\r
ERROR: 0:50: 'invariant' : can only apply to an output or an input in a non-vertex stage\r
\r
+ERROR: 0:56: 'invariant' : not allowed in nested scope \r
ERROR: 0:56: 'invariant' : can only apply to an output or an input in a non-vertex stage\r
\r
+ERROR: 0:57: 'invariant' : not allowed in nested scope \r
ERROR: 0:57: 'invariant' : can only apply to an output or an input in a non-vertex stage\r
\r
+ERROR: 0:59: 'invariant' : not allowed in nested scope \r
ERROR: 0:59: 'invariant' : can only apply to an output or an input in a non-vertex stage\r
\r
ERROR: 0:63: 'invariant' : can only apply to an output or an input in a non-vertex stage\r
ERROR: 0:134: 'texture3D' : no matching overloaded function found \r
ERROR: 0:135: 'texture2DProjLod' : no matching overloaded function found \r
ERROR: 0:140: '' : syntax error\r
-ERROR: 46 compilation errors. No code generated.\r
+ERROR: 49 compilation errors. No code generated.\r
\r
ERROR: node is still EOpNull!\r
0:3 Sequence\r
\r
invariant_qualifier\r
: INVARIANT {\r
+ parseContext.globalCheck($1.loc, "invariant");\r
parseContext.profileRequires($$.loc, ENoProfile, 120, 0, "invariant");\r
$$.init($1.loc);\r
$$.qualifier.invariant = true;\r