Hi all,
currently vga always resizes the screen when vga_hw_invalidate is called
while this is not required and all the other graphic emulators don't.
This patch fixes it, making vga invalidate behaviour consistent with the
other emulated devices.
Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
Message-Id:
if (ds_get_bits_per_pixel(s->ds) == 0) {
/* nothing to do */
} else {
- full_update = 0;
+ full_update = s->full_update;
+ s->full_update = 0;
if (!(s->ar_index & 0x20)) {
graphic_mode = GMODE_BLANK;
} else {
{
VGAState *s = (VGAState *)opaque;
- s->last_width = -1;
- s->last_height = -1;
+ s->full_update = 1;
}
void vga_reset(void *opaque)
uint32_t last_width, last_height; /* in chars or pixels */
uint32_t last_scr_width, last_scr_height; /* in pixels */
uint32_t last_depth; /* in bits */
+ uint8_t full_update;
uint8_t cursor_start, cursor_end;
uint32_t cursor_offset;
unsigned int (*rgb_to_pixel)(unsigned int r,