When the playsink's sink is activated its state is set to READY but it remains
unlinked. So, in order for decodebin3 to potentially reuse the context later on,
the whole playbin3 needs to have it internally stored.
gst_element_post_message (GST_ELEMENT_CAST (playbin), msg);
else
gst_message_unref (msg);
+ } else if (GST_MESSAGE_TYPE (msg) == GST_MESSAGE_HAVE_CONTEXT) {
+ GstContext *context;
+
+ gst_message_parse_have_context (msg, &context);
+ gst_element_set_context (GST_ELEMENT_CAST (playbin), context);
+ gst_context_unref (context);
+ gst_element_post_message (GST_ELEMENT_CAST (playbin), msg);
} else {
gst_element_post_message (GST_ELEMENT_CAST (playbin), msg);
}