*xscale, *yscale, x_source, y_source,
dst_picture->pDrawable->width, dst_picture->pDrawable->height);
- glamor_set_normalize_vcoords(pixmap_priv, *xscale, *yscale,
- 0, 0,
- (INT16)(dst_picture->pDrawable->width),
- (INT16)(dst_picture->pDrawable->height),
- glamor_priv->yInverted, vertices);
+ glamor_set_normalize_vcoords_tri_strip(*xscale, *yscale,
+ 0, 0,
+ (INT16)(dst_picture->pDrawable->width),
+ (INT16)(dst_picture->pDrawable->height),
+ glamor_priv->yInverted, vertices);
if (tex_normalize) {
- glamor_set_normalize_tcoords(pixmap_priv, *xscale, *yscale,
- x_source, y_source,
- (INT16)(dst_picture->pDrawable->width + x_source),
- (INT16)(dst_picture->pDrawable->height + y_source),
- glamor_priv->yInverted, tex_vertices);
+ glamor_set_normalize_tcoords_tri_stripe(*xscale, *yscale,
+ x_source, y_source,
+ (INT16)(dst_picture->pDrawable->width + x_source),
+ (INT16)(dst_picture->pDrawable->height + y_source),
+ glamor_priv->yInverted, tex_vertices);
} else {
- glamor_set_tcoords((INT16)(dst_picture->pDrawable->width),
- (INT16)(dst_picture->pDrawable->height),
- x_source, y_source,
- (INT16)(dst_picture->pDrawable->width) + x_source,
- (INT16)(dst_picture->pDrawable->height) + y_source,
- glamor_priv->yInverted, tex_vertices);
+ glamor_set_tcoords_tri_strip((INT16)(dst_picture->pDrawable->width),
+ (INT16)(dst_picture->pDrawable->height),
+ x_source, y_source,
+ (INT16)(dst_picture->pDrawable->width) + x_source,
+ (INT16)(dst_picture->pDrawable->height) + y_source,
+ glamor_priv->yInverted, tex_vertices);
}
DEBUGF("vertices --> leftup : %f X %f, rightup: %f X %f,"
tex_vertices[0], tex_vertices[1], tex_vertices[2], tex_vertices[3],
tex_vertices[4], tex_vertices[5], tex_vertices[6], tex_vertices[7]);
- /* Swap the vtx for triangle render. */
- tmp = vertices[4];
- vertices[4] = vertices[6];
- vertices[6] = tmp;
- tmp = vertices[5];
- vertices[5] = vertices[7];
- vertices[7] = tmp;
-
- tmp = tex_vertices[4];
- tex_vertices[4] = tex_vertices[6];
- tex_vertices[6] = tmp;
- tmp = tex_vertices[5];
- tex_vertices[5] = tex_vertices[7];
- tex_vertices[7] = tmp;
-
dispatch = glamor_get_dispatch(glamor_priv);
dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
xFixedToInt(ptrap->right.p2.y), ptrap->right.p2.y);
miTrapezoidBounds(1, ptrap, &one_trap_bound);
- glamor_set_tcoords((pixmap_priv->container->drawable.width),
- (pixmap_priv->container->drawable.height),
- (one_trap_bound.x1),
- (one_trap_bound.y1),
- (one_trap_bound.x2),
- (one_trap_bound.y2),
- glamor_priv->yInverted, tex_vertices);
+ glamor_set_tcoords_tri_strip((pixmap_priv->container->drawable.width),
+ (pixmap_priv->container->drawable.height),
+ (one_trap_bound.x1),
+ (one_trap_bound.y1),
+ (one_trap_bound.x2),
+ (one_trap_bound.y2),
+ glamor_priv->yInverted, tex_vertices);
/* Need to rebase. */
one_trap_bound.x1 -= bounds->x1;
one_trap_bound.x2 -= bounds->x1;
one_trap_bound.y1 -= bounds->y1;
