+++ /dev/null
-Name: evas-direct3d
-Description: Evas Direct3D engine
-Version: @VERSION@
{ evas_##Tn##_##Name##_init, evas_##Tn##_##Name##_shutdown }
EVAS_EINA_STATIC_MODULE_DEFINE(engine, buffer);
-EVAS_EINA_STATIC_MODULE_DEFINE(engine, direct3d);
EVAS_EINA_STATIC_MODULE_DEFINE(engine, directfb);
EVAS_EINA_STATIC_MODULE_DEFINE(engine, fb);
EVAS_EINA_STATIC_MODULE_DEFINE(engine, gl_x11);
#ifdef EVAS_STATIC_BUILD_BUFFER
EVAS_EINA_STATIC_MODULE_USE(engine, buffer),
#endif
-#ifdef EVAS_STATIC_BUILD_DIRECT3D
- EVAS_EINA_STATIC_MODULE_USE(engine, direct3d),
-#endif
#ifdef EVAS_STATIC_BUILD_DIRECTFB
EVAS_EINA_STATIC_MODULE_USE(engine, directfb),
#endif
#ifdef EVAS_STATIC_BUILD_PSL1GHT
EVAS_EINA_STATIC_MODULE_USE(engine, psl1ght),
#endif
-#ifdef EVAS_STATIC_BUILD_SOFTWARE_GDI
- EVAS_EINA_STATIC_MODULE_USE(engine, software_gdi),
-#endif
-#ifdef EVAS_STATIC_BUILD_SOFTWARE_DDRAW
- EVAS_EINA_STATIC_MODULE_USE(engine, software_ddraw),
-#endif
-#ifdef EVAS_STATIC_BUILD_SOFTWARE_8
- EVAS_EINA_STATIC_MODULE_USE(engine, software_8),
-#endif
-#ifdef EVAS_STATIC_BUILD_SOFTWARE_8_X11
- EVAS_EINA_STATIC_MODULE_USE(engine, software_8_x11),
-#endif
#ifdef EVAS_STATIC_BUILD_SOFTWARE_DDRAW
EVAS_EINA_STATIC_MODULE_USE(engine, software_ddraw),
#endif
+++ /dev/null
-#ifndef __EVAS_ENGINE_DIRECT3D_H__
-#define __EVAS_ENGINE_DIRECT3D_H__
-
-
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-#undef WIN32_LEAN_AND_MEAN
-
-typedef struct _Evas_Engine_Info_Direct3D Evas_Engine_Info_Direct3D;
-
-struct _Evas_Engine_Info_Direct3D
-{
- /* PRIVATE - don't mess with this baby or evas will poke its tongue out */
- /* at you and make nasty noises */
- Evas_Engine_Info magic;
-
- struct {
- HWND window;
- int rotation;
- int depth;
- int fullscreen : 1;
- int layered : 1;
- } info;
-
- struct {
- unsigned short width;
- unsigned short height;
- unsigned char *mask;
- } *shape;
-
- /* non-blocking or blocking mode */
- Evas_Engine_Render_Mode render_mode;
-};
-
-
-#endif /* __EVAS_ENGINE_DIRECT3D_H__ */
+++ /dev/null
-#ifndef __ARRAY_H__
-#define __ARRAY_H__
-
-#include "ref.h"
-#include <assert.h>
-
-template <class T>
-class TArray : virtual public Referenc
-{
-public:
- TArray();
- TArray(const TArray<T> &arr)
- {
- data = NULL;
- size = num = 0;
- block_size = arr.block_size;
- keep_order = arr.keep_order;
-
- //assert(0 && "Direct assignment for arrays is NOT allowed");
- // risky probably, but anyway
- arr.CopyTo(*this);
- }
- ~TArray();
-
- bool Allocate(int new_num);
- bool Resize(int new_size = 0);
- bool Add(T &el);
- bool Add(const T &el);
-
- inline T &operator[](int i);
- inline const T &operator[](int i) const;
- inline const TArray<T> &operator =(const TArray<T> &arr)
- {
- block_size = arr.block_size;
- keep_order = arr.keep_order;
-
- //assert(0 && "Direct assignment for arrays is NOT allowed");
- // risky probably, but anyway
- arr.CopyTo(*this);
- return *this;
- }
-
- T *Last()
- {
- if (num > 0)
- return &data[num - 1];
- return NULL;
- }
-
- inline int Length() const
- {
- return num;
- }
-
- inline int Size() const
- {
- return size;
- }
-
- inline int BlockSize() const
- {
- return block_size;
- }
-
- inline T *Data()
- {
- return data;
- }
-
- inline T **DataPtr()
- {
- return &data;
- }
-
- inline const T *Data() const
- {
- return data;
- }
-
- inline void SetKeepOrder(bool enable)
- {
- keep_order = enable;
- }
-
- bool Find(const T &el);
-
- bool Add(TArray<T> &arr);
- bool CopyTo(TArray<T> &dest) const;
- bool Init(const T *arr, int len);
-
- void Swap(int to, int from);
- void Replace(int i);
-
- bool SetBlockSize(int new_size);
- void Set(T &el);
- void Set(const T &el);
-
-protected:
- T *data;
- int size;
- int num;
- int block_size;
- // Some operations restricted, order of the elements is fixed
- bool keep_order;
-
-};
-
-namespace Array
-{
- const int default_block_size = 16;
- const int max_array_size = 0xffffff;
-}
-
-
-template <class T> TArray<T>::TArray()
-: data(NULL), size(0), num(0), block_size(Array::default_block_size), keep_order(false)
-{
-}
-
-template <class T> TArray<T>::~TArray()
-{
- if (data != NULL)
- Resize();
-}
-
-template <class T> bool TArray<T>::Allocate(int new_num)
-{
- assert(new_num >= 0 && new_num <= Array::max_array_size);
- if (new_num > size)
- {
- if (!Resize(new_num))
- return false;
- }
- num = new_num;
- return true;
-}
-
-template <class T> bool TArray<T>::Resize(int new_size)
-{
- assert(new_size >= 0 && new_size <= Array::max_array_size);
- if (new_size == 0)
- {
- delete[] data;
- data = NULL;
- size = 0;
- num = 0;
- return true;
- }
- if (new_size == size)
- return true;
-
- T *new_data = new T[new_size];
- if (new_data == NULL)
- return false;
-
- if (data != NULL && num > 0)
- {
- //CopyMemory(new_data, data, num * sizeof(T));
- for (int i = 0; i < num && i < new_size; i++)
- new_data[i] = data[i];
- }
- delete[] data;
-
- data = new_data;
- size = new_size;
- return true;
-}
-
-template <class T> bool TArray<T>::Add(T &el)
-{
- if (data == NULL)
- Resize(1);
-
- if (num < size)
- {
- data[num++] = el;
- return true;
- }
- // num >= size
- int new_size = size + block_size;
- if (!Resize(new_size))
- return false;
-
- data[num++] = el;
- return true;
-}
-
-template <class T> bool TArray<T>::Add(const T &el)
-{
- if (data == NULL)
- Resize(1);
-
- if (num < size)
- {
- data[num++] = *(T *)⪙
- return true;
- }
- // num >= size
- int new_size = size + block_size;
- if (!Resize(new_size))
- return false;
-
- data[num++] = *(T *)⪙
- return true;
-}
-
-template <class T> bool TArray<T>::Add(TArray<T> &arr)
-{
- if (arr.Length() == 0)
- return true;
- int numf = num;
- if (!Allocate(Length() + arr.Length()))
- return false;
- CopyMemory(&data[numf], arr.Data(), arr.Length() * sizeof(T));
- return true;
-}
-
-template <class T> T &TArray<T>::operator [](int i)
-{
- assert(i >= 0 && i < num);
- return data[i];
-}
-
-template <class T> const T &TArray<T>::operator [](int i) const
-{
- assert(i >= 0 && i < num);
- return data[i];
-}
-
-template <class T> bool TArray<T>::SetBlockSize(int new_size)
-{
- assert(new_size >= 0 && new_size <= Array::max_array_size);
- block_size = new_size;
- return true;
-}
-
-template <class T> void TArray<T>::Set(T &el)
-{
- for (int i = 0; i < num; i++)
- data[i] = el;
-}
-
-template <class T> void TArray<T>::Set(const T &el)
-{
- for (int i = 0; i < num; i++)
- data[i] = el;
-}
-
-template <class T> bool TArray<T>::CopyTo(TArray<T> &dest) const
-{
- if (!dest.Resize(size))
- return false;
- dest.num = 0;
- for (int i = 0; i < num; i++)
- dest.Add(data[i]);
-
- return true;
-}
-
-template <class T> bool TArray<T>::Init(const T *arr, int len)
-{
- assert(arr != NULL);
- if (!Resize(len))
- return false;
- num = 0;
- for (int i = 0; i < len; i++)
- Add((T)arr[i]);
-
- return true;
-}
-
-template <class T> void TArray<T>::Swap(int to, int from)
-{
- assert(to >= 0 && to < num && from >= 0 && from < num);
- if (keep_order)
- return;
- T t = data[to];
- data[to] = data[from];
- data[from] = t;
-}
-
-template <class T> void TArray<T>::Replace(int i)
-{
- assert(i >= 0 && i < num);
- if (keep_order)
- return;
- if (num >= 1)
- {
- data[i] = data[num - 1];
- num--;
- }
-}
-
-// operator == for type T should be defined
-template <class T> bool TArray<T>::Find(const T &el)
-{
- for (int i = 0; i < num; i++)
- {
- if (data[i] == el)
- return true;
- }
- return false;
-}
-
-#endif // __ARRAY_H__
+++ /dev/null
-
-#include "evas_direct3d_context.h"
-
-D3DContext::D3DContext()
-{
- color = 0xff000000;
- color_mul = 0xffffffff;
-}
+++ /dev/null
-#ifndef __EVAS_DIRECT3D_CONTEXT_H__
-#define __EVAS_DIRECT3D_CONTEXT_H__
-
-#include "evas_engine.h"
-
-#include "ref.h"
-#include "evas_direct3d_object.h"
-
-class D3DContext : virtual public Referenc
-{
-public:
- D3DContext();
-
-public:
- DWORD color;
- DWORD color_mul;
-
- Ref<D3DObject> font;
-
-};
-
-#endif // __EVAS_DIRECT3D_CONTEXT_H__
+++ /dev/null
-//#define ENABLE_LOG_PRINTF
-
-#include "evas_direct3d_device.h"
-
-#include "evas_direct3d_vertex_buffer_cache.h"
-
-D3DDevice::D3DDevice()
-{
- ResetParams();
-}
-
-bool D3DDevice::Init(HWND window, int depth, bool fullscreen)
-{
- D3DPRESENT_PARAMETERS pp;
- D3DDISPLAYMODE dm;
- D3DCAPS9 caps;
- RECT rect;
- DWORD flag;
- HRESULT hr;
-
- if (window == NULL)
- return false;
-
- Destroy();
-
- _object = Direct3DCreate9(D3D_SDK_VERSION);
- if (_object == NULL)
- return false;
-
- if (FAILED(hr = _object->GetAdapterDisplayMode(D3DADAPTER_DEFAULT, &dm)))
- {
- ERR("GetAdapterDisplayMode failed: %x", hr);
- Destroy();
- return false;
- }
-
- if (FAILED(hr = _object->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &caps)))
- {
- ERR("GetDeviceCaps failed: %x", hr);
- Destroy();
- return false;
- }
-
- if (!GetClientRect(window, &rect))
- {
- ERR("GetClientRect failed: %x", GetLastError());
- Destroy();
- return false;
- }
-
- if (SUCCEEDED(_object->CheckDeviceFormat(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
- dm.Format, 0, D3DRTYPE_TEXTURE, (depth == 16) ? D3DFMT_R5G6B5 : D3DFMT_A8R8G8B8)))
- {
- dm.Format = (depth == 16) ? D3DFMT_R5G6B5 : D3DFMT_A8R8G8B8;
- }
-
- flag = (caps.VertexProcessingCaps != 0) ?
- (D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE) :
- D3DCREATE_SOFTWARE_VERTEXPROCESSING;
-
- ZeroMemory(&pp, sizeof(pp));
- if (!fullscreen)
- {
- pp.BackBufferWidth = rect.right - rect.left;
- pp.BackBufferHeight = rect.bottom - rect.top;
- }
- else
- {
- pp.BackBufferWidth = ::GetSystemMetrics(SM_CXSCREEN);
- pp.BackBufferHeight = ::GetSystemMetrics(SM_CYSCREEN);
- }
- pp.BackBufferFormat = dm.Format;
- pp.BackBufferCount = 1;
- pp.MultiSampleType = D3DMULTISAMPLE_NONE;
- pp.MultiSampleQuality = 0;
- pp.SwapEffect = D3DSWAPEFFECT_DISCARD;
- pp.hDeviceWindow = window;
- pp.Windowed = fullscreen ? FALSE : TRUE;
- //pp.EnableAutoDepthStencil = TRUE;
- //pp.AutoDepthStencilFormat = D3DFMT_D16;
- pp.FullScreen_RefreshRateInHz = 0;
- pp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
-
- if (FAILED(hr = _object->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
- window, flag, &pp, &_device)))
- {
- WRN("CreateDevice failed: %x", hr);
- Destroy();
- return false;
- }
-
- LPDIRECT3DSURFACE9 backbuffer = NULL;
- _device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
- backbuffer->GetDesc(&_backbuffer_desc);
- backbuffer->Release();
-
- switch (dm.Format) {
- case D3DFMT_A8R8G8B8:
- case D3DFMT_X8R8G8B8:
- _depth = 32;
- break;
- case D3DFMT_R5G6B5:
- _depth = 16;
- break;
- default:
- WRN("No supported format found");
- Destroy();
- return false;
- }
-
- //_render_to_texture = false;
-
- _d3dpp = pp;
- _device_lost = FALSE;
- _scene_rendering = FALSE;
- _width = rect.right - rect.left;
- _height = rect.bottom - rect.top;
- _window = window;
-
- if (FAILED(CreateRenderTarget()))
- {
- ERR("Failed to create render target");
- Destroy();
- return false;
- }
-
- Log("initialized");
- return true;
-}
-
-bool D3DDevice::Reset(int width, int height, int fullscreen)
-{
- D3DPRESENT_PARAMETERS pp = _d3dpp;
- _d3dpp.BackBufferWidth = (width > 0) ? width : _d3dpp.BackBufferWidth;
- _d3dpp.BackBufferHeight = (height > 0) ? height : _d3dpp.BackBufferHeight;
- _d3dpp.Windowed = (fullscreen == 1) ? FALSE : ((fullscreen == 0) ? TRUE : _d3dpp.Windowed);
- if (FAILED(ResetDevice()))
- {
- WRN("Couldnt restore device");
- _d3dpp = pp;
- return SUCCEEDED(ResetDevice());
- }
- _width = _d3dpp.BackBufferWidth;
- _height = _d3dpp.BackBufferHeight;
- return true;
-}
-
-void D3DDevice::Destroy()
-{
- //if (_render_target != NULL)
- //{
- // _render_target->Release();
- // _render_target = NULL;
- //}
- if (_render_target_data != NULL)
- {
- _render_target_data->Release();
- _render_target_data = NULL;
- }
- if (_device != NULL)
- {
- int num = _device->Release();
- assert(num == 0);
- }
- if (_object != NULL)
- _object->Release();
- ResetParams();
-
- INF("uninitialized");
-}
-
-void D3DDevice::ResetParams()
-{
- _window = NULL;
- _object = NULL;
- _device = NULL;
- _width = 0;
- _height = 0;
- _rot = 0;
- _depth = 0;
- _device_lost = false;
- _scene_rendering = false;
- ZeroMemory(&_d3dpp, sizeof(_d3dpp));
- ZeroMemory(&_backbuffer_desc, sizeof(_backbuffer_desc));
- //_render_target = NULL;
- _render_target_data = NULL;
- _render_data_updated = false;
- _render_data.Resize();
- //_original_render_target = NULL;
- //_render_to_texture = false;
-}
-
-HRESULT D3DDevice::RestoreDevice()
-{
- Log("restore");
- assert(_device != NULL);
-
- HRESULT hr = S_OK;
-
- // Test the cooperative level to see if it's okay to render
- if (SUCCEEDED(hr = _device->TestCooperativeLevel()))
- {
- _device_lost = FALSE;
- DBG("render test ok");
- return S_OK;
- }
-
- // If the device was lost, do not render until we get it back
- if (hr == D3DERR_DEVICELOST)
- return E_FAIL;
-
- // Check if the device needs to be reset.
