SkRasterPipeline::SkRasterPipeline() {}
-void SkRasterPipeline::append(SkRasterPipeline::Fn body, const void* body_ctx,
- SkRasterPipeline::Fn tail, const void* tail_ctx) {
- // We can't add more stages after being rewired to run().
- SkASSERT(!fReadyToRun);
-
- // For now, just stash the stage's function in its own fNext slot.
- // We'll rewire our stages before running the pipeline so fNext makes sense.
- fBody.push_back({ body, const_cast<void*>(body_ctx) });
- fTail.push_back({ tail, const_cast<void*>(tail_ctx) });
+void SkRasterPipeline::append(SkRasterPipeline::Fn body_fn, const void* body_ctx,
+ SkRasterPipeline::Fn tail_fn, const void* tail_ctx) {
+ // Each stage holds its own context and the next function to call.
+ // So the pipeline itself has to hold onto the first function that starts the pipeline.
+ (fBody.empty() ? fBodyStart : fBody.back().fNext) = body_fn;
+ (fTail.empty() ? fTailStart : fTail.back().fNext) = tail_fn;
+
+ // Each last stage starts with its next function set to JustReturn as a safety net.
+ // It'll be overwritten by the next call to append().
+ fBody.push_back({ &JustReturn, const_cast<void*>(body_ctx) });
+ fTail.push_back({ &JustReturn, const_cast<void*>(tail_ctx) });
}
void SkRasterPipeline::run(size_t n) {
- if (fBody.empty() || fTail.empty()) {
- return;
- }
-
- if (!fReadyToRun) {
- auto rewire = [](Stages* stages) {
- SkASSERT(!stages->empty());
-
- // Rotate the fNext pointers so they point to the next function to
- // call, not function we're currently calling as set by append().
- auto start = stages->front().fNext;
- for (int i = 0; i < stages->count() - 1; i++) {
- (*stages)[i].fNext = (*stages)[i+1].fNext;
- }
- stages->back().fNext = start; // This is a pretty handy place to stash this.
- };
- rewire(&fBody);
- rewire(&fTail);
- fReadyToRun = true;
- }
-
// It's fastest to start uninitialized if the compilers all let us. If not, next fastest is 0.
Sk4f v;
- auto start_body = fBody.back().fNext, // See rewire().
- start_tail = fTail.back().fNext;
-
- auto body = fBody.begin(),
- tail = fTail.begin();
-
size_t x = 0;
while (n >= 4) {
- start_body(body, x, v,v,v,v, v,v,v,v);
+ fBodyStart(fBody.begin(), x, v,v,v,v, v,v,v,v);
x += 4;
n -= 4;
}
while (n > 0) {
- start_tail(tail, x, v,v,v,v, v,v,v,v);
+ fTailStart(fTail.begin(), x, v,v,v,v, v,v,v,v);
x += 1;
n -= 1;
}
}
+
+void SK_VECTORCALL SkRasterPipeline::JustReturn(Stage*, size_t, Sk4f,Sk4f,Sk4f,Sk4f,
+ Sk4f,Sk4f,Sk4f,Sk4f) {}
private:
using Stages = SkSTArray<10, Stage, /*MEM_COPY=*/true>;
+ // This no-op default makes fBodyStart and fTailStart unconditionally safe to call,
+ // and is always the last stage's fNext as a sort of safety net to make sure even a
+ // buggy pipeline can't walk off its own end.
+ static void SK_VECTORCALL JustReturn(Stage*, size_t, Sk4f,Sk4f,Sk4f,Sk4f,
+ Sk4f,Sk4f,Sk4f,Sk4f);
+
Stages fBody,
fTail;
- bool fReadyToRun = false;
+ Fn fBodyStart = &JustReturn,
+ fTailStart = &JustReturn;
};
#endif//SkRasterPipeline_DEFINED