         <param name="span" type="GLvoid *" output="true"/>
-       <glx sop="4" handcode="true"/>
+        <glx sop="4" handcode="true"/>
     </function>
 
     <function name="SeparableFilter2DEXT" alias="SeparableFilter2D">
         <param name="format" type="GLenum"/>
         <param name="type" type="GLenum"/>
         <param name="table" type="GLvoid *" output="true"/>
-       <glx vendorpriv="4098" handcode="true"/>
+        <glx vendorpriv="4098" handcode="true"/>
     </function>
 
     <function name="GetColorTableParameterfvSGI" offset="428">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLfloat *" output="true"/>
-       <glx vendorpriv="4099"/>
+        <glx vendorpriv="4099"/>
     </function>
 
     <function name="GetColorTableParameterivSGI" offset="429">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *" output="true"/>
-       <glx vendorpriv="4100"/>
+        <glx vendorpriv="4100"/>
     </function>
 </category>
 
     <function name="PixelTexGenParameteriSGIS" offset="431">
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLint"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="PixelTexGenParameterivSGIS" offset="432">
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLint *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="PixelTexGenParameterfSGIS" offset="433">
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLfloat"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="PixelTexGenParameterfvSGIS" offset="434">
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLfloat *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="GetPixelTexGenParameterivSGIS" offset="435">
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *" output="true"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="GetPixelTexGenParameterfvSGIS" offset="436">
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLfloat *" output="true"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 </category>
 
         <param name="format" type="GLenum"/>
         <param name="type" type="GLenum"/>
         <param name="pixels" type="const GLvoid *"/>
-       <glx rop="2057" ignore="true"/>
+        <glx rop="2057" ignore="true"/>
     </function>
 
     <function name="TexSubImage4DSGIS" offset="438">
         <param name="format" type="GLenum"/>
         <param name="type" type="GLenum"/>
         <param name="pixels" type="const GLvoid *"/>
-       <glx rop="2058" ignore="true"/>
+        <glx rop="2058" ignore="true"/>
     </function>
 </category>
 
         <param name="textures" type="const GLuint *"/>
         <param name="residences" type="GLboolean *" output="true"/>
         <return type="GLboolean"/>
-       <glx vendorpriv="11" handcode="true"/>
+        <glx vendorpriv="11" handcode="true"/>
     </function>
 
     <function name="BindTextureEXT" alias="BindTexture">
     <function name="GenTexturesEXT" offset="440">
         <param name="n" type="GLsizei"/>
         <param name="textures" type="GLuint *" output="true"/>
-       <glx vendorpriv="13" handcode="true"/>
+        <glx vendorpriv="13" handcode="true"/>
     </function>
 
     <function name="IsTextureEXT" offset="441">
         <param name="texture" type="GLuint"/>
         <return type="GLboolean"/>
-       <glx vendorpriv="14"/>
+        <glx vendorpriv="14"/>
     </function>
 
     <function name="PrioritizeTexturesEXT" alias="PrioritizeTextures">
         <param name="target" type="GLenum"/>
         <param name="n" type="GLsizei"/>
         <param name="points" type="const GLfloat *"/>
-       <glx rop="2051" handcode="true"/>
+        <glx rop="2051" handcode="true"/>
     </function>
 
     <function name="GetDetailTexFuncSGIS" offset="443">
         <param name="target" type="GLenum"/>
         <param name="points" type="GLfloat *" output="true"/>
-       <glx vendorpriv="4096"/>
+        <glx vendorpriv="4096"/>
     </function>
 </category>
 
         <param name="target" type="GLenum"/>
         <param name="n" type="GLsizei"/>
         <param name="points" type="const GLfloat *"/>
-       <glx rop="2052" handcode="true"/>
+        <glx rop="2052" handcode="true"/>
     </function>
 
     <function name="GetSharpenTexFuncSGIS" offset="445">
         <param name="target" type="GLenum"/>
         <param name="points" type="GLfloat *" output="true"/>
-       <glx vendorpriv="4097"/>
+        <glx vendorpriv="4097"/>
     </function>
 </category>
 
     <function name="SampleMaskSGIS" offset="446">
         <param name="value" type="GLclampf"/>
         <param name="invert" type="GLboolean"/>
-       <glx rop="2048"/>
+        <glx rop="2048"/>
     </function>
 
     <function name="SamplePatternSGIS" offset="447">
         <param name="pattern" type="GLenum"/>
-       <glx rop="2049"/>
+        <glx rop="2049"/>
     </function>
 </category>
 
         <param name="stride" type="GLsizei"/>
         <param name="count" type="GLsizei"/>
         <param name="pointer" type="const GLvoid *"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="DrawArraysEXT" alias="DrawArrays">
         <param name="stride" type="GLsizei"/>
         <param name="count" type="GLsizei"/>
         <param name="pointer" type="const GLboolean *"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="GetPointervEXT" alias="GetPointerv">
         <param name="stride" type="GLsizei"/>
         <param name="count" type="GLsizei"/>
         <param name="pointer" type="const GLvoid *"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="NormalPointerEXT" offset="451">
         <param name="stride" type="GLsizei"/>
         <param name="count" type="GLsizei"/>
         <param name="pointer" type="const GLvoid *"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="TexCoordPointerEXT" offset="452">
         <param name="stride" type="GLsizei"/>
         <param name="count" type="GLsizei"/>
         <param name="pointer" type="const GLvoid *"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="VertexPointerEXT" offset="453">
         <param name="stride" type="GLsizei"/>
         <param name="count" type="GLsizei"/>
         <param name="pointer" type="const GLvoid *"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 </category>
 
