public static Vector256<byte> BlendVariable(Vector256<byte> left, Vector256<byte> right, Vector256<byte> mask) { throw new PlatformNotSupportedException(); }
/// <summary>
+ /// __m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i mask)
+ /// VPBLENDVB ymm, ymm, ymm/m256, ymm
+ /// This intrinsic generates VPBLENDVB that needs a BYTE mask-vector, so users should correctly set each mask byte for the selected elements.
+ /// </summary>
+ public static Vector256<short> BlendVariable(Vector256<short> left, Vector256<short> right, Vector256<short> mask) { throw new PlatformNotSupportedException(); }
+ /// <summary>
+ /// __m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i mask)
+ /// VPBLENDVB ymm, ymm, ymm/m256, ymm
+ /// This intrinsic generates VPBLENDVB that needs a BYTE mask-vector, so users should correctly set each mask byte for the selected elements.
+ /// </summary>
+ public static Vector256<ushort> BlendVariable(Vector256<ushort> left, Vector256<ushort> right, Vector256<ushort> mask) { throw new PlatformNotSupportedException(); }
+
+ /// <summary>
+ /// __m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i mask)
+ /// VPBLENDVB ymm, ymm, ymm/m256, ymm
+ /// This intrinsic generates VPBLENDVB that needs a BYTE mask-vector, so users should correctly set each mask byte for the selected elements.
+ /// </summary>
+ public static Vector256<int> BlendVariable(Vector256<int> left, Vector256<int> right, Vector256<int> mask) { throw new PlatformNotSupportedException(); }
+ /// <summary>
+ /// __m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i mask)
+ /// VPBLENDVB ymm, ymm, ymm/m256, ymm
+ /// This intrinsic generates VPBLENDVB that needs a BYTE mask-vector, so users should correctly set each mask byte for the selected elements.
+ /// </summary>
+ public static Vector256<uint> BlendVariable(Vector256<uint> left, Vector256<uint> right, Vector256<uint> mask) { throw new PlatformNotSupportedException(); }
+
+ /// <summary>
+ /// __m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i mask)
+ /// VPBLENDVB ymm, ymm, ymm/m256, ymm
+ /// This intrinsic generates VPBLENDVB that needs a BYTE mask-vector, so users should correctly set each mask byte for the selected elements.
+ /// </summary>
+ public static Vector256<long> BlendVariable(Vector256<long> left, Vector256<long> right, Vector256<long> mask) { throw new PlatformNotSupportedException(); }
+ /// <summary>
+ /// __m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i mask)
+ /// VPBLENDVB ymm, ymm, ymm/m256, ymm
+ /// This intrinsic generates VPBLENDVB that needs a BYTE mask-vector, so users should correctly set each mask byte for the selected elements.
+ /// </summary>
+ public static Vector256<ulong> BlendVariable(Vector256<ulong> left, Vector256<ulong> right, Vector256<ulong> mask) { throw new PlatformNotSupportedException(); }
+
+ /// <summary>
/// __m128i _mm_broadcastb_epi8 (__m128i a)
/// VPBROADCASTB xmm, xmm
/// __m128i _mm_broadcastw_epi16 (__m128i a)
public static Vector256<byte> BlendVariable(Vector256<byte> left, Vector256<byte> right, Vector256<byte> mask) => BlendVariable(left, right, mask);
/// <summary>
+ /// __m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i mask)
+ /// VPBLENDVB ymm, ymm, ymm/m256, ymm
+ /// This intrinsic generates VPBLENDVB that needs a BYTE mask-vector, so users should correctly set each mask byte for the selected elements.
+ /// </summary>
+ public static Vector256<short> BlendVariable(Vector256<short> left, Vector256<short> right, Vector256<short> mask) => BlendVariable(left, right, mask);
+ /// <summary>
+ /// __m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i mask)
+ /// VPBLENDVB ymm, ymm, ymm/m256, ymm
+ /// This intrinsic generates VPBLENDVB that needs a BYTE mask-vector, so users should correctly set each mask byte for the selected elements.
