// Test that idle notification can be handled and eventually returns true.
// This just checks the contract of the IdleNotification() function,
// and does not verify that it does reasonable work.
-THREADED_TEST(IdleNotificationWithHint) {
+TEST(IdleNotificationWithHint) {
v8::HandleScope scope;
LocalContext env;
- CompileRun("function binom(n, m) {"
- " var C = [[1]];"
- " for (var i = 1; i <= n; ++i) {"
- " C[i] = [1];"
- " for (var j = 1; j < i; ++j) {"
- " C[i][j] = C[i-1][j-1] + C[i-1][j];"
- " }"
- " C[i][i] = 1;"
- " }"
- " return C[n][m];"
- "};"
- "binom(1000, 500)");
+ {
+ i::AlwaysAllocateScope always_allocate;
+ CompileRun("function binom(n, m) {"
+ " var C = [[1]];"
+ " for (var i = 1; i <= n; ++i) {"
+ " C[i] = [1];"
+ " for (var j = 1; j < i; ++j) {"
+ " C[i][j] = C[i-1][j-1] + C[i-1][j];"
+ " }"
+ " C[i][i] = 1;"
+ " }"
+ " return C[n][m];"
+ "};"
+ "binom(1000, 500)");
+ }
bool rv = false;
intptr_t old_size = HEAP->SizeOfObjects();
bool no_idle_work = v8::V8::IdleNotification(10);