SLOG(LOG_DEBUG, tts_tag(), "[Player] start play : uid(%d)", uid);
- /* Check sound queue size */
- if (0 == ttsd_data_get_sound_data_size(uid)) {
- SLOG(LOG_WARN, tts_tag(), "[Player WARNING] A sound queue of current player(%d) is empty", uid);
- pthread_mutex_unlock(&g_player_control_mutex);
- return -1;
- }
-
/* Check uid */
player_s* current;
current = __player_get_item(uid);
g_playing_info = current;
SLOG(LOG_INFO, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
-
- if (0 < ttsd_data_get_sound_data_size(current->uid)) {
- SLOG(LOG_INFO, tts_tag(), "[Player] Run thread");
- ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
- }
+ SLOG(LOG_INFO, tts_tag(), "[Player] Run thread");
+ ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
pthread_mutex_unlock(&g_player_control_mutex);
return 0;
return 0;
}
-int ttsd_player_play_pcm(int uid)
-{
- pthread_mutex_lock(&g_player_control_mutex);
- if (false == g_player_init) {
- SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
- pthread_mutex_unlock(&g_player_control_mutex);
- return -1;
- }
-
- if (NULL != g_playing_info) {
- if (uid == g_playing_info->uid) {
- SLOG(LOG_DEBUG, tts_tag(), "[Player] uid(%d) has already played", g_playing_info->uid);
- pthread_mutex_unlock(&g_player_control_mutex);
- return 0;
- } else {
- SLOG(LOG_WARN, tts_tag(), "[Player WARNING] stop old player (%d)", g_playing_info->uid);
- pthread_mutex_unlock(&g_player_control_mutex);
- ttsd_player_stop(g_playing_info->uid);
- pthread_mutex_lock(&g_player_control_mutex);
- }
- }
-
- SLOG(LOG_DEBUG, tts_tag(), "[Player] start play : uid(%d)", uid);
-
- /* Check sound queue size */
- if (0 == ttsd_data_get_sound_data_size(uid)) {
- SLOG(LOG_WARN, tts_tag(), "[Player WARNING] A sound queue of current player(%d) is empty", uid);
- }
-
- /* Check uid */
- player_s* current;
- current = __player_get_item(uid);
- if (NULL == current) {
- SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
- pthread_mutex_unlock(&g_player_control_mutex);
- return -1;
- }
-
- current->state = APP_STATE_PLAYING;
-
- g_playing_info = current;
-
- SLOG(LOG_INFO, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
-
- if (0 <= ttsd_data_get_sound_data_size(current->uid)) {
- SLOG(LOG_INFO, tts_tag(), "[Player] Run thread");
- ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
- }
-
- pthread_mutex_unlock(&g_player_control_mutex);
- return 0;
-}
-
int ttsd_player_get_background_volume_ratio(double* ratio)
{
if (NULL == ratio)
ttsd_set_synth_control(TTSD_SYNTHESIS_CONTROL_DONE);
}
- /* If the app state is paused, do not result to play */
- if (true == g_is_paused) {
- SLOG(LOG_DEBUG, tts_tag(), "[Server DEBUG] tts_pause is called. Do not request to play");
- return TTSD_ERROR_NONE;
- }
-
- app_tts_state_e state = APP_STATE_CREATED;
- if (0 != ttsd_data_get_client_state(uid, &state)) {
- SLOG(LOG_ERROR, tts_tag(), "[Server ERROR] ttsd_server_finalize : uid is not valid");
- return TTSD_ERROR_INVALID_PARAMETER;
- }
-
- if (APP_STATE_PLAYING != state) {
- SLOG(LOG_INFO, tts_tag(), "[Server] client state is not playing");
- return TTSD_ERROR_NONE;
- }
-
- if (0 != ttsd_player_play(uid)) {
- SLOG(LOG_ERROR, tts_tag(), "[Server ERROR] Fail to play sound : uid(%d)", uid);
-
- ttsd_set_synth_control(TTSD_SYNTHESIS_CONTROL_DONE);
-
- int tmp_pid = ttsd_data_get_pid(uid);
- if (tmp_pid <= 0) {
- SLOG(LOG_WARN, tts_tag(), "[Server WARNING] uid(%d) is already destroyed or invalid", uid);
- } else {
- /* Change ready state */
- ttsd_server_stop(uid);
-
- ttsdc_ipc_send_set_state_message(tmp_pid, uid, APP_STATE_READY);
- }
- }
-
return TTSD_ERROR_NONE;
}
if (0 != ttsd_player_resume(uid)) {
SLOG(LOG_WARN, tts_tag(), "[Server WARNING] Fail to ttsd_player_resume()");
}
+ } else {
+ SLOG(LOG_DEBUG, tts_tag(), "[Server] Play player. uid(%d)", uid);
+
+ if (0 != ttsd_player_play(uid)) {
+ SLOG(LOG_WARN, tts_tag(), "[Server WARNING] Fail to ttsd_player_play()");
+ }
}
/* Check whether tts-engine is running or not */
SLOG(LOG_WARN, tts_tag(), "[Server WARNING] Fail to ttsd_player_resume()");
}
} else {
- if (0 != ttsd_player_play_pcm(uid)) {
+ if (0 != ttsd_player_play(uid)) {
SLOG(LOG_ERROR, tts_tag(), "[Server ERROR] Fail to play pcm sound : uid(%d)", uid);
// Change ready state