+ /// </summary>
+ public static Vector256<ushort> BlendVariable(Vector256<ushort> left, Vector256<ushort> right, Vector256<ushort> mask) => BlendVariable(left, right, mask);
+
+ /// <summary>
+ /// __m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i mask)
+ /// VPBLENDVB ymm, ymm, ymm/m256, ymm
+ /// This intrinsic generates VPBLENDVB that needs a BYTE mask-vector, so users should correctly set each mask byte for the selected elements.
+ /// </summary>
+ public static Vector256<int> BlendVariable(Vector256<int> left, Vector256<int> right, Vector256<int> mask) => BlendVariable(left, right, mask);
+ /// <summary>
+ /// __m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i mask)
+ /// VPBLENDVB ymm, ymm, ymm/m256, ymm
+ /// This intrinsic generates VPBLENDVB that needs a BYTE mask-vector, so users should correctly set each mask byte for the selected elements.
+ /// </summary>
+ public static Vector256<uint> BlendVariable(Vector256<uint> left, Vector256<uint> right, Vector256<uint> mask) => BlendVariable(left, right, mask);
+
+ /// <summary>
+ /// __m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i mask)
+ /// VPBLENDVB ymm, ymm, ymm/m256, ymm
+ /// This intrinsic generates VPBLENDVB that needs a BYTE mask-vector, so users should correctly set each mask byte for the selected elements.
+ /// </summary>
+ public static Vector256<long> BlendVariable(Vector256<long> left, Vector256<long> right, Vector256<long> mask) => BlendVariable(left, right, mask);
+ /// <summary>
+ /// __m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i mask)
+ /// VPBLENDVB ymm, ymm, ymm/m256, ymm
+ /// This intrinsic generates VPBLENDVB that needs a BYTE mask-vector, so users should correctly set each mask byte for the selected elements.
+ /// </summary>
+ public static Vector256<ulong> BlendVariable(Vector256<ulong> left, Vector256<ulong> right, Vector256<ulong> mask) => BlendVariable(left, right, mask);
+
+ /// <summary>
/// __m128i _mm_broadcastb_epi8 (__m128i a)
/// VPBROADCASTB xmm, xmm
/// __m128i _mm_broadcastw_epi16 (__m128i a)
/// </summary>
public static Vector128<byte> BlendVariable(Vector128<byte> left, Vector128<byte> right, Vector128<byte> mask) { throw new PlatformNotSupportedException(); }
/// <summary>
+ /// __m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask)
+ /// PBLENDVB xmm, xmm/m128, xmm
+ /// This intrinsic generates PBLENDVB that needs a BYTE mask-vector, so users should correctly set each mask byte for the selected elements.
+ /// </summary>
+ public static Vector128<short> BlendVariable(Vector128<short> left, Vector128<short> right, Vector128<short> mask) { throw new PlatformNotSupportedException(); }
+ /// <summary>
+ /// __m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask)
+ /// PBLENDVB xmm, xmm/m128, xmm
+ /// This intrinsic generates PBLENDVB that needs a BYTE mask-vector, so users should correctly set each mask byte for the selected elements.
+ /// </summary>
+ public static Vector128<ushort> BlendVariable(Vector128<ushort> left, Vector128<ushort> right, Vector128<ushort> mask) { throw new PlatformNotSupportedException(); }
+ /// <summary>
+ /// __m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask)
+ /// PBLENDVB xmm, xmm/m128, xmm
+ /// This intrinsic generates PBLENDVB that needs a BYTE mask-vector, so users should correctly set each mask byte for the selected elements.
+ /// </summary>
+ public static Vector128<int> BlendVariable(Vector128<int> left, Vector128<int> right, Vector128<int> mask) { throw new PlatformNotSupportedException(); }
+ /// <summary>
+ /// __m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask)
+ /// PBLENDVB xmm, xmm/m128, xmm
+ /// This intrinsic generates PBLENDVB that needs a BYTE mask-vector, so users should correctly set each mask byte for the selected elements.
