if (shader->info.base.properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL])
depth_mode = EARLY_DEPTH_TEST | EARLY_DEPTH_WRITE;
else if (!shader->info.base.writes_z && !shader->info.base.writes_stencil &&
- !shader->info.base.uses_fbfetch) {
- if (shader->info.base.writes_memory)
- depth_mode = LATE_DEPTH_TEST | LATE_DEPTH_WRITE;
- else if (key->alpha.enabled ||
+ !shader->info.base.uses_fbfetch && !shader->info.base.writes_memory) {
+ if (key->alpha.enabled ||
key->blend.alpha_to_coverage ||
shader->info.base.uses_kill ||
shader->info.base.writes_samplemask) {