- if (hr == D3DERR_DEVICENOTRESET)
- {
- if (FAILED(hr = ResetDevice()))
- return hr;
- }
- return hr;
-}
-
-HRESULT D3DDevice::ResetDevice()
-{
- DBG("reset");
- HRESULT hr = S_OK;
-
- _scene_rendering = FALSE;
-
- // Release all video memory objects
- // Bad to call such, make better
- D3DVertexBufferCache::Current()->Uninitialize();
-
- //if (_render_target != NULL)
- //{
- // _render_target->Release();
- // _render_target = NULL;
- //}
- if (_render_target_data != NULL)
- {
- _render_target_data->Release();
- _render_target_data = NULL;
- }
-
- // Reset the device
- if (FAILED(hr = _device->Reset(&_d3dpp)))
- {
- ERR("D3DDevice: Reset of the device failed! Error (%X)", (DWORD)hr);
- return hr;
- }
-
- // Store render target surface desc
- LPDIRECT3DSURFACE9 backbuffer = NULL;
- _device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
- if (backbuffer != NULL)
- {
- backbuffer->GetDesc(&_backbuffer_desc);
- backbuffer->Release();
- }
-
- // Initialize the app's device-dependent objects
- hr = CreateRenderTarget();
-
- if (FAILED(hr))
- {
- WRN("Restoration of device objects failed");
- // Invalidate objects
-
- return E_FAIL;
- }
-
- DBG("Device objects were successfuly restored");
- _textures.Set(NULL);
-
- //_device_objects_restored = true;
- return S_OK;
-}
-
-bool D3DDevice::Begin()
-{
- if (FAILED(RestoreDevice()))
- return false;
-
- //if (_render_to_texture && _render_target != NULL)
- //{
- // if (FAILED(_device->GetRenderTarget(0, &_original_render_target)))
- // return false;
- // if (FAILED(_device->SetRenderTarget(0, _render_target)))
- // return false;
- //}
-
- HRESULT hr;
- if (FAILED(hr = _device->BeginScene()))
- {
- WRN("Cannot begin scene: %X", (DWORD)hr);
- return false;
- }
-
- //static const D3DVIEWPORT9 vp = {0, 0, _width, _height, 0.f, 1.f};
- //_device->SetViewport(&vp);
- //_device->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
-
- //_device->Clear(0, NULL, D3DCLEAR_TARGET /*| D3DCLEAR_ZBUFFER*/, 0xff8080ff, 1.f, 0);
- return true;
-}
-
-bool D3DDevice::End()
-{
- _device->EndScene();
- _device->Present(NULL, NULL, NULL, NULL);
-
- _render_data_updated = false;
-
- //if (_render_to_texture && _render_target != NULL && _original_render_target != NULL)
- //{
- // if (FAILED(_device->SetRenderTarget(0, _original_render_target)))
- // return false;
- //}
-
- return true;
-}
-
-TArray<DWORD> &D3DDevice::GetRenderData()
-{
- if (_render_data_updated)
- return _render_data;
- _render_data.Allocate(0);
- if (_render_target_data == NULL)
- return _render_data;
-
- LPDIRECT3DSURFACE9 surf = NULL;
- HRESULT hr;
- if (FAILED(_device->GetRenderTarget(0, &surf)))
- return _render_data;
- if (FAILED(hr = _device->GetRenderTargetData(surf, _render_target_data)))
- {
- WRN("Failed to get render target data (%X)", (DWORD)hr);
- surf->Release();
- return _render_data;
- }
- D3DLOCKED_RECT lr;
- if (FAILED(_render_target_data->LockRect(&lr, NULL, D3DLOCK_READONLY)))
- {
- surf->Release();
- return _render_data;
- }
- _render_data.Allocate(_width * _height);
-
- for (int i = 0; i < _height; i++)
- {
- CopyMemory(&_render_data[i * _width], (BYTE *)lr.pBits + i * lr.Pitch,
- _width * sizeof(DWORD));
- }
-
- _render_target_data->UnlockRect();
- _render_data_updated = true;
- surf->Release();
- return _render_data;
-}
-
-HRESULT D3DDevice::SetTexture(DWORD stage, LPDIRECT3DTEXTURE9 tex)
-{
- if (stage >= 8)
- return E_FAIL;
- if (_textures.Length() <= (int)stage)
- _textures.Allocate(stage + 1);
- if (_textures[stage] != tex)
- {
- _textures[stage] = tex;
- return _device->SetTexture(stage, tex);
- }
- return S_OK;
-}
-
-HRESULT D3DDevice::CreateRenderTarget()
-{
- if (_device == NULL)
- return E_FAIL;
- //if (_render_target != NULL &&
- if (_render_target_data != NULL)
- return S_OK;
-
- //if (FAILED(_device->CreateRenderTarget(_width, _height, _backbuffer_desc.Format,
- // D3DMULTISAMPLE_NONE, 0, FALSE, &_render_target, NULL)))
- //{
- // return E_FAIL;
- //}
- if (FAILED(_device->CreateOffscreenPlainSurface(_backbuffer_desc.Width,
- _backbuffer_desc.Height, _backbuffer_desc.Format, D3DPOOL_SYSTEMMEM,
- &_render_target_data, NULL)))
- {
- return E_FAIL;
- }
- return S_OK;
-}
+++ /dev/null
-#ifndef __EVAS_DIRECT3D_DEVICE_H__
-#define __EVAS_DIRECT3D_DEVICE_H__
-
-#include "evas_engine.h"
-
-#include <assert.h>
-
-#include "ref.h"
-#include "array.h"
-
-
-class D3DDevice : virtual public Referenc
-{
-public:
- D3DDevice();
-
- bool Init(HWND window, int depth, bool fullscreen = false);
- bool Reset(int width, int height, int fullscreen);
- void Destroy();
- bool Begin();
- bool End();
-
- inline LPDIRECT3DDEVICE9 GetDevice();
- inline int GetWidth();
- inline int GetHeight();
- inline HWND GetWindow();
- inline bool GetFullscreen();
-
- TArray<DWORD> &GetRenderData();
-
- HRESULT SetTexture(DWORD stage, LPDIRECT3DTEXTURE9 tex);
-
-private:
- HRESULT RestoreDevice();
- HRESULT ResetDevice();
- void ResetParams();
-
- HRESULT CreateRenderTarget();
-
-private:
- HWND _window;
- LPDIRECT3D9 _object;
- LPDIRECT3DDEVICE9 _device;
- int _width;
- int _height;
- int _rot;
- int _depth;
- bool _device_lost;
- bool _scene_rendering;
- D3DPRESENT_PARAMETERS _d3dpp;
- D3DSURFACE_DESC _backbuffer_desc;
- //LPDIRECT3DSURFACE9 _render_target;
- LPDIRECT3DSURFACE9 _render_target_data;
- //LPDIRECT3DSURFACE9 _original_render_target;
- //bool _render_to_texture;
- TArray<DWORD> _render_data;
- bool _render_data_updated;
-
- TArray<LPDIRECT3DTEXTURE9> _textures;
-};
-
-LPDIRECT3DDEVICE9 D3DDevice::GetDevice()
-{
- return _device;
-}
-
-int D3DDevice::GetWidth()
-{
- return _width;
-}
-
-int D3DDevice::GetHeight()
-{
- return _height;
-}
-
-HWND D3DDevice::GetWindow()
-{
- return _window;
-}
-
-bool D3DDevice::GetFullscreen()
-{
- return (_d3dpp.Windowed == 0);
-}
-
-#endif // __EVAS_DIRECT3D_DEVICE_H__
+++ /dev/null
-#include "evas_direct3d_image_cache.h"
-
-#include "evas_direct3d_device.h"
-
-#include <assert.h>
-
-Ref<D3DImageCache> D3DImageCache::_this;
-
-D3DImageCache::D3DImageCache()
-{
- _max_width = 512;
- _max_height = 512;
- _margin = 0;
-}
-
-D3DImageCache::~D3DImageCache()
-{
- Uninitialize();
-}
-
-D3DImageCache *D3DImageCache::Current()
-{
- if (_this.IsNull())
- _this = new D3DImageCache();
- return _this;
-}
-
-void D3DImageCache::SetCurrent(D3DImageCache *obj)
-{
- _this = obj;
-}
-
-void D3DImageCache::Uninitialize()
-{
- for (int i = 0; i < _cache.Length(); i++)
- {
- // In normal case they all will be NULL
- if (_cache[i].texture != NULL)
- _cache[i].texture->Release();
- }
- _cache.Resize();
-}
-
-bool D3DImageCache::SelectImageToDevice(D3DDevice *d3d, int id)
-{
- if (id < 0 || id >= _cache.Length())
- return false;
- assert(_cache[id].texture != NULL);
- return SUCCEEDED(d3d->SetTexture(_cache[id].stage, _cache[id].texture));
-}
-
-void D3DImageCache::RemoveImageUser(int id)
-{
- if (id < 0 || id >= _cache.Length())
- return;
- assert(_cache[id].texture != NULL);
- _cache[id].users--;
- if (_cache[id].users == 0)
- {
- _cache[id].texture->Release();
- ZeroMemory(&_cache[id], sizeof(_cache[id]));
- }
-}
-
-void D3DImageCache::AddImageUser(int id)
-{
- if (id < 0 || id >= _cache.Length())
- return;
- assert(_cache[id].texture != NULL);
- _cache[id].users++;
-}
-
-bool D3DImageCache::InsertImage(D3DDevice *d3d, DWORD *data, int w, int h, CacheEntryInfo &info)
-{
- CacheEntry *ce = NULL;
- int id = -1;
- for (int i = 0; i < _cache.Length(); i++)
- {
- if (!_cache[i].locked && RequestInsert(_cache[i], w, h))
- {
- ce = &_cache[i];
- id = i;
- break;
- }
- }
- if (ce == NULL)
- {
- CacheEntry new_entry;
- if (!CreateEntry(d3d, new_entry, w, h))
- return false;
- for (id = 0; id < _cache.Length(); id++)
- {
- if (_cache[id].texture == NULL)
- break;
- }
-
- if (id < _cache.Length())
- {
- _cache[id] = new_entry;
- ce = &_cache[id];
- }
- else
- {
- _cache.Add(new_entry);
- ce = _cache.Last();
- id = _cache.Length() - 1;
- }
- }
-
- assert(ce != NULL && ce->texture != NULL);
-
- if (!InsertData(*ce, data, w, h))
- return false;
-
- info.id = id;
- info.u = FLOAT(ce->cur_x) / FLOAT(ce->width);
- info.v = FLOAT(ce->cur_y) / FLOAT(ce->height);
- info.du = FLOAT(w) / FLOAT(ce->width);
- info.dv = FLOAT(h) / FLOAT(ce->height);
- info.width = w;
- info.height = h;
-
- UpdateInsert(*ce, w, h);
- return true;
-}
-
-bool D3DImageCache::InsertImage(D3DDevice *d3d, int id, DWORD *data, int w, int h, CacheEntryInfo &info)
-{
- if (id < 0 || id >= _cache.Length())
- return false;
- assert(_cache[id].texture != NULL);
- CacheEntry *ce = &_cache[id];
- if (!RequestInsert(*ce, w, h))
- return false;
- if (!InsertData(*ce, data, w, h))
- return false;
-
- info.id = id;
- info.u = FLOAT(ce->cur_x) / FLOAT(ce->width);
- info.v = FLOAT(ce->cur_y) / FLOAT(ce->height);
- info.du = FLOAT(w) / FLOAT(ce->width);
- info.dv = FLOAT(h) / FLOAT(ce->height);
- info.width = w;
- info.height = h;
-
- UpdateInsert(*ce, w, h);
- return true;
-}
-
-bool D3DImageCache::CreateImage(D3DDevice *d3d, int w, int h, bool locked, CacheEntryInfo &info)
-{
- int id;
- CacheEntry new_entry;
- CacheEntry *ce = NULL;
-
- if (!CreateEntry(d3d, new_entry, w, h, true))
- return false;
- for (id = 0; id < _cache.Length(); id++)
- {
- if (_cache[id].texture == NULL)
- break;
- }
-
- if (id < _cache.Length())
- {
- _cache[id] = new_entry;
- ce = &_cache[id];
- }
- else
- {
- _cache.Add(new_entry);
- ce = _cache.Last();
- id = _cache.Length() - 1;
- }
-
- assert(ce != NULL && ce->texture != NULL);
-
- // Fill with zero
- if (!InsertData(*ce, NULL, w, h))
- return false;
-
- info.id = id;
- info.u = 0;
- info.v = 0;
- info.du = 1;
- info.dv = 1;
- info.width = w;
- info.height = h;
-
- UpdateInsert(*ce, 0, 0);
- ce->locked = locked;
- return true;
-}
-
-bool D3DImageCache::ResizeImage(D3DDevice *d3d, int nw, int nh, int id)
-{
- if (id < 0 || id >= _cache.Length())
- return false;
- assert(_cache[id].texture != NULL);
- CacheEntry *ce = &_cache[id];
-
- if (ce->width == nw && ce->height == nh)
- return true;
-
- LPDIRECT3DTEXTURE9 tex = NULL;
-
- HRESULT hr;
- if (FAILED(hr = d3d->GetDevice()->CreateTexture(nw, nh, 0, 0, D3DFMT_A8R8G8B8,
- D3DPOOL_MANAGED, &tex, NULL)))
- {
- WRN("Failed to create texture: %X", hr);
- return false;
- }
- assert(tex != NULL);
-
- ce->texture->Release();
- ce->texture = tex;
- ce->width = nw;
- ce->height = nh;
- return true;
-}
-
-bool D3DImageCache::RequestInsert(CacheEntry &entry, int w, int h)
-{
- // If we already have large image entry
- if (entry.width > _max_width || entry.height > _max_height)
- return false;
- // If requested size does not fit into this entry at all
- if (entry.height - entry.cur_h < h + _margin * 2 || entry.width < w + _margin * 2)
- return false;
-
- // If requested size does not fit into the current line of the entry
- if (entry.width - entry.cur_x < w + _margin * 2)
- {
- entry.cur_y = entry.cur_h + _margin;
- entry.cur_x = _margin;
- return true;
- }
- entry.cur_x += _margin;
-
- return true;
-}
-
-bool D3DImageCache::CreateEntry(D3DDevice *d3d, CacheEntry &entry, int w, int h, bool exact_size)
-{
- int width = exact_size ? w : max(_max_width, w);
- int height = exact_size ? h : max(_max_height, h);
- HRESULT hr;
- if (FAILED(hr = d3d->GetDevice()->CreateTexture(width, height, 0, 0, D3DFMT_A8R8G8B8,
- D3DPOOL_MANAGED, &entry.texture, NULL)))
- {
- WRN("Failed to create texture: %X", hr);
- return false;
- }
-
- entry.cur_x = entry.cur_y = entry.cur_h = 0;
- entry.width = width;
- entry.height = height;
- entry.users = 0;
- entry.locked = false;
- entry.stage = 0;
- return true;
-}
-
-bool D3DImageCache::InsertData(CacheEntry &entry, DWORD *data, int w, int h)
-{
- if (entry.texture == NULL)
- return false;
-
- RECT rc = {entry.cur_x, entry.cur_y, entry.cur_x + w, entry.cur_y + h};
- D3DLOCKED_RECT lr;
- if (FAILED(entry.texture->LockRect(0, &lr, &rc, 0)))
- {
- WRN("Failed to lock texture");
- return false;
- }
-
- if (data != NULL)
- {
- for (int i = 0; i < h; i++)
- CopyMemory(((BYTE *)lr.pBits) + i * lr.Pitch, data + i * w, sizeof(DWORD) * w);
- }
- else
- {
- for (int i = 0; i < h; i++)
- ZeroMemory(((BYTE *)lr.pBits) + i * lr.Pitch, sizeof(DWORD) * w);
- }
-
- if (FAILED(entry.texture->UnlockRect(0)))
- {
- WRN("Failed to unlock texture");
- return false;
- }
- return true;
-}
-
-
-bool D3DImageCache::RetrieveData(CacheEntry &entry, DWORD *data, int w, int h)
-{
- if (entry.texture == NULL || data == NULL)
- return false;
-
- RECT rc = {entry.cur_x, entry.cur_y, entry.cur_x + w, entry.cur_y + h};
- D3DLOCKED_RECT lr;
- if (FAILED(entry.texture->LockRect(0, &lr, &rc, D3DLOCK_READONLY)))
- {
- WRN("Failed to lock texture");
- return false;
- }
-
- for (int i = 0; i < h; i++)
- CopyMemory(data + i * w, ((BYTE *)lr.pBits) + i * lr.Pitch, sizeof(DWORD) * w);
-
- if (FAILED(entry.texture->UnlockRect(0)))
- {
- WRN("Failed to unlock texture");
- return false;
- }
- return true;
-}
-
-void D3DImageCache::UpdateInsert(CacheEntry &entry, int w, int h)
-{
- entry.cur_h = max(entry.cur_h, entry.cur_y + h + _margin);
- entry.cur_x += w + _margin;
- entry.users++;
-}
-
-bool D3DImageCache::UpdateImageData(CacheEntryInfo &info, DWORD *data)
-{
- assert(data != NULL);
- if (info.id < 0 || info.id >= _cache.Length())
- return false;
- CacheEntry ce_copy = _cache[info.id];
- ce_copy.cur_x = int(info.u * FLOAT(ce_copy.width));
- ce_copy.cur_y = int(info.v * FLOAT(ce_copy.height));
- return InsertData(ce_copy, data, info.width, info.height);
-}
-
-bool D3DImageCache::UpdateImageDataWithDirtyInfo(CacheEntryInfo &info, DWORD *data, POINT *dirty)
-{
- if (info.id < 0 || info.id >= _cache.Length())
- return false;
- CacheEntry &entry = _cache[info.id];
- if (entry.texture == NULL)
- return false;
-
- RECT rc = {0, 0, entry.width, entry.height};
- D3DLOCKED_RECT lr;
- if (FAILED(entry.texture->LockRect(0, &lr, &rc, 0)))
- {
- WRN("Failed to lock texture");
- return false;
- }
-
- if (data != NULL)
- {
- for (int i = 0; i < rc.bottom; i++)
- {
- if (dirty[i].x < 0 && dirty[i].y < 0)
- continue;
- if (dirty[i].x >= 0 && dirty[i].y >= 0)
- {
- CopyMemory(((BYTE *)lr.pBits) + i * lr.Pitch + dirty[i].x * 4,
- data + i * rc.right + dirty[i].x, sizeof(DWORD) * (dirty[i].y - dirty[i].x + 1));
- dirty[i].y = -dirty[i].y;
- }
- else if (dirty[i].x >= 0 && dirty[i].y < 0)
- {
- ZeroMemory(((BYTE *)lr.pBits) + i * lr.Pitch + dirty[i].x * 4,
- sizeof(DWORD) * (-dirty[i].y - dirty[i].x + 1));
- dirty[i].x = -dirty[i].x;
- }
- }
- }
- else
- {
- for (int i = 0; i < rc.bottom; i++)
- {
- if (dirty[i].x < 0 || dirty[i].y < 0)
- continue;
- ZeroMemory(((BYTE *)lr.pBits) + i * lr.Pitch + dirty[i].x * 4,
- sizeof(DWORD) * (dirty[i].y - dirty[i].x + 1));
- }
- }
-
- if (FAILED(entry.texture->UnlockRect(0)))
- {
- WRN("Failed to unlock texture");
- return false;
- }
- return true;
-}
-
-bool D3DImageCache::UpdateImageDataDiscard(CacheEntryInfo &info, DWORD *data)
-{
- assert(data != NULL);
- if (info.id < 0 || info.id >= _cache.Length())
- return false;
- CacheEntry &entry = _cache[info.id];
- if (entry.texture == NULL)
- return false;
-
- RECT rc = {0, 0, entry.width, entry.height};
- D3DLOCKED_RECT lr;
- if (FAILED(entry.texture->LockRect(0, &lr, &rc, 0)))
- {
- WRN("Failed to lock texture");
- return false;
- }
-
- for (int i = 0; i < rc.bottom; i++)
- {
- CopyMemory(((BYTE *)lr.pBits) + i * lr.Pitch,
- data + i * rc.right, sizeof(DWORD) * rc.right);
- }
-
- if (FAILED(entry.texture->UnlockRect(0)))
- {
- WRN("Failed to unlock texture");
- return false;
- }
- return true;
-}
-
-bool D3DImageCache::GetImageData(CacheEntryInfo &info, TArray<DWORD> &data)
-{
- if (info.id < 0 || info.id >= _cache.Length())
- return false;
- CacheEntry ce_copy = _cache[info.id];
- ce_copy.cur_x = int(info.u * FLOAT(ce_copy.width));
- ce_copy.cur_y = int(info.v * FLOAT(ce_copy.height));
- data.Allocate(info.width * info.height);
-
- return RetrieveData(ce_copy, data.Data(), info.width, info.height);
-}
+++ /dev/null
-#ifndef __EVAS_DIRECT3D_IMAGE_CACHE_H__
-#define __EVAS_DIRECT3D_IMAGE_CACHE_H__
-
-#include "evas_engine.h"
-
-#include "ref.h"
-#include "array.h"
-
-class D3DDevice;
-
-class D3DImageCache : virtual public Referenc
-{
-public:
- struct CacheEntryInfo
- {
- int id;
- int width, height;
- FLOAT u, v;
- FLOAT du, dv;
- };
-
-public:
- ~D3DImageCache();
-
- static D3DImageCache *Current();
- static void SetCurrent(D3DImageCache *obj);
-
- inline void SetMaxSize(int w, int h);
- inline void SetMargin(int margin);
-
- bool InsertImage(D3DDevice *d3d, DWORD *data, int w, int h, CacheEntryInfo &info);
- bool InsertImage(D3DDevice *d3d, int id, DWORD *data, int w, int h, CacheEntryInfo &info);
- bool CreateImage(D3DDevice *d3d, int w, int h, bool locked, CacheEntryInfo &info);
- bool ResizeImage(D3DDevice *d3d, int nw, int nh, int id);
- bool SelectImageToDevice(D3DDevice *d3d, int id);
- void RemoveImageUser(int id);
- void AddImageUser(int id);
- bool UpdateImageData(CacheEntryInfo &info, DWORD *data);
- bool UpdateImageDataWithDirtyInfo(CacheEntryInfo &info, DWORD *data, POINT *dirty);
- bool UpdateImageDataDiscard(CacheEntryInfo &info, DWORD *data);
- bool GetImageData(CacheEntryInfo &info, TArray<DWORD> &data);
- void Uninitialize();
-
- inline int GetImageWidth(int image_id);
- inline int GetImageHeight(int image_id);
-
- inline void SetImageStage(int image_id, int stage);
-
-private:
- struct CacheEntry
- {
- LPDIRECT3DTEXTURE9 texture;
- int width;
- int height;
- int cur_x;
- int cur_y;
- int cur_h;
- int users;
- bool locked;
- int stage;
- };
-
-private:
- D3DImageCache();
-
- bool RequestInsert(CacheEntry &entry, int w, int h);
- bool CreateEntry(D3DDevice *d3d, CacheEntry &entry, int w, int h, bool exact_size = false);
- bool InsertData(CacheEntry &entry, DWORD *data, int w, int h);
- bool RetrieveData(CacheEntry &entry, DWORD *data, int w, int h);
- void UpdateInsert(CacheEntry &entry, int w, int h);
-
-private:
- TArray<CacheEntry> _cache;
- int _max_width;
- int _max_height;
-
- int _margin;
-
- static Ref<D3DImageCache> _this;
-};
-
-void D3DImageCache::SetMaxSize(int w, int h)
-{
- _max_width = w;
- _max_height = h;
-}
-
-void D3DImageCache::SetMargin(int margin)
-{
- _margin = margin;
-}
-
-int D3DImageCache::GetImageWidth(int image_id)
-{
- return _cache[image_id].width;
-}
-
-int D3DImageCache::GetImageHeight(int image_id)
-{
- return _cache[image_id].height;
-}
-
-void D3DImageCache::SetImageStage(int image_id, int stage)
-{
- _cache[image_id].stage = stage;
-}
-
-#endif // __EVAS_DIRECT3D_IMAGE_CACHE_H__
+++ /dev/null
-// Force the layered windows APIs to be visible.