     <function name="SpriteParameterfSGIX" offset="454">
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLfloat"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="SpriteParameterfvSGIX" offset="455">
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLfloat *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="SpriteParameteriSGIX" offset="456">
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLint"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="SpriteParameterivSGIX" offset="457">
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLint *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 </category>
 
     <function name="PointParameterfEXT" offset="458">
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLfloat"/>
-       <glx rop="2065"/>
+        <glx rop="2065"/>
     </function>
 
     <function name="PointParameterfvEXT" offset="459">
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLfloat *" variable_param="pname"/>
-       <glx rop="2066"/>
+        <glx rop="2066"/>
     </function>
 </category>
 
 <category name="GL_SGIX_instruments" number="55">
     <function name="GetInstrumentsSGIX" offset="460">
         <return type="GLint"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="InstrumentsBufferSGIX" offset="461">
         <param name="size" type="GLsizei"/>
         <param name="buffer" type="GLint *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="PollInstrumentsSGIX" offset="462">
         <param name="marker_p" type="GLint *"/>
         <return type="GLint"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="ReadInstrumentsSGIX" offset="463">
         <param name="marker" type="GLint"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="StartInstrumentsSGIX" offset="464">
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="StopInstrumentsSGIX" offset="465">
         <param name="marker" type="GLint"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 </category>
 
 <category name="GL_SGIX_framezoom" number="57">
     <function name="FrameZoomSGIX" offset="466">
         <param name="factor" type="GLint"/>
-       <glx rop="2072"/>
+        <glx rop="2072"/>
     </function>
 </category>
 
 <category name="GL_SGIX_tag_sample_buffer" number="58">
     <function name="TagSampleBufferSGIX" offset="467">
-       <glx rop="2050"/>
+        <glx rop="2050"/>
     </function>
 </category>
 
 <category name="GL_SGIX_reference_plane" number="60">
     <function name="ReferencePlaneSGIX" offset="468">
         <param name="equation" type="const GLdouble *" count="4"/>
-       <glx rop="2071"/>
+        <glx rop="2071"/>
     </function>
 </category>
 
 <category name="GL_SGIX_flush_raster" number="61">
     <function name="FlushRasterSGIX" offset="469">
-       <glx vendorpriv="4105" ignore="true"/>
+        <glx vendorpriv="4105" ignore="true"/>
     </function>
 </category>
 
     <function name="FogFuncSGIS" offset="?">
         <param name="n" type="GLsizei"/>
         <param name="points" type="const GLfloat *"/>
-       <glx rop="2067" handcode="true"/>
+        <glx rop="2067" handcode="true"/>
     </function>
 
     <function name="GetFogFuncSGIS" offset="?">
         <param name="points" type="GLfloat *" output="true"/>
-       <!-- GLX protocol for this function is unknown. -->
+        <!-- GLX protocol for this function is unknown. -->
     </function>
 </category>
 
     <function name="HintPGI" offset="544">
         <param name="target" type="GLenum"/>
         <param name="mode" type="GLint"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 </category>
 
         <param name="format" type="GLenum"/>
         <param name="type" type="GLenum"/>
         <param name="data" type="GLvoid *" output="true"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="GetColorTableParameterivEXT" offset="551">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *" output="true"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="GetColorTableParameterfvEXT" offset="552">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLfloat *" output="true"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 </category>
 
         <param name="list" type="GLuint"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLfloat *" output="true"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="GetListParameterivSGIX" offset="471">
         <param name="list" type="GLuint"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *" output="true"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="ListParameterfSGIX" offset="472">
         <param name="list" type="GLuint"/>
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLfloat"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="ListParameterfvSGIX" offset="473">
         <param name="list" type="GLuint"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLfloat *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="ListParameteriSGIX" offset="474">
         <param name="list" type="GLuint"/>
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLint"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="ListParameterivSGIX" offset="475">
         <param name="list" type="GLuint"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLint *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 </category>
 
     <function name="IndexMaterialEXT" offset="538">
         <param name="face" type="GLenum"/>
         <param name="mode" type="GLenum"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 </category>
 
     <function name="IndexFuncEXT" offset="539">
         <param name="func" type="GLenum"/>
         <param name="ref" type="GLclampf"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 </category>
 
     <function name="LockArraysEXT" offset="540">
         <param name="first" type="GLint"/>
         <param name="count" type="GLsizei"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="UnlockArraysEXT" offset="541">
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 </category>
 
     <function name="CullParameterdvEXT" offset="542">
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLdouble *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="CullParameterfvEXT" offset="543">
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLfloat *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 </category>
 
