--- /dev/null
+#!amber
+
+# Copyright 2019 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# A test for a bug found by GraphicsFuzz.
+
+# Short description: A fragment shader with wrong color write in false if
+
+# The test passes because the shader always writes color red.
+# Wrong color mix and write is inside a false if statement.
+
+SHADER vertex variant_vertex_shader PASSTHROUGH
+
+# variant_fragment_shader is derived from the following GLSL:
+# #version 310 es
+# precision highp float;
+#
+# precision highp int;
+#
+# layout(location = 0) out vec4 _GLF_color;
+#
+# layout(set = 0, binding = 0) uniform buf0
+# {
+# vec2 injectionSwitch;
+# };
+#
+# void main()
+# {
+# float height;
+# height = 256.0;
+#
+# if (injectionSwitch.y < 0.0) // always false
+# {
+# _GLF_color = mix(vec4(30.18, 8840.7235, 469.970, 18.24), vec4(9.9, 0.1, 1169.5387, 55.79), vec4(7612.9451, 797.011, height, 9.0));
+# }
+#
+# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); // Write color red
+# }
+SHADER fragment variant_fragment_shader SPIRV-ASM
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 7
+; Bound: 47
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %4 "main" %28
+ OpExecutionMode %4 OriginUpperLeft
+ OpSource ESSL 310
+ OpName %4 "main"
+ OpName %8 "height"
+ OpName %11 "buf0"
+ OpMemberName %11 0 "injectionSwitch"
+ OpName %13 ""
+ OpName %28 "_GLF_color"
+ OpMemberDecorate %11 0 Offset 0
+ OpDecorate %11 Block
+ OpDecorate %13 DescriptorSet 0
+ OpDecorate %13 Binding 0
+ OpDecorate %28 Location 0
+ %2 = OpTypeVoid
+ %3 = OpTypeFunction %2
+ %6 = OpTypeFloat 32
+ %7 = OpTypePointer Function %6
+ %9 = OpConstant %6 256
+ %10 = OpTypeVector %6 2
+ %11 = OpTypeStruct %10
+ %12 = OpTypePointer Uniform %11
+ %13 = OpVariable %12 Uniform
+ %14 = OpTypeInt 32 1
+ %15 = OpConstant %14 0
+ %16 = OpTypeInt 32 0
+ %17 = OpConstant %16 1
+ %18 = OpTypePointer Uniform %6
+ %21 = OpConstant %6 0
+ %22 = OpTypeBool
+ %26 = OpTypeVector %6 4
+ %27 = OpTypePointer Output %26
+ %28 = OpVariable %27 Output
+ %29 = OpConstant %6 30.1800003
+ %30 = OpConstant %6 8840.72363
+ %31 = OpConstant %6 469.970001
+ %32 = OpConstant %6 18.2399998
+ %33 = OpConstantComposite %26 %29 %30 %31 %32
+ %34 = OpConstant %6 9.89999962
+ %35 = OpConstant %6 0.100000001
+ %36 = OpConstant %6 1169.5387
+ %37 = OpConstant %6 55.7900009
+ %38 = OpConstantComposite %26 %34 %35 %36 %37
+ %39 = OpConstant %6 7612.94531
+ %40 = OpConstant %6 797.010986
+ %42 = OpConstant %6 9
+ %45 = OpConstant %6 1
+ %46 = OpConstantComposite %26 %45 %21 %21 %45
+ %4 = OpFunction %2 None %3
+ %5 = OpLabel
+ %8 = OpVariable %7 Function
+ OpStore %8 %9
+ %19 = OpAccessChain %18 %13 %15 %17
+ %20 = OpLoad %6 %19
+ %23 = OpFOrdLessThan %22 %20 %21
+ OpSelectionMerge %25 None
+ OpBranchConditional %23 %24 %25
+ %24 = OpLabel
+ %41 = OpLoad %6 %8
+ %43 = OpCompositeConstruct %26 %39 %40 %41 %42
+ %44 = OpExtInst %26 %1 FMix %33 %38 %43
+ OpStore %28 %44
+ OpBranch %25
+ %25 = OpLabel
+ OpStore %28 %46
+ OpReturn
+ OpFunctionEnd
+END
+
+# uniforms for variant
+
+# injectionSwitch
+BUFFER variant_injectionSwitch DATA_TYPE vec2<float> DATA
+ 0.0 1.0
+END
+
+BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics variant_pipeline
+ ATTACH variant_vertex_shader
+ ATTACH variant_fragment_shader
+ FRAMEBUFFER_SIZE 256 256
+ BIND BUFFER variant_framebuffer AS color LOCATION 0
+ BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0
+END
+CLEAR_COLOR variant_pipeline 0 0 0 255
+
+CLEAR variant_pipeline
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+
+EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255