-#define _WIN32_WINNT 0x0500
-
-#include "evas_engine.h"
-#include <assert.h>
-
-#include <d3dx9.h>
-
-#include "evas_direct3d_device.h"
-#include "evas_direct3d_context.h"
-#include "evas_direct3d_shader_pack.h"
-#include "evas_direct3d_scene.h"
-#include "evas_direct3d_image_cache.h"
-#include "evas_direct3d_object_line.h"
-#include "evas_direct3d_object_rect.h"
-#include "evas_direct3d_object_image.h"
-#include "evas_direct3d_vertex_buffer_cache.h"
-#include "evas_direct3d_object_font.h"
-
-// Internal structure that joins two types of objects
-struct ImagePtr
-{
- Ref<D3DObjectImage> ref;
- RGBA_Image *img;
-};
-
-struct DevicePtr
-{
- Ref<D3DDevice> device;
- Ref<D3DScene> scene;
- Ref<D3DContext> context;
- Ref<D3DImageCache> image_cache;
- Ref<D3DShaderPack> shader_pack;
- Ref<D3DVertexBufferCache> vb_cache;
-
- int fonts_buffer_image_id;
-
- // Layered windows cannot render D3D in the normal way
- bool layered;
-
- // Window shape mask
- struct
- {
- // Width and height may be different from target size
- int width;
- int height;
- // Pointer to external memory location, dont do anything with it
- unsigned char *mask;
- } shape;
-
- // GDI output target
- struct
- {
- HBITMAP image;
- HDC hdc;
- BITMAPINFO info;
- BYTE *data;
- } dib;
-
-};
-
-DevicePtr *SelectDevice(Direct3DDeviceHandler d3d)
-{
- DevicePtr *dev_ptr = (DevicePtr *)d3d;
- D3DImageCache::SetCurrent(dev_ptr->image_cache);
- D3DShaderPack::SetCurrent(dev_ptr->shader_pack);
- D3DVertexBufferCache::SetCurrent(dev_ptr->vb_cache);
- return dev_ptr;
-}
-
-void DeleteDIBObjects(DevicePtr *dev_ptr)
-{
- assert(dev_ptr != NULL);
- if (dev_ptr->dib.image != NULL)
- DeleteObject(dev_ptr->dib.image);
- if (dev_ptr->dib.hdc != NULL)
- DeleteDC(dev_ptr->dib.hdc);
- ZeroMemory(&dev_ptr->dib, sizeof(dev_ptr->dib));
-}
-
-bool CreateDIBObjects(DevicePtr *dev_ptr)
-{
- assert(dev_ptr != NULL);
- if ((dev_ptr->dib.hdc = CreateCompatibleDC(NULL)) == NULL)
- {
- WRN("Failed to create compatible DC");
- return false;
- }
- ZeroMemory(&dev_ptr->dib.info, sizeof(dev_ptr->dib.info));
- dev_ptr->dib.info.bmiHeader.biSize = sizeof(dev_ptr->dib.info.bmiHeader);
- dev_ptr->dib.info.bmiHeader.biBitCount = 32;
- dev_ptr->dib.info.bmiHeader.biWidth = dev_ptr->device->GetWidth();
- dev_ptr->dib.info.bmiHeader.biHeight = -dev_ptr->device->GetHeight();
- dev_ptr->dib.info.bmiHeader.biCompression = BI_RGB;
- dev_ptr->dib.info.bmiHeader.biPlanes = 1;
- if ((dev_ptr->dib.image = CreateDIBSection(dev_ptr->dib.hdc, &dev_ptr->dib.info,
- DIB_RGB_COLORS, (void **)&dev_ptr->dib.data, NULL, 0)) == NULL)
- {
- WRN("Failed to create dib section");
- DeleteDIBObjects(dev_ptr);
- return false;
- }
- assert(dev_ptr->dib.data != NULL);
- GdiFlush();
- return true;
-}
-
-
-
-
-extern "C" {
-
-Direct3DDeviceHandler evas_direct3d_init(HWND window, int depth, int fullscreen)
-{
- Ref<D3DDevice> device = new D3DDevice();
- if (!device->Init(window, depth, fullscreen == 1))
- return NULL;
-
- D3DImageCache::SetCurrent(NULL);
- D3DShaderPack::SetCurrent(NULL);
- D3DVertexBufferCache::SetCurrent(NULL);
-
- if (!D3DShaderPack::Current()->Initialize(device))
- {
- ERR("Failed to build shader pack");
- device->Destroy();
- return NULL;
- }
-
- DevicePtr *dev_ptr = new DevicePtr;
- ZeroMemory(dev_ptr, sizeof(DevicePtr));
- dev_ptr->device = device;
- dev_ptr->scene = new D3DScene();
- dev_ptr->context = new D3DContext();
- dev_ptr->image_cache = D3DImageCache::Current();
- dev_ptr->shader_pack = D3DShaderPack::Current();
- dev_ptr->vb_cache = D3DVertexBufferCache::Current();
- dev_ptr->fonts_buffer_image_id = -1;
-
- D3DImageCache::CacheEntryInfo info;
- if (!D3DImageCache::Current()->CreateImage(device, device->GetWidth(), device->GetHeight(),
- true, info))
- {
- WRN("Failed to create fonts image buffer");
- return NULL;
- }
- dev_ptr->fonts_buffer_image_id = info.id;
- D3DImageCache::Current()->SetImageStage(info.id, 1);
-
- return (Direct3DDeviceHandler)dev_ptr;
-}
-
-void
-evas_direct3d_free(Direct3DDeviceHandler d3d)
-{
- DevicePtr *dev_ptr = SelectDevice(d3d);
-
- DeleteDIBObjects(dev_ptr);
-
- dev_ptr->context = NULL;
- dev_ptr->scene = NULL;
- dev_ptr->image_cache = NULL;
- dev_ptr->shader_pack = NULL;
- D3DShaderPack::Current()->Uninitialize();
- D3DImageCache::Current()->Uninitialize();
- D3DVertexBufferCache::Current()->Uninitialize();
- D3DShaderPack::SetCurrent(NULL);
- D3DImageCache::SetCurrent(NULL);
- D3DVertexBufferCache::SetCurrent(NULL);
-
- dev_ptr->device = NULL;
- delete dev_ptr;
-
- DBG("uninitialized");
-}
-
-void
-evas_direct3d_resize(Direct3DDeviceHandler d3d, int width, int height)
-{
- DevicePtr *dev_ptr = SelectDevice(d3d);
- D3DDevice *device = dev_ptr->device;
- if (!device->Reset(width, height, -1))
- {
- ERR("Failed to resize");
- return;
- }
- if (!D3DImageCache::Current()->ResizeImage(device, width, height,
- dev_ptr->fonts_buffer_image_id))
- {
- WRN("Failed to resize fonts image buffer");
- }
- if (dev_ptr->layered)
- {
- DeleteDIBObjects(dev_ptr);
- if (!CreateDIBObjects(dev_ptr))
- WRN("Failed to create dib objects");
- }
-}
-
-void
-evas_direct3d_set_fullscreen(Direct3DDeviceHandler d3d, int width, int height, int fullscreen)
-{
- DevicePtr *dev_ptr = SelectDevice(d3d);
- D3DDevice *device = dev_ptr->device;
-
- if (width < 0)
- width = ::GetSystemMetrics(SM_CXSCREEN);
- if (height < 0)
- height = ::GetSystemMetrics(SM_CYSCREEN);
-
- if (!device->Reset(width, height, fullscreen))
- {
- WRN("Failed to resize");
- return;
- }
- if (!D3DImageCache::Current()->ResizeImage(device, width, height,
- dev_ptr->fonts_buffer_image_id))
- {
- WRN("Failed to resize fonts image buffer");
- }
-
- if (fullscreen == 0)
- InvalidateRect(HWND_DESKTOP, NULL, TRUE);
-}
-
-void
-evas_direct3d_set_layered(Direct3DDeviceHandler d3d, int layered,
- int mask_width, int mask_height, unsigned char *mask)
-{
- DevicePtr *dev_ptr = SelectDevice(d3d);
- dev_ptr->layered = (layered != 0);
- dev_ptr->shape.width = mask_width;
- dev_ptr->shape.height = mask_height;
- dev_ptr->shape.mask = mask;
-
- if (dev_ptr->layered && dev_ptr->dib.data == NULL)
- CreateDIBObjects(dev_ptr);
- else if (!dev_ptr->layered)
- DeleteDIBObjects(dev_ptr);
-}
-
-void
-evas_direct3d_context_color_set(Direct3DDeviceHandler d3d, int r, int g, int b, int a)
-{
- DevicePtr *dev_ptr = SelectDevice(d3d);
- dev_ptr->context->color = ((a & 0xff) << 24) | ((r & 0xff) << 16) |
- ((g & 0xff) << 8) | (b & 0xff);
-}
-
-void
-evas_direct3d_context_set_multiplier(Direct3DDeviceHandler d3d, int r, int g, int b, int a)
-{
- DevicePtr *dev_ptr = SelectDevice(d3d);
- dev_ptr->context->color_mul = ((a & 0xff) << 24) | ((r & 0xff) << 16) |
- ((g & 0xff) << 8) | (b & 0xff);
-}
-
-void
-evas_direct3d_render_all(Direct3DDeviceHandler d3d)
-{
- DBG("render");
- assert(d3d != NULL);
- DevicePtr *dev_ptr = SelectDevice(d3d);
- D3DDevice *device = dev_ptr->device;
- D3DScene *scene = dev_ptr->scene;
-
- if (!device->Begin())
- return;
-
- device->GetDevice()->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
- device->GetDevice()->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
- device->GetDevice()->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
-
- //device->GetDevice()->SetSamplerState(1, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
- //device->GetDevice()->SetSamplerState(1, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
-
- D3DObjectLine::BeginCache();
- D3DObjectRect::BeginCache();
- D3DObjectImage::BeginCache();
- scene->DrawAll(device);
- D3DObjectLine::EndCache(device);
- D3DObjectRect::EndCache(device);
- D3DObjectImage::EndCache(device);
- D3DObjectFont::EndCache(device);
-
- device->End();
-
- if (dev_ptr->layered && !device->GetFullscreen() && dev_ptr->dib.data != NULL)
- {
- HDC hdc = GetDC(device->GetWindow());
- if (hdc != NULL)
- {
- POINT dest = {0, 0};
- POINT src = {0, 0};
- SIZE client = {device->GetWidth(), device->GetHeight()};
- BLENDFUNCTION blend_func = {AC_SRC_OVER, 0, 255, AC_SRC_ALPHA};
-
- if (device->GetRenderData().Length() == client.cx * client.cy)
- {
- CopyMemory(dev_ptr->dib.data, device->GetRenderData().Data(),
- sizeof(DWORD) * client.cx * client.cy);
- }
-
- for (int i = 0; i < client.cy; i++)
- {
- for (int j = 0; j < client.cx; j++)
- {
- int mask_i = int(dev_ptr->shape.height * float(i) / float(client.cy));
- int mask_j = int(dev_ptr->shape.width * float(j) / float(client.cx));
- if (mask_i < 0)
- mask_i = 0;
- else if (mask_i >= dev_ptr->shape.height)
- mask_i = dev_ptr->shape.height - 1;
- if (mask_j < 0)
- mask_j = 0;
- else if (mask_j >= dev_ptr->shape.width)
- mask_j = dev_ptr->shape.width - 1;
- BYTE mask_b = dev_ptr->shape.mask[mask_i * dev_ptr->shape.width + mask_j];
- float alpha = float(mask_b) / 255.f;
-
- dev_ptr->dib.data[j * 4 + 0 + i * 4 * client.cx] = BYTE(float(dev_ptr->dib.data[j * 4 + 0 + i * 4 * client.cx]) * alpha);
- dev_ptr->dib.data[j * 4 + 1 + i * 4 * client.cx] = BYTE(float(dev_ptr->dib.data[j * 4 + 1 + i * 4 * client.cx]) * alpha);
- dev_ptr->dib.data[j * 4 + 2 + i * 4 * client.cx] = BYTE(float(dev_ptr->dib.data[j * 4 + 2 + i * 4 * client.cx]) * alpha);
- dev_ptr->dib.data[j * 4 + 3 + i * 4 * client.cx] = mask_b;
- }
- }
- HGDIOBJ prev_obj = SelectObject(dev_ptr->dib.hdc, dev_ptr->dib.image);
- ClientToScreen(device->GetWindow(), &dest);
-
- UpdateLayeredWindow(device->GetWindow(), hdc, &dest, &client,
- dev_ptr->dib.hdc, &src, 0, &blend_func, ULW_ALPHA);
-
- SelectObject(dev_ptr->dib.hdc, prev_obj);
- ReleaseDC(device->GetWindow(), hdc);
- }
- }
- scene->FreeObjects();
-}
-
-void evas_direct3d_line_draw(Direct3DDeviceHandler d3d, int x1, int y1, int x2, int y2)
-{
- DevicePtr *dev_ptr = SelectDevice(d3d);
- D3DDevice *device = dev_ptr->device;
- D3DScene *scene = dev_ptr->scene;
- D3DContext *context = dev_ptr->context;
-
- Ref<D3DObjectLine> line = scene->GetFreeObject<D3DObjectLine>();
- if (line == NULL)
- {
- line = new D3DObjectLine();
- scene->AddObject(line);
- DBG("New line object (total objects: %d)", scene->GetObjectCount());
- }
- else
- {
- line->SetFree(false);
- DBG("Line reused (object: %p)", line.Addr());
- }
-
- line->Setup(
- 2.f * float(x1) / float(device->GetWidth()) - 1.f,
- 2.f * (1.f - float(y1) / float(device->GetHeight())) - 1.f,
- 2.f * float(x2) / float(device->GetWidth()) - 1.f,
- 2.f * (1.f - float(y2) / float(device->GetHeight())) - 1.f,
- context->color);
-}
-
-void evas_direct3d_rectangle_draw(Direct3DDeviceHandler d3d, int x, int y, int w, int h)
-{
- DevicePtr *dev_ptr = SelectDevice(d3d);
- D3DDevice *device = dev_ptr->device;
- D3DScene *scene = dev_ptr->scene;
- D3DContext *context = dev_ptr->context;
-
- Ref<D3DObjectRect> rect = scene->GetFreeObject<D3DObjectRect>();
- if (rect == NULL)
- {
- rect = new D3DObjectRect();
- scene->AddObject(rect);
- DBG("New rect object (total objects: %d)", scene->GetObjectCount());
- }
- else
- {
- rect->SetFree(false);
- DBG("Rect reused (object: %p)", rect.Addr());
- }
-
- rect->Setup(
- 2.f * float(x) / float(device->GetWidth()) - 1.f,
- 2.f * (1.f - float(y) / float(device->GetHeight())) - 1.f,
- 2.f * float(w) / float(device->GetWidth()),
- -2.f * float(h) / float(device->GetHeight()),
- context->color);
-}
-
-Direct3DImageHandler evas_direct3d_image_load(Direct3DDeviceHandler d3d,
- const char *file, const char *key, int *error, Evas_Image_Load_Opts *lo)
-{
- DevicePtr *dev_ptr = SelectDevice(d3d);
- D3DDevice *device = dev_ptr->device;
- D3DScene *scene = dev_ptr->scene;
-
- RGBA_Image *evas_image = evas_common_load_image_from_file(file, key, lo);
- if (evas_image == NULL)
- {
- WRN("Failed to load image from %s", file);
- return NULL;
- }
- int image_width = evas_image->cache_entry.w;
- int image_height = evas_image->cache_entry.h;
- assert(image_width > 0 && image_height > 0);
-
- D3DImageCache::CacheEntryInfo info;
- ZeroMemory(&info, sizeof(info));
- info.id = -1;
-
- Ref<D3DObjectImage> image = new D3DObjectImage();
- image->Init(info.u, info.v, info.du, info.dv, info.id,
- info.width, info.height, evas_image->cache_entry.file);
- image->SetFree(true);
- scene->AddObject(image);
-
- DBG("New image object (total objects: %d)", scene->GetObjectCount());
-
- ImagePtr *ptr = new ImagePtr;
- ptr->ref = image;
- ptr->img = evas_image;
-
- return (Direct3DImageHandler)ptr;
-}
-
-Direct3DImageHandler evas_direct3d_image_new_from_data(Direct3DDeviceHandler d3d,
- int w, int h, DWORD *image_data, int alpha, int cspace)
-{
- DevicePtr *dev_ptr = SelectDevice(d3d);
- D3DDevice *device = dev_ptr->device;
- D3DScene *scene = dev_ptr->scene;
-
- int image_width = w;
- int image_height = h;
- assert(image_width > 0 && image_height > 0);
-
- Ref<D3DObjectImage> image = new D3DObjectImage();
-
- D3DImageCache::CacheEntryInfo info;
- ZeroMemory(&info, sizeof(info));
- if (!D3DImageCache::Current()->InsertImage(device, image_data,
- image_width, image_height, info))
- {
- WRN("Couldnt add image to the cache");
- return NULL;
- }
- char buf[64];
- sprintf(buf, "%p", image_data);
- image->Init(info.u, info.v, info.du, info.dv, info.id,
- info.width, info.height, buf);
-
- image->SetFree(true);
- scene->AddObject(image);
-
- DBG("New image object (total objects: %d)", scene->GetObjectCount());
-
- ImagePtr *ptr = new ImagePtr;
- ptr->ref = image;
- ptr->img = NULL;
-
- return (Direct3DImageHandler)ptr;
-}
-
-Direct3DImageHandler evas_direct3d_image_new_from_copied_data(Direct3DDeviceHandler d3d,
- int w, int h, DWORD *image_data, int alpha, int cspace)
-{
- return evas_direct3d_image_new_from_data(d3d, w, h, image_data, alpha, cspace);
-}
-