     <function name="FragmentColorMaterialSGIX" offset="476">
         <param name="face" type="GLenum"/>
         <param name="mode" type="GLenum"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="FragmentLightfSGIX" offset="477">
         <param name="light" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLfloat"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="FragmentLightfvSGIX" offset="478">
         <param name="light" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLfloat *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="FragmentLightiSGIX" offset="479">
         <param name="light" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLint"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="FragmentLightivSGIX" offset="480">
         <param name="light" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLint *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="FragmentLightModelfSGIX" offset="481">
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLfloat"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="FragmentLightModelfvSGIX" offset="482">
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLfloat *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="FragmentLightModeliSGIX" offset="483">
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLint"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="FragmentLightModelivSGIX" offset="484">
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLint *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="FragmentMaterialfSGIX" offset="485">
         <param name="face" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLfloat"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="FragmentMaterialfvSGIX" offset="486">
         <param name="face" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLfloat *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="FragmentMaterialiSGIX" offset="487">
         <param name="face" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLint"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="FragmentMaterialivSGIX" offset="488">
         <param name="face" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLint *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="GetFragmentLightfvSGIX" offset="489">
         <param name="light" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLfloat *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="GetFragmentLightivSGIX" offset="490">
         <param name="light" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="GetFragmentMaterialfvSGIX" offset="491">
         <param name="face" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLfloat *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="GetFragmentMaterialivSGIX" offset="492">
         <param name="face" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="LightEnviSGIX" offset="493">
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLint"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 </category>
 
         <param name="count" type="GLsizei"/>
         <param name="type" type="GLenum"/>
         <param name="indices" type="const GLvoid *"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 </category>
 
 
     <function name="SecondaryColor3bvEXT" offset="562">
         <param name="v" type="const GLbyte *" count="3"/>
-       <glx rop="4126"/>
+        <glx rop="4126"/>
     </function>
 
     <function name="SecondaryColor3dEXT" offset="563" vectorequiv="SecondaryColor3dvEXT">
 
     <function name="SecondaryColor3dvEXT" offset="564">
         <param name="v" type="const GLdouble *" count="3"/>
-       <glx rop="4130"/>
+        <glx rop="4130"/>
     </function>
 
     <function name="SecondaryColor3fEXT" offset="565" vectorequiv="SecondaryColor3fvEXT">
 
     <function name="SecondaryColor3fvEXT" offset="566">
         <param name="v" type="const GLfloat *" count="3"/>
-       <glx rop="4129"/>
+        <glx rop="4129"/>
     </function>
 
     <function name="SecondaryColor3iEXT" offset="567" vectorequiv="SecondaryColor3ivEXT">
 
     <function name="SecondaryColor3ivEXT" offset="568">
         <param name="v" type="const GLint *" count="3"/>
-       <glx rop="4128"/>
+        <glx rop="4128"/>
     </function>
 
     <function name="SecondaryColor3sEXT" offset="569" vectorequiv="SecondaryColor3svEXT">
 
     <function name="SecondaryColor3svEXT" offset="570">
         <param name="v" type="const GLshort *" count="3"/>
-       <glx rop="4128"/>
+        <glx rop="4128"/>
     </function>
 
     <function name="SecondaryColor3ubEXT" offset="571" vectorequiv="SecondaryColor3ubvEXT">
 
     <function name="SecondaryColor3ubvEXT" offset="572">
         <param name="v" type="const GLubyte *" count="3"/>
-       <glx rop="4131"/>
+        <glx rop="4131"/>
     </function>
 
     <function name="SecondaryColor3uiEXT" offset="573" vectorequiv="SecondaryColor3uivEXT">
 
     <function name="SecondaryColor3uivEXT" offset="574">
         <param name="v" type="const GLuint *" count="3"/>
-       <glx rop="4133"/>
+        <glx rop="4133"/>
     </function>
 
     <function name="SecondaryColor3usEXT" offset="575" vectorequiv="SecondaryColor3usvEXT">
 
     <function name="SecondaryColor3usvEXT" offset="576">
         <param name="v" type="const GLushort *" count="3"/>
-       <glx rop="4132"/>
+        <glx rop="4132"/>
     </function>
 
     <function name="SecondaryColorPointerEXT" offset="577">
         <param name="type" type="GLenum"/>
         <param name="stride" type="GLsizei"/>
         <param name="pointer" type="const GLvoid *"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 </category>
 
         <param name="first" type="GLint *"/>
         <param name="count" type="GLsizei *"/>
         <param name="primcount" type="GLsizei"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="MultiDrawElementsEXT" offset="645">
         <param name="type" type="GLenum"/>
         <param name="indices" type="const GLvoid **"/>
         <param name="primcount" type="GLsizei"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 </category>
 
 
     <function name="FogCoordfvEXT" offset="546">
         <param name="coord" type="const GLfloat *" count="1"/>
-       <glx rop="4124"/>
+        <glx rop="4124"/>
     </function>
 
     <function name="FogCoorddEXT" offset="547" vectorequiv="FogCoorddvEXT">
 
     <function name="FogCoorddvEXT" offset="548">
         <param name="coord" type="const GLdouble *" count="1"/>
-       <glx rop="4125"/>
+        <glx rop="4125"/>
     </function>
 
     <function name="FogCoordPointerEXT" offset="549">
         <param name="type" type="GLenum"/>
         <param name="stride" type="GLsizei"/>
         <param name="pointer" type="const GLvoid *"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 </category>
 
