Fixes github issue #48.
Affects:
KHR-GL45.shader_subroutine.subroutines_with_separate_shader_objects
Components: OpenGL
(cherry picked from commit
a02d5d805e14805aacc4c8aea5600410e6a75439)
Change-Id: I74a9ce73e6ef1b82ca36d5a47ade9a6bc7724bdb
" gl_TessLevelOuter[3] = 1.0;\n"
" gl_TessLevelInner[0] = 1.0;\n"
" gl_TessLevelInner[1] = 1.0;\n"
- " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n"
+ " gl_out[gl_InvocationID].gl_Position = gl_in[0].gl_Position;\n"
" out_tc[gl_InvocationID].data = in_vs[0].data;\n"
"\n"
" function(out_tc[gl_InvocationID].data);\n"