-void evas_direct3d_image_free(Direct3DDeviceHandler d3d, Direct3DImageHandler image)
-{
- DevicePtr *dev_ptr = SelectDevice(d3d);
- D3DDevice *device = dev_ptr->device;
- D3DScene *scene = dev_ptr->scene;
-
- ImagePtr *ptr = (ImagePtr *)image;
-
- Ref<D3DObjectImage> image_ref = ptr->ref;
- assert(!image_ref.IsNull());
- scene->DeleteObject(image_ref);
-
- delete ptr;
-}
-
-void evas_direct3d_image_data_put(Direct3DDeviceHandler d3d, Direct3DImageHandler image,
- DWORD *image_data)
-{
- ImagePtr *ptr = (ImagePtr *)image;
- Ref<D3DObjectImage> image_ref = ptr->ref;
- //assert(!image_ref.IsNull());
- if (image_ref.IsNull())
- return;
-
- if (!image_ref->UpdateImageData(image_data))
- ERR("Failed to update image data");
-}
-
-void evas_direct3d_image_data_get(Direct3DDeviceHandler d3d, Direct3DImageHandler image,
- int to_write, DATA32 **image_data)
-{
- ImagePtr *ptr = (ImagePtr *)image;
- Ref<D3DObjectImage> image_ref = ptr->ref;
- if (image_ref.IsNull())
- return;
- if (image_data == NULL)
- return;
- assert(sizeof(DATA32) == sizeof(DWORD));
- *image_data = (DATA32 *)image_ref->GetImageData();
-}
-
-void evas_direct3d_image_draw(Direct3DDeviceHandler d3d, Direct3DImageHandler image,
- int src_x, int src_y, int src_w, int src_h,
- int dst_x, int dst_y, int dst_w, int dst_h, int smooth)
-{
- ImagePtr *ptr = (ImagePtr *)image;
- Ref<D3DObjectImage> image_ref = ptr->ref;
- RGBA_Image *evas_image = ptr->img;
- DevicePtr *dev_ptr = SelectDevice(d3d);
- D3DDevice *device = dev_ptr->device;
- D3DScene *scene = dev_ptr->scene;
- //assert(!image_ref.IsNull());
- if (image_ref.IsNull())
- return;
-
- if (!image_ref->IsValid())
- {
- TArray<D3DObjectImage *> images;
- scene->GetObjectsOfType<D3DObjectImage>(images);
- bool found = false;
- for (int i = 0; i < images.Length(); i++)
- {
- if (images[i]->IsValid() &&
- _stricmp(images[i]->GetSource(), image_ref->GetSource()) == 0)
- {
- images[i]->CopyTo(image_ref);
- found = true;
- WRN("Image object info reused, source: \"%s\"", image_ref->GetSource());
- break;
- }
- }
- if (!found && evas_image != NULL)
- evas_cache_image_load_data(&evas_image->cache_entry);
- }
-
- // If the image object wasn't initialized yet
- if (evas_image != NULL && evas_image->image.data != NULL && !image_ref->IsValid())
- {
- D3DImageCache::CacheEntryInfo info;
- ZeroMemory(&info, sizeof(info));
- if (!D3DImageCache::Current()->InsertImage(device, (DWORD *)evas_image->image.data,
- evas_image->cache_entry.w, evas_image->cache_entry.h, info))
- {
- WRN("Couldnt add image to the cache");
- return;
- }
- image_ref->Init(info.u, info.v, info.du, info.dv, info.id,
- info.width, info.height, evas_image->cache_entry.file);
- }
-
- // Do not draw invalid objects
- if (!image_ref->IsValid())
- {
- image_ref->SetFree(true);
- return;
- }
-
- image_ref->Setup(
- 2.f * float(dst_x) / float(device->GetWidth()) - 1.f,
- 2.f * (1.f - float(dst_y) / float(device->GetHeight())) - 1.f,
- 2.f * float(dst_w) / float(device->GetWidth()),
- -2.f * float(dst_h) / float(device->GetHeight()),
- src_x, src_y, src_w, src_h);
-
- image_ref->SetupColorFilter(dev_ptr->context->color_mul);
-
- image_ref->SetFree(false);
-}
-
-void evas_direct3d_image_size_get(Direct3DImageHandler image, int *w, int *h)
-{
- ImagePtr *ptr = (ImagePtr *)image;
- if (ptr == NULL)
- return;
- if (ptr->img != NULL)
- {
- if (w != NULL)
- *w = ptr->img->cache_entry.w;
- if (h != NULL)
- *h = ptr->img->cache_entry.h;
- }
- else if (!ptr->ref.IsNull())
- {
- if (w != NULL)
- *w = ptr->ref->GetWidth();
- if (h != NULL)
- *h = ptr->ref->GetHeight();
- }
-}
-
-void evas_direct3d_image_border_set(Direct3DDeviceHandler d3d, Direct3DImageHandler image,
- int l, int r, int t, int b)
-{
- ImagePtr *ptr = (ImagePtr *)image;
- Ref<D3DObjectImage> image_ref = ptr->ref;
- DevicePtr *dev_ptr = SelectDevice(d3d);
- D3DDevice *device = dev_ptr->device;
- if (image_ref.IsNull())
- return;
-
- int im_w, im_h;
- if (ptr->img != NULL)
- {
- im_w = ptr->img->cache_entry.w;
- im_h = ptr->img->cache_entry.h;
- }
- else
- {
- im_w = image_ref->GetWidth();
- im_h = image_ref->GetHeight();
- }
-
- image_ref->SetupBorder(
- D3DXVECTOR4(
- 2.f * float(l) / float(device->GetWidth()),
- -2.f * float(t) / float(device->GetHeight()),
- 2.f * float(r) / float(device->GetWidth()),
- -2.f * float(b) / float(device->GetHeight())),
- D3DXVECTOR4(float(l) / float(im_w),
- float(t) / float(im_h),
- float(r) / float(im_w),
- float(b) / float(im_h)));
-}
-
-void evas_direct3d_image_border_get(Direct3DDeviceHandler d3d, Direct3DImageHandler image,
- int *l, int *r, int *t, int *b)
-{
- ImagePtr *ptr = (ImagePtr *)image;
- Ref<D3DObjectImage> image_ref = ptr->ref;
- DevicePtr *dev_ptr = SelectDevice(d3d);
- D3DDevice *device = dev_ptr->device;
- if (image_ref.IsNull())
- return;
- assert(l != NULL && r != NULL && b != NULL && t != NULL);
- *l = (int)(0.5f * image_ref->GetBorderLeft() * device->GetWidth());
- *r = (int)(0.5f * image_ref->GetBorderRight() * device->GetWidth());
- *t = (int)(-0.5f * image_ref->GetBorderTop() * device->GetHeight());
- *b = (int)(-0.5f * image_ref->GetBorderBottom() * device->GetHeight());
-}
-
-
-Direct3DFontGlyphHandler evas_direct3d_font_texture_new(Direct3DDeviceHandler d3d,
- RGBA_Font_Glyph *fg)
-{
- DevicePtr *dev_ptr = SelectDevice(d3d);
- D3DContext *context = dev_ptr->context;
- D3DDevice *device = dev_ptr->device;
-
- if (context->font.IsNull())
- return NULL;
-
- D3DObjectFont *font = (D3DObjectFont *)context->font.Addr();
- // This is not reliable
- //D3DObjectFont::Glyph *glyph = (D3DObjectFont::Glyph *)fg->ext_dat;
- D3DObjectFont::Glyph *glyph = font->GetGlyph(fg);
- if (glyph != NULL)
- {
- assert(glyph->Compare(fg));
- return glyph;
- }
- glyph = font->AddGlyph(device, fg, fg->glyph_out->bitmap.buffer,
- fg->glyph_out->bitmap.width, fg->glyph_out->bitmap.rows, fg->glyph_out->bitmap.pitch);
- return (Direct3DFontGlyphHandler)glyph;
-}
-
-void evas_direct3d_font_texture_free(Direct3DFontGlyphHandler ft)
-{
- if (ft == NULL)
- return;
- D3DObjectFont::Glyph *glyph = (D3DObjectFont::Glyph *)ft;
- RGBA_Font_Glyph *fg = (RGBA_Font_Glyph *)glyph->Source();
- fg->ext_dat = NULL;
-}
-
-void evas_direct3d_font_texture_draw(Direct3DDeviceHandler d3d, void *, void *,
- RGBA_Font_Glyph *fg, int x, int y)
-{
- DevicePtr *dev_ptr = SelectDevice(d3d);
- D3DContext *context = dev_ptr->context;
- D3DDevice *device = dev_ptr->device;
-
- if (context->font.IsNull())
- return;
-
- D3DObjectFont *font = (D3DObjectFont *)context->font.Addr();
- D3DObjectFont::Glyph *glyph = (D3DObjectFont::Glyph *)fg->ext_dat;
- if (glyph == NULL)
- return;
- assert(glyph->Compare(fg));
-
- font->SetColor(context->color);
- font->PushForDraw(glyph, x, y);
- font->SetFree(false);
-}
-
-void evas_direct3d_select_or_create_font(Direct3DDeviceHandler d3d, void *font)
-{
- // The Plan
- // 1. Create D3DObjectFont with source string = "%p" (font)
- // 2. Or find this object in the scene
- // 3. On each texture_new call - fill internal texture with glyph, remember the
- // glyph pointer - we'll use it.
-
- DevicePtr *dev_ptr = SelectDevice(d3d);
- D3DContext *context = dev_ptr->context;
-
- if (!context->font.IsNull() && ((D3DObjectFont *)context->font.Addr())->Compare(font))
- return;
-
- D3DScene *scene = dev_ptr->scene;
-
- static TArray<D3DObjectFont *> fonts;
- scene->GetObjectsOfType<D3DObjectFont>(fonts);
- for (int i = 0; i < fonts.Length(); i++)
- {
- if (fonts[i]->Compare(font))
- {
- context->font = fonts[i];
- return;
- }
- }
-
- D3DDevice *device = dev_ptr->device;
-
- assert(dev_ptr->fonts_buffer_image_id >= 0);
-
- Ref<D3DObjectFont> new_font = new D3DObjectFont(font, dev_ptr->fonts_buffer_image_id);
- scene->AddObject(new_font);
- context->font = new_font;
-}
-
-void evas_direct3d_font_free(Direct3DDeviceHandler d3d, void *font)
-{
- DevicePtr *dev_ptr = SelectDevice(d3d);
- D3DContext *context = dev_ptr->context;
- D3DScene *scene = dev_ptr->scene;
-
- if (context->font.IsNull() || !((D3DObjectFont *)context->font.Addr())->Compare(font))
- {
- D3DScene *scene = dev_ptr->scene;
-
- static TArray<D3DObjectFont *> fonts;
- scene->GetObjectsOfType<D3DObjectFont>(fonts);
- for (int i = 0; i < fonts.Length(); i++)
- {
- if (fonts[i]->Compare(font))
- {
- context->font = fonts[i];
- break;
- }
- }
- }
-
- scene->DeleteObject(context->font);
- context->font = NULL;
-}
-
-
-} // extern "C"
+++ /dev/null
-
-#include "evas_direct3d_object.h"
-
-D3DObject::D3DObject()
-{
- _free = false;
-}
-
-D3DObject::~D3DObject()
-{
-}
-
+++ /dev/null
-#ifndef __EVAS_DIRECT3D_OBJECT_H__
-#define __EVAS_DIRECT3D_OBJECT_H__
-
-#include "evas_engine.h"
-
-#include "ref.h"
-
-class D3DDevice;
-
-class D3DObject : virtual public Referenc
-{
-public:
- D3DObject();
- virtual ~D3DObject();
-
- virtual void Draw(D3DDevice *d3d) = 0;
-
- inline bool IsFree();
- inline void SetFree(bool state);
-
-private:
- bool _free;
-};
-
-bool D3DObject::IsFree()
-{
- return _free;
-}
-
-void D3DObject::SetFree(bool state)
-{
- _free = state;
-}
-
-#endif // __EVAS_DIRECT3D_OBJECT_H__
+++ /dev/null
-//#define ENABLE_LOG_PRINTF
-
-#include <string.h>
-
-#include "evas_direct3d_object_font.h"
-#include "evas_direct3d_image_cache.h"
-#include "evas_direct3d_device.h"
-#include "evas_direct3d_shader_pack.h"
-#include "evas_direct3d_vertex_buffer_cache.h"
-
-D3DObjectFont::Cache D3DObjectFont::_cache;
-
-D3DObjectFont::D3DObjectFont(void *source, int image_id)
-{
- _image_id = image_id;
- _color = 0xff000000;
- _source = source;
- D3DImageCache::Current()->AddImageUser(_image_id);
-}
-
-D3DObjectFont::~D3DObjectFont()
-{
- D3DImageCache::Current()->RemoveImageUser(_image_id);
-}
-
-void D3DObjectFont::CopyTo(D3DObjectFont *font)
-{
- assert(font != NULL);
- font->_image_id = _image_id;
- font->_source = _source;
- D3DImageCache::Current()->AddImageUser(font->_image_id);
- _glyphs.CopyTo(font->_glyphs);
-}
-
-void D3DObjectFont::BeginCache(int image_id)
-{
- if (_cache.enabled)
- return;
- int w = D3DImageCache::Current()->GetImageWidth(image_id);
- int h = D3DImageCache::Current()->GetImageHeight(image_id);
- _cache.enabled = true;
- _cache.image_id = image_id;
- _cache.data.Allocate(w * h);
-
- if (_cache.dirty.Length() != h)
- {
- _cache.dirty.Allocate(h);
- memset(_cache.dirty.Data(), 0xff, sizeof(POINT) * _cache.dirty.Length());
- }
-
- ZeroMemory(_cache.data.Data(), sizeof(DWORD) * _cache.data.Length());
- _cache.width = w;
- _cache.height = h;
-
- _cache.valid_rect.left = w;
- _cache.valid_rect.right = 0;
- _cache.valid_rect.top = h;
- _cache.valid_rect.bottom = 0;
-}
-
-void D3DObjectFont::Draw(D3DDevice *d3d)
-{
- assert(_cache.image_id == _image_id);
-}
-
-void D3DObjectFont::EndCache(D3DDevice *d3d)
-{
- if (!_cache.enabled)
- return;
- _cache.enabled = false;
-
- if (_cache.data.Length() == 0)
- return;
-
- D3DImageCache::CacheEntryInfo info;
- ZeroMemory(&info, sizeof(info));
- info.id = _cache.image_id;
- info.width = _cache.width;
- info.height = _cache.height;
- if (!D3DImageCache::Current()->UpdateImageDataWithDirtyInfo(info,
- _cache.data.Data(), _cache.dirty.Data()))
- //if (!D3DImageCache::Current()->UpdateImageDataDiscard(info, _cache.data.Data()));
- {
- return;
- }
-
- D3DShaderPack::Current()->SetVDecl(d3d, D3DShaderPack::VDECL_XYUV);
- D3DShaderPack::Current()->SetVS(d3d, D3DShaderPack::VS_COPY_UV);
- D3DShaderPack::Current()->SetPS(d3d, D3DShaderPack::PS_TEX_2); // This image is in s1
- D3DImageCache::Current()->SelectImageToDevice(d3d, _cache.image_id);
-
- const FLOAT half_x = 0.5f / FLOAT(_cache.width);
- const FLOAT half_y = 0.5f / FLOAT(_cache.height);
- FLOAT left = FLOAT(_cache.valid_rect.left - 5) / FLOAT(_cache.width),
- top = FLOAT(_cache.valid_rect.top - 5) / FLOAT(_cache.height),
- right = FLOAT(_cache.valid_rect.right + 5) / FLOAT(_cache.width),
- bottom = FLOAT(_cache.valid_rect.bottom + 5) / FLOAT(_cache.height);
-
- const Vertex data[6] = {
- {left * 2 - 1, 2 * (1 - bottom) - 1, left + half_x, bottom + half_y},
- {left * 2 - 1, 2 * (1 - top) - 1, left + half_x, top + half_y},
- {right * 2 - 1, 2 * (1 - bottom) - 1, right + half_x, bottom + half_y},
- {right * 2 - 1, 2 * (1 - bottom) - 1, right + half_x, bottom + half_y},
- {left * 2 - 1, 2 * (1 - top) - 1, left + half_x, top + half_y},
- {right * 2 - 1, 2 * (1 - top) - 1, right + half_x, top + half_y}};
-
- d3d->GetDevice()->DrawPrimitiveUP(D3DPT_TRIANGLELIST, 2, data, sizeof(Vertex));
-
- //D3DImageCache::Current()->UpdateImageDataWithDirtyInfo(info, NULL, _cache.dirty.Data());
-}
-
-D3DObjectFont::Glyph *D3DObjectFont::GetGlyph(void *source)
-{
- if (_image_id < 0)
- {
- WRN("Font is not initialized");
- return NULL;
- }
- for (int i = 0; i < _glyphs.Length(); i++)
- {
- if (_glyphs[i]->Compare(source))
- return _glyphs[i];
- }
- return NULL;
-}
-
-D3DObjectFont::Glyph *D3DObjectFont::AddGlyph(D3DDevice *d3d, void *source,
- BYTE *data8, int width, int height, int pitch)
-{
- if (_image_id < 0)
- {
- WRN("Font is not initialized");
- return NULL;
- }
- for (int i = 0; i < _glyphs.Length(); i++)
- {
- if (_glyphs[i]->Compare(source))
- return _glyphs[i];
- }
- Ref<Glyph> glyph = new Glyph(source);
- glyph->_data.Allocate(width * height);
- glyph->_width = width;
- glyph->_height = height;
-
- for (int i = 0; i < height; i++)
- CopyMemory(&glyph->_data[i * width], &data8[i * pitch], width);
-
- Log("Glyph added (%p) (%dx%d)", source, width, height);
- _glyphs.Add(glyph);
- return _glyphs.Last()->Addr();
-}
-
-void D3DObjectFont::PushForDraw(Glyph *glyph, int x, int y)
-{
- BeginCache(_image_id);
-
- // Uff, I'm not sure about multiple windows...