 <category name="GL_SGIX_pixel_texture" number="160">
     <function name="PixelTexGenSGIX" offset="430">
         <param name="mode" type="GLenum"/>
-       <glx rop="2059"/>
+        <glx rop="2059"/>
     </function>
 </category>
 
         <param name="dfactorRGB" type="GLenum"/>
         <param name="sfactorAlpha" type="GLenum"/>
         <param name="dfactorAlpha" type="GLenum"/>
-       <glx rop="4134"/>
+        <glx rop="4134"/>
     </function>
 </category>
 
 
     <function name="VertexWeightfvEXT" offset="495">
         <param name="weight" type="const GLfloat *" count="1"/>
-       <glx rop="4135"/>
+        <glx rop="4135"/>
     </function>
 
     <function name="VertexWeightPointerEXT" offset="496">
         <param name="type" type="GLenum"/>
         <param name="stride" type="GLsizei"/>
         <param name="pointer" type="const GLvoid *"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 </category>
 
 <category name="GL_NV_vertex_array_range" number="190">
     <function name="FlushVertexArrayRangeNV" offset="497">
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="VertexArrayRangeNV" offset="498">
         <param name="length" type="GLsizei"/>
         <param name="pointer" type="const GLvoid *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 </category>
 
     <function name="CombinerParameterfvNV" offset="499">
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLfloat *" variable_param="pname"/>
-       <glx rop="4137"/>
+        <glx rop="4137"/>
     </function>
 
     <function name="CombinerParameterfNV" offset="500">
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLfloat"/>
-       <glx rop="4136"/>
+        <glx rop="4136"/>
     </function>
 
     <function name="CombinerParameterivNV" offset="501">
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLint *" variable_param="pname"/>
-       <glx rop="4139"/>
+        <glx rop="4139"/>
     </function>
 
     <function name="CombinerParameteriNV" offset="502">
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLint"/>
-       <glx rop="4138"/>
+        <glx rop="4138"/>
     </function>
 
     <function name="CombinerInputNV" offset="503">
         <param name="input" type="GLenum"/>
         <param name="mapping" type="GLenum"/>
         <param name="componentUsage" type="GLenum"/>
-       <glx rop="4140"/>
+        <glx rop="4140"/>
     </function>
 
     <function name="CombinerOutputNV" offset="504">
         <param name="abDotProduct" type="GLboolean"/>
         <param name="cdDotProduct" type="GLboolean"/>
         <param name="muxSum" type="GLboolean"/>
-       <glx rop="4141"/>
+        <glx rop="4141"/>
     </function>
 
     <function name="FinalCombinerInputNV" offset="505">
         <param name="input" type="GLenum"/>
         <param name="mapping" type="GLenum"/>
         <param name="componentUsage" type="GLenum"/>
-       <glx rop="4142"/>
+        <glx rop="4142"/>
     </function>
 
     <function name="GetCombinerInputParameterfvNV" offset="506">
         <param name="variable" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLfloat *" output="true"/>
-       <glx vendorpriv="1270"/>
+        <glx vendorpriv="1270"/>
     </function>
 
     <function name="GetCombinerInputParameterivNV" offset="507">
         <param name="variable" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *" output="true"/>
-       <glx vendorpriv="1271"/>
+        <glx vendorpriv="1271"/>
     </function>
 
     <function name="GetCombinerOutputParameterfvNV" offset="508">
         <param name="portion" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLfloat *" output="true"/>
-       <glx vendorpriv="1272"/>
+        <glx vendorpriv="1272"/>
     </function>
 
     <function name="GetCombinerOutputParameterivNV" offset="509">
         <param name="portion" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *" output="true"/>
-       <glx vendorpriv="1273"/>
+        <glx vendorpriv="1273"/>
     </function>
 
     <function name="GetFinalCombinerInputParameterfvNV" offset="510">
         <param name="variable" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLfloat *" output="true"/>
-       <glx vendorpriv="1274"/>
+        <glx vendorpriv="1274"/>
     </function>
 
     <function name="GetFinalCombinerInputParameterivNV" offset="511">
         <param name="variable" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *" output="true"/>
-       <glx vendorpriv="1275"/>
+        <glx vendorpriv="1275"/>
     </function>
 </category>
 
 <category name="GL_MESA_resize_buffers" number="196">
     <function name="ResizeBuffersMESA" offset="512">
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 </category>
 
     <function name="WindowPos2dMESA" offset="513">
         <param name="x" type="GLdouble"/>
         <param name="y" type="GLdouble"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="WindowPos2dvMESA" offset="514">
         <param name="v" type="const GLdouble *"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="WindowPos2fMESA" offset="515">
         <param name="x" type="GLfloat"/>
         <param name="y" type="GLfloat"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="WindowPos2fvMESA" offset="516">
         <param name="v" type="const GLfloat *"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="WindowPos2iMESA" offset="517">
         <param name="x" type="GLint"/>
         <param name="y" type="GLint"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="WindowPos2ivMESA" offset="518">
         <param name="v" type="const GLint *"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="WindowPos2sMESA" offset="519">
         <param name="x" type="GLshort"/>
         <param name="y" type="GLshort"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="WindowPos2svMESA" offset="520">
         <param name="v" type="const GLshort *"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="WindowPos3dMESA" offset="521">
         <param name="x" type="GLdouble"/>
         <param name="y" type="GLdouble"/>
         <param name="z" type="GLdouble"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="WindowPos3dvMESA" offset="522">
         <param name="v" type="const GLdouble *"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="WindowPos3fMESA" offset="523" vectorequiv="WindowPos3fvMESA">
         <param name="x" type="GLfloat"/>
         <param name="y" type="GLfloat"/>
         <param name="z" type="GLfloat"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="WindowPos3fvMESA" offset="524">
         <param name="v" type="const GLfloat *" count="3"/>
-       <glx rop="230"/>
+        <glx rop="230"/>
     </function>
 
