declare void @llvm.lifetime.end.p0i8(i64 immarg, i8* nocapture) #1
; Function Attrs: nounwind ssp uwtable mustprogress
+
+define <4 x float> @reverse_hadd_v4f32(<4 x float> %a, <4 x float> %b) {
+; CHECK-LABEL: @reverse_hadd_v4f32(
+; CHECK-NEXT: [[SHIFT:%.*]] = shufflevector <4 x float> [[A:%.*]], <4 x float> poison, <4 x i32> <i32 1, i32 undef, i32 undef, i32 undef>
+; CHECK-NEXT: [[TMP1:%.*]] = fadd <4 x float> [[SHIFT]], [[A]]
+; CHECK-NEXT: [[SHIFT1:%.*]] = shufflevector <4 x float> [[A]], <4 x float> poison, <4 x i32> <i32 undef, i32 undef, i32 3, i32 undef>
+; CHECK-NEXT: [[TMP2:%.*]] = fadd <4 x float> [[SHIFT1]], [[A]]
+; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <4 x float> [[TMP1]], <4 x float> [[TMP2]], <4 x i32> <i32 undef, i32 undef, i32 6, i32 0>
+; CHECK-NEXT: [[SHIFT2:%.*]] = shufflevector <4 x float> [[B:%.*]], <4 x float> poison, <4 x i32> <i32 1, i32 undef, i32 undef, i32 undef>
+; CHECK-NEXT: [[TMP4:%.*]] = fadd <4 x float> [[SHIFT2]], [[B]]
+; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <4 x float> [[TMP3]], <4 x float> [[TMP4]], <4 x i32> <i32 undef, i32 4, i32 2, i32 3>
+; CHECK-NEXT: [[SHIFT3:%.*]] = shufflevector <4 x float> [[B]], <4 x float> poison, <4 x i32> <i32 undef, i32 undef, i32 3, i32 undef>
+; CHECK-NEXT: [[TMP6:%.*]] = fadd <4 x float> [[SHIFT3]], [[B]]
+; CHECK-NEXT: [[TMP7:%.*]] = shufflevector <4 x float> [[TMP5]], <4 x float> [[TMP6]], <4 x i32> <i32 6, i32 1, i32 2, i32 3>
+; CHECK-NEXT: ret <4 x float> [[TMP7]]
+;
+ %vecext = extractelement <4 x float> %a, i32 0
+ %vecext1 = extractelement <4 x float> %a, i32 1
+ %add = fadd float %vecext, %vecext1
+ %vecinit = insertelement <4 x float> undef, float %add, i32 0
+ %vecext2 = extractelement <4 x float> %a, i32 2
+ %vecext3 = extractelement <4 x float> %a, i32 3
+ %add4 = fadd float %vecext2, %vecext3
+ %vecinit5 = insertelement <4 x float> %vecinit, float %add4, i32 1
+ %vecext6 = extractelement <4 x float> %b, i32 0
+ %vecext7 = extractelement <4 x float> %b, i32 1
+ %add8 = fadd float %vecext6, %vecext7
+ %vecinit9 = insertelement <4 x float> %vecinit5, float %add8, i32 2
+ %vecext10 = extractelement <4 x float> %b, i32 2
+ %vecext11 = extractelement <4 x float> %b, i32 3
+ %add12 = fadd float %vecext10, %vecext11
+ %vecinit13 = insertelement <4 x float> %vecinit9, float %add12, i32 3
+ %shuffle = shufflevector <4 x float> %vecinit13, <4 x float> %a, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ ret <4 x float> %shuffle
+}