if (shader->selector->info.uses_subgroup_info)
ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.tg_size);
+ /* GFX11 set FLAT_SCRATCH directly instead of using this arg. */
+ if (shader->use_aco && sel->screen->info.gfx_level < GFX11)
+ ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.scratch_offset);
+
/* Hardware VGPRs. */
/* Thread IDs are packed in VGPR0, 10 bits per component or stored in 3 separate VGPRs */
if (sel->screen->info.gfx_level >= GFX11 ||