-
-#define LERP(a, b, t1, t2) (BYTE)(FLOAT(a) * (t1) + FLOAT(b) * (t2))
-
- Color dc, sc;
- FLOAT a;
- sc.color = _color;
-
- const FLOAT color_alpha = sc.Alpha();
-
- DWORD *data = _cache.data.Data();
- BYTE *gdata = glyph->_data.Data();
- const int glyph_height = glyph->_height;
- const int cache_height = _cache.height;
- const int glyph_width = glyph->_width;
- const int cache_width = _cache.width;
-
- for (int i = 0, yi = y; i < glyph_height && yi < cache_height; i++, yi++)
- {
- if (yi < 0)
- continue;
- DWORD *dst = data + ((yi) * cache_width + x);
- BYTE *src = gdata + (i * glyph_width);
- POINT *dirty_yi = &_cache.dirty[yi];
-
- if (_cache.valid_rect.top > yi)
- _cache.valid_rect.top = yi;
- if (_cache.valid_rect.bottom < yi)
- _cache.valid_rect.bottom = yi;
-
- for (int j = 0, xj = x; j < glyph_width && xj < cache_width; j++, xj++, dst++, src++)
- {
- if (xj < 0)
- continue;
- BYTE glyph_pix = *src;
- if (glyph_pix == 0)
- continue;
-
- if (dirty_yi->x >= 0 && dirty_yi->y < 0)
- dirty_yi->x = 0, dirty_yi->y = cache_width - 1;
- else
- {
- if (dirty_yi->x < 0 || dirty_yi->x > xj)
- dirty_yi->x = xj;
- if (dirty_yi->y < 0 || dirty_yi->y < xj)
- dirty_yi->y = xj;
- }
-
- if (_cache.valid_rect.left > xj)
- _cache.valid_rect.left = xj;
- if (_cache.valid_rect.right < xj)
- _cache.valid_rect.right = xj;
-
- if (glyph_pix == 0xff && sc.a == 0xff)
- {
- *dst = sc.color;
- continue;
- }
- a = FLOAT(glyph_pix) * color_alpha / 255.f;
- if (*dst == 0)
- {
- *dst = (BYTE(255.f * a) << 24) | (0x00ffffff & sc.color);
- continue;
- }
-
- dc.color = *dst;
-
- dc.r = LERP(dc.r, sc.r, 1 - a, a);
- dc.g = LERP(dc.g, sc.g, 1 - a, a);
- dc.b = LERP(dc.b, sc.b, 1 - a, a);
- dc.a = max(dc.a, BYTE(255.f * a));
- *dst = dc.color;
- }
- }
-}
+++ /dev/null
-#ifndef __EVAS_DIRECT3D_OBJECT_FONT_H__
-#define __EVAS_DIRECT3D_OBJECT_FONT_H__
-
-#include "evas_engine.h"
-
-#include "ref.h"
-#include "array.h"
-
-#include "evas_direct3d_object.h"
-
-class D3DObjectFont : public D3DObject
-{
-public:
-
- class Glyph : public Referenc
- {
- public:
- Glyph(void *source)
- : _source(source), _width(0), _height(0) {};
-
- bool Compare(void *source)
- {
- return (_source == source);
- }
- void *Source()
- {
- return _source;
- }
-
- private:
- friend class D3DObjectFont;
- void *_source;
- TArray<BYTE> _data;
- int _width;
- int _height;
- };
-
-public:
- D3DObjectFont(void *source, int image_id);
- ~D3DObjectFont();
-
- inline bool Compare(void *source);
- void CopyTo(D3DObjectFont *font);
-
- virtual void Draw(D3DDevice *d3d);
- static void EndCache(D3DDevice *d3d);
-
- inline void SetColor(DWORD color);
-
- Glyph *GetGlyph(void *source);
- Glyph *AddGlyph(D3DDevice *d3d, void *source, BYTE *data8, int width, int height, int pitch);
- void PushForDraw(Glyph *glyph, int x, int y);
-
-protected:
- static void BeginCache(int image_id);
-
-private:
- struct Vertex
- {
- FLOAT x, y;
- FLOAT u, v;
- };
-
- struct Color
- {
- union
- {
- struct
- {
- BYTE b, g, r, a;
- };
- DWORD color;
- };
-
- FLOAT Alpha() { return FLOAT(a) / 255.f; }
- };
-
- class Cache
- {
- public:
- Cache()
- : enabled(false), image_id(-1), width(0), height(0) {};
- public:
- TArray<DWORD> data;
- TArray<POINT> dirty; // Start, End
- bool enabled;
- int image_id;
- int width;
- int height;
- RECT valid_rect;
- };
-
-private:
- DWORD _color;
- void *_source;
- int _image_id;
-
- TArray<Ref<Glyph> > _glyphs;
-
- static Cache _cache;
-};
-
-bool D3DObjectFont::Compare(void *source)
-{
- return (_source == source);
-}
-
-void D3DObjectFont::SetColor(DWORD color)
-{
- _color = color;
-}
-
-#endif // __EVAS_DIRECT3D_OBJECT_FONT_H__
+++ /dev/null
-//#define ENABLE_LOG_PRINTF
-
-#include <string.h>
-
-#include <d3dx9.h>
-
-#include "evas_direct3d_object_image.h"
-#include "evas_direct3d_image_cache.h"
-#include "evas_direct3d_device.h"
-#include "evas_direct3d_shader_pack.h"
-#include "evas_direct3d_vertex_buffer_cache.h"
-
-TArray<D3DObjectImage *> D3DObjectImage::_cache;
-bool D3DObjectImage::_cache_enabled = false;
-
-D3DObjectImage::D3DObjectImage()
-{
- _x = _y = _w = _h = 0;
- _sx = _sy = _sw = _sh = 0;
- _u = _v = _du = _dv = 0;
- _image_id = -1;
- _width = _height = 0;
- _source[0] = 0;
- _color = 0xffffffff;
- _cache_i = 0;
- _border = D3DXVECTOR4(0, 0, 0, 0);
- _uvborder = D3DXVECTOR4(0, 0, 0, 0);
- _with_border = false;
- _dirty = false;
- _image_data_updated = false;
-}
-
-D3DObjectImage::~D3DObjectImage()
-{
- D3DImageCache::Current()->RemoveImageUser(_image_id);
-}
-
-void D3DObjectImage::CopyTo(D3DObjectImage *image)
-{
- assert(image != NULL);
- image->_u = _u;
- image->_v = _v;
- image->_du = _du;
- image->_dv = _dv;
- image->_image_id = _image_id;
- image->_width = _width;
- image->_height = _height;
- CopyMemory(image->_source, _source, sizeof(_source));
- D3DImageCache::Current()->AddImageUser(image->_image_id);
-}
-
-void D3DObjectImage::BeginCache()
-{
- _cache.Allocate(0);
- _cache_enabled = true;
-}
-
-void D3DObjectImage::EndCache(D3DDevice *d3d)
-{
- if (!_cache_enabled || _cache.Length() == 0)
- return;
- D3DShaderPack::Current()->SetVDecl(d3d, D3DShaderPack::VDECL_XYUVC);
- D3DShaderPack::Current()->SetVS(d3d, D3DShaderPack::VS_COPY_UV_COLOR);
- D3DShaderPack::Current()->SetPS(d3d, D3DShaderPack::PS_TEX_COLOR_FILTER);
-
- static TArray<Vertex> sorted;
- static TArray<GroupDesc> groups;
- sorted.Allocate(0);
- groups.Allocate(0);
-
- bool found = true;
- while (found)
- {
- found = false;
- int cur_id = -1;
- int num = 0;
- for (int i = 0; i < _cache.Length(); i++)
- {
- // We have processed this
- if (_cache[i]->_image_id < 0)
- continue;
- found = true;
- if (cur_id < 0)
- cur_id = _cache[i]->_image_id;
- if (_cache[i]->_image_id == cur_id)
- {
- if (!_cache[i]->_with_border)
- {
- Vertex *data = _cache[i]->MakeData();
- sorted.Add(data[0]);
- sorted.Add(data[1]);
- sorted.Add(data[2]);
- sorted.Add(data[3]);
- sorted.Add(data[4]);
- sorted.Add(data[5]);
- _cache[i]->_image_id = -_cache[i]->_image_id - 1;
- num++;
- }
- else
- {
- Vertex *data = _cache[i]->MakeDataBorder();
- int last_len = sorted.Length();
- sorted.Allocate(last_len + 6 * 9);
- CopyMemory(&sorted[last_len], data, sizeof(Vertex) * 6 * 9);
- _cache[i]->_image_id = -_cache[i]->_image_id - 1;
- num += 9;
- }
- }
- }
- if (num > 0)
- {
- GroupDesc gd = {num, cur_id};
- groups.Add(gd);
- }
- }
-
- // Restore ids
- for (int i = 0; i < _cache.Length(); i++)
- _cache[i]->_image_id = -_cache[i]->_image_id - 1;
-
- D3DVertexBufferCache::CacheEntryInfo ce_info;
- if (!D3DVertexBufferCache::Current()->InitBuffer(d3d, (BYTE *)sorted.Data(),
- sorted.Length() * sizeof(Vertex), ce_info))
- {
- return;
- }
- D3DVertexBufferCache::Current()->SelectBufferToDevice(d3d, ce_info.id, sizeof(Vertex));
-
- HRESULT hr;
- for (int i = 0, cur = 0; i < groups.Length(); i++)
- {
- if (FAILED(hr = D3DImageCache::Current()->SelectImageToDevice(d3d, groups[i].id)))
- {
- Log("Failed to select texture: %X", (DWORD)hr);
- }
-// d3d->GetDevice()->DrawPrimitiveUP(D3DPT_TRIANGLELIST, groups[i].num * 2,
-// &sorted[cur], sizeof(Vertex));
- d3d->GetDevice()->DrawPrimitive(D3DPT_TRIANGLELIST, cur, groups[i].num * 2);
- cur += groups[i].num * 6;
- }
-
- DBG("Image cache drawn: %d items, %d groups", _cache.Length(), groups.Length());
- _cache_enabled = false;
-}
-
-void D3DObjectImage::Draw(D3DDevice *d3d)
-{
- _dirty = false;
-
- DBG("Image draw: (%.3f, %.3f, %.3f, %.3f)", _x, _y, _w, _h);
-
- if (_cache_enabled)
- {
- _cache.Add(this);
- _cache_i = _cache.Length() - 1;
- return;
- }
-
- D3DShaderPack::Current()->SetVDecl(d3d, D3DShaderPack::VDECL_XYUVC);
- D3DShaderPack::Current()->SetVS(d3d, D3DShaderPack::VS_COPY_UV_COLOR);
- D3DShaderPack::Current()->SetPS(d3d, D3DShaderPack::PS_TEX_COLOR_FILTER);
- D3DImageCache::Current()->SelectImageToDevice(d3d, _image_id);
-
- if (!_with_border)
- d3d->GetDevice()->DrawPrimitiveUP(D3DPT_TRIANGLELIST, 2, MakeData(), sizeof(Vertex));
- else
- d3d->GetDevice()->DrawPrimitiveUP(D3DPT_TRIANGLELIST, 18, MakeDataBorder(), sizeof(Vertex));
-}
-
-void D3DObjectImage::Init(FLOAT u, FLOAT v, FLOAT du, FLOAT dv,
- int image_id, int width, int height, const char *source)
-{
- _u = u;
- _v = v;
- _du = du;
- _dv = dv;
- _image_id = image_id;
- _width = width;
- _height = height;
-#ifdef __MINGW32__
- strncpy(_source, source, sizeof(_source) - 1);
-#else
- strncpy_s(_source, sizeof(_source), source, sizeof(_source) - 1);
-#endif // ! __MINGW32__
-}
-
-void D3DObjectImage::Setup(FLOAT x, FLOAT y, FLOAT w, FLOAT h,
- int sx, int sy, int sw, int sh)
-{
- if (!_dirty)
- {
- _x = 1.f;
- _y = -1.f;
- _w = _h = 0.f;
- _sx = _sy = 1.f;
- _sw = _sh = 0.f;
- }
-
- if (!_with_border)
- {
- _x = x;
- _y = y;
- _w = w;
- _h = h;
- _sx = FLOAT(sx) / FLOAT(_width);
- _sy = FLOAT(sy) / FLOAT(_height);
- _sw = FLOAT(sw) / FLOAT(_width);
- _sh = FLOAT(sh) / FLOAT(_height);
- }
- else
- {
- _x = min(_x, x);
- _y = max(_y, y);
- _w += w / 3;
- _h += h / 3;
- _sx = min(_sx, FLOAT(sx) / FLOAT(_width));
- _sy = min(_sy, FLOAT(sy) / FLOAT(_height));
- _sw += FLOAT(sw) / (3.f * FLOAT(_width));
- _sh += FLOAT(sh) / (3.f * FLOAT(_height));
- }
- _dirty = true;
-
-}
-
-void D3DObjectImage::SetupColorFilter(DWORD color)
-{
- //_color = ((a & 0xff) << 24) | ((r & 0xff) << 16) | ((g & 0xff) << 8) | (b & 0xff);
- _color = color;
-}
-
-D3DObjectImage::Vertex *D3DObjectImage::MakeData()
-{
- //FLOAT z = (FLOAT(_cache_i) + 0.5f) / _cache.Length();
- Vertex data[6] = {
- {_x, _y, _u + _sx * _du, _v + _sy * _dv, _color},
- {_x + _w, _y, _u + (_sx + _sw) * _du, _v + _sy * _dv, _color},
- {_x, _y + _h, _u + _sx * _du, _v + (_sy + _sh) * _dv, _color},
- {_x, _y + _h, _u + _sx * _du, _v + (_sy + _sh) * _dv, _color},
- {_x + _w, _y, _u + (_sx + _sw) * _du, _v + _sy * _dv, _color},
- {_x + _w, _y + _h, _u + (_sx + _sw) * _du, _v + (_sy + _sh) * _dv, _color}};
- CopyMemory(_data, data, sizeof(data));
- return _data;
-}
-
-D3DObjectImage::Vertex *D3DObjectImage::MakeDataBorder()
-{
- //FLOAT z = (FLOAT(_cache_i) + 0.5f) / _cache.Length();
- if (_border.x + _border.z > _w)
- _border.x = _border.z = _w / 2;
- if (_border.y + _border.w < _h)
- _border.y = _border.w = _h / 2;
-
- FLOAT ul, ut, ur, ub;
- ul = _uvborder.x * _du;
- ut = _uvborder.y * _dv;
- ur = _uvborder.z * _du;
- ub = _uvborder.w * _dv;
- FLOAT bl, bt, br, bb;
- bl = _border.x;
- bt = _border.y;
- br = _border.z;
- bb = _border.w;
-
- const FLOAT half_x = 0.5f * _du / FLOAT(_width);
- const FLOAT half_y = 0.5f * _dv / FLOAT(_height);
-
- // Diagonal knots
- Vertex data[4] = {
- {_x, _y, _u + _sx * _du + half_x, _v + _sy * _dv + half_y, _color},
- {_x + bl, _y + bt, _u + ul + _sx * _du, _v + ut + _sy * _dv, _color},
- {_x + _w - br, _y + _h - bb, _u - ur + (_sx + _sw) * _du, _v - ub + (_sy + _sh) * _dv, _color},
- {_x + _w, _y + _h, _u + (_sx + _sw) * _du - half_x, _v + (_sy + _sh) * _dv - half_y, _color}};
-
- static const int yshift[6] = {0, 0, 1, 1, 0, 1};
- static const int xshift[6] = {0, 1, 0, 0, 1, 1};
-
- int vi = 0;
- for (int i = 0; i < 3; i++)
- {
- for (int j = 0; j < 3; j++)
- {
- for (int v = 0; v < 6; v++)
- {
- _data[vi].x = data[xshift[v] + j].x;
- _data[vi].y = data[yshift[v] + i].y;
- _data[vi].u = data[xshift[v] + j].u;
- _data[vi].v = data[yshift[v] + i].v;
- _data[vi].col = data[0].col;
- vi++;
- }
- }
- }
-
- return _data;
-}
-
-void D3DObjectImage::SetupBorder(const D3DXVECTOR4 &world_border, const D3DXVECTOR4 &pix_border)
-{
- _border = world_border;
- _uvborder = pix_border;
- _with_border = (_border.x > 0.0001f || _border.y > 0.0001f ||
- _border.z > 0.0001f || _border.w > 0.0001f);
-}
-
-bool D3DObjectImage::UpdateImageData(DWORD *image_data)
-{
- D3DImageCache::CacheEntryInfo info = {_image_id, _width, _height, _u, _v, _du, _dv};
- _image_data_updated = false;
- return D3DImageCache::Current()->UpdateImageData(info, image_data);
-}
-
-DWORD *D3DObjectImage::GetImageData()
-{
- if (_image_data_updated)
- return _image_data.Data();
- _image_data_updated = true;
- D3DImageCache::CacheEntryInfo info = {_image_id, _width, _height, _u, _v, _du, _dv};
- D3DImageCache::Current()->GetImageData(info, _image_data);
- return _image_data.Data();
-}
+++ /dev/null
-#ifndef __EVAS_DIRECT3D_OBJECT_IMAGE_H__
-#define __EVAS_DIRECT3D_OBJECT_IMAGE_H__
-
-#include "evas_engine.h"
-
-#include "ref.h"
-#include "array.h"
-
-#include "evas_direct3d_object.h"
-
-class D3DObjectImage : public D3DObject
-{
-public:
- D3DObjectImage();
- virtual ~D3DObjectImage();
-
- void CopyTo(D3DObjectImage *image);
-
- static void BeginCache();
- virtual void Draw(D3DDevice *d3d);
- static void EndCache(D3DDevice *d3d);
-
- void Init(FLOAT u, FLOAT v, FLOAT du, FLOAT dv, int image_id,
- int width, int height, const char *source);
- void Setup(FLOAT x, FLOAT y, FLOAT w, FLOAT h,
- int sx, int sy, int sw, int sh);
- void SetupColorFilter(DWORD color);
- void SetupBorder(const D3DXVECTOR4 &world_border, const D3DXVECTOR4 &pix_border);
-
- inline bool IsValid();
- inline const char *GetSource();
- inline int GetWidth();
- inline int GetHeight();
- inline FLOAT GetBorderLeft();
- inline FLOAT GetBorderRight();
- inline FLOAT GetBorderTop();
- inline FLOAT GetBorderBottom();
-
- bool UpdateImageData(DWORD *image_data);
- DWORD *GetImageData();
-
-private:
- struct Vertex
- {
- FLOAT x, y;
- FLOAT u, v;
- D3DCOLOR col;
- };
-
- struct GroupDesc
- {
- int num;
- int id;
- };
-
-private:
- Vertex *MakeData();
- Vertex *MakeDataBorder();
-
-private:
- FLOAT _x, _y, _w, _h;
- FLOAT _sx, _sy, _sw, _sh;
- D3DXVECTOR4 _border;
- D3DXVECTOR4 _uvborder;
-
- FLOAT _u, _v, _du, _dv;
- int _image_id;
- int _width, _height;
-
- D3DCOLOR _color;
- int _cache_i;
- bool _with_border;
- bool _dirty;
-
- TArray<DWORD> _image_data;
- bool _image_data_updated;
-
- char _source[256];
-
- Vertex _data[54];
-
- static TArray<D3DObjectImage *> _cache;
- static bool _cache_enabled;
-};
-
-bool D3DObjectImage::IsValid()
-{
- return _image_id >= 0 && _width > 0 && _height > 0;
-}
-
