i4 = findLSB(u4);\r
i1 = findMSB(i1);\r
i2 = findMSB(u2);\r
+\r
+ vec3 v3;\r
+ v3 = frexp(v3, i3);\r
+ vec2 v2;\r
+ v2 = ldexp(v2, i2);\r
+\r
+ mediump vec4 v4;\r
+ u1 = packUnorm4x8(v4);\r
+ u1 = packSnorm4x8(v4);\r
+ v4 = unpackUnorm4x8(u1);\r
+ v4 = unpackSnorm4x8(u1);\r
}\r
vec2 v2 = dFdxFine(in2);
vec3 v3 = dFdyCoarse(in3);
vec4 v4 = fwidthCoarse(in4) + fwidthFine(in4);
+
+ uint u1;
+ ivec3 i3;
+ ivec2 i2;
+ v2 = frexp(v2, i2);
+ v3 = ldexp(v3, i3);
+
+ u1 = packUnorm4x8(v4);
+ u1 = packSnorm4x8(v4);
+ v4 = unpackUnorm4x8(u1);
+ v4 = unpackSnorm4x8(u1);
+
+ double d;
+ uvec2 u2;
+ d = packDouble2x32(u2);
+ u2 = unpackDouble2x32(d);
}
0:37 'i2' (highp 2-component vector of int)\r
0:37 Function Call: findMSB(vu2; (highp 2-component vector of int)\r
0:37 'u2' (highp 2-component vector of uint)\r
+0:40 move second child to first child (highp 3-component vector of float)\r
+0:40 'v3' (highp 3-component vector of float)\r
+0:40 Function Call: frexp(vf3;vi3; (highp 3-component vector of float)\r
+0:40 'v3' (highp 3-component vector of float)\r
+0:40 'i3' (highp 3-component vector of int)\r
+0:42 move second child to first child (highp 2-component vector of float)\r
+0:42 'v2' (highp 2-component vector of float)\r
+0:42 Function Call: ldexp(vf2;vi2; (highp 2-component vector of float)\r
+0:42 'v2' (highp 2-component vector of float)\r
+0:42 'i2' (highp 2-component vector of int)\r
+0:45 move second child to first child (highp uint)\r
+0:45 'u1' (highp uint)\r
+0:45 Function Call: packUnorm4x8(vf4; (highp uint)\r
+0:45 'v4' (mediump 4-component vector of float)\r
+0:46 move second child to first child (highp uint)\r
+0:46 'u1' (highp uint)\r
+0:46 Function Call: packSnorm4x8(vf4; (highp uint)\r
+0:46 'v4' (mediump 4-component vector of float)\r
+0:47 move second child to first child (mediump 4-component vector of float)\r
+0:47 'v4' (mediump 4-component vector of float)\r
+0:47 Function Call: unpackUnorm4x8(u1; (mediump 4-component vector of float)\r
+0:47 'u1' (highp uint)\r
+0:48 move second child to first child (mediump 4-component vector of float)\r
+0:48 'v4' (mediump 4-component vector of float)\r
+0:48 Function Call: unpackSnorm4x8(u1; (mediump 4-component vector of float)\r
+0:48 'u1' (highp uint)\r
0:? Linker Objects\r
0:? 's' (shared highp 4-component vector of float)\r
0:? 'v' (buffer highp 4-component vector of float)\r
0:37 'i2' (highp 2-component vector of int)\r
0:37 Function Call: findMSB(vu2; (highp 2-component vector of int)\r
0:37 'u2' (highp 2-component vector of uint)\r
+0:40 move second child to first child (highp 3-component vector of float)\r
+0:40 'v3' (highp 3-component vector of float)\r
+0:40 Function Call: frexp(vf3;vi3; (highp 3-component vector of float)\r
+0:40 'v3' (highp 3-component vector of float)\r
+0:40 'i3' (highp 3-component vector of int)\r
+0:42 move second child to first child (highp 2-component vector of float)\r
+0:42 'v2' (highp 2-component vector of float)\r
+0:42 Function Call: ldexp(vf2;vi2; (highp 2-component vector of float)\r
+0:42 'v2' (highp 2-component vector of float)\r
+0:42 'i2' (highp 2-component vector of int)\r
+0:45 move second child to first child (highp uint)\r
+0:45 'u1' (highp uint)\r
+0:45 Function Call: packUnorm4x8(vf4; (highp uint)\r
+0:45 'v4' (mediump 4-component vector of float)\r
+0:46 move second child to first child (highp uint)\r
+0:46 'u1' (highp uint)\r
+0:46 Function Call: packSnorm4x8(vf4; (highp uint)\r
+0:46 'v4' (mediump 4-component vector of float)\r
+0:47 move second child to first child (mediump 4-component vector of float)\r
+0:47 'v4' (mediump 4-component vector of float)\r
+0:47 Function Call: unpackUnorm4x8(u1; (mediump 4-component vector of float)\r
+0:47 'u1' (highp uint)\r
+0:48 move second child to first child (mediump 4-component vector of float)\r
+0:48 'v4' (mediump 4-component vector of float)\r
+0:48 Function Call: unpackSnorm4x8(u1; (mediump 4-component vector of float)\r
+0:48 'u1' (highp uint)\r
0:? Linker Objects\r
0:? 's' (shared highp 4-component vector of float)\r
0:? 'v' (buffer highp 4-component vector of float)\r
0:84 'in4' (smooth in 4-component vector of float)\r
0:84 fwidthFine (4-component vector of float)\r
