#include "wayland-util.h"
#include "wayland-client.h"
#include "wayland-glib.h"
+#include "cairo-util.h"
#include "window.h"
rounded_rect(cr, 0, 0, width, height, radius);
cairo_fill(cr);
+#define SLOW_BUT_PWETTY
#ifdef SLOW_BUT_PWETTY
/* FIXME: Aw, pretty drop shadows now have to fallback to sw.
* Ideally we should have convolution filters in cairo, but we
cairo_surface_t *map;
map = cairo_drm_surface_map(window->cairo_surface);
- blur_surface(map);
+ blur_surface(map, 32);
cairo_drm_surface_unmap(window->cairo_surface, map);
}
#endif