-const char *D3DObjectImage::GetSource()
-{
- return _source;
-}
-
-int D3DObjectImage::GetWidth()
-{
- return _width;
-}
-
-int D3DObjectImage::GetHeight()
-{
- return _height;
-}
-
-FLOAT D3DObjectImage::GetBorderLeft()
-{
- return _border.x;
-}
-
-FLOAT D3DObjectImage::GetBorderRight()
-{
- return _border.z;
-}
-
-FLOAT D3DObjectImage::GetBorderTop()
-{
- return _border.y;
-}
-
-FLOAT D3DObjectImage::GetBorderBottom()
-{
- return _border.w;
-}
-
-
-#endif // __EVAS_DIRECT3D_OBJECT_IMAGE_H__
+++ /dev/null
-
-#include "evas_direct3d_object_line.h"
-#include "evas_direct3d_device.h"
-#include "evas_direct3d_shader_pack.h"
-
-TArray<D3DObjectLine::Vertex> D3DObjectLine::_cache;
-bool D3DObjectLine::_cache_enabled = false;
-
-D3DObjectLine::D3DObjectLine()
-{
- _x1 = _y1 = 0;
- _x2 = _y2 = 0;
-}
-
-void D3DObjectLine::BeginCache()
-{
- _cache.Allocate(0);
- _cache_enabled = true;
-}
-
-void D3DObjectLine::EndCache(D3DDevice *d3d)
-{
- if (!_cache_enabled || _cache.Length() == 0)
- return;
- D3DShaderPack::Current()->SetVDecl(d3d, D3DShaderPack::VDECL_XYC);
- D3DShaderPack::Current()->SetVS(d3d, D3DShaderPack::VS_COPY_COLOR);
- D3DShaderPack::Current()->SetPS(d3d, D3DShaderPack::PS_COLOR);
- d3d->GetDevice()->DrawPrimitiveUP(D3DPT_LINELIST, _cache.Length() / 2,
- _cache.Data(), sizeof(Vertex));
-
- DBG("Line cache drawn: %d items", _cache.Length() / 2);
- _cache_enabled = false;
-}
-
-void D3DObjectLine::Draw(D3DDevice *d3d)
-{
- Vertex data[2] = {{_x1, _y1, _color}, {_x2, _y2, _color}};
-
- if (!_cache_enabled)
- {
- D3DShaderPack::Current()->SetVDecl(d3d, D3DShaderPack::VDECL_XYC);
- D3DShaderPack::Current()->SetVS(d3d, D3DShaderPack::VS_COPY_COLOR);
- D3DShaderPack::Current()->SetPS(d3d, D3DShaderPack::PS_COLOR);
- d3d->GetDevice()->DrawPrimitiveUP(D3DPT_LINELIST, 1, data, sizeof(Vertex));
- }
- else
- {
- _cache.Add(data[0]);
- _cache.Add(data[1]);
- }
-}
-
-void D3DObjectLine::Setup(FLOAT x1, FLOAT y1, FLOAT x2, FLOAT y2, DWORD color)
-{
- _x1 = x1;
- _y1 = y1;
- _x2 = x2;
- _y2 = y2;
- _color = color;
-}
+++ /dev/null
-#ifndef __EVAS_DIRECT3D_OBJECT_LINE_H__
-#define __EVAS_DIRECT3D_OBJECT_LINE_H__
-
-#include "evas_engine.h"
-
-#include "ref.h"
-#include "array.h"
-
-#include "evas_direct3d_object.h"
-
-class D3DObjectLine : public D3DObject
-{
-public:
- D3DObjectLine();
-
- static void BeginCache();
- virtual void Draw(D3DDevice *d3d);
- static void EndCache(D3DDevice *d3d);
-
- void Setup(FLOAT x1, FLOAT y1, FLOAT x2, FLOAT y2, DWORD color);
-
-private:
- FLOAT _x1, _y1, _x2, _y2;
- DWORD _color;
-
-private:
- struct Vertex
- {
- FLOAT x, y;
- DWORD color;
- };
-
- static TArray<Vertex> _cache;
- static bool _cache_enabled;
-};
-
-#endif // __EVAS_DIRECT3D_OBJECT_LINE_H__
+++ /dev/null
-#include "evas_direct3d_object_rect.h"
-#include "evas_direct3d_device.h"
-#include "evas_direct3d_shader_pack.h"
-
-TArray<D3DObjectRect::Vertex> D3DObjectRect::_cache;
-bool D3DObjectRect::_cache_enabled = false;
-
-D3DObjectRect::D3DObjectRect()
-{
- _x = _y = 0;
- _w = _h = 0;
-}
-
-void D3DObjectRect::BeginCache()
-{
- _cache.Allocate(0);
- _cache_enabled = true;
-}
-
-void D3DObjectRect::EndCache(D3DDevice *d3d)
-{
- if (!_cache_enabled || _cache.Length() == 0)
- return;
- D3DShaderPack::Current()->SetVDecl(d3d, D3DShaderPack::VDECL_XYC);
- D3DShaderPack::Current()->SetVS(d3d, D3DShaderPack::VS_COPY_COLOR);
- D3DShaderPack::Current()->SetPS(d3d, D3DShaderPack::PS_COLOR);
- d3d->GetDevice()->DrawPrimitiveUP(D3DPT_TRIANGLELIST, _cache.Length() / 3,
- _cache.Data(), sizeof(Vertex));
-
- DBG("Rect cache drawn: %d items", _cache.Length() / 6);
- _cache_enabled = false;
-}
-
-void D3DObjectRect::Draw(D3DDevice *d3d)
-{
- Vertex data[6] = {
- {_x, _y, _color}, {_x + _w, _y, _color}, {_x, _y + _h, _color},
- {_x, _y + _h, _color}, {_x + _w, _y, _color}, {_x + _w, _y + _h, _color}};
-
- if (!_cache_enabled)
- {
- D3DShaderPack::Current()->SetVDecl(d3d, D3DShaderPack::VDECL_XYC);
- D3DShaderPack::Current()->SetVS(d3d, D3DShaderPack::VS_COPY_COLOR);
- D3DShaderPack::Current()->SetPS(d3d, D3DShaderPack::PS_COLOR);
- d3d->GetDevice()->DrawPrimitiveUP(D3DPT_TRIANGLELIST, 2, data, sizeof(Vertex));
- }
- else
- {
- _cache.Add(data[0]);
- _cache.Add(data[1]);
- _cache.Add(data[2]);
- _cache.Add(data[3]);
- _cache.Add(data[4]);
- _cache.Add(data[5]);
- }
-}
-
-void D3DObjectRect::Setup(FLOAT x, FLOAT y, FLOAT w, FLOAT h, DWORD color)
-{
- _x = x;
- _y = y;
- _w = w;
- _h = h;
- _color = color;
-}
+++ /dev/null
-#ifndef __EVAS_DIRECT3D_OBJECT_RECT_H__
-#define __EVAS_DIRECT3D_OBJECT_RECT_H__
-
-#include "evas_engine.h"
-
-#include "ref.h"
-#include "array.h"
-
-#include "evas_direct3d_object.h"
-
-class D3DObjectRect : public D3DObject
-{
-public:
- D3DObjectRect();
-
- static void BeginCache();
- virtual void Draw(D3DDevice *d3d);
- static void EndCache(D3DDevice *d3d);
-
- void Setup(FLOAT x, FLOAT y, FLOAT w, FLOAT h, DWORD color);
-
-private:
- FLOAT _x, _y, _w, _h;
- DWORD _color;
-
-private:
- struct Vertex
- {
- FLOAT x, y;
- DWORD color;
- };
-
- static TArray<Vertex> _cache;
- static bool _cache_enabled;
-};
-
-#endif // __EVAS_DIRECT3D_OBJECT_RECT_H__
+++ /dev/null
-
-#include "evas_direct3d_scene.h"
-
-D3DScene::D3DScene()
-{
-}
-
-void D3DScene::FreeObjects()
-{
- for (int i = 0; i < _objects.Length(); i++)
- _objects[i]->SetFree(true);
-}
-
-void D3DScene::DrawAll(D3DDevice *d3d)
-{
- for (int i = 0; i < _objects.Length(); i++)
- {
- if (!_objects[i]->IsFree())
- _objects[i]->Draw(d3d);
- }
-}
-
-void D3DScene::DeleteObject(D3DObject *object)
-{
- for (int i = 0; i < _objects.Length(); i++)
- {
- if (_objects[i].Addr() == object)
- {
- _objects.Replace(i);
- return;
- }
- }
-}
+++ /dev/null
-#ifndef __EVAS_DIRECT3D_SCENE_H__
-#define __EVAS_DIRECT3D_SCENE_H__
-
-#include "evas_engine.h"
-
-#include <assert.h>
-#include <typeinfo>
-
-#include "ref.h"
-#include "array.h"
-
-#include "evas_direct3d_object.h"
-
-class D3DDevice;
-
-class D3DScene : virtual public Referenc
-{
-public:
- D3DScene();
-
- void FreeObjects();
-
- inline void AddObject(D3DObject *object);
- inline int GetObjectCount();
- void DeleteObject(D3DObject *object);
-
- void DrawAll(D3DDevice *d3d);
-
- template <class T> T *GetFreeObject()
- {
- for (int i = 0; i < _objects.Length(); i++)
- {
- if (typeid(T) == typeid(*_objects[i].Addr()) && _objects[i]->IsFree())
- return (T *)_objects[i].Addr();
- }
- return NULL;
- }
-
- template <class T> void GetObjectsOfType(TArray<T *> &res)
- {
- for (int i = 0; i < _objects.Length(); i++)
- {
- if (typeid(T) == typeid(*_objects[i].Addr()))
- res.Add((T *)_objects[i].Addr());
- }
- }
-
-private:
- TArray<Ref<D3DObject> > _objects;
-};
-
-void D3DScene::AddObject(D3DObject *object)
-{
- assert(object != NULL);
- _objects.Add(object);
-}
-
-int D3DScene::GetObjectCount()
-{
- return _objects.Length();
-}
-
-#endif // __EVAS_DIRECT3D_SCENE_H__
+++ /dev/null
-
-#include <assert.h>
-
-#include <d3dx9.h>
-
-#include "evas_direct3d_shader_pack.h"
-#include "evas_direct3d_device.h"
-
-Ref<D3DShaderPack> D3DShaderPack::_this;
-
-D3DShaderPack::D3DShaderPack()
-{
-}
-
-D3DShaderPack::~D3DShaderPack()
-{
- Uninitialize();
-}
-
-D3DShaderPack *D3DShaderPack::Current()
-{
- if (_this.IsNull())
- _this = new D3DShaderPack();
- return _this;
-}
-
-void D3DShaderPack::SetCurrent(D3DShaderPack *obj)
-{
- _this = obj;
-}
-
-
-bool D3DShaderPack::Initialize(D3DDevice *d3d)
-{
- bool res = true;
- if (!(res = InitVertexDeclarations(d3d) && res))
- WRN("Failed to create vdecl set");
- if (!(res = InitVertexShaders(d3d) && res))
- WRN("Failed to create vs set");
- if (!(res = InitPixelShaders(d3d) && res))
- WRN("Failed to create ps set");
- return res;
-}
-
-void D3DShaderPack::Uninitialize()
-{
- for (int i = 0; i < _vdecl.Length(); i++)
- {
- if (_vdecl[i] != NULL)
- {
- _vdecl[i]->Release();
- _vdecl[i] = NULL;
- }
- }
-
- for (int i = 0; i < _vs.Length(); i++)
- {
- if (_vs[i] != NULL)
- {
- _vs[i]->Release();
- _vs[i] = NULL;
- }
- }
-
- for (int i = 0; i < _ps.Length(); i++)
- {
- if (_ps[i] != NULL)
- {
- _ps[i]->Release();
- _ps[i] = NULL;
- }
- }
-}
-
-bool D3DShaderPack::InitVertexDeclarations(D3DDevice *d3d)
-{
- _vdecl.Allocate(VDECL_NUM);
- _vdecl.Set(NULL);
-
- LPDIRECT3DVERTEXDECLARATION9 vdecl = NULL;
- {
- D3DVERTEXELEMENT9 elements[] = {
- {0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
- {0, 8, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
- D3DDECL_END()
- };
- if (FAILED(d3d->GetDevice()->CreateVertexDeclaration(elements, &vdecl)))
- return false;
- if (vdecl == NULL)
- return false;
- }
- _vdecl[VDECL_XYC] = vdecl;
- vdecl = NULL;
- {
- D3DVERTEXELEMENT9 elements[] = {
- {0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
- {0, 8, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
- D3DDECL_END()
- };
- if (FAILED(d3d->GetDevice()->CreateVertexDeclaration(elements, &vdecl)))
- return false;
- if (vdecl == NULL)
- return false;
- }
- _vdecl[VDECL_XYUV] = vdecl;
- vdecl = NULL;
- {
- D3DVERTEXELEMENT9 elements[] = {
- {0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
- {0, 8, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
- {0, 16, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
- D3DDECL_END()
- };
- if (FAILED(d3d->GetDevice()->CreateVertexDeclaration(elements, &vdecl)))
- return false;
- if (vdecl == NULL)
- return false;
- }
- _vdecl[VDECL_XYUVC] = vdecl;
- vdecl = NULL;
- {
- D3DVERTEXELEMENT9 elements[] = {
- {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
- {0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
- {0, 20, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
- D3DDECL_END()
- };
- if (FAILED(d3d->GetDevice()->CreateVertexDeclaration(elements, &vdecl)))
- return false;
- if (vdecl == NULL)
- return false;
- }
- _vdecl[VDECL_XYZUVC] = vdecl;
-
- return true;
-}
-
-bool D3DShaderPack::InitVertexShaders(D3DDevice *d3d)
-{
- _vs.Allocate(VS_NUM);
- _vs.Set(NULL);
-
- {
- char buf[] =
- "struct VsInput { float2 pos : POSITION; float4 col : COLOR; };\n"
- "struct VsOutput { float4 pos : POSITION; float4 col : COLOR0; };\n"
- "VsOutput main(VsInput vs_in) {\n"
- "VsOutput vs_out;\n"
- "vs_out.pos = float4(vs_in.pos, 0, 1);\n"
- "vs_out.col = vs_in.col;\n"
- "return vs_out;}";
-
- _vs[VS_COPY_COLOR] = (LPDIRECT3DVERTEXSHADER9)
- CompileShader(d3d, true, "CopyColor", buf, sizeof(buf) - 1);
- if (_vs[VS_COPY_COLOR] == NULL)
- return false;
- }
-
- {
- char buf[] =
- "struct VsInput { float2 pos : POSITION; float2 tex : TEXCOORD0; };\n"
- "struct VsOutput { float4 pos : POSITION; float2 tex : TEXCOORD0; };\n"
- "VsOutput main(VsInput vs_in) {\n"
- "VsOutput vs_out;\n"
- "vs_out.pos = float4(vs_in.pos, 0, 1);\n"
- "vs_out.tex = vs_in.tex;\n"
- "return vs_out;}";
-
- _vs[VS_COPY_UV] = (LPDIRECT3DVERTEXSHADER9)
- CompileShader(d3d, true, "CopyUV", buf, sizeof(buf) - 1);
- if (_vs[VS_COPY_UV] == NULL)
- return false;
- }
-
- {
- char buf[] =
- "struct VsInput { float2 pos : POSITION; float2 tex : TEXCOORD0; float4 col : COLOR; };\n"
- "struct VsOutput { float4 pos : POSITION; float2 tex : TEXCOORD0; float4 col : COLOR0; };\n"
- "VsOutput main(VsInput vs_in) {\n"
- "VsOutput vs_out;\n"
- "vs_out.pos = float4(vs_in.pos, 0, 1);\n"
- "vs_out.tex = vs_in.tex;\n"
- "vs_out.col = vs_in.col;\n"
- "return vs_out;}";
-
- _vs[VS_COPY_UV_COLOR] = (LPDIRECT3DVERTEXSHADER9)
- CompileShader(d3d, true, "CopyUVColor", buf, sizeof(buf) - 1);
- if (_vs[VS_COPY_UV_COLOR] == NULL)
- return false;
- }
-
- {
- char buf[] =
- "struct VsInput { float3 pos : POSITION; float2 tex : TEXCOORD0; float4 col : COLOR; };\n"
- "struct VsOutput { float4 pos : POSITION; float2 tex : TEXCOORD0; float4 col : COLOR0; };\n"
- "VsOutput main(VsInput vs_in) {\n"
- "VsOutput vs_out;\n"
- "vs_out.pos = float4(vs_in.pos, 1);\n"
- "vs_out.tex = vs_in.tex;\n"
- "vs_out.col = vs_in.col;\n"
- "return vs_out;}";
-
- _vs[VS_COPY_UV_COLOR_Z] = (LPDIRECT3DVERTEXSHADER9)
- CompileShader(d3d, true, "CopyUVColorZ", buf, sizeof(buf) - 1);
- if (_vs[VS_COPY_UV_COLOR_Z] == NULL)
- return false;
- }
-
- return true;
-}
-
-bool D3DShaderPack::InitPixelShaders(D3DDevice *d3d)
-{
- _ps.Allocate(PS_NUM);
- _ps.Set(NULL);
-
- {
- char buf[] =
- "struct VsOutput { float4 pos : POSITION; float4 col : COLOR0; };\n"
- "float4 main(VsOutput ps_in) : COLOR0 {\n"
- "return ps_in.col;}";
-
- _ps[PS_COLOR] = (LPDIRECT3DPIXELSHADER9)
- CompileShader(d3d, false, "Color", buf, sizeof(buf) - 1);
- if (_ps[PS_COLOR] == NULL)
- return false;
- }
-
- {
- char buf[] =
- "sampler Texture : register(s0);\n"
- "struct VsOutput { float4 pos : POSITION; float2 tex : TEXCOORD0; };\n"
- "float4 main(VsOutput ps_in) : COLOR0 {\n"
- "return tex2D(Texture, ps_in.tex);}";
-
- _ps[PS_TEX] = (LPDIRECT3DPIXELSHADER9)
- CompileShader(d3d, false, "Tex", buf, sizeof(buf) - 1);
- if (_ps[PS_TEX] == NULL)
- return false;
- }
-
- {
- char buf[] =
- "sampler Texture : register(s0);\n"
- "struct VsOutput { float4 pos : POSITION; float2 tex : TEXCOORD0; float4 col : COLOR0; };\n"
- "float4 main(VsOutput ps_in) : COLOR0 {\n"
- "return tex2D(Texture, ps_in.tex) * ps_in.col;}";
-
- _ps[PS_TEX_COLOR_FILTER] = (LPDIRECT3DPIXELSHADER9)
- CompileShader(d3d, false, "TexColorFilter", buf, sizeof(buf) - 1);
- if (_ps[PS_TEX_COLOR_FILTER] == NULL)
- return false;
- }
-
- {
- char buf[] =
- "sampler Texture : register(s1);\n"
- "struct VsOutput { float4 pos : POSITION; float2 tex : TEXCOORD0; };\n"
- "float4 main(VsOutput ps_in) : COLOR0 {\n"
- "return tex2D(Texture, ps_in.tex);}";
-
- _ps[PS_TEX_2] = (LPDIRECT3DPIXELSHADER9)
- CompileShader(d3d, false, "Tex2", buf, sizeof(buf) - 1);
- if (_ps[PS_TEX_2] == NULL)
- return false;
- }
-
- return true;
-}
-
-void *D3DShaderPack::CompileShader(D3DDevice *d3d, bool make_vs,
- const char *name, const char *buf, int size)
-{
- LPD3DXBUFFER compiled_res = NULL;
- LPD3DXBUFFER error_msgs = NULL;
-
- HRESULT res = D3DXCompileShader(buf, size, NULL, NULL,
- "main", make_vs ? "vs_2_0" : "ps_2_0", // ?