0:84 'in4' (smooth in 4-component vector of float)\r
+0:89 move second child to first child (2-component vector of float)\r
+0:89 'v2' (2-component vector of float)\r
+0:89 Function Call: frexp(vf2;vi2; (2-component vector of float)\r
+0:89 'v2' (2-component vector of float)\r
+0:89 'i2' (2-component vector of int)\r
+0:90 move second child to first child (3-component vector of float)\r
+0:90 'v3' (3-component vector of float)\r
+0:90 Function Call: ldexp(vf3;vi3; (3-component vector of float)\r
+0:90 'v3' (3-component vector of float)\r
+0:90 'i3' (3-component vector of int)\r
+0:92 move second child to first child (uint)\r
+0:92 'u1' (uint)\r
+0:92 Function Call: packUnorm4x8(vf4; (uint)\r
+0:92 'v4' (4-component vector of float)\r
+0:93 move second child to first child (uint)\r
+0:93 'u1' (uint)\r
+0:93 Function Call: packSnorm4x8(vf4; (uint)\r
+0:93 'v4' (4-component vector of float)\r
+0:94 move second child to first child (4-component vector of float)\r
+0:94 'v4' (4-component vector of float)\r
+0:94 Function Call: unpackUnorm4x8(u1; (4-component vector of float)\r
+0:94 'u1' (uint)\r
+0:95 move second child to first child (4-component vector of float)\r
+0:95 'v4' (4-component vector of float)\r
+0:95 Function Call: unpackSnorm4x8(u1; (4-component vector of float)\r
+0:95 'u1' (uint)\r
+0:99 move second child to first child (double)\r
+0:99 'd' (double)\r
+0:99 Function Call: packDouble2x32(vu2; (double)\r
+0:99 'u2' (2-component vector of uint)\r
+0:100 move second child to first child (2-component vector of uint)\r
+0:100 'u2' (2-component vector of uint)\r
+0:100 Function Call: unpackDouble2x32(d1; (2-component vector of uint)\r
+0:100 'd' (double)\r
0:? Linker Objects\r
0:? 'c2D' (smooth in 2-component vector of float)\r
0:? 'i' (flat in int)\r
0:84 'in4' (smooth in 4-component vector of float)\r
0:84 fwidthFine (4-component vector of float)\r
0:84 'in4' (smooth in 4-component vector of float)\r
+0:89 move second child to first child (2-component vector of float)\r
+0:89 'v2' (2-component vector of float)\r
+0:89 Function Call: frexp(vf2;vi2; (2-component vector of float)\r
+0:89 'v2' (2-component vector of float)\r
+0:89 'i2' (2-component vector of int)\r
+0:90 move second child to first child (3-component vector of float)\r
+0:90 'v3' (3-component vector of float)\r
+0:90 Function Call: ldexp(vf3;vi3; (3-component vector of float)\r
+0:90 'v3' (3-component vector of float)\r
+0:90 'i3' (3-component vector of int)\r
+0:92 move second child to first child (uint)\r
+0:92 'u1' (uint)\r
+0:92 Function Call: packUnorm4x8(vf4; (uint)\r
+0:92 'v4' (4-component vector of float)\r
+0:93 move second child to first child (uint)\r
+0:93 'u1' (uint)\r
+0:93 Function Call: packSnorm4x8(vf4; (uint)\r
+0:93 'v4' (4-component vector of float)\r
+0:94 move second child to first child (4-component vector of float)\r
+0:94 'v4' (4-component vector of float)\r
+0:94 Function Call: unpackUnorm4x8(u1; (4-component vector of float)\r
+0:94 'u1' (uint)\r
+0:95 move second child to first child (4-component vector of float)\r
+0:95 'v4' (4-component vector of float)\r
+0:95 Function Call: unpackSnorm4x8(u1; (4-component vector of float)\r
+0:95 'u1' (uint)\r
+0:99 move second child to first child (double)\r
+0:99 'd' (double)\r
+0:99 Function Call: packDouble2x32(vu2; (double)\r
+0:99 'u2' (2-component vector of uint)\r
+0:100 move second child to first child (2-component vector of uint)\r
+0:100 'u2' (2-component vector of uint)\r
+0:100 Function Call: unpackDouble2x32(d1; (2-component vector of uint)\r
+0:100 'd' (double)\r
0:? Linker Objects\r
0:? 'c2D' (smooth in 2-component vector of float)\r
0:? 'i' (flat in int)\r
- overlapping bindings
- offset post incrementing
- overlapping offsets
- - frexp/ldexp
- - packUnorm4x8(),packSnorm4x8(), unpackUnorm4x8(), unpackSnorm4x8()
+ + frexp/ldexp
+ + packUnorm4x8(),packSnorm4x8(), unpackUnorm4x8(), unpackSnorm4x8()
- 2DMS samplers and images
- inheritance of memory qualifiers in block members
GLSL 1.2
- Per-sample shading. Including sample input mask gl_SampleMaskIn[] and per-sample interpolation, with explicit interpolation built-ins interpolateAtCentroid(), interpolateAtSample(), and interpolateAtOffset().
