Fixing debug bench assert on Android
authorsugoi@google.com <sugoi@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Wed, 17 Apr 2013 14:50:38 +0000 (14:50 +0000)
committersugoi@google.com <sugoi@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Wed, 17 Apr 2013 14:50:38 +0000 (14:50 +0000)
git-svn-id: http://skia.googlecode.com/svn/trunk@8724 2bbb7eff-a529-9590-31e7-b0007b416f81

src/effects/SkPerlinNoiseShader.cpp

index 87dbec4..1f9618b 100644 (file)
@@ -1295,7 +1295,9 @@ GrEffectRef* SkPerlinNoiseShader::asNewEffect(GrContext* context, const SkPaint&
 #else
 
 GrEffectRef* SkPerlinNoiseShader::asNewEffect(GrContext*, const SkPaint&) const {
+#if !defined(SK_BUILD_FOR_ANDROID)
     SkDEBUGFAIL("Should not call in GPU-less build");
+#endif
     return NULL;
 }