     <function name="WindowPos3iMESA" offset="525">
         <param name="x" type="GLint"/>
         <param name="y" type="GLint"/>
         <param name="z" type="GLint"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="WindowPos3ivMESA" offset="526">
         <param name="v" type="const GLint *"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="WindowPos3sMESA" offset="527">
         <param name="x" type="GLshort"/>
         <param name="y" type="GLshort"/>
         <param name="z" type="GLshort"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="WindowPos3svMESA" offset="528">
         <param name="v" type="const GLshort *"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="WindowPos4dMESA" offset="529">
         <param name="y" type="GLdouble"/>
         <param name="z" type="GLdouble"/>
         <param name="w" type="GLdouble"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="WindowPos4dvMESA" offset="530">
         <param name="v" type="const GLdouble *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="WindowPos4fMESA" offset="531">
         <param name="y" type="GLfloat"/>
         <param name="z" type="GLfloat"/>
         <param name="w" type="GLfloat"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="WindowPos4fvMESA" offset="532">
         <param name="v" type="const GLfloat *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="WindowPos4iMESA" offset="533">
         <param name="y" type="GLint"/>
         <param name="z" type="GLint"/>
         <param name="w" type="GLint"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="WindowPos4ivMESA" offset="534">
         <param name="v" type="const GLint *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="WindowPos4sMESA" offset="535">
         <param name="y" type="GLshort"/>
         <param name="z" type="GLshort"/>
         <param name="w" type="GLshort"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="WindowPos4svMESA" offset="536">
         <param name="v" type="const GLshort *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 </category>
 
         <param name="count" type="const GLsizei *"/>
         <param name="primcount" type="GLsizei"/>
         <param name="modestride" type="GLint"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="MultiModeDrawElementsIBM" offset="709">
         <param name="indices" type="const GLvoid * const *"/>
         <param name="primcount" type="GLsizei"/>
         <param name="modestride" type="GLint"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 </category>
 
 <category name="GL_3DFX_tbuffer" number="208">
     <function name="TbufferMask3DFX" offset="553">
         <param name="mask" type="GLuint"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 </category>
 
     <function name="DeleteFencesNV" offset="647">
         <param name="n" type="GLsizei"/>
         <param name="fences" type="const GLuint *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="GenFencesNV" offset="648">
         <param name="n" type="GLsizei"/>
         <param name="fences" type="GLuint *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="IsFenceNV" offset="649">
         <param name="fence" type="GLuint"/>
         <return type="GLboolean"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="TestFenceNV" offset="650">
         <param name="fence" type="GLuint"/>
         <return type="GLboolean"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="GetFenceivNV" offset="651">
         <param name="fence" type="GLuint"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="FinishFenceNV" offset="652">
         <param name="fence" type="GLuint"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="SetFenceNV" offset="653">
         <param name="fence" type="GLuint"/>
         <param name="condition" type="GLenum"/>
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 </category>
 
         <param name="ids" type="const GLuint *"/>
         <param name="residences" type="GLboolean *"/>
         <return type="GLboolean"/>
-       <glx vendorpriv="1293" handcode="true"/>
+        <glx vendorpriv="1293" handcode="true"/>
     </function>
 
     <function name="BindProgramNV" offset="579">
         <param name="target" type="GLenum"/>
         <param name="id" type="GLuint"/>
-       <glx rop="4108"/>
+        <glx rop="4108"/>
     </function>
 
     <function name="DeleteProgramsNV" offset="580">
         <param name="n" type="GLsizei"/>
         <param name="ids" type="const GLuint *"/>
-       <glx vendorpriv="1294" handcode="true"/>
+        <glx vendorpriv="1294" handcode="true"/>
     </function>
 
     <function name="ExecuteProgramNV" offset="581">
         <param name="target" type="GLenum"/>
         <param name="id" type="GLuint"/>
         <param name="params" type="const GLfloat *" variable_param="target"/>
-       <glx rop="4181"/>
+        <glx rop="4181"/>
     </function>
 
     <function name="GenProgramsNV" offset="582">
         <param name="n" type="GLsizei"/>
         <param name="ids" type="GLuint *"/>
-       <glx vendorpriv="1295" handcode="true"/>
+        <glx vendorpriv="1295" handcode="true"/>
     </function>
 
     <function name="GetProgramParameterdvNV" offset="583">
         <param name="index" type="GLuint"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLdouble *" output="true"/>
-       <glx vendorpriv="1297"/>
+        <glx vendorpriv="1297"/>
     </function>
 
     <function name="GetProgramParameterfvNV" offset="584">
         <param name="index" type="GLuint"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLfloat *" output="true"/>
-       <glx vendorpriv="1296"/>
+        <glx vendorpriv="1296"/>
     </function>
 