- New precise qualifier to disallow optimizations that re-order operations or treat different instances of the same operator with different precision.
- Add a fused multiply and add built-in, fma(), in relation to the new precise qualifier. (Because \93a * b + c\94 will require two operations under new rules for precise.)
- - Added new built-in floating-point functions
- - frexp() and ldexp()
+ + Added new built-in floating-point functions
+ + frexp() and ldexp()
+ packUnorm2x16(), unpackUnorm2x16(),
- - packUnorm4x8(),packSnorm4x8(), and packDouble2x32()
- - unpackUnorm4x8(),unpackSnorm4x8(), and unpackDouble2x32()
- - Add new built-in integer functions
- - uaddCarry() andusubBorrow()
- - umulExtended() andimulExtended()
- - bitfieldExtract() andbitfieldInsert()
- - bitfieldReverse()
- - bitCount(),findLSB(), andfindMSB()
+ + packUnorm4x8(), packSnorm4x8(), unpackUnorm4x8(), unpackSnorm4x8()
+ + packDouble2x32() and unpackDouble2x32()
+ + Add new built-in integer functions
+ + uaddCarry() and usubBorrow()
+ + umulExtended() and imulExtended()
+ + bitfieldExtract() and bitfieldInsert()
+ + bitfieldReverse()
+ + bitCount(), findLSB(), andfindMSB()
- New built-in to query LOD, textureQueryLod().
- New overloaded function matching algorithm, handling selection from many valid multiple choices.
+ Texture gather functions that return four texels with a single call.
"\n");
}
+ if ((profile == EEsProfile && version >= 310) ||
+ (profile != EEsProfile && version >= 400)) {
+ commonBuiltins.append(
+ "highp float frexp(highp float, out highp int);"
+ "highp vec2 frexp(highp vec2, out highp ivec2);"
+ "highp vec3 frexp(highp vec3, out highp ivec3);"
+ "highp vec4 frexp(highp vec4, out highp ivec4);"
+
+ "highp float ldexp(highp float, highp int);"
+ "highp vec2 ldexp(highp vec2, highp ivec2);"
+ "highp vec3 ldexp(highp vec3, highp ivec3);"
+ "highp vec4 ldexp(highp vec4, highp ivec4);"
+
+ "\n");
+ }
+
+ if (profile != EEsProfile && version >= 400) {
+ commonBuiltins.append(
+ "double frexp(double, out int);"
+ "dvec2 frexp( dvec2, out ivec2);"
+ "dvec3 frexp( dvec3, out ivec3);"
+ "dvec4 frexp( dvec4, out ivec4);"
+
+ "double ldexp(double, int);"
+ "dvec2 ldexp( dvec2, ivec2);"
+ "dvec3 ldexp( dvec3, ivec3);"
+ "dvec4 ldexp( dvec4, ivec4);"
+
+ "double packDouble2x32(uvec2);"
+ "uvec2 unpackDouble2x32(double);"
+
+ "\n");
+ }
+
if ((profile == EEsProfile && version >= 300) ||
(profile != EEsProfile && version >= 400)) {
commonBuiltins.append(
- "highp uint packSnorm2x16 (vec2);"
- "highp vec2 unpackSnorm2x16 (highp uint);"
- "highp uint packUnorm2x16 (vec2);"
- "highp vec2 unpackUnorm2x16 (highp uint);"
+ "highp uint packSnorm2x16(vec2);"
+ "highp vec2 unpackSnorm2x16(highp uint);"
+ "highp uint packUnorm2x16(vec2);"
+ "highp vec2 unpackUnorm2x16(highp uint);"
"highp uint packHalf2x16(mediump vec2);"
"mediump vec2 unpackHalf2x16(highp uint);"
-
+ "\n");
+ }
+
+ if ((profile == EEsProfile && version >= 310) ||
+ (profile != EEsProfile && version >= 400)) {
+ commonBuiltins.append(
+ "highp uint packSnorm4x8 (mediump vec4);"
+ "mediump vec4 unpackSnorm4x8(highp uint);"
+ "highp uint packUnorm4x8 (mediump vec4);"
+ "mediump vec4 unpackUnorm4x8(highp uint);"
"\n");
}