Remove backslash characters in comments in tess-geo-test shaders.
authorJarkko Pöyry <jpoyry@google.com>
Thu, 12 Mar 2015 21:52:09 +0000 (14:52 -0700)
committerJarkko Pöyry <jpoyry@google.com>
Thu, 12 Mar 2015 21:52:09 +0000 (14:52 -0700)
Bug: 19699823
Change-Id: I393a3aef8ee98cba5f7c2c8b35e3d5783fbc05a0

modules/gles31/functional/es31fTessellationGeometryInteractionTests.cpp
modules/gles31/stress/es31sTessellationGeometryInteractionTests.cpp

index 6009dfb..4fbcaaf 100644 (file)
@@ -362,7 +362,7 @@ std::string IdentityGeometryShaderCase::getTessellationEvaluationSource (bool ge
                        "in highp vec4 v_patch_color[];\n"
                        "out highp vec4 " << colorOutputName << ";\n"
                        "\n"
-                       "// \\note No need to use precise gl_Position since we do not require gapless geometry\n"
+                       "// note: No need to use precise gl_Position since we do not require gapless geometry\n"
                        "void main (void)\n"
                        "{\n";
 
@@ -666,7 +666,7 @@ std::string IdentityTessellationShaderCase::getTessellationEvaluationSource (voi
                        "in highp vec4 v_control_color[];\n"
                        "out highp vec4 v_evaluated_color;\n"
                        "\n"
-                       "// \\note No need to use precise gl_Position since we do not require gapless geometry\n"
+                       "// note: No need to use precise gl_Position since we do not require gapless geometry\n"
                        "void main (void)\n"
                        "{\n";
 
@@ -1451,7 +1451,7 @@ std::string FeedbackPrimitiveTypeCase::getTessellationEvaluationSource (void) co
                        "\n"
                        "out highp vec4 v_tessellationCoords;\n"
                        "\n"
-                       "// \\note No need to use precise gl_Position since we do not require gapless geometry\n"
+                       "// note: No need to use precise gl_Position since we do not require gapless geometry\n"
                        "void main (void)\n"
                        "{\n"
                        "       if (gl_PatchVerticesIn != 9)\n"
@@ -2583,7 +2583,7 @@ std::string GridRenderCase::getTessellationEvaluationSource (int tessLevel)
                        "\n"
                        "out mediump ivec2 v_tessellationGridPosition;\n"
                        "\n"
-                       "// \\note No need to use precise gl_Position since position does not depend on order\n"
+                       "// note: No need to use precise gl_Position since position does not depend on order\n"
                        "void main (void)\n"
                        "{\n";
 
index cdd0dce..9165ef5 100644 (file)
@@ -473,7 +473,7 @@ std::string GridRenderCase::getTessellationEvaluationSource (int tessLevel)
                        "\n"
                        "out mediump ivec2 v_tessellationGridPosition;\n"
                        "\n"
-                       "// \\note No need to use precise gl_Position since position does not depend on order\n"
+                       "// note: No need to use precise gl_Position since position does not depend on order\n"
                        "void main (void)\n"
                        "{\n"
                        "       // Fill the whole viewport\n"