offscreenWindow.Add(__textureViewActor);
// callbacks
- window->registerCallbackSizeChanged(this, std::bind(&DSRenderViewDaliImpl::__onWindowSizeChanged, this, std::placeholders::_1));
+ window->registerCallbackBufferChanged(this, std::bind(&DSRenderViewDaliImpl::__onWindowBufferChanged, this, std::placeholders::_1));
}
DSRenderViewDaliImpl::~DSRenderViewDaliImpl()
return true;
}
-void DSRenderViewDaliImpl::__onWindowSizeChanged(std::shared_ptr<stSize> size)
+void DSRenderViewDaliImpl::__onWindowBufferChanged(std::shared_ptr<IDSBuffer> buffer)
{
//TODO: set the View Size with size
}
Dali::Geometry CreateTexturedQuad();
private:
- void __onWindowSizeChanged(std::shared_ptr<stSize> size);
+ void __onWindowBufferChanged(std::shared_ptr<IDSBuffer> size);
std::shared_ptr<DSWindow> __window;
Dali::Renderer __renderer;