{
bool limitsOk = true;
VkPhysicalDeviceLimits* limits = &properties->limits;
+ deUint32 shaderStages = 3;
+
+ if (features->tessellationShader)
+ {
+ shaderStages += 2;
+ }
+
+ if (features->geometryShader)
+ {
+ shaderStages++;
+ }
+
struct FeatureLimitTable
{
deUint32 offset;
{ LIMIT(maxPerStageDescriptorStorageImages), 4, 0, 0, 0.0f, LIMIT_FORMAT_UNSIGNED_INT, LIMIT_TYPE_MIN , -1 },
{ LIMIT(maxPerStageDescriptorInputAttachments), 4, 0, 0, 0.0f, LIMIT_FORMAT_UNSIGNED_INT, LIMIT_TYPE_MIN , -1 },
{ LIMIT(maxPerStageResources), 0, 0, 0, 0.0f, LIMIT_FORMAT_UNSIGNED_INT, LIMIT_TYPE_NONE , -1 },
- { LIMIT(maxDescriptorSetSamplers), 96, 0, 0, 0.0f, LIMIT_FORMAT_UNSIGNED_INT, LIMIT_TYPE_MIN, -1 },
- { LIMIT(maxDescriptorSetUniformBuffers), 72, 0, 0, 0.0f, LIMIT_FORMAT_UNSIGNED_INT, LIMIT_TYPE_MIN , -1 },
+ { LIMIT(maxDescriptorSetSamplers), shaderStages * 16, 0, 0, 0.0f, LIMIT_FORMAT_UNSIGNED_INT, LIMIT_TYPE_MIN, -1 },
+ { LIMIT(maxDescriptorSetUniformBuffers), shaderStages * 12, 0, 0, 0.0f, LIMIT_FORMAT_UNSIGNED_INT, LIMIT_TYPE_MIN, -1 },
{ LIMIT(maxDescriptorSetUniformBuffersDynamic), 8, 0, 0, 0.0f, LIMIT_FORMAT_UNSIGNED_INT, LIMIT_TYPE_MIN, -1 },
- { LIMIT(maxDescriptorSetStorageBuffers), 24, 0, 0, 0.0f, LIMIT_FORMAT_UNSIGNED_INT, LIMIT_TYPE_MIN , -1 },
+ { LIMIT(maxDescriptorSetStorageBuffers), shaderStages * 4, 0, 0, 0.0f, LIMIT_FORMAT_UNSIGNED_INT, LIMIT_TYPE_MIN, -1 },
{ LIMIT(maxDescriptorSetStorageBuffersDynamic), 4, 0, 0, 0.0f, LIMIT_FORMAT_UNSIGNED_INT, LIMIT_TYPE_MIN , -1 },
- { LIMIT(maxDescriptorSetSampledImages), 96, 0, 0, 0.0f, LIMIT_FORMAT_UNSIGNED_INT, LIMIT_TYPE_MIN , -1 },
- { LIMIT(maxDescriptorSetStorageImages), 24, 0, 0, 0.0f, LIMIT_FORMAT_UNSIGNED_INT, LIMIT_TYPE_MIN , -1 },
+ { LIMIT(maxDescriptorSetSampledImages), shaderStages * 16, 0, 0, 0.0f, LIMIT_FORMAT_UNSIGNED_INT, LIMIT_TYPE_MIN, -1 },
+ { LIMIT(maxDescriptorSetStorageImages), shaderStages * 4, 0, 0, 0.0f, LIMIT_FORMAT_UNSIGNED_INT, LIMIT_TYPE_MIN, -1 },
{ LIMIT(maxDescriptorSetInputAttachments), 0, 0, 0, 0.0f, LIMIT_FORMAT_UNSIGNED_INT, LIMIT_TYPE_NONE , -1 },
{ LIMIT(maxVertexInputAttributes), 16, 0, 0, 0.0f, LIMIT_FORMAT_UNSIGNED_INT, LIMIT_TYPE_MIN , -1 },
{ LIMIT(maxVertexInputBindings), 16, 0, 0, 0.0f, LIMIT_FORMAT_UNSIGNED_INT, LIMIT_TYPE_MIN , -1 },