+ /// </summary>
+ public static Vector128<uint> BlendVariable(Vector128<uint> left, Vector128<uint> right, Vector128<uint> mask) { throw new PlatformNotSupportedException(); }
+ /// <summary>
+ /// __m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask)
+ /// PBLENDVB xmm, xmm/m128, xmm
+ /// This intrinsic generates PBLENDVB that needs a BYTE mask-vector, so users should correctly set each mask byte for the selected elements.
+ /// </summary>
+ public static Vector128<long> BlendVariable(Vector128<long> left, Vector128<long> right, Vector128<long> mask) { throw new PlatformNotSupportedException(); }
+ /// <summary>
+ /// __m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask)
+ /// PBLENDVB xmm, xmm/m128, xmm
+ /// This intrinsic generates PBLENDVB that needs a BYTE mask-vector, so users should correctly set each mask byte for the selected elements.
+ /// </summary>
+ public static Vector128<ulong> BlendVariable(Vector128<ulong> left, Vector128<ulong> right, Vector128<ulong> mask) { throw new PlatformNotSupportedException(); }
+ /// <summary>
/// __m128 _mm_blendv_ps (__m128 a, __m128 b, __m128 mask)
/// BLENDVPS xmm, xmm/m128, xmm0
/// </summary>
/// </summary>
public static Vector128<byte> BlendVariable(Vector128<byte> left, Vector128<byte> right, Vector128<byte> mask) => BlendVariable(left, right, mask);
/// <summary>
+ /// __m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask)
+ /// PBLENDVB xmm, xmm/m128, xmm
+ /// This intrinsic generates PBLENDVB that needs a BYTE mask-vector, so users should correctly set each mask byte for the selected elements.
+ /// </summary>
+ public static Vector128<short> BlendVariable(Vector128<short> left, Vector128<short> right, Vector128<short> mask) => BlendVariable(left, right, mask);
+ /// <summary>
+ /// __m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask)
+ /// PBLENDVB xmm, xmm/m128, xmm
+ /// This intrinsic generates PBLENDVB that needs a BYTE mask-vector, so users should correctly set each mask byte for the selected elements.
+ /// </summary>
+ public static Vector128<ushort> BlendVariable(Vector128<ushort> left, Vector128<ushort> right, Vector128<ushort> mask) => BlendVariable(left, right, mask);
+ /// <summary>
+ /// __m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask)
+ /// PBLENDVB xmm, xmm/m128, xmm
+ /// This intrinsic generates PBLENDVB that needs a BYTE mask-vector, so users should correctly set each mask byte for the selected elements.
+ /// </summary>
+ public static Vector128<int> BlendVariable(Vector128<int> left, Vector128<int> right, Vector128<int> mask) => BlendVariable(left, right, mask);
+ /// <summary>
+ /// __m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask)
+ /// PBLENDVB xmm, xmm/m128, xmm
+ /// This intrinsic generates PBLENDVB that needs a BYTE mask-vector, so users should correctly set each mask byte for the selected elements.
+ /// </summary>
+ public static Vector128<uint> BlendVariable(Vector128<uint> left, Vector128<uint> right, Vector128<uint> mask) => BlendVariable(left, right, mask);
+ /// <summary>
+ /// __m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask)
+ /// PBLENDVB xmm, xmm/m128, xmm
+ /// This intrinsic generates PBLENDVB that needs a BYTE mask-vector, so users should correctly set each mask byte for the selected elements.
+ /// </summary>
+ public static Vector128<long> BlendVariable(Vector128<long> left, Vector128<long> right, Vector128<long> mask) => BlendVariable(left, right, mask);
+ /// <summary>
+ /// __m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask)
+ /// PBLENDVB xmm, xmm/m128, xmm
+ /// This intrinsic generates PBLENDVB that needs a BYTE mask-vector, so users should correctly set each mask byte for the selected elements.
+ /// </summary>
+ public static Vector128<ulong> BlendVariable(Vector128<ulong> left, Vector128<ulong> right, Vector128<ulong> mask) => BlendVariable(left, right, mask);
+ /// <summary>
/// __m128 _mm_blendv_ps (__m128 a, __m128 b, __m128 mask)
/// BLENDVPS xmm, xmm/m128, xmm0
/// </summary>