- 0, &compiled_res, &error_msgs, NULL);
-
- if (FAILED(res))
- {
- ERR("Shader %s compilation failed, code = %X", name, res);
- if (error_msgs == NULL)
- return NULL;
- const char *mess = (const char *)error_msgs->GetBufferPointer();
- ERR("Error output:\n%s", mess);
- error_msgs->Release();
- return NULL;
- }
-
- if (error_msgs != NULL)
- error_msgs->Release();
-
- void *res_ptr = NULL;
- if (make_vs)
- {
- LPDIRECT3DVERTEXSHADER9 vs;
- res = d3d->GetDevice()->CreateVertexShader((DWORD *)compiled_res->GetBufferPointer(), &vs);
- res_ptr = (void *)vs;
- }
- else
- {
- LPDIRECT3DPIXELSHADER9 ps;
- res = d3d->GetDevice()->CreatePixelShader((DWORD *)compiled_res->GetBufferPointer(), &ps);
- res_ptr = (void *)ps;
- }
-
- compiled_res->Release();
-
- if (FAILED(res))
- {
- WRN("Shader %s creation failed, code = %X", name, res);
- return NULL;
- }
- return res_ptr;
-}
-
-bool D3DShaderPack::SetVDecl(D3DDevice *d3d, int id)
-{
- if (id < 0 || id >= _vdecl.Length() || _vdecl[id] == NULL)
- return false;
- assert(d3d != NULL);
- d3d->GetDevice()->SetVertexDeclaration(_vdecl[id]);
- return true;
-}
-
-bool D3DShaderPack::SetVS(D3DDevice *d3d, int id)
-{
- if (id < 0 || id >= _vs.Length() || _vs[id] == NULL)
- return false;
- assert(d3d != NULL);
- d3d->GetDevice()->SetVertexShader(_vs[id]);
- return true;
-}
-
-bool D3DShaderPack::SetPS(D3DDevice *d3d, int id)
-{
- if (id < 0 || id >= _ps.Length() || _ps[id] == NULL)
- return false;
- assert(d3d != NULL);
- d3d->GetDevice()->SetPixelShader(_ps[id]);
- return true;
-}
+++ /dev/null
-#ifndef __EVAS_DIRECT3D_SHADER_PACK_H__
-#define __EVAS_DIRECT3D_SHADER_PACK_H__
-
-#include "evas_engine.h"
-
-#include "ref.h"
-#include "array.h"
-
-class D3DDevice;
-
-class D3DShaderPack : virtual public Referenc
-{
-public:
- ~D3DShaderPack();
-
- static D3DShaderPack *Current();
- static void SetCurrent(D3DShaderPack *obj);
-
- bool Initialize(D3DDevice *d3d);
- void Uninitialize();
-
- bool SetVDecl(D3DDevice *d3d, int id);
- bool SetVS(D3DDevice *d3d, int id);
- bool SetPS(D3DDevice *d3d, int id);
-
-public:
- enum VDECL
- {
- VDECL_XYC = 0,
- VDECL_XYUV,
- VDECL_XYUVC,
- VDECL_XYZUVC,
-
- VDECL_NUM
- };
-
- enum VS
- {
- VS_COPY_COLOR = 0,
- VS_COPY_UV,
- VS_COPY_UV_COLOR,
- VS_COPY_UV_COLOR_Z,
-
- VS_NUM
- };
-
- enum PS
- {
- PS_COLOR = 0,
- PS_TEX,
- PS_TEX_COLOR_FILTER,
- PS_TEX_2,
-
- PS_NUM
- };
-
-private:
- D3DShaderPack();
-
- bool InitVertexDeclarations(D3DDevice *d3d);
- bool InitVertexShaders(D3DDevice *d3d);
- bool InitPixelShaders(D3DDevice *d3d);
-
- void *CompileShader(D3DDevice *d3d, bool make_vs, const char *name,
- const char *buf, int size);
-
-private:
- TArray<LPDIRECT3DVERTEXDECLARATION9> _vdecl;
- TArray<LPDIRECT3DVERTEXSHADER9> _vs;
- TArray<LPDIRECT3DPIXELSHADER9> _ps;
-
- static Ref<D3DShaderPack> _this;
-};
-
-#endif // __EVAS_DIRECT3D_SHADER_PACK_H__
+++ /dev/null
-
-//#define ENABLE_LOG_PRINTF
-
-#include "evas_direct3d_vertex_buffer_cache.h"
-#include "evas_direct3d_device.h"
-
-#include <assert.h>
-
-
-Ref<D3DVertexBufferCache> D3DVertexBufferCache::_this;
-
-D3DVertexBufferCache::D3DVertexBufferCache()
-{
- size_border_low = 0.6; // We can reuse buffer on 60%
- size_border_high = 0.2; // We can reallocate the buffer on 20%
-}
-
-D3DVertexBufferCache::~D3DVertexBufferCache()
-{
- Uninitialize();
-}
-
-D3DVertexBufferCache *D3DVertexBufferCache::Current()
-{
- if (_this.IsNull())
- _this = new D3DVertexBufferCache();
- return _this;
-}
-
-void D3DVertexBufferCache::SetCurrent(D3DVertexBufferCache *obj)
-{
- _this = obj;
-}
-
-void D3DVertexBufferCache::Uninitialize()
-{
- for (int i = 0; i < _cache.Length(); i++)
- {
- assert(_cache[i].vb != NULL);
- _cache[i].vb->Release();
- }
- _cache.Resize();
-}
-
-bool D3DVertexBufferCache::InitBuffer(D3DDevice *d3d, BYTE *data, int size, CacheEntryInfo &info)
-{
- assert(d3d != NULL);
- assert(data != NULL);
- assert(size > 0);
-
- int best = FindBestEntry(size);
- CacheEntry *ce = NULL;
-
- // Reallocate
- if (best >= 0 && _cache[best].size < size)
- {
- DeleteEntry(best);
- best = -1;
- }
-
- // New
- if (best < 0)
- {
- CacheEntry new_entry;
- if (!CreateEntry(d3d, new_entry, size))
- {
- WRN("Failed to create new vbcache entry");
- return false;
- }
- _cache.Add(new_entry);
- info.id = _cache.Length() - 1;
- ce = _cache.Last();
- }
- else
- {
- info.id = best;
- ce = &_cache[best];
- }
-
- assert(ce != NULL);
- if (!InsertData(*ce, data, size))
- {
- WRN("Failed to insert vbcache data");
- return false;
- }
- return true;
-}
-
-bool D3DVertexBufferCache::SelectBufferToDevice(D3DDevice *device, int id, int vertex_size)
-{
- if (id < 0 || id >= _cache.Length())
- return false;
- return SUCCEEDED(device->GetDevice()->SetStreamSource(0, _cache[id].vb, 0, vertex_size));
-}
-
-int D3DVertexBufferCache::FindBestEntry(int size)
-{
- // Search for buffer that fits in borders
- for (int i = 0; i < _cache.Length(); i++)
- {
- const int vs = _cache[i].size;
- if (size >= (vs - FLOAT(vs) * size_border_low) && size <= vs)
- return i;
- }
- bool less_than_all = true;
- for (int i = 0; i < _cache.Length(); i++)
- {
- const int vs = _cache[i].size;
- if (size >= (vs - FLOAT(vs) * size_border_low))
- less_than_all = false;
- }
- // Requested size is too small to reuse in any buffer
- if (less_than_all)
- return -1;
- // Search for buffer that can be reallocated
- for (int i = 0; i < _cache.Length(); i++)
- {
- const int vs = _cache[i].size;
- if (size <= (vs + FLOAT(vs) * size_border_high))
- return i;
- }
- // No buffer can be reused or reallocated, create a new one
- return -1;
-}
-
-bool D3DVertexBufferCache::CreateEntry(D3DDevice *d3d, CacheEntry &entry, int size)
-{
- assert(d3d != NULL);
- if (FAILED(d3d->GetDevice()->CreateVertexBuffer(size, D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY,
- 0, D3DPOOL_DEFAULT, &entry.vb, NULL)))
- {
- return false;
- }
- entry.size = size;
- return true;
-}
-
-void D3DVertexBufferCache::DeleteEntry(int id)
-{
- if (id < 0 || id >= _cache.Length())
- return;
- assert(_cache[id].vb != NULL);
- _cache[id].vb->Release();
- _cache.Replace(id);
-}
-
-bool D3DVertexBufferCache::InsertData(CacheEntry &entry, BYTE *data, int size)
-{
- BYTE *ptr = NULL;
- if (FAILED(entry.vb->Lock(0, size, (void **)&ptr, D3DLOCK_DISCARD)))
- return false;
- CopyMemory(ptr, data, size);
- return SUCCEEDED(entry.vb->Unlock());
-}
+++ /dev/null
-#ifndef __EVAS_DIRECT3D_VERTEX_BUFFER_CACHE_H__
-#define __EVAS_DIRECT3D_VERTEX_BUFFER_CACHE_H__
-
-#include "evas_engine.h"
-
-#include "ref.h"
-#include "array.h"
-
-class D3DDevice;
-
-class D3DVertexBufferCache : virtual public Referenc
-{
-public:
- struct CacheEntryInfo
- {
- int id;
- };
-
-public:
- ~D3DVertexBufferCache();
-
- static D3DVertexBufferCache *Current();
- static void SetCurrent(D3DVertexBufferCache *obj);
-
- inline void SetSizeBorders(FLOAT low, FLOAT high);
-
- bool InitBuffer(D3DDevice *d3d, BYTE *data, int size, CacheEntryInfo &info);
- bool SelectBufferToDevice(D3DDevice *device, int id, int vertex_size);
- void Uninitialize();
-
-private:
- struct CacheEntry
- {
- LPDIRECT3DVERTEXBUFFER9 vb;
- int size;
- };
-
-private:
- D3DVertexBufferCache();
-
- int FindBestEntry(int size);
- bool CreateEntry(D3DDevice *d3d, CacheEntry &entry, int size);
- void DeleteEntry(int id);
- bool InsertData(CacheEntry &entry, BYTE *data, int size);
-
-private:
- TArray<CacheEntry> _cache;
- FLOAT size_border_low;
- FLOAT size_border_high;
-
- static Ref<D3DVertexBufferCache> _this;
-};
-
-void D3DVertexBufferCache::SetSizeBorders(FLOAT low, FLOAT high)
-{
- size_border_low = low;
- size_border_high = high;
-}
-
-#endif // __EVAS_DIRECT3D_VERTEX_BUFFER_CACHE_H__
+++ /dev/null
-#include "evas_common.h" /* Also includes international specific stuff */
-#include "evas_engine.h"
-#include "evas_private.h"
-#include "Evas_Engine_Direct3D.h"
-
-#undef EAPI
-#define EAPI __declspec(dllexport)
-
-/* engine struct data */
-typedef struct _Render_Engine Render_Engine;
-struct _Render_Engine
-{
- Direct3DDeviceHandler d3d;
- int width, height;
- int end : 1;
- int in_redraw : 1;
-};
-
-int _evas_engine_direct3d_log_dom = -1;
-
-/* function tables - filled in later (func and parent func) */
-static Evas_Func func, pfunc;
-
-//////////////////////////////////////////////////////////////////////////////
-// Prototypes
-
-static void *eng_info(Evas *e);
-static void eng_info_free(Evas *e, void *info);
-static int eng_setup(Evas *e, void *info);
-static void eng_output_free(void *data);
-static void eng_output_resize(void *data, int width, int height);
-
-//////////////////////////////////////////////////////////////////////////////
-// Init / shutdown methods
-//
-
-static void *
-_output_setup(int width, int height, int rotation, HWND window, int depth, int fullscreen)
-{
- Render_Engine *re;
-
- re = (Render_Engine *)calloc(1, sizeof(Render_Engine));
- if (!re)
- return NULL;
-
- /* if we haven't initialized - init (automatic abort if already done) */
- evas_common_cpu_init();
-
- evas_common_blend_init();
- evas_common_image_init();
- evas_common_convert_init();
- evas_common_scale_init();
- evas_common_rectangle_init();
- evas_common_polygon_init();
- evas_common_line_init();
- evas_common_font_init();
- evas_common_draw_init();
- evas_common_tilebuf_init();
-
- if ((re->d3d = evas_direct3d_init(window, depth, fullscreen)) == 0)
- {
- free(re);
- return NULL;
- }
-
- re->width = width;
- re->height = height;
-
- return re;
-}
-
-static void *
-eng_info(Evas *e)
-{
- Evas_Engine_Info_Direct3D *info;
- info = (Evas_Engine_Info_Direct3D *)calloc(1, sizeof(Evas_Engine_Info_Direct3D));
- if (!info) return NULL;
- info->magic.magic = rand();
- memset(&info->info, 0, sizeof(info->info));
- info->render_mode = EVAS_RENDER_MODE_BLOCKING;
- return info;
- e = NULL;
-}
-
-static void
-eng_info_free(Evas *e, void *info)
-{
- Evas_Engine_Info_Direct3D *in;
- in = (Evas_Engine_Info_Direct3D *)info;
- free(in);
-}
-
-static int
-eng_setup(Evas *eo_e, void *info)
-{
- Evas_Public_Data *e = eo_data_get(eo_e, EVAS_CLASS);
- Render_Engine *re;
- Evas_Engine_Info_Direct3D *in;
- re = (Render_Engine *)e->engine.data.output;
- in = (Evas_Engine_Info_Direct3D *)info;
- if (!e->engine.data.output)
- {
- e->engine.data.output = _output_setup(e->output.w,
- e->output.h,
- in->info.rotation,
- in->info.window,
- in->info.depth,
- in->info.fullscreen);
- }
- else if (in->info.fullscreen != 0)
- {
- if (re)
- evas_direct3d_set_layered(re->d3d, 0, 0, 0, NULL);
- evas_direct3d_set_fullscreen(re->d3d, -1, -1, 1);
- }
- else if (in->info.fullscreen == 0)
- {
- evas_direct3d_set_fullscreen(re->d3d, re->width, re->height, 0);
- if (re && in->info.layered == 0)
- evas_direct3d_set_layered(re->d3d, 0, 0, 0, NULL);
- else if (re && in->info.layered != 0 && in->shape)
- evas_direct3d_set_layered(re->d3d, 1, in->shape->width, in->shape->height, in->shape->mask);
- }
-
- if (!e->engine.data.output)
- return 0;
- if (!e->engine.data.context)
- e->engine.data.context = e->engine.func->context_new(e->engine.data.output);
-
- return 1;
-}
-
-static void
-eng_output_free(void *data)
-{
- Render_Engine *re = (Render_Engine *)data;
-
- evas_direct3d_free(re->d3d);
-
- free(re);
-
- evas_common_font_shutdown();
- evas_common_image_shutdown();
-}
-
-//////////////////////////////////////////////////////////////////////////////
-// Context
-//
-
-static void
-eng_context_color_set(void *data, void *context, int r, int g, int b, int a)
-{
- Render_Engine *re = (Render_Engine *)data;
- evas_direct3d_context_color_set(re->d3d, r, g, b, a);
-
- evas_common_draw_context_set_color(context, r, g, b, a);
-}
-
-static void
-eng_context_multiplier_set(void *data, void *context, int r, int g, int b, int a)
-{
- Render_Engine *re = (Render_Engine *)data;
- evas_direct3d_context_set_multiplier(re->d3d, 255, 255, 255, a);
-
- evas_common_draw_context_set_multiplier(context, r, g, b, a);
-}
-
-static void
-eng_context_multiplier_unset(void *data, void *context)
-{
- Render_Engine *re = (Render_Engine *)data;
- evas_direct3d_context_set_multiplier(re->d3d, 255, 255, 255, 255);
-
- evas_common_draw_context_unset_multiplier(context);
-}
-
-
-//////////////////////////////////////////////////////////////////////////////
-// Output manipulating
-//
-
-static void
-eng_output_resize(void *data, int width, int height)
-{
- Render_Engine *re = (Render_Engine *)data;
- re->width = width;
- re->height = height;
- evas_direct3d_resize(re->d3d, width, height);
-}
-
-static void
-eng_output_redraws_rect_add(void *data, int x, int y, int width, int height)
-{
- Render_Engine *re = (Render_Engine *)data;
-}
-
-static void
-eng_output_redraws_rect_del(void *data, int x, int y, int width, int height)
-{
- Render_Engine *re = (Render_Engine *)data;
-}
-
-static void
-eng_output_redraws_clear(void *data)
-{
- Render_Engine *re = (Render_Engine *)data;
-}
-
-static void *
-eng_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h,
- int *cx, int *cy, int *cw, int *ch)
-{
- Render_Engine *re;
-
- re = (Render_Engine *)data;
- if (re->end)
- {
- re->end = 0;
- re->in_redraw = 0;
- return NULL;
- }
-
- if (x) *x = 0;
- if (y) *y = 0;
- if (w) *w = 800; //re->d3d.width;
- if (h) *h = 600; //re->d3d.height;
- if (cx) *cx = 0;
- if (cy) *cy = 0;
- if (cw) *cw = 800; //re->d3d.width;
- if (ch) *ch = 600; //re->d3d.height;
-
- re->in_redraw = 1;
-
- return re;
-}
-
-static void
-eng_output_redraws_next_update_push(void *data, void *surface,
- int x, int y, int w, int h)
-{
- Render_Engine *re = (Render_Engine *)data;
- re->end = 1;
-}
-
-static void
-eng_output_flush(void *data)
-{
- Render_Engine *re = (Render_Engine *)data;
- evas_direct3d_render_all(re->d3d);
-}
-
-static void
-eng_output_idle_flush(void *data)
-{
- Render_Engine *re = (Render_Engine *)data;
-}
-
-
-//////////////////////////////////////////////////////////////////////////////
-// Draw objects
-//
-
-static void
