the SMU v11 doesn’t support pp_force_state so far, so we didn’t implement
it.
Signed-off-by: Kevin Wang <Kevin1.Wang@amd.com>
Reviewed-by: Huang Rui <ray.huang@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
if (strlen(buf) == 1)
adev->pp_force_state_enabled = false;
+ else if (is_support_sw_smu(adev))
+ adev->pp_force_state_enabled = false;
else if (adev->powerplay.pp_funcs->dispatch_tasks &&
adev->powerplay.pp_funcs->get_pp_num_states) {
struct pp_states_info data;