[Tizen] Enable shaderFileCaching in InitializeGLES accepted/tizen/unified/20250515.075544 accepted/tizen/unified/x/20250515.094147
authorBowon Ryu <bowon.ryu@samsung.com>
Wed, 14 May 2025 05:18:17 +0000 (14:18 +0900)
committerBowon Ryu <bowon.ryu@samsung.com>
Wed, 14 May 2025 05:18:17 +0000 (14:18 +0900)
This reverts commit 69a2894c5de369c756b132dfda42752cccbece67.

dali/internal/graphics/gles-impl/egl-graphics-controller.cpp

index db8845a773c205673760c66fbc627550b02aa87a..747a0d6cc192d54644d6e1eb39256a4b9928c45b 100644 (file)
@@ -211,7 +211,7 @@ void EglGraphicsController::InitializeGLES(Integration::GlAbstraction& glAbstrac
   GLES::Framebuffer::SetSharedContext(mCurrentContext);
 
   static auto enableShaderUseProgramBinaryString = Dali::EnvironmentVariable::GetEnvironmentVariable(DALI_ENV_SHADER_USE_PROGRAM_BINARY);
-  mUseProgramBinary                              = enableShaderUseProgramBinaryString ? std::atoi(enableShaderUseProgramBinaryString) : false;
+  mUseProgramBinary                              = enableShaderUseProgramBinaryString ? std::atoi(enableShaderUseProgramBinaryString) : true; // change default
 }
 
 void EglGraphicsController::Initialize(Integration::GraphicsSyncAbstraction& syncImplementation,