     <function name="GetProgramivNV" offset="585">
         <param name="id" type="GLuint"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *" output="true"/>
-       <glx vendorpriv="1307"/>
+        <glx vendorpriv="1307"/>
     </function>
 
     <function name="GetProgramStringNV" offset="586">
         <param name="id" type="GLuint"/>
         <param name="pname" type="GLenum"/>
         <param name="program" type="GLubyte *" output="true"/>
-       <glx vendorpriv="1308" handcode="true"/>
+        <glx vendorpriv="1308" handcode="true"/>
     </function>
 
     <function name="GetTrackMatrixivNV" offset="587">
         <param name="address" type="GLuint"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *" output="true"/>
-       <glx vendorpriv="1300"/>
+        <glx vendorpriv="1300"/>
     </function>
 
     <function name="GetVertexAttribdvNV" offset="588">
         <param name="index" type="GLuint"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLdouble *" output="true"/>
-       <glx vendorpriv="1301"/>
+        <glx vendorpriv="1301"/>
     </function>
 
     <function name="GetVertexAttribfvNV" offset="589">
         <param name="index" type="GLuint"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLfloat *" output="true"/>
-       <glx vendorpriv="1302"/>
+        <glx vendorpriv="1302"/>
     </function>
 
     <function name="GetVertexAttribivNV" offset="590">
         <param name="index" type="GLuint"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *" output="true"/>
-       <glx vendorpriv="1303"/>
+        <glx vendorpriv="1303"/>
     </function>
 
     <function name="GetVertexAttribPointervNV" offset="591">
         <param name="index" type="GLuint"/>
         <param name="pname" type="GLenum"/>
         <param name="pointer" type="GLvoid **" output="true"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="IsProgramNV" offset="592">
         <param name="id" type="GLuint"/>
         <return type="GLboolean"/>
-       <glx vendorpriv="1304"/>
+        <glx vendorpriv="1304"/>
     </function>
 
     <function name="LoadProgramNV" offset="593">
         <param name="id" type="GLuint"/>
         <param name="len" type="GLsizei"/>
         <param name="program" type="const GLubyte *"/>
-       <glx rop="4183" handcode="true"/>
+        <glx rop="4183" handcode="true"/>
     </function>
 
     <function name="ProgramParameter4dNV" offset="594" vectorequiv="ProgramParameter4dvNV">
         <param name="target" type="GLenum"/>
         <param name="index" type="GLuint"/>
         <param name="params" type="const GLdouble *" count="4"/>
-       <glx rop="4185" doubles_in_order="true"/>
+        <glx rop="4185" doubles_in_order="true"/>
     </function>
 
     <function name="ProgramParameter4fNV" offset="596" vectorequiv="ProgramParameter4fvNV">
         <param name="target" type="GLenum"/>
         <param name="index" type="GLuint"/>
         <param name="params" type="const GLfloat *" count="4"/>
-       <glx rop="4184"/>
+        <glx rop="4184"/>
     </function>
 
     <function name="ProgramParameters4dvNV" offset="598">
         <param name="index" type="GLuint"/>
         <param name="num" type="GLuint"/>
         <param name="params" type="const GLdouble *"/>
-       <glx rop="4187" handcode="true"/>
+        <glx rop="4187" handcode="true"/>
     </function>
 
     <function name="ProgramParameters4fvNV" offset="599">
         <param name="index" type="GLuint"/>
         <param name="num" type="GLuint"/>
         <param name="params" type="const GLfloat *"/>
-       <glx rop="4186" handcode="true"/>
+        <glx rop="4186" handcode="true"/>
     </function>
 
     <function name="RequestResidentProgramsNV" offset="600">
         <param name="n" type="GLsizei"/>
         <param name="ids" type="const GLuint *"/>
-       <glx rop="4182" handcode="true"/>
+        <glx rop="4182" handcode="true"/>
     </function>
 
     <function name="TrackMatrixNV" offset="601">
         <param name="address" type="GLuint"/>
         <param name="matrix" type="GLenum"/>
         <param name="transform" type="GLenum"/>
-       <glx rop="4188"/>
+        <glx rop="4188"/>
     </function>
 
     <function name="VertexAttribPointerNV" offset="602">
         <param name="type" type="GLenum"/>
         <param name="stride" type="GLsizei"/>
         <param name="pointer" type="const GLvoid *"/>
-       <glx handcode="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="VertexAttrib1dNV" offset="603" vectorequiv="VertexAttrib1dvNV">
     <function name="VertexAttrib1dvNV" offset="604">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLdouble *" count="1"/>
-       <glx rop="4197" doubles_in_order="true"/>
+        <glx rop="4197" doubles_in_order="true"/>
     </function>
 
     <function name="VertexAttrib1fNV" offset="605" vectorequiv="VertexAttrib1fvNV">
     <function name="VertexAttrib1fvNV" offset="606">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLfloat *" count="1"/>
-       <glx rop="4193"/>
+        <glx rop="4193"/>
     </function>
 
     <function name="VertexAttrib1sNV" offset="607" vectorequiv="VertexAttrib1svNV">
     <function name="VertexAttrib1svNV" offset="608">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLshort *" count="1"/>
-       <glx rop="4189"/>
+        <glx rop="4189"/>
     </function>
 
