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mesa: remove a redundant call to _mesa_update_edgeflag_state_vao
author
Marek Olšák
<marek.olsak@amd.com>
Tue, 21 Feb 2023 05:27:21 +0000
(
00:27
-0500)
committer
Marge Bot
<emma+marge@anholt.net>
Thu, 2 Mar 2023 23:38:12 +0000
(23:38 +0000)
It's called again a few lines later.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21438>
src/mesa/main/draw.c
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diff --git
a/src/mesa/main/draw.c
b/src/mesa/main/draw.c
index
de8ec0f
..
46abff6
100644
(file)
--- a/
src/mesa/main/draw.c
+++ b/
src/mesa/main/draw.c
@@
-161,7
+161,6
@@
_mesa_restore_draw_vao(struct gl_context *ctx,
ctx->VertexProgram._VPModeInputFilter = saved_vp_input_filter;
/* Update states. */
- _mesa_update_edgeflag_state_vao(ctx);
ctx->NewDriverState |= ST_NEW_VERTEX_ARRAYS;
ctx->Array.NewVertexElements = true;