Remove geometry shader from addTessCtrlTest.
authorAndrew Woloszyn <awoloszyn@google.com>
Tue, 12 Jan 2016 15:05:13 +0000 (10:05 -0500)
committerAndrew Woloszyn <awoloszyn@google.com>
Tue, 12 Jan 2016 15:05:13 +0000 (10:05 -0500)
It is both un-needed and missing in these tests.

Fixes #186

external/vulkancts/modules/vulkan/spirv_assembly/vktSpvAsmInstructionTests.cpp

index e03b511..e296b4c 100644 (file)
@@ -7318,7 +7318,6 @@ void addTessCtrlTest(tcu::TestCaseGroup* group, const char* name, const map<stri
                ShaderElement("vert", "main", VK_SHADER_STAGE_VERTEX_BIT),
                ShaderElement("tessc", "main", VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT),
                ShaderElement("tesse", "main", VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT),
-               ShaderElement("geom", "main", VK_SHADER_STAGE_GEOMETRY_BIT),
                ShaderElement("frag", "main", VK_SHADER_STAGE_FRAGMENT_BIT),
        };