It's not going to make any real difference because of the type of
primitive used, but it feels safer to have this everywhere after a
3DPRIMITIVE.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25618>
prim.InstanceCount = 1;
}
genX(emit_breakpoint)(batch, device, false);
+ genX(batch_emit_dummy_post_sync_op)(batch, device, _3DPRIM_RECTLIST, 3);
} else {
const struct intel_device_info *devinfo = device->info;
const struct brw_cs_prog_data *prog_data =