ret = configure_display_from_info (glimage_sink, out_info);
if (glimage_sink->convert_views) {
+ gint new_w, new_h;
+ gint par_n, par_d;
+
/* Match actual output window size for pixel-aligned output,
* even though we can't necessarily match the starting left/right
- * view parity properly */
- glimage_sink->out_info.width = MAX (1, glimage_sink->display_rect.w);
- glimage_sink->out_info.height = MAX (1, glimage_sink->display_rect.h);
- GST_LOG_OBJECT (glimage_sink, "Set 3D output scale to %d,%d",
- glimage_sink->display_rect.w, glimage_sink->display_rect.h);
+ * view parity properly for line-by-line modes, because that
+ * depends on the window being placed correctly.
+ * FIXME: Should this rescaling be configurable? */
+ new_w = MAX (1, glimage_sink->display_rect.w);
+ new_h = MAX (1, glimage_sink->display_rect.h);
+ if (new_w != out_info->width || new_h != out_info->height) {
+ /* Recalculate PAR if rescaling */
+ gint from_dar_n, from_dar_d;
+ if (!gst_util_fraction_multiply (out_info->width, out_info->height,
+ out_info->par_n, out_info->par_d, &from_dar_n,
+ &from_dar_d) ||
+ !gst_util_fraction_multiply (from_dar_n, from_dar_d, new_h, new_w,
+ &par_n, &par_d)) {
+ par_n = glimage_sink->par_n;
+ par_d = glimage_sink->par_d;
+ }
+ out_info->par_n = par_n;
+ out_info->par_d = par_d;
+ out_info->width = new_w;
+ out_info->height = new_h;
+ }
+
+ GST_LOG_OBJECT (glimage_sink, "Set 3D output scale to %d,%d PAR %d/%d",
+ out_info->width, out_info->height, out_info->par_n, out_info->par_d);
}
s = gst_caps_get_structure (glimage_sink->in_caps, 0);