     <function name="VertexAttrib2dNV" offset="609" vectorequiv="VertexAttrib2dvNV">
     <function name="VertexAttrib2dvNV" offset="610">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLdouble *" count="2"/>
-       <glx rop="4198" doubles_in_order="true"/>
+        <glx rop="4198" doubles_in_order="true"/>
     </function>
 
     <function name="VertexAttrib2fNV" offset="611" vectorequiv="VertexAttrib2fvNV">
     <function name="VertexAttrib2fvNV" offset="612">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLfloat *" count="2"/>
-       <glx rop="4194"/>
+        <glx rop="4194"/>
     </function>
 
     <function name="VertexAttrib2sNV" offset="613" vectorequiv="VertexAttrib2svNV">
     <function name="VertexAttrib2svNV" offset="614">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLshort *" count="2"/>
-       <glx rop="4190"/>
+        <glx rop="4190"/>
     </function>
 
     <function name="VertexAttrib3dNV" offset="615" vectorequiv="VertexAttrib3dvNV">
     <function name="VertexAttrib3dvNV" offset="616">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLdouble *" count="3"/>
-       <glx rop="4199" doubles_in_order="true"/>
+        <glx rop="4199" doubles_in_order="true"/>
     </function>
 
     <function name="VertexAttrib3fNV" offset="617" vectorequiv="VertexAttrib3fvNV">
     <function name="VertexAttrib3fvNV" offset="618">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLfloat *" count="3"/>
-       <glx rop="4195"/>
+        <glx rop="4195"/>
     </function>
 
     <function name="VertexAttrib3sNV" offset="619" vectorequiv="VertexAttrib3svNV">
     <function name="VertexAttrib3svNV" offset="620">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLshort *" count="3"/>
-       <glx rop="4191"/>
+        <glx rop="4191"/>
     </function>
 
     <function name="VertexAttrib4dNV" offset="621" vectorequiv="VertexAttrib4dvNV">
     <function name="VertexAttrib4dvNV" offset="622">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLdouble *" count="4"/>
-       <glx rop="4200" doubles_in_order="true"/>
+        <glx rop="4200" doubles_in_order="true"/>
     </function>
 
     <function name="VertexAttrib4fNV" offset="623" vectorequiv="VertexAttrib4fvNV">
     <function name="VertexAttrib4fvNV" offset="624">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLfloat *" count="4"/>
-       <glx rop="4196"/>
+        <glx rop="4196"/>
     </function>
 
     <function name="VertexAttrib4sNV" offset="625" vectorequiv="VertexAttrib4svNV">
     <function name="VertexAttrib4svNV" offset="626">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLshort *" count="4"/>
-       <glx rop="4192"/>
+        <glx rop="4192"/>
     </function>
 
     <function name="VertexAttrib4ubNV" offset="627" vectorequiv="VertexAttrib4ubvNV">
     <function name="VertexAttrib4ubvNV" offset="628">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLubyte *" count="4"/>
-       <glx rop="4201"/>
+        <glx rop="4201"/>
     </function>
 
     <function name="VertexAttribs1dvNV" offset="629">
         <param name="index" type="GLuint"/>
         <param name="n" type="GLsizei"/>
         <param name="v" type="const GLdouble *"/>
-       <glx rop="4210" handcode="true"/>
+        <glx rop="4210" handcode="true"/>
     </function>
 
     <function name="VertexAttribs1fvNV" offset="630">
         <param name="index" type="GLuint"/>
         <param name="n" type="GLsizei"/>
         <param name="v" type="const GLfloat *"/>
-       <glx rop="4206" handcode="true"/>
+        <glx rop="4206" handcode="true"/>
     </function>
 
     <function name="VertexAttribs1svNV" offset="631">
         <param name="index" type="GLuint"/>
         <param name="n" type="GLsizei"/>
         <param name="v" type="const GLshort *"/>
-       <glx rop="4202" handcode="true"/>
+        <glx rop="4202" handcode="true"/>
     </function>
 
     <function name="VertexAttribs2dvNV" offset="632">
         <param name="index" type="GLuint"/>
         <param name="n" type="GLsizei"/>
         <param name="v" type="const GLdouble *"/>
-       <glx rop="4211" handcode="true"/>
+        <glx rop="4211" handcode="true"/>
     </function>
 
     <function name="VertexAttribs2fvNV" offset="633">
         <param name="index" type="GLuint"/>
         <param name="n" type="GLsizei"/>
         <param name="v" type="const GLfloat *"/>
-       <glx rop="4207" handcode="true"/>
+        <glx rop="4207" handcode="true"/>
     </function>
 
     <function name="VertexAttribs2svNV" offset="634">
         <param name="index" type="GLuint"/>
         <param name="n" type="GLsizei"/>
         <param name="v" type="const GLshort *"/>
-       <glx rop="4203" handcode="true"/>
+        <glx rop="4203" handcode="true"/>
     </function>
 
     <function name="VertexAttribs3dvNV" offset="635">
         <param name="index" type="GLuint"/>
         <param name="n" type="GLsizei"/>
         <param name="v" type="const GLdouble *"/>
-       <glx rop="4212" handcode="true"/>
+        <glx rop="4212" handcode="true"/>
     </function>
 
