mesa: remove a redundant call to _mesa_update_edgeflag_state_vao
authorMarek Olšák <marek.olsak@amd.com>
Tue, 21 Feb 2023 05:27:21 +0000 (00:27 -0500)
committerMarge Bot <emma+marge@anholt.net>
Thu, 2 Mar 2023 23:38:12 +0000 (23:38 +0000)
It's called again a few lines later.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21438>

src/mesa/main/draw.c

index de8ec0f..46abff6 100644 (file)
@@ -161,7 +161,6 @@ _mesa_restore_draw_vao(struct gl_context *ctx,
    ctx->VertexProgram._VPModeInputFilter = saved_vp_input_filter;
 
    /* Update states. */
-   _mesa_update_edgeflag_state_vao(ctx);
    ctx->NewDriverState |= ST_NEW_VERTEX_ARRAYS;
    ctx->Array.NewVertexElements = true;