According to RadeonSI, this seems to be required by the hardware
to avoid GPU hangs. I think I just forgot to set that bit when I
implemented VK_EXT_transform_feedback.
This fixes a GPU hang with Space Engineers and DXVK.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110291
Fixes:
b4eb029062a ("radv: implement VK_EXT_transform_feedback")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
ia_multi_vgt_param =
si_get_ia_multi_vgt_param(cmd_buffer, draw_info->instance_count > 1,
draw_info->indirect,
+ !!draw_info->strmout_buffer,
draw_info->indirect ? 0 : draw_info->count);
if (state->last_ia_multi_vgt_param != ia_multi_vgt_param) {
const VkViewport *viewports, bool can_use_guardband);
uint32_t si_get_ia_multi_vgt_param(struct radv_cmd_buffer *cmd_buffer,
bool instanced_draw, bool indirect_draw,
+ bool count_from_stream_output,
uint32_t draw_vertex_count);
void si_cs_emit_write_event_eop(struct radeon_cmdbuf *cs,
enum chip_class chip_class,
uint32_t
si_get_ia_multi_vgt_param(struct radv_cmd_buffer *cmd_buffer,
bool instanced_draw, bool indirect_draw,
+ bool count_from_stream_output,
uint32_t draw_vertex_count)
{
enum chip_class chip_class = cmd_buffer->device->physical_device->rad_info.chip_class;
(instanced_draw || indirect_draw))
partial_vs_wave = true;
+ /* Hardware requirement when drawing primitives from a stream
+ * output buffer.
+ */
+ if (count_from_stream_output)
+ wd_switch_on_eop = true;
+
/* If the WD switch is false, the IA switch must be false too. */
assert(wd_switch_on_eop || !ia_switch_on_eop);
}