mesa: flush vertices before updating ctx->_Shader
authorMarek Olšák <marek.olsak@amd.com>
Sat, 10 Jun 2017 13:41:22 +0000 (15:41 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Wed, 21 Jun 2017 23:51:02 +0000 (01:51 +0200)
Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
src/mesa/main/pipelineobj.c

index 0d1d57c..0f0d1da 100644 (file)
@@ -525,6 +525,8 @@ _mesa_bind_pipeline(struct gl_context *ctx,
     *     considered current."
     */
    if (&ctx->Shader != ctx->_Shader) {
+      FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+
       if (pipe != NULL) {
          /* Bound the pipeline to the current program and
           * restore the pipeline state
@@ -536,8 +538,6 @@ _mesa_bind_pipeline(struct gl_context *ctx,
                                          ctx->Pipeline.Default);
       }
 
-      FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
-
       for (i = 0; i < MESA_SHADER_STAGES; i++) {
          struct gl_program *prog = ctx->_Shader->CurrentProgram[i];
          if (prog) {