BufferQueuedOpenGL doesn't necessarily imply threading support.
Change-Id: I4ba8e3b9acfd3eb12bb41aa6b644c852ae5fa1c6
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
theInstance = QSGContext::createWindowManager();
- bool fancy = QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::BufferQueueingOpenGL);
+ bool fancy = QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::BufferQueueingOpenGL)
+ && QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::ThreadedOpenGL);
if (qmlNoThreadedRenderer())
fancy = false;
else if (qmlForceThreadedRenderer())