-eng_line_draw(void *data, void *context, void *surface, int x1, int y1, int x2, int y2)
-{
- Render_Engine *re = (Render_Engine *)data;
- if (re->in_redraw == 0)
- return;
- evas_direct3d_line_draw(re->d3d, x1, y1, x2, y2);
-}
-
-static void
-eng_rectangle_draw(void *data, void *context, void *surface, int x, int y, int w, int h)
-{
- Render_Engine *re = (Render_Engine *)data;
- if (re->in_redraw == 0)
- return;
- evas_direct3d_rectangle_draw(re->d3d, x, y, w, h);
-}
-
-static void *
-eng_image_load(void *data, const char *file, const char *key, int *error, Evas_Image_Load_Opts *lo)
-{
- Render_Engine *re = (Render_Engine *)data;
- *error = 0;
- return evas_direct3d_image_load(re->d3d, file, key, NULL, lo);
-}
-
-static void *
-eng_image_new_from_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace)
-{
- Render_Engine *re = (Render_Engine *)data;
- return evas_direct3d_image_new_from_data(re->d3d, w, h, image_data, alpha, cspace);
-}
-
-static void *
-eng_image_new_from_copied_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace)
-{
- Render_Engine *re = (Render_Engine *)data;
- return evas_direct3d_image_new_from_copied_data(re->d3d, w, h, image_data, alpha, cspace);
-}
-
-static void
-eng_image_free(void *data, void *image)
-{
- Render_Engine *re = (Render_Engine *)data;
- evas_direct3d_image_free(re->d3d, image);
-}
-
-static void *
-eng_image_data_put(void *data, void *image, DATA32 *image_data)
-{
- Render_Engine *re = (Render_Engine *)data;
- evas_direct3d_image_data_put(re->d3d, image, image_data);
- return image;
-}
-
-static void *
-eng_image_dirty_region(void *data, void *image, int x, int y, int w, int h)
-{
- return image;
-}
-
-static void *
-eng_image_data_get(void *data, void *image, int to_write, DATA32 **image_data, int *err)
-{
- Render_Engine *re = (Render_Engine *)data;
- evas_direct3d_image_data_get(re->d3d, image, to_write, image_data);
- if (err) *err = EVAS_LOAD_ERROR_NONE;
- return image;
-}
-
-static void
-eng_image_draw(void *data, void *context, void *surface, void *image,
- int src_x, int src_y, int src_w, int src_h,
- int dst_x, int dst_y, int dst_w, int dst_h, int smooth)
-{
- Render_Engine *re = (Render_Engine *)data;
- evas_direct3d_image_draw(re->d3d, image,
- src_x, src_y, src_w, src_h,
- dst_x, dst_y, dst_w, dst_h, smooth);
-}
-
-static void
-eng_image_size_get(void *data, void *image, int *w, int *h)
-{
- evas_direct3d_image_size_get(image, w, h);
-}
-
-static int
-eng_image_alpha_get(void *data, void *image)
-{
- // Hm:)
- if (!image)
- return 1;
- return 0;
-}
-
-static int
-eng_image_colorspace_get(void *data, void *image)
-{
- // Well, change that when you think about other colorspace
- return EVAS_COLORSPACE_ARGB8888;
-}
-
-static void *
-eng_image_border_set(void *data, void *image, int l, int r, int t, int b)
-{
- Render_Engine *re = (Render_Engine *)data;
- evas_direct3d_image_border_set(re->d3d, image, l, t, r, b);
- return image;
-}
-
-static void
-eng_image_border_get(void *data, void *image, int *l, int *r, int *t, int *b)
-{
- Render_Engine *re = (Render_Engine *)data;
- evas_direct3d_image_border_get(re->d3d, image, l, t, r, b);
-}
-
-static void
-eng_image_scale_hint_set(void *data EINA_UNUSED, void *image, int hint)
-{
-}
-
-static int
-eng_image_scale_hint_get(void *data EINA_UNUSED, void *image)
-{
- return EVAS_IMAGE_SCALE_HINT_NONE;
-}
-
-static void
-eng_font_draw(void *data, void *context, void *surface, Evas_Font_Set *font, int x, int y, int w, int h, int ow, int oh, Evas_Text_Props *intl_props)
-{
- Render_Engine *re = (Render_Engine *)data;
- RGBA_Image im;
- im.image.data = NULL;
- im.cache_entry.w = re->width;
- im.cache_entry.h = re->height;
-
- evas_direct3d_select_or_create_font(re->d3d, font);
-
- evas_common_draw_context_font_ext_set(context, re->d3d,
- evas_direct3d_font_texture_new,
- evas_direct3d_font_texture_free,
- evas_direct3d_font_texture_draw);
- evas_common_font_draw_prepare(intl_props);
- evas_common_font_draw(&im, context, x, y, intl_props);
- evas_common_draw_context_font_ext_set(context, NULL, NULL, NULL, NULL);
-}
-
-static void
-eng_font_free(void *data, void *font)
-{
- Render_Engine *re = (Render_Engine *)data;
- evas_common_font_free(font);
- evas_direct3d_font_free(re->d3d, font);
-}
-
-/* module advertising code */
-static int
-module_open(Evas_Module *em)
-{
- if (!em) return 0;
- /* get whatever engine module we inherit from */
- if (!_evas_module_engine_inherit(&pfunc, "software_generic")) return 0;
- /* Initialize the log domain */
- _evas_engine_direct3d_log_dom = eina_log_domain_register
- ("evas-direct3d", EVAS_DEFAULT_LOG_COLOR);
- if (_evas_engine_direct3d_log_dom < 0)
- {
- EINA_LOG_ERR("Can not create a module log domain.");
- return 0;
- }
- /* store it for later use */
- func = pfunc;
- /* now to override methods */
-#define ORD(f) EVAS_API_OVERRIDE(f, &func, eng_)
- ORD(info);
- ORD(info_free);
- ORD(setup);
- ORD(context_color_set);
- ORD(context_multiplier_set);
- ORD(context_multiplier_unset);
- ORD(output_free);
- ORD(output_resize);
- ORD(output_redraws_rect_add);
- ORD(output_redraws_rect_del);
- ORD(output_redraws_clear);
- ORD(output_redraws_next_update_get);
- ORD(output_redraws_next_update_push);
- ORD(output_flush);
- ORD(output_idle_flush);
- ORD(line_draw);
- ORD(rectangle_draw);
- ORD(image_load);
- ORD(image_new_from_data);
- ORD(image_new_from_copied_data);
- ORD(image_free);
- ORD(image_data_put);
- ORD(image_dirty_region);
- ORD(image_data_get);
- ORD(image_draw);
- ORD(image_size_get);
- ORD(image_alpha_get);
- ORD(image_colorspace_get);
- ORD(image_border_set);
- ORD(image_border_get);
- ORD(font_draw);
- ORD(font_free);
-
- ORD(image_scale_hint_set);
- ORD(image_scale_hint_get);
-
-// ORD(image_map_draw);
-// ORD(image_map_surface_new);
-// ORD(image_map_surface_free);
-
- /* now advertise out own api */
- em->functions = (void *)(&func);
- return 1;
-}
-
-static void
-module_close(Evas_Module *em)
-{
- eina_log_domain_unregister(_evas_engine_direct3d_log_dom);
-}
-
-static Evas_Module_Api evas_modapi =
-{
- EVAS_MODULE_API_VERSION,
- "direct3d",
- "none",
- {
- module_open,
- module_close
- }
-};
-
-EVAS_MODULE_DEFINE(EVAS_MODULE_TYPE_ENGINE, engine, direct3d);
-
-#ifndef EVAS_STATIC_BUILD_DIRECT3D
-EVAS_EINA_MODULE_DEFINE(engine, direct3d);
-#endif
+++ /dev/null
-#ifndef __EVAS_ENGINE_H__
-#define __EVAS_ENGINE_H__
-
-
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-#undef WIN32_LEAN_AND_MEAN
-#include <d3d9.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#define EVAS_INLINE_ARRAY_H // We dont need that and it is buggy
-
-#include "evas_common.h"
-
-#ifdef __cplusplus
-}
-#endif
-
-
-//#define ENABLE_LOG_PRINTF
-
-extern int _evas_engine_direct3d_log_dom ;
-#ifdef ERR
-# undef ERR
-#endif
-#define ERR(...) EINA_LOG_DOM_ERR(_evas_engine_direct3d_log_dom, __VA_ARGS__)
-
-#ifdef DBG
-# undef DBG
-#endif
-#define DBG(...) EINA_LOG_DOM_DBG(_evas_engine_direct3d_log_dom, __VA_ARGS__)
-
-#ifdef INF
-# undef INF
-#endif
-#define INF(...) EINA_LOG_DOM_INFO(_evas_engine_direct3d_log_dom, __VA_ARGS__)
-
-#ifdef WRN
-# undef WRN
-#endif
-#define WRN(...) EINA_LOG_DOM_WARN(_evas_engine_direct3d_log_dom, __VA_ARGS__)
-
-#ifdef CRIT
-# undef CRIT
-#endif
-#define CRIT(...) EINA_LOG_DOM_CRIT(_evas_engine_direct3d_log_dom, __VA_ARGS__)
-
-#ifdef ENABLE_LOG_PRINTF
-#define Log(str, ...) INF("D3D "str, __VA_ARGS__)
-#else
-#define Log(str, ...)
-#endif
-
-typedef void * Direct3DDeviceHandler;
-typedef void * Direct3DImageHandler;
-typedef void * Direct3DFontGlyphHandler;
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// Main engine functions
-
-Direct3DDeviceHandler evas_direct3d_init(HWND window, int depth, int fullscreen);
-void evas_direct3d_free(Direct3DDeviceHandler d3d);
-void evas_direct3d_render_all(Direct3DDeviceHandler d3d);
-void evas_direct3d_resize(Direct3DDeviceHandler d3d, int width, int height);
-void evas_direct3d_set_fullscreen(Direct3DDeviceHandler d3d,
- int width, int height, int fullscreen);
-void evas_direct3d_set_layered(Direct3DDeviceHandler d3d, int layered,
- int mask_width, int mask_height, unsigned char *mask);
-
-
-// Context manipulations
-
-void evas_direct3d_context_color_set(Direct3DDeviceHandler d3d, int r, int g, int b, int a);
-void evas_direct3d_context_set_multiplier(Direct3DDeviceHandler d3d, int r, int g, int b, int a);
-
-// Simple objects
-
-void evas_direct3d_line_draw(Direct3DDeviceHandler d3d, int x1, int y1, int x2, int y2);
-void evas_direct3d_rectangle_draw(Direct3DDeviceHandler d3d, int x, int y, int w, int h);
-
-// Images
-
-Direct3DImageHandler evas_direct3d_image_load(Direct3DDeviceHandler d3d,
- const char *file, const char *key, int *error, Evas_Image_Load_Opts *lo);
-Direct3DImageHandler evas_direct3d_image_new_from_data(Direct3DDeviceHandler d3d,
- int w, int h, DWORD *image_data, int alpha, int cspace);
-Direct3DImageHandler evas_direct3d_image_new_from_copied_data(Direct3DDeviceHandler d3d,
- int w, int h, DWORD *image_data, int alpha, int cspace);
-void evas_direct3d_image_free(Direct3DDeviceHandler d3d, Direct3DImageHandler image);
-void evas_direct3d_image_data_put(Direct3DDeviceHandler d3d, Direct3DImageHandler image,
- DWORD *image_data);
-void evas_direct3d_image_data_get(Direct3DDeviceHandler d3d, Direct3DImageHandler image,
- int to_write, DATA32 **image_data);
-void evas_direct3d_image_draw(Direct3DDeviceHandler d3d, Direct3DImageHandler image,
- int src_x, int src_y, int src_w, int src_h,
- int dst_x, int dst_y, int dst_w, int dst_h, int smooth);
-void evas_direct3d_image_size_get(Direct3DImageHandler image, int *w, int *h);
-void evas_direct3d_image_border_set(Direct3DDeviceHandler d3d, Direct3DImageHandler image,
- int l, int r, int t, int b);
-void evas_direct3d_image_border_get(Direct3DDeviceHandler d3d, Direct3DImageHandler image,
- int *l, int *r, int *t, int *b);
-
-// Fonts
-
-Direct3DFontGlyphHandler evas_direct3d_font_texture_new(Direct3DDeviceHandler d3d,
- RGBA_Font_Glyph *fg);
-void evas_direct3d_font_texture_free(Direct3DFontGlyphHandler ft);
-void evas_direct3d_font_texture_draw(Direct3DDeviceHandler d3d, void *dest, void *context,
- RGBA_Font_Glyph *fg, int x, int y);
-void evas_direct3d_select_or_create_font(Direct3DDeviceHandler d3d, void *font);
-void evas_direct3d_font_free(Direct3DDeviceHandler d3d, void *font);
-
-#ifdef __cplusplus
-}
-#endif
-
-
-#endif /* __EVAS_ENGINE_H__ */
+++ /dev/null
-#ifndef __REF_H__
-#define __REF_H__
-
-//////////////////////////////////////////////////////////////////////////////
-// class Referenc
-// Desc: Base class enabling reference interface
-// Note: Class should derive as virtual
-//
-class Referenc
-{
-public:
- Referenc()
- : refs_count(0) {};
-
- inline int AddRef()
- {
- return ++refs_count;
- }
- inline int RemRef()
- {
- return --refs_count;
- }
- inline int RefCount()
- {
- return refs_count;
- }
-
-private:
- int refs_count;
-};
-
-
-//////////////////////////////////////////////////////////////////////////////
-// template Ref
-// Desc: Holder in smart-pointers system.
-// Important: Only Referenc subclasses may be used as template param.
-//
-
-template <class T>
-class Ref
-{
-public:
- // Constructors & destructor
- Ref();
- //Ref(Ref<T> &ref);
- Ref(const Ref<T> &ref);
- Ref(T *ptr);
- Ref(const T *ptr);
- ~Ref();
-
- Ref<T> &operator =(Ref<T> &ref);
- Ref<T> &operator =(T *ptr);
-
- inline T *Addr();
- inline T *Addr() const;
- inline int RefCount();
- inline bool IsNull();
-
- inline T *operator ->();
- inline operator const T *() const;
- inline operator T *();
-
-//private:
- void RemRef();
-
-private:
- T *m_ptr;
-};
-
-//////////////////////////////////////////////////////////////////////////////
-// Constructors & destructor
-template <class T> Ref<T>::Ref()
-: m_ptr(NULL)
-{
-}
-
-//template <class T> Ref<T>::Ref(Ref<T> &ref)
-//: m_ptr(NULL)
-//{
-// if (ref.Addr() != NULL)
-// {
-// m_ptr = ref.Addr();
-// ((Referenc *)m_ptr)->AddRef();
-// }
-//}
-
-template <class T> Ref<T>::Ref(const Ref<T> &ref)
-: m_ptr(NULL)
-{
- if (ref.Addr() != NULL)
- {
- m_ptr = ref.Addr();
- ((Referenc *)m_ptr)->AddRef();
- }
-}
-
-template <class T> Ref<T>::Ref(T *ptr)
-: m_ptr(NULL)
-{
- if (ptr != NULL)
- {
- m_ptr = ptr;
- ((Referenc *)m_ptr)->AddRef();
- }
-}
-
-template <class T> Ref<T>::Ref(const T *ptr)
-: m_ptr(NULL)
-{
- if (ptr != NULL)
- {
- m_ptr = ptr;
- ((Referenc *)m_ptr)->AddRef();
- }
-}
-
-template <class T> Ref<T>::~Ref()
-{
- if (m_ptr == NULL)
- return;
- RemRef();
-}
-
-// Check pointer on correctness
-template <class T> bool Ref<T>::IsNull()
-{
- return (m_ptr == NULL);
-}
-
-//////////////////////////////////////////////////////////////////////////////
-// Operators
-
-template <class T> Ref<T> &Ref<T>::operator =(T *ptr)
-{
- if (ptr != NULL)
- {
- if (m_ptr != ptr)
- {
- RemRef();
- m_ptr = ptr;
- ((Referenc *)m_ptr)->AddRef();
- }
- }
- else if (m_ptr != NULL)
- RemRef();
- return *this;
-}
-
-template <class T> Ref<T> &Ref<T>::operator =(Ref<T> &ref)
-{
- if (ref.Addr() != NULL)
- {
- if (m_ptr != ref.Addr())
- {
- RemRef();
- m_ptr = ref.Addr();
- ((Referenc *)m_ptr)->AddRef();
- }
- }
- else if (m_ptr != NULL)
- RemRef();
- return *this;
-}
-
-// Get pointer
-template <class T> T *Ref<T>::Addr()
-{
- return m_ptr;
-}
-
-template <class T> T *Ref<T>::Addr() const
-{
- return m_ptr;
-}
-
-// Get refs count
-template <class T> int Ref<T>::RefCount()
-{
- if (m_ptr == NULL)
- return 0;
- return ((Referenc *)m_ptr)->RefCount();
-}
-
-// Remove ref to the object and delete it if necessary
-// WARNING: arrays cannot be deleted
-template <class T> void Ref<T>::RemRef()
-{
- if (m_ptr == NULL)
- return;
- if (((Referenc *)m_ptr)->RemRef() == 0)
- delete m_ptr;
- m_ptr = NULL;
-}
-
-template <class T> T *Ref<T>::operator ->()
-{
- return m_ptr;
-}
-
-template <class T> Ref<T>::operator const T *() const
-{
- return m_ptr;
-}
-
-template <class T> Ref<T>::operator T *()
-{
- return m_ptr;
-}
-
-#endif // __REF_H__