+2007-12-04 Øyvind Kolås <pippin@o-hand.com>
+
+ * clutter/clutter-shader.c: (bind_glsl_shader): use gchar instead of
+ GLcharARB.
+
2007-12-03 Øyvind Kolås <pippin@o-hand.com>
* clutter/clutter-shader.[ch]: do not include GL.h.
&compiled);
if (compiled != CGL_TRUE)
{
- GLcharARB *buffer;
- gint max_length = 512;
+ gchar *buffer;
+ gint max_length = 512;
+
buffer = g_malloc (max_length);
cogl_shader_get_info_log (priv->fragment_shader, max_length, buffer);
g_print ("Shader compilation failed:\n%s", buffer);