//
//===----------------------------------------------------------------------===//
//
-// In LLD, we have three levels of errors: fatal, error or warn.
+// We designed lld's error handlers with the following goals in mind:
//
-// Fatal makes the program exit immediately with an error message.
-// You shouldn't use it except for reporting a corrupted input file.
+// - Errors can occur at any place where we handle user input, but we don't
+// want them to affect the normal execution path too much. Ideally,
+// handling errors should be as simple as reporting them and exit (but
+// without actually doing exit).
//
-// Error prints out an error message and increment a global variable
-// ErrorCount to record the fact that we met an error condition. It does
-// not exit, so it is safe for a lld-as-a-library use case. It is generally
-// useful because it can report more than one error in a single run.
+// In particular, the design to wrap all functions that could fail with
+// ErrorOr<T> is rejected because otherwise we would have to wrap a large
+// number of functions in lld with ErrorOr. With that approach, if some
+// function F can fail, not only F but all functions that transitively call
+// F have to be wrapped with ErrorOr. That seemed too much.
//
-// Warn doesn't do anything but printing out a given message.
+// - Finding only one error at a time is not sufficient. We want to find as
+// many errors as possible with one execution of the linker. That means the
+// linker needs to keep running after a first error and give up at some
+// checkpoint (beyond which it would find cascading, false errors caused by
+// the previous errors).
//
-// It is not recommended to use llvm::outs() or llvm::errs() directly
-// in LLD because they are not thread-safe. The functions declared in
-// this file are mutually excluded, so you want to use them instead.
+// - We want a simple interface to report errors. Unlike Clang, the data we
+// handle is compiled binary, so we don't need an error reporting mechanism
+// that's as sophisticated as the one that Clang has.
+//
+// The current lld's error handling mechanism is simple:
+//
+// - When you find an error, report it using error() and continue as far as
+// you can. An internal error counter is incremented by one every time you
+// call error().
+//
+// A common idiom to handle an error is calling error() and then returning
+// a reasonable default value. For example, if your function handles a
+// user-supplied alignment value, and if you find an invalid alignment
+// (e.g. 17 which is not 2^n), you may report it using error() and continue
+// as if it were alignment 1 (which is the simplest reasonable value).
+//
+// Note that you should not continue with an invalid value; that breaks the
+// internal consistency. You need to maintain all variables have some sane
+// value even after an error occurred. So, when you have to continue with
+// some value, always use a dummy value.
+//
+// - Find a reasonable checkpoint at where you want to stop the linker, and
+// add code to return from the function if errorCount() > 0. In most cases,
+// a checkpoint already exists, so you don't need to do anything for this.
+//
+// This interface satisfies all the goals that we mentioned above.
+//
+// You should never call fatal() except for reporting a corrupted input file.
+// fatal() immediately terminates the linker, so the function is not desirable
+// if you are using lld as a subroutine in other program, and with that you
+// can find only one error at a time.
+//
+// warn() doesn't do anything but printing out a given message.
+//
+// It is not recommended to use llvm::outs() or llvm::errs() directly in lld
+// because they are not thread-safe. The functions declared in this file are
+// thread-safe.
//
//===----------------------------------------------------------------------===//