     <function name="VertexAttribs3fvNV" offset="636">
         <param name="index" type="GLuint"/>
         <param name="n" type="GLsizei"/>
         <param name="v" type="const GLfloat *"/>
-       <glx rop="4208" handcode="true"/>
+        <glx rop="4208" handcode="true"/>
     </function>
 
     <function name="VertexAttribs3svNV" offset="637">
         <param name="index" type="GLuint"/>
         <param name="n" type="GLsizei"/>
         <param name="v" type="const GLshort *"/>
-       <glx rop="4204" handcode="true"/>
+        <glx rop="4204" handcode="true"/>
     </function>
 
     <function name="VertexAttribs4dvNV" offset="638">
         <param name="index" type="GLuint"/>
         <param name="n" type="GLsizei"/>
         <param name="v" type="const GLdouble *"/>
-       <glx rop="4213" handcode="true"/>
+        <glx rop="4213" handcode="true"/>
     </function>
 
     <function name="VertexAttribs4fvNV" offset="639">
         <param name="index" type="GLuint"/>
         <param name="n" type="GLsizei"/>
         <param name="v" type="const GLfloat *"/>
-       <glx rop="4209" handcode="true"/>
+        <glx rop="4209" handcode="true"/>
     </function>
 
     <function name="VertexAttribs4svNV" offset="640">
         <param name="index" type="GLuint"/>
         <param name="n" type="GLsizei"/>
         <param name="v" type="const GLshort *"/>
-       <glx rop="4205" handcode="true"/>
+        <glx rop="4205" handcode="true"/>
     </function>
 
     <function name="VertexAttribs4ubvNV" offset="641">
         <param name="index" type="GLuint"/>
         <param name="n" type="GLsizei"/>
         <param name="v" type="const GLubyte *"/>
-       <glx rop="4214" handcode="true"/>
+        <glx rop="4214" handcode="true"/>
     </function>
 </category>
 
     <function name="PointParameteriNV" offset="642">
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint"/>
-       <glx rop="4221"/>
+        <glx rop="4221"/>
     </function>
 
     <function name="PointParameterivNV" offset="643">
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLint *" variable_param="pname"/>
-       <glx rop="4222"/>
+        <glx rop="4222"/>
     </function>
 </category>
 
 <category name="EXT_stencil_two_side" number="268">
     <function name="ActiveStencilFaceEXT" offset="646">
         <param name="face" type="GLenum"/>
-       <glx rop="4220"/>
+        <glx rop="4220"/>
     </function>
 </category>
 
 <category name="GL_ATI_draw_buffers" number="277">
     <function name="DrawBuffersATI" offset="?">
         <param name="n" type="GLsizei"/>
-       <param name="bufs" type="const GLenum *"/>
-       <glx handcode="true"/>
+        <param name="bufs" type="const GLenum *"/>
+        <glx handcode="true"/>
     </function>
 </category>
 
         <param name="y" type="GLfloat"/>
         <param name="z" type="GLfloat"/>
         <param name="w" type="GLfloat"/>
-       <glx rop="4218" handcode="true"/>
+        <glx rop="4218" handcode="true"/>
     </function>
 
     <function name="ProgramNamedParameter4dNV" offset="683" vectorequiv="ProgramNamedParameter4dvNV">
         <param name="len" type="GLsizei"/>
         <param name="name" type="const GLubyte *"/>
         <param name="v" type="const GLfloat *"/>
-       <glx rop="4218" handcode="true"/>
+        <glx rop="4218" handcode="true"/>
     </function>
 
     <function name="ProgramNamedParameter4dvNV" offset="685">
         <param name="len" type="GLsizei"/>
         <param name="name" type="const GLubyte *"/>
         <param name="v" type="const GLdouble *"/>
-       <glx rop="4219" handcode="true"/>
+        <glx rop="4219" handcode="true"/>
     </function>
 
     <function name="GetProgramNamedParameterfvNV" offset="686">
         <param name="len" type="GLsizei"/>
         <param name="name" type="const GLubyte *"/>
         <param name="params" type="GLfloat *"/>
-       <glx vendorpriv="1310" handcode="true"/>
+        <glx vendorpriv="1310" handcode="true"/>
     </function>
 
     <function name="GetProgramNamedParameterdvNV" offset="687">
         <param name="len" type="GLsizei"/>
         <param name="name" type="const GLubyte *"/>
         <param name="params" type="GLdouble *"/>
-       <glx vendorpriv="1311" handcode="true"/>
+        <glx vendorpriv="1311" handcode="true"/>
     </function>
 </category>
 
     <function name="DepthBoundsEXT" offset="699">
         <param name="zmin" type="GLclampd"/>
         <param name="zmax" type="GLclampd"/>
-       <glx rop="4229"/>
+        <glx rop="4229"/>
     </function>
 </category>
 
     <function name="BlendEquationSeparateEXT" offset="710">
         <param name="modeRGB" type="GLenum"/>
         <param name="modeA" type="GLenum"/>
-       <glx rop="4228"/>
+        <glx rop="4228"/>
     </function>
 </category>
 
 
 <category name="unused">
     <function name="__unused413" offset="413">
-       <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 </category>