// the target and the fall-through.
virtual void Branch(Condition cc, Hint hint = no_hint);
virtual void Branch(Condition cc, Result* arg, Hint hint = no_hint);
- virtual void Branch(Condition cc,
- Result* arg0,
- Result* arg1,
- Hint hint = no_hint);
+ void Branch(Condition cc,
+ Result* arg0,
+ Result* arg1,
+ Hint hint = no_hint);
// Bind a jump target. If there is no current frame at the binding
// site, there must be at least one frame reaching via a forward
// jump.
virtual void Bind();
virtual void Bind(Result* arg);
- virtual void Bind(Result* arg0, Result* arg1);
+ void Bind(Result* arg0, Result* arg1);
// Emit a call to a jump target. There must be a current frame at
// the call. The frame at the target is the same as the current