one_trap_bound.y2 -= bounds->y1;
- glamor_set_normalize_vcoords(xscale, yscale,
+ glamor_set_normalize_vcoords_tri_strip(xscale, yscale,
one_trap_bound.x1, one_trap_bound.y1,
one_trap_bound.x2, one_trap_bound.y2,
glamor_priv->yInverted, vertices);
- /* Swap the vtx for triangle render. */
- tmp = vertices[4];
- vertices[4] = vertices[6];
- vertices[6] = tmp;
- tmp = vertices[5];
- vertices[5] = vertices[7];
- vertices[7] = tmp;
-
- tmp = tex_vertices[4];
- tex_vertices[4] = tex_vertices[6];
- tex_vertices[6] = tmp;
- tmp = tex_vertices[5];
- tex_vertices[5] = tex_vertices[7];
- tex_vertices[7] = tmp;
-
DEBUGF("vertices --> leftup : %f X %f, rightup: %f X %f,"
"rightbottom: %f X %f, leftbottom : %f X %f\n",
vertices[0], vertices[1], vertices[2], vertices[3],
tx2, ty2, yInverted, vertices); \
} while(0)
+#define glamor_set_normalize_tcoords_tri_stripe(xscale, yscale, \
+ x1, y1, x2, y2, \
+ yInverted, vertices) \
+ do { \
+ (vertices)[0] = t_from_x_coord_x(xscale, x1); \
+ (vertices)[2] = t_from_x_coord_x(xscale, x2); \
+ (vertices)[6] = (vertices)[2]; \
+ (vertices)[4] = (vertices)[0]; \
+ if (yInverted) { \
+ (vertices)[1] = t_from_x_coord_y_inverted(yscale, y1); \
+ (vertices)[7] = t_from_x_coord_y_inverted(yscale, y2); \
+ } \
+ else { \
+ (vertices)[1] = t_from_x_coord_y(yscale, y1); \
+ (vertices)[7] = t_from_x_coord_y(yscale, y2); \
+ } \
+ (vertices)[3] = (vertices)[1]; \
+ (vertices)[5] = (vertices)[7]; \
+ } while(0)
#define glamor_set_tcoords(width, height, x1, y1, x2, y2, \
yInverted, vertices) \
(vertices)[7] = (vertices)[5]; \
} while(0)
+#define glamor_set_tcoords_tri_strip(width, height, x1, y1, x2, y2, \
+ yInverted, vertices) \
+ do { \
+ (vertices)[0] = (x1); \
+ (vertices)[2] = (x2); \
+ (vertices)[6] = (vertices)[2]; \
+ (vertices)[4] = (vertices)[0]; \
+ if (yInverted) { \
+ (vertices)[1] = (y1); \
+ (vertices)[7] = (y2); \
+ } \
+ else { \
+ (vertices)[1] = height - (y2); \
+ (vertices)[7] = height - (y1); \
+ } \
+ (vertices)[3] = (vertices)[1]; \
+ (vertices)[5] = (vertices)[7]; \
+ } while(0)
#define glamor_set_normalize_vcoords(priv, xscale, yscale, \
x1, y1, x2, y2, \
(vertices)[7] = (vertices)[5]; \
} while(0)
+#define glamor_set_normalize_vcoords_tri_strip(xscale, yscale, \
+ x1, y1, x2, y2, \
+ yInverted, vertices) \
+ do { \
+ (vertices)[0] = v_from_x_coord_x(xscale, x1); \
+ (vertices)[2] = v_from_x_coord_x(xscale, x2); \
+ (vertices)[6] = (vertices)[2]; \
+ (vertices)[4] = (vertices)[0]; \
+ if (yInverted) { \
+ (vertices)[1] = v_from_x_coord_y_inverted(yscale, y1); \
+ (vertices)[7] = v_from_x_coord_y_inverted(yscale, y2); \
+ } \
+ else { \
+ (vertices)[1] = v_from_x_coord_y(yscale, y1); \
+ (vertices)[7] = v_from_x_coord_y(yscale, y2); \
+ } \
+ (vertices)[3] = (vertices)[1]; \
+ (vertices)[5] = (vertices)[7]; \
+ } while(0)
+
#define glamor_set_normalize_pt(xscale, yscale, x, y, \
yInverted, pt) \
do { \